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1The Trick Shot Puzzle is a puzzle where the player has to shoot a projectile from an exactingly specific position and angle to detonate or trip something that is well out of manual reach. This kind of puzzle often involves ricochet physics, such as a ReflectingLaser.
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3Also see PinballProjectile.
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5!!Examples:
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9[[folder:Action Adventure]]
10* This will show up at least once per game in ''Franchise/TheLegendOfZelda'' -- one common version involves firing an arrow through a flame/lantern/candle to melt and activate an ice-covered switch.
11** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': One room in Jabu-Jabu's Belly has you using the Boomerang to hit a switch behind a pane of transparent material. You have to stand at an exact distance from the barrier for the boomerang to hit. The Forest Temple has the classic "shoot arrow through fire onto switch" variety.
12** ''[[VideoGame/TheLegendOfZeldaOracleGames The Legend of Zelda: Oracle of Ages]]'': You get a seed gun that bounces [[TrickArrow different varieties of magical seeds]] off walls. It's used for the obligatory "hit the switch around the corner" puzzles. However one boss can only be harmed by seeds [[TeleportSpam while she blinks around an arena]] full of pillars, making trick shots ideal for taking her down quickly. (This is also a notable subversion of PlayingTennisWithTheBoss for the series).
13** ''VideoGame/TheLegendOfZeldaPhantomHourglass'' and ''VideoGame/TheLegendOfZeldaSpiritTracks'' both have puzzles involving shooting arrows through a series of devices that alter their trajectory and send them elsewhere (ideally, into a switch). One such puzzle requires the player to string his grappling hook rope across a gap and then [[ImprobableAimingSkills bounce an arrow off of the rope to hit a switch]].
14** ''VideoGame/TheLegendOfZeldaSkywardSword'': As Link explores the Sandship, he has to shoot at the Timeshift Stone from the main external area to regress the whole dungeon into its past form, and at first he can shoot from any angle as long as nothing obstructs. Later on, however, he needs to shoot at it from one of the inner areas of the ship, for which he has to position himself right below the ceiling's rack and aim carefully so the arrow reaches its target.
15** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has two variants of this. Either the projectile is spherical and you have to hit a button at the right time/make ice pillars in the right place/move the platform just right to bounce it, or the projectile is one you have to use Stasis on and hit with delayed momentum to send it flying the right way.
16* ''VideoGame/TheHitchhikersGuideToTheGalaxy1984'' text adventure game has (at least) one of these.
17* ''Every single use'' of the grapnel gun in ''VideoGame/BatmanVengeance'' is an example of this.
18* The Flash game series ''Ricochet Kills'' is entirely dedicated to this. As the title might suggest, you try to kill people by reflecting bullets off surfaces.
19* Several Riddler challenges in ''VideoGame/BatmanArkhamCity'' involve using the Remote Controlled Batarang to this end.
20* ''VideoGame/EscapeFromStMarys'' has a variation with a stack of books and a chain.
21* ''VideoGame/MajinAndTheForsakenKingdom'' has a number of these using catapults.
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24[[folder:Adventure Game]]
25* In the Sierra Point and Click Freddy Pharkas: Frontier Pharmacist, Freddy returns to his gunslinger roots towards the end of the game, and when he confronts a cheating gambler who takes cover in the saloon, has to make an impressive shot that ricochets across the saloon and hits the chandelier
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28[[folder:Edutainment Game]]
29* In ''VideoGame/GeometryBlaster'', the Pit of Despair features a puzzle where angle measurements are used to fire a ReflectingLaser around the room until it hits a crystal powering a force field that protects the Pit's [[PlotCoupon Dimension Machine piece]]. Depending on the difficulty, you have three to five of these force fields to take down with a limited number of shots before the guard wakes up.
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32[[folder:First Person Shooter]]
33* A minor version of this appears in ''VideoGame/HalfLife1''. To avoid being turned into swiss cheese by a [[WeakTurretGun tripod turret]] placed around a corner, bounce a grenade or two off the wall to knock it down. Tripmines are often set off from a safe distance in a similar manner. ''VideoGame/HalfLife2'' has you doing this with the Gravity Gun and Energy Orbs.
34* ''VideoGame/DukeNukem3D'' has puzzles that are not quite so tricky, but they do involve bullet-sensitive switches across chasms and such.
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37[[folder:Platform]]
38* The ''Franchise/SpyroTheDragon'' franchise '''loves''' this trope. In several of the games, you cannot kill certain enemies, solve certain puzzles or obtain certain collectibles such as gems without climbing onto an oddly designed cannon and shooting at something that is sometimes not even visible from where the cannon is. In A Hero's Tail, an entire set of minigames revolves around Spyro shooting enemies from a cannon while they spread out all over the place - so you might be doing great shooting them on the left, but you lose because others snuck in from the right.
39* ''VideoGame/LaMulana'' has two puzzles involving tossing bombs through tiny openings: a thankfully optional secret shop in the Temple of Moonlight, and an infuriatingly complicated one in Hell Temple. To add injury to insult, most of your attempts will literally blow up in your face.
40* You have to do this with ''yourself'' several times in ''VideoGame/SuperMario64'', using the cannons. In the Rainbow Cruise level, aiming at the middle of a rainbow will get you to a floating island with a Star.
41* The ''VideoGame/{{Portal}}'' games do lots of these, though they mainly involve ''redirecting'' projectiles or objects (or [[HumanCannonball yourself]]) onto trick-shot trajectories rather than firing them directly, since the player doesn't have any actual weapons.
42* A few ''Franchise/{{Kirby}}'' games have a few of these that require projectile-firing abilities. ''VideoGame/KirbysAdventure'', for example, has a few secret areas that open up by using the Laser ability to reflect lasers off of several diagonal walls to destroy an otherwise tricky-to-reach bomb block.
43* In ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'', some [[ExactlyWhatIAimedAt clever planning]] and [[AwesomenessByAnalysis carefully timed]] [[BoomerangComeback steel-keg throws]] will be needed to separate Koin from a DK Coin. [[note]]The Kremling's shield will always prevent the usual direct assault. He can almost immediately turn around or raise the shield overhead, in order to defend from any direction; i.e., he will always face a nearby Kong. He does not move from his spot in each level[[/note]]; [[TookALevelInBadass Koindozer]], by contrast, is [[FoeTossingCharge not so shy]]. Sometimes it's necessary to throw the keg and then sucker Koin into facing away from the advancing weapon. Barrel Cannons and [[PinballProjectile walls]] will occasionally play parts in the solutions to these puzzles. (Bananas will mark a few of the correct positions.)
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46[[folder:Puzzle Game]]
47* ''VideoGame/ProfessorLaytonAndTheMiracleMask'': There's a puzzle where a young Professor Layton has to hit a bell next to a window to call his friend Randall and enter his house from said window (trying to enter from the main door won't work because Layton isn't allowed to enter due to Randall's father). The puzzle consists of figuring out from which angle he has to shoot a rock so it hits the bell, and due to the latter being placed very high Layton relies on the rock ricocheting with objects along the way, such as a can and a pot.
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50[[folder:RPG]]
51* All the ''VideoGame/WildArms'' games do this a lot, with using various of your tools with terrain features to trip switches or move things.
52* There's one in ''VideoGame/FableI'' where you have to shoot an arrow through a hole to activate a secret.
53* Part of the final Thieves' Guild quest in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' is to shoot an arrow at a switch. You have to unlock the ''keyhole'' first, though, and fire through a statue.
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56[[folder:Simulation]]
57* ''VideoGame/BlackAndWhite'' has two of these, and the sequel has one.
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60[[folder:Third Person Shooter]]
61* One area in ''VideoGame/MDK2'' can be crossed only by shooting two blue orbs that lift the drawbridge when activated, except these orbs are not visible from places where you can stand to activate ScopePerspective. The trick is to shoot at purple targets painted on the opposite wall with your {{pinball projectile}}s, which should ricochet toward the orbs and hit them (at least with their explosions).
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64[[folder:Non-Game Examples]]
65* Parodied in ''Series/RedDwarf'', where in order to save the ship, Holly sets up a trick shot involving several planets, a tactical nuclear warhead, and a black hole. The warhead has to be detonated just so, to drive a planetoid out of its orbit, which then hits a larger planet, which in turn is knocked out of its orbit and seals the black hole. Dave Lister looks at the computer simulation and insists Holly's strategy is all wrong and, based on experience playing pool at the Aigburth Arms in Liverpool, he can do it better.
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