The Trick Shot Puzzle
is a puzzle where the player has to shoot a projectile from an exactingly specific position and angle to detonate or trip something that is well out of manual reach. This kind of puzzle often involves ricochet physics, such as a Reflecting Laser
Also see Pinball Projectile
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- This will show up at least once per game in The Legend of Zelda — one common version involves firing an arrow through a flame/lantern/candle to melt and activate an ice-covered switch.
- The Hitchhiker's Guide to the Galaxy text adventure game has (at least) one of these.
- Every single use of the grapnel gun in Batman: Vengeance is an example of this.
- The Flash game series Ricochet Kills is entirely dedicated to this. As the title might suggest, you try to kill people by reflecting bullets off surfaces.
- Several Riddler challenges in Batman: Arkham City involve using the Remote Controlled Batarang to this end.
- Escape From St Marys has a variation with a stack of books and a chain.
- Majin And The Forsaken Kingdom has a number of these using catapults.
First Person Shooter
- A minor version of this appears in Half-Life. To avoid being turned into swiss cheese by a tripod turret placed around a corner, bounce a grenade or two off the wall to knock it down. Tripmines are often set off from a safe distance in a similar manner.
- The Half-Life 2 series has you doing this with the Gravity Gun and Energy Orbs.
- Duke Nukem 3D has puzzles that are not quite so tricky, but they do involve bullet-sensitive switches across chasms and such.
- The Spyro the Dragon franchise loves this trope. In several of the games, you cannot kill certain enemies, solve certain puzzles or obtain certain collectibles such as gems without climbing onto an oddly designed cannon and shooting at something that is sometimes not even visible from where the cannon is. In A Hero's Tail, an entire set of minigames revolves around Spyro shooting enemies from a cannon while they spread out all over the place - so you might be doing great shooting them on the left, but you lose because others snuck in from the right.
- La-Mulana has two puzzles involving tossing bombs through tiny openings: a thankfully optional secret shop in the Temple of Moonlight, and an infuriatingly complicated one in Hell Temple. To add injury to insult, most of your attempts will literally blow up in your face.
- You have to do this with yourself several times in Super Mario 64, using the cannons. In the Rainbow Cruise level, aiming at the middle of a rainbow will get you to a floating island with a Star.
- The Portal games do lots of these, though they mainly involve redirecting projectiles or objects (or yourself) onto trick-shot trajectories rather than firing them directly, since the player doesn't have any actual weapons.
- All the Wild ARMs games do this a lot, with using various of your tools with terrain features to trip switches or move things.
- There's one in Fable where you have to shoot an arrow through a hole to activate a secret.
- Part of the final Thieves' Guild quest in Oblivion is to shoot an arrow at a switch. You have to unlock the keyhole first, though, and fire through a statue.