You wake up in this room without memories. It appears you are in a hospital, wearing green scrubs, but you don't know why. The plaque on the door says that your name is Eurydice. The clock doesn't appear to be working. There's blood on the walls. There's a faint tapping coming from somewhere. And there's a note in your pocket that tells you to rejoice - today is the first day of the end of your life.A Play By Post RPG written by GraciousVictory (author of The Jeanette Experience) which is alternately filled with references to Classical Mythology. Read it starting here.The first Danger Time starts here. The sequel, Danger Time II, starts here. Then there was a short intermission of three stories, here, before the start of Danger Time III here.A sequel series, the first of which is titled, Aranea's Quest, can be found here. A series with an unknown relation to the rest of continuity, entitled Danger Time Remix, can be found here.
Big Bad: In the first game, there's Echidna, your sister. Although the ending implies that she's currently much more of a Big Good. In the second, Pandora, Child of Chaos, the true form of Hope. In the third, PRIMAL CHAOS, Pandora's MOTHER.
Bigger Bad: Whoever left the Beacon to be found. The Beacon caused the Fever. Echidna was just the first to become a Stage Four survivor, thus a god.
In the second game, the Beacon is revealed to be Pandora, the Big Bad of that game. However, there is still a Bigger Bad in the form of Pandora's mother.
Big Sister Instinct: Typhon has it for Alecto. It's explicitly noted that she's capable of pinning Orpheus to the ground, even though Orpheus is stronger than her, when it's the only way to protect Alecto.
Upgraded to full-on Mama Bear status by Danger Time III.
Big Damn Heroes: Echidna rescues Typhon from Arachne with a pretty literal Deus ex Machina in Danger Time III. Later, Alecto hulks out to save Athena from Madness, and Athena retroactively saves everyone from PRIMAL CHAOS.
Bishōnen: Persephone. Complete with lampshade. "He is the sexy."
Bittersweet Ending: Humanity has been reduced to several hundred people, probably all of them with superpowers. Something else is out there, responsible for the Beacon. But you're outside and free and it's a beautiful day.
Body Horror: The old man looking for his daughter Sarah. This is what he looks like:
You see in front of you something that was probably once a man. It is naked, tall, and fish-belly white, and it looks as though something has scooped out its face and most of its brain, leaving a hollow, empty cavity in its place. Its finger and toenails have been forcibly ripped from its body and replaced by long, rusted iron nails.
All the Hundred Handed Ones are like this, but Minotaur the Painlord takes the cake: it doesn't have feet, it just walks around on bloody stumps.
Just sayin: Arachne is a spider made from corpses. A giant spider made from decaying human cadavers.
PRIMAL CHAOS does something similar, with a lot of Interface Screw thrown in.
Brick Joke: When searching for weapons you search for a flamethrower, only to be told of a lack of Medical Grade Flamethrowers in the vicinity. Later when you open the vault door, Guess what Orpheus has on her back.
When running from Minotaur, you lament that your name isn't Theseus. In the beginning of the sequel, your name is Theseus.
The Brute: Minotaur. Even before he became a monster, he was "the worst person in the facility" apart from the Mad Scientist who was vivisecting everyone.
The Cameo: The Danger Time protagonists return towards the end of the sequel.
The Can Kicked Him: At one point, you are menaced by a pale, rotting hand that emerges from a toilet in the men's bathroom.
Classical Mythology: Everyone's names are references to characters from Greek Mythology, including your own.
Cloudcuckoolander: You are (your first instinct upon meeting people is to spout gibberish to see what their reaction is).
Cluster F-Bomb: The player character in the first game gets the command "SWEAR" a lot.
Subverted via Gosh Darn It to Heck! by Theseus in the sequel, who, whenever commanded to "swear" uses euphamisms instead (except once).
Colour-Coded for Your Convenience: The characters, or at least the important ones, always have their names written in an appropriate colour determined by their powers and the mythical character they're based on.
Names to Run Away From Really Fast: Subverted with Hades and Atropos, as they aren't bad people, but played completely straight with Arachne the Corpseweaver, Charybdis the Voidtender and Minotaur the Painlord.
Danger Time II has Envy, Strife, Madness, and the Affably EvilCruelty.
Danger Time III has PRIMAL WRATH, PRIMAL GRIEF, PRIMAL GUILT, PRIMAL SUCCOR and PRIMAL CHAOS.
Tomato in the Mirror: The player character in the first game is (or was) Typhon, effective God of Evil and responsible for every bad thing in the setting that wasn't her sister's fault. Echidna wiped her memory and put her through the game to teach her an important lesson in responsibility.
This is the exact right time to have an existential crisis questioning our protagonist status.
Training Montage: While you're preparing for the Boss Fight. If this were animated, or even drawn, there would be a preparation montage, with images of you and the rest of your party scavenging and preparing while the creature does mysterious, macabre things in the background, and a rousing melody would play.