Role Play / Wizards Vs Muggles
A fraction of the cast. Right-to-left, top-to-bottom: Geno Hardiman, Paxton Nott, James Damon, Hector Marez, Jakob Elsritter, Jack Green, Le Blanc, Amanda Hewlett, Nobby Flint, Hermione Weasley nee Granger, Jamie Thatcher, Capt. Price, Dolores Umbridge, Inquisitor Gregory Goyle, Neville Longbottom, Sinclain Wolf, Ruadhrí O'Connel, Arkady Ivanovich Serov, Jay Bell Hood, Kingsley Shacklebolt, Alex Fields, Karla, Erik Alzey, Charmdrummer, Olivia Browning, Bob Ritter, Lita Garza, Chess, Warren Peace, and Arthur Clark.

Wizards vs Muggles, referred to in its discussion thread as Tom Clancy's Harry Potter and the Muggle War (which should give you a rough idea of the style), is an ongoing forum RP hosted on the TV Tropes fora, started by Hungry Joe and currently GMed by Sabre's Edge. Set 20 Minutes into the Future in the Harry Potter continuity, it features the breaking of the Masquerade and the global war that follows, as well as two paramilitary teams on either side that struggle to survive. As if that weren't enough, mysterious creatures start showing up as part of its crossover with Kingdom Hearts: Twilight of the Stars, adding a whole new dimension to the conflict.

On the Muggle side, Team Unicorn is formed as a joint US/UK mini-special forces group, much like its older sister Rainbow; on the wizard side, a yet-unnamed paramilitary wizard team has been hastily conscripted for special missions. Though they are different sides of the war, the two teams will discover that they might have more in common than they thought...

Events so far:
  • King's Cross: the hastily-assembled wizard team must escort the students through wartime London to King's Cross, but when things go horribly wrong, the station becomes the backdrop for a hostage situation. Unicorn is called in to help.
  • Schrodinger's Box: two weeks after the King's Cross debacle, the wizarding team is sent on an "easy mission", helping the Malfoys move a mysterious artifact to safety. Marks the beginning of the crossover campaign.
  • Drear Island: concurrent to the above mission, the commandos find a routine transfer disrupted by an unexplained loss of navigation ove the North Sea and the sudden appearance of islands that weren't there before.
  • Station Chiefs: the Romanian missions. A cloak-and-dagger meeting between representatives of both factions in Bucharest is interrupted by a kidnapping orchestrated by an unknown third party. Enemy Mine ensues. Also sees the first use of GM maps in combat.
    • Storming the Castle: the first all-out battle: with the Heartless threat in the open, the first big battle sequence takes place: about a platoon's worth of PCs and a Russian motor-rifle company versus Heartless.
  • Diplomacy and Mediation: Lita goes over to the commandos' place to talk peace with Mr. Clark, and does an old acquaintance a favor; kicking a hornet's nest in the process and starting the discovery of a conspiracy, as Charmdrummer becomes suspicious of his own memories' validity. Mr. Krum, former Quidditch star, makes a cameo. New team members appear in both groups.
    • McMurdosford: The commandos meet a mob of angry townspeople and things start to go down from there; meanwhile, the wizard group starts its own investigations into something that happened in 1980, nearly forty years back.
  • US Mission: The comandos go in a trip to Massachusetts because [Classified] when [Classified] causes [Classified] to [Classified].
  • Spain Mission: Karla and Lita go to Spain because [Classified], meanwhile Clark and Olivia go to Spain because [Classified] buildings [Classified] disappearing policemen thanks to [Classified].

The signup is here; the RP is here; discussion, here. The interlude can be found here.

Tropes in this game include: