History Main / TrickShotPuzzle

10th Dec '15 5:09:12 PM AgProv
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* Parodied in ''Series/RedDwarf'', where in order to save the ship, Holly sets up a trick shot involving several planets, a tactical nuclear warhead, and a black hole. Dave Lister looks at the computer simulation and insists Holly's strategy is all wrong and he can do it better.

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* Parodied in ''Series/RedDwarf'', where in order to save the ship, Holly sets up a trick shot involving several planets, a tactical nuclear warhead, and a black hole. The warhead has to be detonated just so, to drive a planetoid out of its orbit, which then hits a larger planet, which in turn is knocked out of its orbit and seals the black hole. Dave Lister looks at the computer simulation and insists Holly's strategy is all wrong and and, based on experience palying pool at the Aigburth Arms in Liverpool, he can do it better.
10th Dec '15 5:07:26 PM AgProv
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[[folder:Non-Game Examples]]
* Parodied in ''Series/RedDwarf'', where in order to save the ship, Holly sets up a trick shot involving several planets, a tactical nuclear warhead, and a black hole. Dave Lister looks at the computer simulation and insists Holly's strategy is all wrong and he can do it better.
[[/folder]]
7th Dec '15 12:54:43 AM ladytanuki
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* A few ''Franchise/{{Kirby}}'' games have a few of these that require projectile-firing abilities. ''VideoGame/KirbysAdventure'', for example, has a few secret areas that open up by using the Laser ability to reflect lasers off of several diagonal walls to destroy an otherwise tricky-to-reach bomb block.
5th Jun '14 6:03:33 PM erforce
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* ''Every single use'' of the grapnel gun in ''Batman: Vengeance'' is an example of this.

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* ''Every single use'' of the grapnel gun in ''Batman: Vengeance'' ''VideoGame/BatmanVengeance'' is an example of this.



* Several Riddler challenges in VideoGame/BatmanArkhamCity involve using the Remote Controlled Batarang to this end.

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* Several Riddler challenges in VideoGame/BatmanArkhamCity ''VideoGame/BatmanArkhamCity'' involve using the Remote Controlled Batarang to this end.
25th Feb '14 1:47:58 PM StFan
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* ''{{La-Mulana}}'' has two puzzles involving tossing bombs through tiny openings: a thankfully optional secret shop in the Temple of Moonlight, and an infuriatingly complicated one in Hell Temple. To add injury to insult, most of your attempts will literally blow up in your face.

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* ''{{La-Mulana}}'' ''VideoGame/LaMulana'' has two puzzles involving tossing bombs through tiny openings: a thankfully optional secret shop in the Temple of Moonlight, and an infuriatingly complicated one in Hell Temple. To add injury to insult, most of your attempts will literally blow up in your face.
3rd Jul '13 3:45:09 PM UltramarineAlizarin
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The TrickShotPuzzle is a puzzle where you have to shoot a projectile from an exactingly specific position and angle to detonate or trip something that is well out of manual reach. Ricochet physics (such as ReflectingLaser) is often involved.

See also PinballProjectile.

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The TrickShotPuzzle is a puzzle where you have the player has to shoot a projectile from an exactingly specific position and angle to detonate or trip something that is well out of manual reach. Ricochet physics (such as ReflectingLaser) is This kind of puzzle often involved.

See also
involves ricochet physics, such as a ReflectingLaser.

Also see
PinballProjectile.



* Will happen at least once in a ''Zelda'' game, usually with puzzles such as activating an ice covered switch by firing an arrow through a flame/lantern/candle.

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* Will happen This will show up at least once per game in a ''Zelda'' game, usually with puzzles such as activating an ice covered switch by ''Franchise/TheLegendOfZelda'' -- one common version involves firing an arrow through a flame/lantern/candle.flame/lantern/candle to melt and activate an ice-covered switch.



*** One such puzzle requires the player to [[GuideDangIt string his grappling hook rope across a gap]], [[ImprobableAimingSkills then bounce an arrow off of the rope to hit a switch]].

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*** One such puzzle requires the player to [[GuideDangIt string his grappling hook rope across a gap]], gap and then [[ImprobableAimingSkills then bounce an arrow off of the rope to hit a switch]].



* ''VideoGame/TheHitchHikersGuideToTheGalaxy'' text adventure game has (at least) one of these.

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* ''VideoGame/TheHitchHikersGuideToTheGalaxy'' ''VideoGame/TheHitchhikersGuideToTheGalaxy'' text adventure game has (at least) one of these.



* The flash game "ricochet kills" is an entire flash game dedicated to this. As can be guessed, you try to kill people by reflecting bullets off surfaces.

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* The flash Flash game "ricochet kills" series ''Ricochet Kills'' is an entire flash game entirely dedicated to this. As can be guessed, the title might suggest, you try to kill people by reflecting bullets off surfaces.



*** The ''VideoGame/HalfLife2'' series has you doing this with the Gravity Gun and Energy Orbs.

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*** ** The ''VideoGame/HalfLife2'' series has you doing this with the Gravity Gun and Energy Orbs.



* The Spyro the Dragon franchise ''loves'' this trope. In several of the games, you cannot kill certain enemies, solve certain puzzles or obtain certain collectibles such as gems without climbing onto an oddly designed cannon and shooting at something that is sometimes not even visible from where the cannon is. In A Hero's Tail, an entire set of minigames revolves around Spyro shooting enemies from a cannon while they spread out all over the place - so you might be doing great shooting them on the left, but you lose because others snuck in from the right.

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* The Spyro the Dragon ''Franchise/SpyroTheDragon'' franchise ''loves'' '''loves''' this trope. In several of the games, you cannot kill certain enemies, solve certain puzzles or obtain certain collectibles such as gems without climbing onto an oddly designed cannon and shooting at something that is sometimes not even visible from where the cannon is. In A Hero's Tail, an entire set of minigames revolves around Spyro shooting enemies from a cannon while they spread out all over the place - so you might be doing great shooting them on the left, but you lose because others snuck in from the right.
9th Jun '13 8:45:13 AM EarlOfSandvich
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* A minor version of this appears in ''HalfLife''. To avoid being turned into swiss cheese by a [[WeakTurretGun tripod turret]] placed around a corner, bounce a grenade or two off the wall to knock it down. Tripmines are often set off from a safe distance in a similar manner.
*** The ''VideoGame/{{Half-Life 2}}'' series has you doing this with the Gravity Gun and Energy Orbs.
* ''DukeNukem3D'' has puzzles that are not quite so tricky, but they do involve bullet-sensitive switches across chasms and such.

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* A minor version of this appears in ''HalfLife''.''VideoGame/HalfLife1''. To avoid being turned into swiss cheese by a [[WeakTurretGun tripod turret]] placed around a corner, bounce a grenade or two off the wall to knock it down. Tripmines are often set off from a safe distance in a similar manner.
*** The ''VideoGame/{{Half-Life 2}}'' ''VideoGame/HalfLife2'' series has you doing this with the Gravity Gun and Energy Orbs.
* ''DukeNukem3D'' ''VideoGame/DukeNukem3D'' has puzzles that are not quite so tricky, but they do involve bullet-sensitive switches across chasms and such.
3rd Jun '13 10:38:08 AM Thebiguglyalien
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* All the ''WildArms'' games do this a lot, with using various of your tools with terrain features to trip switches or move things.

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* All the ''WildArms'' games do this a lot, with using various of your tools with terrain features to trip switches or move things.
[[foldercontrol]]

[[folder:Action Adventure]]



* A minor version of this appears in ''HalfLife''. To avoid being turned into swiss cheese by a [[WeakTurretGun tripod turret]] placed around a corner, bounce a grenade or two off the wall to knock it down. Tripmines are often set off from a safe distance in a similar manner.
* ''VideoGame/BlackAndWhite'' has two of these, and the sequel has one.
* Quite naturally, many billiards-based games have several of these, usually requiring English. ''Side Pocket'' was filled of these.
* The Spyro the Dragon franchise ''loves'' this trope. In several of the games, you cannot kill certain enemies, solve certain puzzles or obtain certain collectibles such as gems without climbing onto an oddly designed cannon and shooting at something that is sometimes not even visible from where the cannon is. In A Hero's Tail, an entire set of minigames revolves around Spyro shooting enemies from a cannon while they spread out all over the place - so you might be doing great shooting them on the left, but you lose because others snuck in from the right.
* ''{{La-Mulana}}'' has two puzzles involving tossing bombs through tiny openings: a thankfully optional secret shop in the Temple of Moonlight, and an infuriatingly complicated one in Hell Temple. To add injury to insult, most of your attempts will literally blow up in your face.
* The ''VideoGame/{{Half-Life 2}}'' series has you doing this with the Gravity Gun and Energy Orbs.



* There's one in ''VideoGame/{{Fable|I}}'' where you have to shoot an arrow through a hole to activate a secret.
* Part of the final Thieves' Guild quest in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' is to shoot an arrow at a switch. You have to unlock the ''keyhole'' first, though, and fire through a statue.
* You have to do this with ''yourself'' several times in ''SuperMario64'', using the cannons. In the Rainbow Cruise level, aiming at the middle of a rainbow will get you to a floating island with a Star.



* The ''VideoGame/{{Portal}}'' games do lots of these, though they mainly involve ''redirecting'' projectiles or objects (or [[HumanCannonball yourself]]) onto trick-shot trajectories rather than firing them directly, since the player doesn't have any actual weapons.



* ''DukeNukem3D'' has puzzles that are not quite so tricky, but they do involve bullet-sensitive switches across chasms and such.


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[[/folder]]

[[folder:First Person Shooter]]
* A minor version of this appears in ''HalfLife''. To avoid being turned into swiss cheese by a [[WeakTurretGun tripod turret]] placed around a corner, bounce a grenade or two off the wall to knock it down. Tripmines are often set off from a safe distance in a similar manner.
*** The ''VideoGame/{{Half-Life 2}}'' series has you doing this with the Gravity Gun and Energy Orbs.
* ''DukeNukem3D'' has puzzles that are not quite so tricky, but they do involve bullet-sensitive switches across chasms and such.
[[/folder]]

[[folder:Platform]]
* The Spyro the Dragon franchise ''loves'' this trope. In several of the games, you cannot kill certain enemies, solve certain puzzles or obtain certain collectibles such as gems without climbing onto an oddly designed cannon and shooting at something that is sometimes not even visible from where the cannon is. In A Hero's Tail, an entire set of minigames revolves around Spyro shooting enemies from a cannon while they spread out all over the place - so you might be doing great shooting them on the left, but you lose because others snuck in from the right.
* ''{{La-Mulana}}'' has two puzzles involving tossing bombs through tiny openings: a thankfully optional secret shop in the Temple of Moonlight, and an infuriatingly complicated one in Hell Temple. To add injury to insult, most of your attempts will literally blow up in your face.
* You have to do this with ''yourself'' several times in ''SuperMario64'', using the cannons. In the Rainbow Cruise level, aiming at the middle of a rainbow will get you to a floating island with a Star.
* The ''VideoGame/{{Portal}}'' games do lots of these, though they mainly involve ''redirecting'' projectiles or objects (or [[HumanCannonball yourself]]) onto trick-shot trajectories rather than firing them directly, since the player doesn't have any actual weapons.
[[/folder]]

[[folder:RPG]]
* All the ''WildArms'' games do this a lot, with using various of your tools with terrain features to trip switches or move things.
* There's one in ''VideoGame/{{Fable|I}}'' where you have to shoot an arrow through a hole to activate a secret.
* Part of the final Thieves' Guild quest in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' is to shoot an arrow at a switch. You have to unlock the ''keyhole'' first, though, and fire through a statue.
[[/folder]]

[[folder:Simulation]]
* ''VideoGame/BlackAndWhite'' has two of these, and the sequel has one.
[[/folder]]
2nd Jun '13 12:19:04 AM sunlitgarden
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* ''VideoGame/MajinAndTheForsakenKingdom'' has a number of these using catapults.
15th Mar '13 2:00:40 AM EarlOfSandvich
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* The ''HitchHikersGuideToTheGalaxy'' text adventure game has (at least) one of these.

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* The ''HitchHikersGuideToTheGalaxy'' ''VideoGame/TheHitchHikersGuideToTheGalaxy'' text adventure game has (at least) one of these.
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