Roleplay: Comic Fury Werewolf
No one is safe now.Despair hangs over the tiny village as disappearances have become too numerous to ignore. Clues from the disappearances have all pointed to the same thing: Werewolves. Frightened, the Villagers must band together to find the werewolves among them before they're slaughtered one by one. But fear not Villagers because there is a hidden Seer among you!
The forum/party game Werewolf has a strong presence on the ComicFury
forums. The game is simple: There are Werewolves among the players. The players have to figure out who they are and lynch them before everyone dies.
During the day phase, the village chooses someone to lynch, and during the night, the wolves choose someone to kill. The game ends when either the amount of wolves is equal or more than the amount of villagers OR the villagers successfully lynch every wolf.
Over time the games have expanded to include art work by the hosts to illustrate events in the game and fully fledged storylines (Mostly involving a wizard
). There are multiple variants of Werewolf played on ComicFury
, presently including Werewolf and Mafia. Each game includes between fifteen and twenty five players.
Below are a list of Werewolf and Mafia games.
|WW I||Linden|| |
|WW II||Linden|| |
|WW III||SuperPie|| |
|WW IV||Magravan||Introduced personalised death scenes.|
|WW V||Tamdrin|| |
|WW VI||Jacob Gristwood|| |
|WW VII||Frosty||Included drawings of death scenes.|
|WW VIII||JimiRaffety|| |
|WW IX||Cyborg||Attempted making roles public.|
|WW X||Kristy|| |
|WW XI||SuperPie||Game abandoned and epilogue written by Espeh.|
|WW XII||Frosty|| |
|WW 13||Ranger||Players nominated roles for inclusion.|
|WW XIV||Sarge||Sarge vanished and the game was abandoned.|
|WW XV||Lalaland||Lalaland had to abandon the game. MatthewJA completed it.|
|WW XVI||MatthewJA|| |
|WW XVII||Onecanofsprite|| |
|WW XVIII||Macey|| |
|WW XIX||Xseraphiim|| |
|WW XX||Frosty/Kristy||Exclusive to pre-WW X players.|
|M I||Onecanofsprite|| |
|M II||Onecanofsprite||Two sets of antagonist parties.|
|M III||Onecanofsprite|| |
|M IV||MatthewJA|| |
|M V||Onecanofsprite|| |
|M VI||MatthewJA/Lady||Every player had a role.|
|M VII||Capps|| |
|M VIII||POTC||All players died on day three due to unexplained rules.|
|M IX||MatthewJA|| |
|M X||Onecanofsprite/MatthewJA|| |
|M XI||Silver Streak/Zomburai|| |
|M XII||Onecanofsprite||Sprite pretended to be Gabe Newell to host.|
|M 13||MatthewJA/Xseraphiim||Introduced flavor roles.|
|M XIV||Frosty/Xseraphiim||Roles were not revealed on death.|
|M XV||Onecanofsprite/MatthewJA||Supposed to be the final mafia game.|
|M XVI||Meed|| |
|M XVII||Sleepy||Encrypted clues were provided on death.|
|M XVIII||Spinnerlink||Game abandoned.|
|M XIX||NekoSuave|| |
|M XX||MatthewJA|| |
|M XXI||thatguy/MatthewJA||THE HORSE|
|M XXII||Onecanofsprite|| |
|M XXIII||Nightsky/Lee|| |
|M XXIV||Kojiru|| |
|M XXV||MatthewJA/Thatguy||Used Minecraft videos for the death scenes.|
|M XXVI||Paul Stinzi/OfFoolsAndVikings||30 Player Game|
|M XXVII||Loungegecko||Role claiming and role revealing allowed. |
|M XXVIII||NekoSuave|| |
|M XXX||MatthewJA||Not yet completed.|
|DitF||Magravan/Skrael||Star Wars themed mafia game.|
Comicfury Werewolf and Mafia contains examples of the following tropes
- Acquitted Too Late: The fate of innocent villagers up for lynching after being accused of being a werewolf.
- A God Am I: Ranger attempts this for Werewolf 13.
- Arch-Enemy: Many players have arch-rivals. Frosty/Ranger, Matt/Sprite...
- Author Existence Failure: SuperPie, Sarge and Spinnerlink have all abandoned their games.
- Avenging the Villain: In game-verse, the characters are all offspring of their previous games selves. This lead to awkward moments in Mafia II.
- A Wizard Did It: Explanation for the existence of the werewolves since Werewolf VII.
- The mafia games had Adesa, who served the same purpose as the wizard. As of Werewolf XX, the Wizard and Adesa are no longer used.
- Back-to-Back Badasses: Cyborg and Sarge were this in Werewolf XII.
- Backup from Otherworld: The ghost has the potential to do this.
- Badass Normal: Any village which manages to lynch wolves without the assistance of the seer, counts or—even more impressively—without the ghost, without the guardian, without the...
- Bat Deduction: Ranger's use of the word "logic" is...somewhat different from most players. He's well aware of it.
- Blatant Lies: "I'm not a wolf!" - Ranger, Werewolf XI, after he had been lynched, and Matthew in Werewolf XIV, after he had been called out as a wolf by the seer on night one and actually admitted it.
- Bloodier and Gorier: Everyone's death scenes by Xseraphiim in Werewolf XIX, and Sprite's non-canon ending in Mafia 13.
- Bolivian Army Ending: Sarge and Cyborg died this way in Werewolf 12.
- Book Ends: Werewolf 13 began and ended with Ranger being lynched.
- Breaking the Fourth Wall: Players naturally refer to the current and previous games all the time.
- The Metagamer role is an instance of this trope - they know they're in a game, and can break the rules accordingly.
- Breaking Speech: From the werewolves or mafia, after they have been revealed.
- Cloud Cuckoolander: Potsie's game-winning behaviour in Mafia VI.
- Companion Cube: Ol' Lynchy is the trusty lynching tree that has been in all the Werewolf games.
- Curb-Stomp Battle: Werewolf VIII. All three wolves were discovered and lynched in the first three days. Only two villagers died.
- Deadpan Snarker: Jimi in Werewolf II, Capps in most Mafia games.
- Death by Genre Savviness: Ranger, Sleepy and Matt are all well aware of their impending doom, and are all powerless to stop it.
- Depending on the Writer: The werewolves have gone through various levels of strength. With some, the most mundane things are just as lethal as they are to humans. Other times, they have superhuman abilities and only die under special circumstances. The roles themselves change also - the Seer was initially a far more powerful role, before it was downsized in early Werewolf games; the wolves were very powered-up in and since Werewolf XII; some games like Mafia XVI completely alter what some consider basic roles.
- Detect Evil: The seer's power.
- Did Not See That Coming: The final and unexpected revelation of who the mafia or wolves truly are!
- Downer Ending: In Werewolf IX, the town finally wins... but the Wizard comes in and kills them all, anyway. While the mafia won in Mafia XIX, Orangelink ended up getting brutally killed at the hands of his idol.
- Dumbass Has a Point / The Cuckoolander Was Right: edi-san mentioned in Werewolf II how the wolves would probably be defending him.
- Dying Moment of Awesome: The seer often calls out a wolf or mafia before dying in a blaze of glory. Other examples include Magravan's death in Werewolf X, Jrade's in Werewolf XII, and Matthew's in Werewolf XIV (from the wolves perspective, anyway).
- Eat the Werewolf / I Ate WHAT??: Milanor the Silver Wolf made stew out of MatthewJA after he admitted to being to Alpha Wolf in Werewolf XIV. The wolves ate each other in Werewolf XIX. The mafia made brownies out of Muffinman in Mafia XXI, and MasterofWeirdness proceeded to eat the entire plate.
- Enemy Mine: The end of Werewolf XII saw both the remaining wolves and villagers teaming up in order to try and kill the wizards. Most survivors in Mafia VI teamed up with the mafia to survive.
- Epic Fail: Werewolf I involved the back-to-back lynching of the Seer and Guardian, the mafia in Mafia I failed to kill a single power role, and the town in Mafia XXIII virtually crusaded against the town roles.
- Evil Laugh: The mafia and wolves laugh evilly constantly.
- Evil Duo: Espeh and Frosty in Werewolf X, Xseraphiim and Tylinn in Werewolf XVI, Sleepy and Magravan in Mafia XIII.
- Evil Gloating: Ranger in the epilogue of Mafia IV (although outside the flavour text, he totally denied himself of gloating).
- Face-Heel Turn: The traitor role. Additionally, Frosty in Mafia XX - who, after being converted, proceeded to lynch every single one of the mafia.
- In Mafia XXIII In the end, Lee V. was a double agent working with the FBI and the Mafia. She killed Nightsky and walked off with Magravan.
- Fake Ultimate Hero: Ranger in Werewolf X, who ended up being the main contributor to the town's demise. He also did a good job of misleading the town in Werewolf XIV.
- Fan Web Comics: Wolfie Town, Wolf Hunt and Werewolf: The Game were past webcomics about the game. Fun and Games is a still-running comic about the games.
- Fictional Political Party: Skrael (who is mayor) holds a one-woman re-election campaign in Werewolf IX. It is completely ineffectual, as the Mayor role is removed in Werewolf X.
- From Nobody to Nightmare: Espeh became the alpha wolf on her first game in Werewolf X. Tylinn was also thrust into the role of head bad guy, in Mafia 13.
- Gambit Pileup: Sleepy enlisted Frosty's help to defeat the mafia in Mafia XX... not realising that Frosty was mafia. But Frosty was actually manipulating the mafia to ensure he was going to survive until endgame. But Orangelink was both mafia and Sleepy's lover!
- Game Face: In the event of a werewolf victory, said wolves will transform in public in order to kill the remaining villagers off just for the fun of it.
- Heel Face Door Slam: Inverted: The traitor has been lynched in every game since it actually would be converted into a wolf. Before that, the traitor was still killed/lynched in almost every game as well.
- Heroic BSOD: Ranger's speechless death in Werewolf X.
- Hidden Villain: Nobody knows who the bad guys are until the game is over, except the mafia themselves. ...Although in Mafia VIII, even the mafia didn't know.
- I'm a Humanitarian: The werewolves ate other werewolves in Werewolf XIX, and Muffinman was consumed by the town after being baked into brownies in Mafia XX.
- Impaled with Extreme Prejudice: Happened to both Hedge and BlackMageBrad via the means of a cliff in Werewolf VII. Sprite's long, hard, gelled hair is also a veritable impaling weapon.
- Improvised Weapon: Throw custard at the wolves! That should stop them. Capps also used worms as a weapon in Werewolf XX.
- "I... just... I'm so very confused... I mean, what possible reason do you have for thinking; "Oh, hey, the werewolves are coming. I'll just grab this here bowl of custard to defend myself with..." WHY IS IT SO?!?!"—Antihero, on Sarge using Custard as a weapon.
- Just for Pun: Salty's name resulted in this in Werewolf X. He was violently a-salt-ed by the wolves.
- Kill 'em All: Werewolf XIX, Mafia XX, Mafia VI, and Mafia XIX involve the death of practically every player at the end.
- Locked Room Mystery: Jacob Gristwood is found to be in one of these upon his death in Werewolf VII. The solution was not presented. Deaths in Mafia XIV also involved this trope.
- Ludicrous Gibs: Some of the death descriptions can be... messy.
- Mercy Kill: Done by the wolves for Skrael in Werewolf X, who was having to leave the game and was disheartened she wouldn't get a death scene.
- More Deadly Than The Male: Werewolf X brought about the first instance of the Alpha Werewolf, in charge of the other wolves.
- Murder Is the Best Solution: The villagers solution to deal with the werewolf/mafia problem is to systematically lynch people until they get their guy.
- My Death Is Just the Beginning: In Werewolf XI Espeh knowingly posed as the seer with the intention that if she were killed, the REAL seer would be alive to pinpoint the suspects as guilty.
- My God, What Have I Done?: Common reaction to lynching roles like the Seer and Guardian.
- Mysterious Protector: The Guardian.
- Name's the Same: Milanor the Silver Wolf received some negative publicity for being a wolf in a werewolf game. Meanwhile, Jacob was having similar troubles...
- Nice Hat: Kristy had one at the end of Werewolf VII. All of the mafia have nice hats, as it would be improper not to.
- Not So Different: The frequent analysts often attack each other in their analysis for doing the exact thing they're doing.
- Our Werewolves Are Different: Werewolves that change everyday, are controlled by wizards & only kill, not infect? Totally not Jacob
- Playing Drunk: Antihero is often found under Ol' Lynchy, having drunk the entirety of the town's whiskey supply.
- Poor Communication Kills: Mafia 8. Unexplained rules killed EVERYONE on day 3.
- Powder Keg Crowd: A popular tactic is to bandwagon onto voting for one player. Often, mafia and wolves will target easily lynched players on day one to avoid suspicion and push a lynch toward a townie. Once a bandwagon begins, it's very hard to stop.
- One example of it BEING swung is the first lynch in Werewolf XIV, Where everyone voted for MatthewJA, and then he convinced them to switch to Onecanofsprite.
- Powered by a Forsaken Child: The motive provided for the Wizard's antics is to gather Human Souls for his Black Magic.
- Pride: Frosty and Ranger.
- Red Herring: The Village Idiot must act like a wolf/mafia and get lynched.
- Retcon: "Olí Lynchy had been with them for generations. It had helped them solve all of their problems. There were rumours of him being replaced with a set of gallows at one point, but the very idea was ludicrous."
- Revenge: The first vote each game is generally a revenge vote for something that happened last game. And it's a good idea to seer MatthewJA or Sleepy on night one, too.
- Revenge Before Reason: A few cases have existed throughout the games. Shaggers voted Antihero in Game 5, for their standing grudge. Jimi voted for Tobar in Werewolf 7 for revenge for Werwolf Two. And, most recently, Ice specifically manipulated circumstances to get Perfect Revenge on Ranger in Werewolf 10.
- And in a more fitting example of this trope, Ranger tried to do the exact same thing as Ice did. And it almost worked.
- After her conversion in Werwolf 16, Xseraphiim exacts her four-way revenge on Frosty, Onecanofsprite, Orangelink, and Spinnerlink all for various reasons in a game that Magravan hosted. It almost did not go as planned. She wasn't satisfied after she died in Game 17, to which she wrote her infamous death scene of Onecanofsprite in a terrifyingly nightmarish and gruesome fashion.
- Right for the Wrong Reasons: Ranger's logic is often seen as wrong, but he's gained a reputation for being right often.
- Rival Turned Evil: Sort-of. Ranger had been known in previous games to be the rival of Ice. When Game 11 came around, Ranger for the first time was a Werewolf.
- Rule of Funny: In the first game phase of game 13, Ranger (the host) was chosen to be lynched. The Ranger that got lynched was really an illusion made out of frogs.
- Running Gag: Ever since Mafia V, Milanor been sleeping in holes.
- Say It with Hearts: Xseraphiim takes this fur☆ther using☣ other symbols when Game☠16 ended~♥
- Schedule Slip: Ranger being Ranger, he suffered very frequently from this. Often, situations arose where he could choose to end the phase early or end it late—due to his personal experience, he has forbidden himself from doing the former.
- However, now that there are less night-action roles, he's inclined to end the night as soon as all actions are in.
- Screw Destiny: Ranger, in particular, has this attitude on odd-numbered games. And in game IX, he finally succeeded.
- Secret Identity: The entire premise of the game is that the werewolves keep theirs hidden.
- Serious Business: Played for Laughs. "THIS IS SERIOUS BUSINESS, LEIKO!" -ThatGuy1280
- Sesquipedalian Loquaciousness: Most famously done by Tezcatlipoca. Others have indulged themselves from time to time as well.
- Slow Clap: Mafia XIX had a variation when Fastbro was lynched.
- Spanner in the Works: Four in Game 10, against two different people. Sarge had a guilty against Espeh, throwing a wrench in Ice's plans. Ranger managed to nail Ice and Espeh on the last day, making town victory a real possibility. However, Ranger miscalculated the time of the deadline due to Daylight Savings Time, in addition to Kristy moving the deadline forward one hour, meaning he was actually two hours late. This gave Salty plenty of time to finish the game in the Wolves' favor.
- Someone's becoming a frequent victim of this. Ranger had Game 11 pretty much as a sealed deal, until the last day, where the seer, tres, made her move, having worked with Espeh to out-gambit Ranger.
- Spirit Advisor: Rules forbid the dead from giving game information to the living, however, that doesn't stop them from commenting. The Ghost can technically fill this role, as there's never been a rule against talking to the Ghost, though it became restricted to the Medium in game 8 and different Seers in games 9 & 10.
- Ranger is normally among these, for he continues his analysis after death. In a cruel bit of irony, he was alive towards the end of Game 10, watching the other dead players who knew when he himself had his doubts. Turns out this was intentional. Ice wanted revenge against Ranger in Game 6, who figured him out well before he was lynched.
- In Game 11, Ranger was most certainly not a spirit advisor, what, with him being a wolf and all...
- Still didn't stop him from trying, though! Much to the annoyance of the remaining players, of course.
- Superpowered Evil Side: By day, the werewolves are just like any other villagers. But by night...
- Spin-Off: Of Wolf Hunt—Ranger created a Poem, Spirit of the Analyst, which he intended to make a full-blown short story. Instead, he decided it'd be best as its own webcomic.
- Also, Mafia is technically a Spin-Off of Werewolf.
- Taking You with Me: Jrade attempted one in game 12, to no avail.
- Tempting Fate: Done plenty of times.
- "And Ranger's gone in the first round? We'll be done in 5 pages!" -1337Salty, page 13, after the end of Day 1. 17 pages later...
- The Chessmaster: Ranger developed a game-breaking strategy in Game nine by coordinating the town roles. In general, Ranger's analysis sometimes leads to this in games, and one of the most fun moments for Ranger was when he entered a mental battle against Ice in Game 6.
- He had another against the same person, Ice in Game 10. It did not go well.
- Ice Out-Gambitted Ranger in Game 10, having Chessmastered him the entire time, for revenge in Game 6. Ranger considers Ice to at least be his equal.
- Ranger pulled it off, again. This time, however, it wasn't as a member of the town. He was on his way to defeating Ice as a wolf, but at the last minute, was defeated by yet again being Out-Gambitted, once again thanks mainly to a new player unheard of before, helping Ice.
- Game 12 could arguably firmly put Espeh into this position given her being the one to call Magravan's conversion as the Mercenary, a feat which would later proove to more or less near win the game for the wolves along with feats in game 10 and 11 of her team-up with Ice but more notably in Game 11, her tricking not only the wolves but ice himself into thinking she was the seer so the REAL seer would be left alive and firmly able to pinpoint the wolves. It worked brilliantly.
- Game 12 was more Magravan's, given that he got Ranger and Matthew JA lynched, forced the wolves to sacrifice Tres and then directed many of the Wolves' moves after his conversion. While doing so, he also worked the Villagers to make sure that they didn't lynch a wolf or the Ghost (the one threat who could bypass his lynch kill) and successfully survived to the end. Stabbing the Alpha when he was village aligned and the Sheriff post conversion didn't hurt either.
- The Hunter Becomes The Hunted: Sometimes literally with the "Hunter" role, but a more accurate fitting of this Trope would be the Mercenary in Game 10, hunting wolves and getting killed by them.
- Still fits the literal definition, in a Continuity Nod, because the Mercenary inherited the Hunter's ability to kill the last person on their wagon.
- Technically, this can apply to anytime a wolf is lynched.
- If you consider a pro-town player to be by definition a werewolf hunter, then this can also apply to any time a player is killed by them. In this situation, it can occasionally be inverted when someone known for being a wolf-hunter not a wolf actually receives a wolf-role. Like Ranger did in game 11.
- The Jailer: The role of the sheriff.
- The Mole: The roll of the fraud was basically this.
- Ranger, ironically as this very role, used the lynch of the corrupt vigilante to his advantage, becoming this in game 11, where he managed to learn most of the power roles due to his favorable situation.
- Key word, however, being "most". He missed one, and that one role made quite the huge difference...
- The Only One Allowed to Defeat You: Pretty common rivalries have developed over the games.
- Most famous would be Ranger and Ice, but they are by far not alone.
- The Reveal: After an individuals death, it's announced what role they were assigned to play.
- The Virus: Game 9 brings in some traditional werewolf lore, with this becoming a real possibility for those who survive a werewolf attack. They could be allies one day, and then the next...
- They Died Because of You: Played to a T by Ranger in game 10. His analysis was, as always, a strong factor in the game's direction. It was just unfortunate that he himself was being played all along by the werewolves, whom he'd gone out of his way to protect in game therefore helping to kill off a large part of the village in a roundabout way. While Ranger was able to figure out two of the three wolves before the end of the game, he made a series of unfortunate small miscalculations which ended up letting the wolves kill the Sheriff, Brad.
- It looked like Game 11 was heading this way as well, initially with Ice as the victim, but it was later reversed, to yet again be Ranger, whose actions lead to all of his wolf buddies being mostly exposed, meaning that the town would likely have had four back-to-back werewolf lynches for the win.
- They Look Just Like Everyone Else: There is no way to tell who is a werewolf and who is a villager during the day phase from face value alone.
- Think Nothing of It: Ranger insists that people take this attitude towards his analysis when it's right, because he knows he's far from perfect. Ranger semi-thanked Ice for quite nicely proving this point very well in Game 10.
- This Was His True Form: Subverted. Upon death, werewolves revert from humans to their wolf forms, not the opposite.
- Tonight Someone Dies: Pretty much every night/day in the village.
- Unknown Rival: Has happened from time to time. Any Werewolf is technically this, after all.
- Most famously would be Ice in Game 6 eluding Ranger... until Ranger died, at least.
- However, Ice bit back in Game 10, once again fulfilling this role.
- And yet again, this happened in Game 11, only this time inverted with Ranger as the wolf!
- Unsettling Gender-Reveal: In Mafia XXIII, someone by the name of Stella disappear before she was question. Turns out Sleepy, a man, was Stella.
- Which gets confusing when Sleepy's profile is already a girl.
- Unwitting Pawn: Ranger, in Game 10, fell right into Ice's hands until the last day.
- In a cruel twist of fate, Ice was this until the last day in Game 11, but instead, Ranger was yet again Out-Gambitted and fell sucker to tres working with Espeh.
- Villainous BSOD: It wasn't made public, but when Ice was jailed on the final day of Game X, He and Espeh pretty much gave up all hope and had resigned themselves to their fate. They'd even arranged to skip the next two phases so they could die together (whilst taking Ranger out, out of spite). Then Ranger unvoted...
- Averted in Game 11. The wolves had two potential-BSOD-moments. The first is when Ice PM'd Ranger and said that Kristy was a wolf. Ranger told the wolves that it could work out in their advantage. It did. The second time is when Ice nailed the original wolf team—Ranger included, when Ice had consistently been Ranger's ally for most of the game. Once again, Ranger insisted that it wasn't over until it was over, that they had a fighting chance, and were actually in a relatively-good position, all things considered.
- Wall of Text: While others are guilty of this, Ranger is the undisputed champion of this trope. It's gotten so bad that someone was unnerved when his posts were short.
- Ranger, however, is not amused by this, knowing nobody reads his wall-posts and has since cut down...when he's not in danger of being lynched.
- We Can Not Go On Without You: If one of the Lovers die, they both die.
- Wham Episode: Game 19 pulls this off when Orangelink and Sleepy were killed off in one of the night phases. It then turns out that Sleepy was the target for conversion, but it was too late when the Alpha targeted Orangelink to be killed, but Sleepy kills him instead and then himself.
- What Could Have Been: There were many ways Game 11 could have ended. SuperPie's injury preventing him from hosting means that people can only speculate.
- Who's Laughing Now?: Ice in Game 10 got his revenge against Ranger from Game 6.
- Will Not Tell a Lie: This is typically how Magravan is known for playing.
- Because of this, what he says may be more twisted than what it seems...
- Worthy Opponent: Ranger has expressed considering Ice his. Super Pie also managed to completely stump Ranger for most of Game 7, even when Ranger was dead and had information from beyond the grave.
- Whether it still holds true or not (Ice has gotten better), Ice considered Ranger to be one in Game 6. So much so, that when Ice was a wolf again in Game 10, he went out of his way to make sure Ranger was utterly and completely humiliated.
- You Are Too Late: Much to Ranger's disappointment, it turned out that he was wrong about the deadline, and came only after the game had ended, due to DLST and Kristy moving the deadline. He was not amused.
- You Can't Fight Fate: Odd games have always been Werewolf victories, Even games have always been town victories. Ranger_Brian_New noticed this in game six, and had no objection, being town. In seven, however, he screamed, "BREAK THE CYCLE, BREAK THE CYCLE!" It didn't work.. But then, the cycle was broken; Game 9 was won by the town. To restore balance, Game 10 was won by the wolves.
- Espeh has been a werewolf all but one of the games she's played, gaining her the nickname of 'werewolf queen' and 'damned wolf'.
- You Have Outlived Your Usefulness: In game seven, the wolves decided to kill off their own traitor after they figured he wasn't exactly too useful to them anymore. Was even quoted in the death scene.