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Recap / Animator Vs Animation AVM Shorts Episode 33 Lucky Block Staff

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Uploaded Dec 23, 2023

The gang experiments with combining various blocks into Yellow's magic staff, playing around with the results on each. Partway through, the Second Coming almost uses the Lucky Block, to which everyone immediately dismisses the thought, recalling their awful experience with the things the last time they used Lucky Blocks. Curiosity gets the better of Red, however, and he soon does something very irresponsible...

Tropes:

  • Aesop Amnesia: Double Subverted. Second Coming is about to use a Lucky Block on Yellow's staff, but pauses just shy of inserting it as everyone remembers what happened the last time they got careless with Lucky Blocks. He then tosses it aside and the experiments continue with less volatile blocks, but Red is seen not-so-subtly sneaking off in the direction the Lucky Block was tossed.
  • Animate Inanimate Object: One of the opponents during the Elevator Action Sequence is a sentient boat, dual-wielding staffs.
  • Because You Were Nice to Me: During the Elevator Action Sequence, the Ghast that the Sticks were riding on gets attacked by the bees they were fighting. The Second Coming notices this and creates a bedrock helmet for him. The Ghast helps the Sticks by shooting fireballs at the queen bee.
  • Bullet Time: Blue enters this for a split second by splashing himself with a Potion of Swiftness X.
  • The Bus Came Back: The Lucky Orb that attacked the gang in Lucky Blocks returns after Red starts using a Lucky Block with the Magic Staff. And just like last time, the Lucky Orb does not appreciate its powers being toyed with.
  • Call-Back: There are a few referencing "Animation vs. Minecraft".
    • Blue getting flung into the air when he used a Bonemeal Staff into grow some crops, including a jungle sapling.
    • Red using a pickaxe to mine incoming Netherrack blocks to knock down a Zombified Piglin, the same trick that Green used against him when he was possessed by Herobrine.
    • During the Elevator Action Sequence, Red was holding a staff that had a Steve head. When it gets zapped by an axolotl using a Lightning Rod Staff, the Steve head turns into a Herobrine head, giving Red some of Herobrine's powers, referencing how he got possessed by him.
  • Chekhov's Gun: Many of the magic staff combinations used in the opening sequence are used during the action sequences later in the animation.
  • Curiosity Is a Crapshoot: What causes the problem is Red's curiosity getting the better of him, which causes him to steal the magic staff and put the Lucky Block in to see what would happen after the Second Coming decided that it was too risky.
  • Due to the Dead: After the Bee Creeper's Heroic Sacrifice, Red is shown placing flowers, honeycombs, and gunpowder at a memorial. The others are willing to let him do this before trapping him in the time out barrier.
  • Elevator Action Sequence: To reach the summit of the Lucky Block structure, the gang summons a Ghast and rides it all the way up, using it as a platform. All of the hostile mobs jump onto their makeshift elevator to try and dispatch them.
  • Heroic Sacrifice: When the beehive is portalled into the Lucky Staff's chamber, the Bee Creeper emerges and explodes right next to the Lucky Staff to finally defeat it.
  • Joke Item: The Wool and Anvil staffs are shown to be two of the worst staff combinations with the former just creating wool on demand and the Anvil just creates an impractically-heavy hammer that no one has the strength to lift properly.
  • Know When to Fold 'Em: After giving the Bee Creeper a funeral, Red willingly lets Yellow put him in the Time Out barrier after causing the episode's conflict.
  • Load-Bearing Boss: Once the Lucky Orb is defeated, everything it created with the staff starts disappearing, including the room the fight took place in.
  • Magic Staff: The episode's premise is that the Stick figures are experimenting with Yellow's magic staff, using different blocks that bear different effects, some more impressive than others. More such effects are seen used by the goons the Lucky Orb summons.
    • Diamond Block - Breaks blocks.
    • Netherite Staff - Completely obliterates blocks.
    • Obsidian Staff - Generates obsidian and knocks blocks away.
    • Bedrock Staff - Generates Bedrock and knocks blocks away with enough force to shear the blocks hit in a line without affecting anything around them as well as trap others in inescapable prisons unless one has the End Portal Frame or Barrier Staff.
    • Wool, Cobblestone, and Wood Staffs - Allows instant construction of any structure using the respective material or derivatives (Stairs, slabs, etc).
    • Crafting Table Staff - Takes items and crafts them into new items all at once.
    • Furnace Staff - Instantly cooks and smelts items.
    • Enchantment Table Staff - Imbues items with enchantments, even ones that should be incompatible.
    • Brewing Stand Staff - Dispenses potions and casts potion effects.
    • Note Block Staff - Summons musical notes a la Note Block Universe as well as sheet music lines to guide those notes and freeze things in place.
    • End Portal Frame Staff - Creates portals anywhere.
    • Spawner Staff - Spawns all kinds of regular mobs and Mix-and-Match Critters including the Bee Creeper.
    • Bonemeal Staff - Instantly grows plants.
    • Magma Block Staff - Does fire damage and shoots Fireballs.
    • Piston Staff - Creates pistons that can extend as long as possible.
    • Campfire Staff - Makes the staff act as a flamethrower and fire-powered Flying Broomstick combo.
    • Anvil Staff - Turns the staff into an incredibly heavy warhammer. However, it's arguably the worst staff ability since most wielders are not strong enough to lift it at all.
    • Dispenser Staff - Rapid-fires anything placed in the dispenser.
    • TNT Staff - Generates primed TNT.
    • Redstone Block Staff - Generates Redstone lasers that can power Redstone contraptions and disintegrate almost anything.
    • Lapis Lazuli Staff - Gives the wielder Flight and can telekinetically grab, transform, or imbue levitation onto items. It also fires a blue-colored laser beam similar to the Redstone Staff's red-colored one only with a wider spread shot and less firepower.
    • Lucky Block Staff - Creates random objects the same way as a Lucky Block, but also causes the Lucky Orb to get upset and start possessing Yellow's staff to attack the gang. In addition, it has the secondary ability to duplicate the staff with various block abilities for its minions and itself to use in combat, although all duplicated staffs vanish once the Lucky Orb is separated from Yellow's staff.
    • Netherrack Staff - Generates netherrack with similar abilities to cobblestone.
    • Bookshelf Staff - Rapid-fires books and paper.
    • Dripstone Staff - Generates stalagmites (and presumably stalactites).
    • Beehive Staff - Summons and controls bees.
    • Grindstone Staff - Acts as a circular saw to deal damage.
    • Ice Staff - Freezes things in ice.
    • Lightning Rod Staffnote  - Summons lightning.
    • Steve Staff - Does seemingly nothing on its own, but gets upgraded to the Herobrine Staff if struck by lightning.
    • Herobrine Staff - Rapid-fires Steve heads and gives the wielder Herobrine's powers such as Teleportation and Flight.
    • Sculk Sensor Staff - Gives the wielder enhanced senses and reflexes.
    • Cobweb Staff - Shoot webs to swing around on or trap objects, as well as temporarily disabling other staffs.
    • Bell Staff - Packs a considerable amount of punchnote  and makes a chime sound upon impact.
    • Emerald Staff - Neutralizes most staff effects and makes the wielder resistant to damage.
    • Wither Skeleton Skull Staff - Fires Wither skulls.
    • Mushroom Block Staff - Generates a never-ending supply of mushrooms that acts as a makeshift barrier.
    • Snow Block Staff - Rapid-fires snowballs.
    • Cauldron Staff - Absorbs all potion effects which makes it highly effective against the Brewing Stand Staff.
    • Amethyst Staff - Generates amethyst that reflects attacks and is super effective against the Redstone Staff.
    • Iron Staff - Generates iron items such as chains.
    • Barrier Staff - Generates barrier blocks that cancel out every staff ability possible and the strongest staff available.
    • Quartz/Granite/Any other block not listed - Generates and controls that respective block.
  • Merging Mistake: A lot of the mobs that are created using the Spawner Staff are horribly conglomerated aberrations with body parts that are scrambled up to the point that it seems like their existence is just wrong. The only that looks the most normal (and stays) is the Creeper Bee.
  • Mix-and-Match Critters: One of the mobs that the staff spawns is a hybrid Bee and Creeper. (Beeper?)
  • No Ontological Inertia: Destroying the Lucky Staff causes all items produced by it to vanish as well.
  • Rule of Perception: In Minecraft, Barriers are normally invisible when placed. The animation portrays them with their inventory item at all times, for ease of audience perception.
  • Running Gag: Red having to keep the Bee Creeper from exploding by giving it flowers.
  • Scissors Cuts Rock: Near the end of the climax, Yellow discovers the Barrier Block is the only block powerful enough to neutralize every other block's abilities and merges it with a staff. He is just about to make headway with it, easily penetrating the Lucky Orb's barrier until the Orb Takes a Third Option and blindsides Yellow with some Quartz Blocks, taking advantage of Yellow's sole focus on itself.
  • Shout-Out:
    • One of the opponents is a Villager in a cauldron using an anvil staff as a makeshift hammer, as a reference to the protagonist of Getting Over It with Bennett Foddy who had an identical appearance.
    • Green's fight against the cow involves him using spiderwebs to slingshot around the arena while chasing down a heavyset opponent who is constantly jumping between summoned portals, which is a reference to Miles Morales fighting the portal-summoning Spot (whom Miles even asked if he was meant to be a cow in the movie).
  • Spectral Weapon Copy: The episode revolves around the Lucky Orb creating duplicates of King's staff to use for itself and for its minions, which the Stick Gang utilize to great effect against it. Once the Orb is forcibly ejected from the original staff, all the duplicates vanish.
  • Thinking Up Portals: Putting an End Portal Frame in a magic staff basically makes a portal gun.
  • Time Out: At the end of the animation, Red gets put in a time-out jail, surrounded by barrier blocks on all sides as he thinks his decisions over.
  • Took a Level in Badass: When it was first shown in "Monster School", Red had trouble wielding the Netherite staff without getting exhausted. Here, the Stick Gang is shown to be able to wield it much more easily.
  • What the Hell, Hero?: The Stick Gang glaring at Red makes it clear that they are not happy that he took Yellow's staff and merged it with the Lucky Block, even after they made clear that they're not using that block again after what happened last time they messed with it.
  • Your Size May Vary: Compared to how Ghasts were depicted in The Nether and the Actual Short My Ghast Friend, the Ghast that Red spawns for the stick figures to ride is much bigger next to said stick figures.

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