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Roleplay: Danger Time
It starts like this:

You are in a brightly lit white room.

There is a metal door in front of you.

It is slightly ajar.

What do you do?

You wake up in this room without memories. It appears you are in a hospital, wearing green scrubs, but you don't know why. The plaque on the door says that your name is Eurydice. The clock doesn't appear to be working. There's blood on the walls. There's a faint tapping coming from somewhere. And there's a note in your pocket that tells you to rejoice - today is the first day of the end of your life.

A Play By Post RPG written by GraciousVictory (author of The Jeanette Experience) which is alternately filled with references to Classical Mythology. Read it starting here.

The first Danger Time starts here. The sequel, Danger Time II, starts here. Then there was a short intermission of three stories, here, before the start of Danger Time III here.

A sequel series, the first of which is titled, Aranea's Quest, can be found here. A series with an unknown relation to the rest of continuity, entitled Danger Time Remix, can be found here.

Tropes that appear in Danger Time:

  • Abandoned Hospital: Where you and the others are.
  • A-Cup Angst: Theseus laments this.
  • Adorkable: Theseus in spades. Also, Athena.
  • Affably Evil: Cruelty. He may be out to get you, but he's just so likeable about it.
  • Alien Geometries: Charybdis the Voidtender can create these, being able to manipulate both space and time.
  • Apocalypse How: A Class 1, maybe a Class 2. Depends on how many people the Fever killed.
  • Author Appeal: GraciousVictory seems to have a thing for lesbians. I mean, every main character and some of the side characters share this, and it has been discussed in OOC.
    • Word of God : Most of the characters in Danger Time are actually bisexual. GraciousVictory has no idea what's up with the lesbian relationships, either.
  • Bad Powers, Good People: Hades is effectively a necromancer. Alecto is basically The Incredible Hulk. Atropos can transfer her injuries to other people.
  • Big Bad: In the first game, there's Echidna, your sister. Although the ending implies that she's currently much more of a Big Good. In the second, Pandora, Child of Chaos, the true form of Hope. In the third, PRIMAL CHAOS, Pandora's MOTHER.
  • Bigger Bad: Whoever left the Beacon to be found. The Beacon caused the Fever. Echidna was just the first to become a Stage Four survivor, thus a god.
    • In the second game, the Beacon is revealed to be Pandora, the Big Bad of that game. However, there is still a Bigger Bad in the form of Pandora's mother.
  • Big Sister Instinct: Typhon has it for Alecto. It's explicitly noted that she's capable of pinning Orpheus to the ground, even though Orpheus is stronger than her, when it's the only way to protect Alecto.
    • Upgraded to full-on Mama Bear status by Danger Time III.
  • Big Damn Heroes: Echidna rescues Typhon from Arachne with a pretty literal Deus ex Machina in Danger Time III. Later, Alecto hulks out to save Athena from Madness, and Athena retroactively saves everyone from PRIMAL CHAOS.
  • Big Damn Kiss: Between Theseus and Athena in Danger Time III.
  • Bishōnen: Persephone. Complete with lampshade. "He is the sexy."
  • Bittersweet Ending: Humanity has been reduced to several hundred people, probably all of them with superpowers. Something else is out there, responsible for the Beacon. But you're outside and free and it's a beautiful day.
  • Body Horror: The old man looking for his daughter Sarah. This is what he looks like:
    You see in front of you something that was probably once a man. It is naked, tall, and fish-belly white, and it looks as though something has scooped out its face and most of its brain, leaving a hollow, empty cavity in its place. Its finger and toenails have been forcibly ripped from its body and replaced by long, rusted iron nails.
    • All the Hundred Handed Ones are like this, but Minotaur the Painlord takes the cake: it doesn't have feet, it just walks around on bloody stumps.
      • Just sayin: Arachne is a spider made from corpses. A giant spider made from decaying human cadavers.
  • Bold Inflation: The names of Monsters are always in bold.
  • Boss Battle: Referred to by name.
  • Breaking the Fourth Wall: The fifth Act starts out with Echidna talking to you. Not Typhon, you, the reader.
    • PRIMAL CHAOS does something similar, with a lot of Interface Screw thrown in.
  • Brick Joke: When searching for weapons you search for a flamethrower, only to be told of a lack of Medical Grade Flamethrowers in the vicinity. Later when you open the vault door, Guess what Orpheus has on her back.
    • When running from Minotaur, you lament that your name isn't Theseus. In the beginning of the sequel, your name is Theseus.
  • Broken Bird: Euterpe.
  • Broke Your Arm Punching Out Cthulhu: Theseus nearly died fighting Pandora.
  • The Brute: Minotaur. Even before he became a monster, he was "the worst person in the facility" apart from the Mad Scientist who was vivisecting everyone.
  • The Cameo: The Danger Time protagonists return towards the end of the sequel.
  • The Can Kicked Him: At one point, you are menaced by a pale, rotting hand that emerges from a toilet in the men's bathroom.
  • Classical Mythology: Everyone's names are references to characters from Greek Mythology, including your own.
  • Cloudcuckoolander: You are (your first instinct upon meeting people is to spout gibberish to see what their reaction is).
  • Cluster F-Bomb: The player character in the first game gets the command "SWEAR" a lot.
    • Subverted via Gosh Darn It to Heck! by Theseus in the sequel, who, whenever commanded to "swear" uses euphamisms instead (except once).
  • Colour-Coded for Your Convenience: The characters, or at least the important ones, always have their names written in an appropriate colour determined by their powers and the mythical character they're based on.
  • Creepy Child: Hope has shades of this, in Danger Time II.
  • Creepy Twins: Typhon and Echidna.
  • Deadpan Snarker: Hades.
  • Death Is Cheap: It turns out that whenever anyone dies, they do actually respawn and start over. Including the villains.
  • Distracted by the Sexy: A problem you (and a few of your allies) encounter once you run into Helen.
  • Dream Sequence: A prominent part of Danger Time II.
    • Also how Echidna tests your comrades in Danger Time.
  • Dual Wield: During the first Boss Battle, you try dual-wielding a scalpel and a syringe.
  • Eldritch Abomination: The Final Boss of Danger Time II, Pandora. In Danger Time III we learn that her mother, PRIMAL CHAOS, is twenty times as eldritch and at least twice as abominable.
  • Everyone Is Bi: Overlaps with Cast Full of Gay.
  • Five-Bad Band: In the sequel, it could be said that the components of Pandora have this dynamic.
  • Five-Man Band: The original heroes.
  • Fusion Dance: Pandora does this over the course of the third game. PRIMAL CHAOS does it in the Bad Ending.
  • Groin Attack: Typhon gives one to Minotaur before beheading him. In Danger Time III, Arachne reopens every scar on Hades's body - including his circumcision.
  • Heel-Face Turn: Medea and, to a lesser extent, Charybdis in Danger Time III.
  • Hello, Nurse!: Persephone, Helen and Helios all.
  • I See Dead People: Hades can speak to the dead.
  • Kaleidoscope Eyes: Alecto has them for some reason.
    • They function as a handy rage meter.
  • Knight Templar Parent: Taken Up to Eleven by PRIMAL CHAOS.
  • Living Shadow: Envy in Danger Time II.
  • Mad Scientist: The doctor who became Charybdis
  • Medical Horror: The hospital is filled with burned beds, bloody walls, rotting corpses, and broken down medical equipment.
  • Mistaken for Gay: Helios. She triggers everyone's gay-dar.
  • Names to Run Away From Really Fast: Subverted with Hades and Atropos, as they aren't bad people, but played completely straight with Arachne the Corpseweaver, Charybdis the Voidtender and Minotaur the Painlord.
    • Danger Time II has Envy, Strife, Madness, and the Affably Evil Cruelty.
    • Danger Time III has PRIMAL WRATH, PRIMAL GRIEF, PRIMAL GUILT, PRIMAL SUCCOR and PRIMAL CHAOS.
  • Nice Job Breaking It, Hero: Yeah. Nice one, Theseus.
  • Not Evil, Just Misunderstood: Echidna and Pandora are both far from the evil gods they appear. Even PRIMAL CHAOS wasn't exactly evil, just bad with overreacting.
  • Nothing Is Scarier: You continually hear a tapping sound. It's the sound of nails hitting the floor.
  • One-Winged Angel: Oh, boy, Pandora...
  • The Plague: Part of the reason you are trapped in the hospital is because you all contracted the Fever.
  • Physical God: Echidna and Typhon, before Echidna took it away from her.
  • Portal Network: Arachne the Corpseweaver can create portals between her webs.
  • Reality Warper: Charybdis the Voidtender can warp time and space locally. Echidna is a god and can fix everything, but decides not to do so.
  • Ret Gone: At the end of Danger Time III, Athena manages to Ret Gone the second apocalypse.
  • The Reveal: At the end of the first act, you realize that your name isn't actually Eurydice. At the end of the second act, you are revealed to be Typhon, Echidna's sister.
    • Hope isn't just a little girl...
    • Athena's power is Whatever She Needs.
  • Roaring Rampage of Revenge: Arachne spends Danger T Ime III trying to rape everyone that escaped from her in Danger Time I. Arachne's a bitch.
  • Serial Escalation: Each adventure is grander in scope than the last, and has a more ridiculously overpowered Final Boss.
  • Shout-Out
  • Southern-Fried Genius: In the creepiest possible way, Cruelty. He's a smooth-talking Manipulative Bastard whose dialogue is written like that of a Southern Gentleman.
  • The Speechless: Atropos.
  • Talking the Monster to Death: How you defeat Medea the Heartthief.
    • Also how you wind up convincing Madness to stab itself.
  • Theme Naming: Goes without saying what said theme is.
  • This Is No Time to Panic: When you first see the old man looking for Sarah.
    > Panic.
    SHIT SHIT SHIT SHIT SHIT
    THAT'S A MONSTER
    SHIT SHIT SHIT SHIT FUCK SHIT
  • Those Two Bad Guys / The Faceless: There are two voices you hear when you try to open the HUB ACCESS that threaten you, but you can see nobody.
  • Tomato in the Mirror: The player character in the first game is (or was) Typhon, effective God of Evil and responsible for every bad thing in the setting that wasn't her sister's fault. Echidna wiped her memory and put her through the game to teach her an important lesson in responsibility.
    This is the exact right time to have an existential crisis questioning our protagonist status.
  • Tortured Monster: Both Arachne and Medea.
  • Training Montage: While you're preparing for the Boss Fight. If this were animated, or even drawn, there would be a preparation montage, with images of you and the rest of your party scavenging and preparing while the creature does mysterious, macabre things in the background, and a rousing melody would play.
  • Twofer Token Minority: Theseus is a half-Asian lesbian.
  • Voice For The Voiceless: Euterpe speaks for Atropos since she can read minds.
  • You Wake Up in a Room: How it all begins.

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alternative title(s): Danger Time
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