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    Heavensward 
  • In the quest to get some food and other items for the friendly Gnath, talking to Estinien gets you this rather humorous gem:
    Estinien: When I set out to master the dragoon's jump, 'twas not to strike fear into the hearts of high-hanging fruit.
  • After you emerge victorious from you battle against Ravana, Estinien makes fun of Alphinaud by saying how he was so worried about the player character's safety that he was pacing around and fretting like a worried maid. The man even gets a laugh thrown in, showing that he's not quite someone with a stick up his ass.
    Alphinaud: Estinien! Was that truly necessary?
    Estinien: Hahaha... Not truly necessary—but certainly true.
  • After reaching the Churning Mists, the player and their companions of the quests find Moghome, home of some moogles that reside above the clouds. Everyone agrees to enlist the moogles aid in reaching out to Hresvelgr, but of course the Chieftain of the sky moogles wishes to, "test" you in the purity and nobleness of your intentions. Yes, "tests", and most definitely not a series of common chores and tasks that they're too lazy to do. By the end, Estinien begins growling in annoyance at the obvious charade going on (and possibly voicing the player's "You Have GOT to Be Kidding Me!" views at this point).
    • Alphinaud comments before finishing quests of being judged if you are "worthy or not", that if the Moogles don't deem them as such, he's going to demand compensation in Kupo nuts out of principle.
    • While Kan-E-Senna didn't seem to mind the work given to her, she was more than happy to just meet the moogles, one of her guard was absolutely floored by the fact that they had the Elder Seedseerer, the highest ranking person in Gridania, sweeping and scrubbing.
    • The kicker, is that the Chieftain then reveals in panic, that the real reason they had you do those tasks, is because they really needed time to repair a horn used to call forth Hresvelgr for a meeting, and that aside from not being properly polished, one of the moogles had sat on it. If you talk to the Moogle blamed for it, he says that the Chieftain is the one who sat on it.
    • Ysayle through out all of this, is busy being distracted by the cuteness and fluffyness of being so near to them and seeing moogles for the first time in her life. She starts first at wondering why the Warrior of Light is staring at her oddly, for isn't she still allowed to enjoy seeing cute things? Latter on, she ends up being embarrassed when they come back to check on her, and she's still squeeing over them only to realize the Warrior of Light is right behind her.
  • Upon meeting with the peaceful Zundu tribe of the Vanu Vanu to discover info about the importance of Azys Lla, the party finds out from their chieftain, that it is a place where much evil was committed. And that the key that all the groups seeking to gain, or prevent access to it was eaten by Bismark. Cid is forced to quip and lampshade the "Damned if you do. Damned if you don't" situation.note 
    Cid: "Could we not just leave the key to the forbidden land in the island-eating whale's belly? I mean, I can think of worse places to keep it. ...No? I thought not."
  • When you're given permission to use another pathway in Idyllshire, it ends up being covered in rubble and the party conveys annoyance if they also have to clear the way after all the favors they did for the goblins. Fortunately the goblins there are ready to clear the path. As you converse with your friends over this spot of luck, you see the aforementioned goblins rushing past you, then turn back to witness that they have lain bombs all over the rubble a short distance away, then turn back to see Alphinaud and Y'Shtola have already run off into the distance, forcing you into a hasty retreat worthy of a Hildibrand incident.
    • The introduction to Idyllshire itself is worth a laugh. Alphinaud and Y'Shtola come back to their birthplace that has been long abandoned when Sharlayan made their exodus, only to find out that goblins and other treasure hunters claimed it as their 'great new nation'. Fortunately, both Scions are fine with the arrangement.
    Midnight Dew: "Oh, so you're locals...? Um, no hard feeling's I hope? All these nice buildings but no one to live in em— felt like a waste, you know?"
  • In searching for a way to enter Azys Lla, Y'shtola guides the party to meet her master, Matoya. Which then prompts this exchange. What sells it is Alphinaud's meek delivery.
    Matoya: ...The one there in the fancy duds—that's Louisoux's granddaughter, I take it?
    Alphinaud: ...ahem. Grandson, begging your pardons.
  • When Wedge activates the Guidance Node in Azys Lla, it asks you to agree to the terms and conditions before you can use it further. Your only choices are "Yes" and "I...suppose?" Wedge immediately becomes attached to the new device and treats it like a dog by calling it a "good girl". If you talk to Biggs afterwards, he tells you about how Wedge once sulked for a whole month because he wouldn't give him a dog when asked.
    • There's something darkly humorous about many of the nodes and the insight into Allagan morality — or lack thereof — that they provide, such as a Suppression Node sending you (a presumed civilian) out to test law enforcement mechs by picking fights with them, then deeming it an unsatisfactory result when you return alive after destroying the things.
  • In 3.1, we're introduced to a Sharlayan Scholar, Krile. She apparently has a history with Alphinaud, having mentored him when he was 11. She begins to recite a story from his youth while wearing a huge shit-eating grin; stopped only by Alphinaud's uncharacteristically panicked reaction.
    • Krile seems full of funny moments. Such as later on, when Alphinaud hands out sketches of Thancred he drew to aid in your search for him. Y'shtola comments on their quality, to which Alphinaud remarks that it's a skill he acquired years ago for reasons he couldn't care to remember. Almost immediately after he's out of ear-shot, Krile turns to you and reveals... it was to impress girls.
      • Related to Alphinaud's artistic skills, after being told Thancred's story of survival, he brings up how he shall never forget Y'shtola's similar Naked on Arrival return from the Lifestream. She is of course, somewhat cross, leaving the poor boy quite flustered. A moment later, she comments that she'd rather he didn't use his talents to draw her from memory as such.
      Alphinaud: Well, if you recall, you yourself emerged from the Lifestream as naked as your nameday. It is a scene I shall never forget-
      Y'shtola: Is it now?
      Alphinaud: Well, I was pleased to see you! I-I mean─ It was a simple statement of fact!
      • This is referenced again in the 2016 Rising event which rewards the player with the Dress-up Y'shtola minion. The description for the minion states that Alphinaud provided his sketch of Y'shtola to aid in the design for the minion's base. The description also makes it clear that he provided this despite no one asking him for it.
  • The first of the post 50 Heavensward quest for the Ninja job has both mentors of the Rogues Guild and Eorzean cell of Ninjas, Jacke and Oboro, teaming up with the player. Their goal is to investigate a theft that involves someone with the skills of a shinobi from the Far East. Except the person who's hiring the guild to arrest the mysterious thieves is actually the one who stole the treasure in the first place, and can't let them live knowing this as it it's the original thief who'll suffer the guild's wrath. Said thief thinks both the Player and Oboro are just new members of the Rogues Guid,note  and calls forth a hired thug (wearing Level 50 armor), to kill all witnesses. All three masters at their class and job just smile and grin at each other. Curb-Stomp Battle is perhaps a bit of an understatement here to describe what occurs next to both the sellsword, and thief, who end up being face-planted with a few swift knockout punches akin to a scene from the Hildibrand quests.
  • The Dark Knight Questline is, from the moment you start it, dramatic, tense, and fittingly dark. Then you hit the level 58 Quest, which leads you to the Moogle Village in The Churning Mists. And a musical number. About the Power of Love. What really sells the hilarity is Sid's shocked and utterly uncomprehending expression as the Moogles begin to sing.
    • During this same quest Sid finally hits his Rage Breaking Point and starts threatening to rip off the moogles' poms and shove them down their "gods damned throats". He references the incident in the level 65 quest saying there's no need for it...yet...
  • The climax of the Paladin questline for Heavensward features a duel between the Warrior of Light and Solkzagyl, and finally ends with the player raising Oathkeeper high as it shines, finally having found a worthy wielder. However, since Oathkeeper doesn't scale to the player's size like weapons in-game, this leads to Lalafell players hoisting a sword twice their size, making for a hilarious image.
  • 3.1 gives Thancred a funny scene on how he was found after the events of 2.5. Like with Y'shtola, Thancred emerged from the lifestream naked and the still image of the flashbacks showing Thancred surviving in the wilderness has a Nutkin that just happened to jump at the right angles to block Thancred's private bits. Doesn't make his survival any less badass.
  • While the Scholasticate quests are serious in tone, it does get away with a couple of amusing moments.
    • Briarden's reintroduction. As he steps in to investigate the Scholasticate conflict, the Warrior of Light and he trade glances...taking a couple of seconds to realize they're working together on the case, warranting a mutual double take on the familiar company.
    • After being granted permission to have the Warrior of Light assist, Briarden does his signature glasses adjustment and takes his leave. Then the camera pans to his uncle who also adjusts his glasses. In a nigh identical motion like Briarden. Guess it runs in the family.
    • The end of the Scholasticate questline. One can't help but think Theo is a Launcher of a Thousand Ships, considering that almost every student present at the end is awkwardly trying to get acknowledged while fighting with the others over his attention. And Theo doesn't even realize his popularity and that at least two people have definitely a full-on crush on him, gleefully exclaiming that everyone is such good friends.
  • One of the late Vath quests has you aiding dragons in Aynx Trine and one of the quests has you helping dragons overcome a flea infestation that has affected several dragons. You're tasked with spraying the dragons with a chemical mixture that will kill the fleas and they express great relief once the itching stops. For all the things the dragons have faced up against, something mundane and annoying like fleas makes them look like overgrown scaly dogs.
    • One dragon even notes that many were about to resort to fire to solve the problem, as in they were going to set themselves/each other on fire.
  • In another Vath quest, you're tasked with looking for a yellow dragon named Uhm Ala since he has a package that has to be delivered. You find three yellow dragons, neither which are Uhm Ala and they all have different reactions to being mistaken for him; one thinks your eyes are failing you at such a young age, another is humbled to think you mistook him for Uhm Ala, and the third dragon takes offense because Uhm Ala wouldn't reside at the bottom of the tower like a common peasant. When you do finally find Uhm Ala, it turns out that the package for him contained a spritz bottle containing chemicals that can kill fleas. The dragon express embarrassment over how someone great as himself has to resort to secret deliveries to deal with fleas.
  • As you progress in the Vath beastmen quest, Vath Deftarm does his best to be a hero like the Warrior of Light, but his cowardice and stubbornness get in the way at times. In each of these instances, you can choose how to respond; the choices in dialogue begin innocent enough with words of encouragement, but the Warrior of Light steadily grows more annoyed at the Deftarm being childish when it comes to him trying to follow in the player's footsteps, which the dialogue choices reflect. At one point, some rocks have to be moved out of the way and the Deftarm refuses to do so because it's beneath him as an adventurer. You can outright tell him to "Go and pick up the damn rocks."
  • The introduction to the moogle beastmen quests starts off with you crafting fake Kupo Nuts to trick the moogles with so that they can cooperate with you in rebuilding the structures around Zenith. Afterwards, Mogzin asks if you will lend a hand in the task. The option for "No" is "Piss off, kupo," which a lot of players probably had chosen given the player base's negative reactions to the moogles in 3.0.
  • During the Live Letter segment regarding content in patch 3.35, one of the questions the fans asked was if they could get a savage version of the Weeping City of Mhach raid. Yoshida basically went "Wait, what!?", completely caught off guard and totally surprised at the request.
  • In one of the Moogle beastmen quests, you're tasked with finding out why a shipment from Ishgard is taking so long. You discover that a group of young dragon pups had swarmed the airship and scared off the soldiers on board (though not intentionally). The soldier asks you to find out what the dragon pups want. It turns out they are so amazed by the airship that they want one of their own and they "promise to take good care of it". The soldier is exasperated by the request and asks if he really looks like the Saint of Nymeia (Eorzea's version of Santa Claus) and wants you to make some toy airships to get the dragons to go away. The sight of dragonlings wanting airships as toys has to be seen to be believed.
  • In another Moogle beastmen quest, a Moogle wants you get one of his underlings to stop slacking off. Talking to him has him telling you to buzz off. Using the /psych emote only gets him more annoyed, which causes the game to say that "as an expert craftsman, you shouldn't stand for this" and are tasked to go slap some sense into the Moogle.
  • The Fat Moogle mount is as ridiculous as it sounds and looks. The mount is basically a chair lift with an extremely fat moogle carrying the seat and is somehow able to fly with its tiny wings supporting its overly large and round puffy body that somehow looks even fatter than a Fat Chocobo. Even the mount description says basic laws of physics should make flying impossible for a fat moogle, yet it does anyway.
  • The 2016 Moonfire Faire featured the Go Go Posing Rangers, which is totally not a ripoff some some particular series. You had to work with and train 3 rangers to stop the King Bomb from ruining the event. The expression on the player's face when the ranger's appear is one to behold.
  • The 2016 Rising event takes to poke even more fun at Alphinaud and he doesn't even appear during it. The devs continue to shine a spotlight on the fact that, after seeing Y'shtola come out of the lifestream naked, he has what seems to be perpetual foot-in-mouth syndrome around her. It also pokes at how he'd draw girls back in his younger days to impress them. It's pretty clear that the poor boy has the hots for her something fierce. All of this packed into the description of the Dress-Up Y'shtola minion earned from the end of the event.
    "This clockwork automaton has been crafted at the behest of the Adventurers' Guild in celebration of the Rising, Eorzea's annual celebration of rebirth. Alphinaud Leveilleur was apparently more than happy to submit a rough sketch for the design, despite never being asked."
  • Patch 3.4: Soul Surrender continues the wonderful fount of comedy that is anecdotes of Alphinaud's youth. Upon being furnished with a fancy new outfit courtesy of Tataru, Alisaie and Alphinaud reminisce about how their previously identical outfits were a long-standing (and in their eyes very annoying) habit of their parents. Alisaie continues on, recalling an occasion once at school where a girlfriend of Alphinaud's came up behind her and whispered something to her. Alphinaud is quick to cut her off with his usual embarrassed flourish insisting that they not discuss it in front of the Warrior of Light.
  • The dungeon Great Gubal Library (Hard Mode), like its normal predecessor, features a number of readable books scattered through the level. These include a book of romantic poetry by a Lominsan Roegadyn addressed to Brayflox, and a transcript of a meeting of Amdapori White Mages. The topic of discussion being how the naming scheme for cure spells is ridiculous and a numbering system would be much easier.note 
  • Although it comes in the middle of an otherwise tragic moment, Alphinaud's method of distracting a summoned Titan is to shoot his carbuncle out of his book like a projectile and have it cling onto Titan's face, causing him to flail around while you and the others make your escape, the sight of this twelve foot Golem being mauled and slowed down by a carbuncle the size of a person's arm looks ridiculous.
  • There's nothing inherently funny about the new Wondrous Tails quests, however the implication that every single one of your Wondrous Tails, being told by one little Miqo'te child to another, involve incredible levels of violence and bloodshed, leads to some rather disturbing thoughts about Khloe's real intentions.
  • Meta-Example: The Devs have to use placeholders for certain things they haven't done, but still need to be able to test the actual dungeon... so what do they use for the imp that gives the camera a fly-by in the opening of Library Hardmode? Godbert of course!
  • From the Q&A session at the 2016 Las Vegas Fanfest, Yoshida is asked where the Dragoons were during Nidhogg's assault on the Steps of Faith. His response... They all jumped. They're probably still up in the air somewhere.
    • During the same session, one of the questions asked was why the "dueling circle" added in 3.4 is actually a square. Yoshida decided that he wanted to know the answer too. What sends it over the top is the person sitting right next him acting as Yoshida's interpreter, who's none other than Michael Christopher Koji Fox. As in the very man in charge of English Localization and Lore.
    Yoshida: "Why?"
    Koji Fox: *facepalms in embarrassment* "That's a great question."
  • In the Stormblood teaser trailer, as the female Monk finishes her kata, she takes a quick peek over her shoulder at the male Monk, as if to check "Is he paying attention?". When she sees he isn't, she comes up behind him with a huge kick and an equally huge grin on her face. The male Monk blocks it, pushes her back, and gets into a spar, eventually getting a matching grin on his face, giving the impression that that exact sequence has happened before, he's not surprised or upset this time, and in all likelihood it'll happen again. He's accepted it's just something she does.
    • 3.5 Part 2 made it pretty clear that the female monk is Lyse the younger sister of Yda who she'd been impersonating for the last six years. It's nice to see that even after the events of 3.5 she's kept a bit of her playful streak in tact.
  • The 2017 Heavensturn event has Tori Bugyo frustrated at Eorzea being indifferent to the celebration of the new year from his culture. What does he do to gain interest? Wearing a helmet with a chocobo on it to celebrate the year of the "cock". He then goes on to say how Eorzea is home to some of the biggest cocks, then asks people if they want to see or even touch his yellow cock. The reactions he got in game, according to him, were predictable.
  • In 3.5, you're tasked with making a new soulstone for your anima relic. The processing node can't perform the task unless it gets an upgrade to Version 10 and the user agreeing to the terms and conditions.
    Processing Node: <beep> Unable to initiate protocol. Version 10 of the operating system is required to proceed. Do you wish to upgrade?
    Ardashir: Upgrade...? I am not sure I want to─
    Processing Node: Upgrade requested. Do you agree to the Terms and Conditions of Use as stipulated by the Allagan Research Council?
    Ardashir: But I... <sigh> Yes, yes, I agree. Will you please just initiate the synthesis protocol?
    Processing Node: ...<beep> <beep> Update complete. Rebooting system...<beep> Initiating synthesis protocol...
  • Due to the limitations of the clothing physics, there's an unintentionally hilarious moment for female players wearing the wedding dress. The /doze emote was tweaked in a patch to allow players to change their poses while lying down on a bed with the /changepose command. For female players wearing a dress or robe, the pose of their character lying on their stomach with their legs raised up causes the dress to poof out like a tent. The more perverse and/or jokey players took advantage of this by having the short Lalafell race sit down within the dress.
  • Blansytr is The Rival to the player character in the Armorer quests. After the level 50 quest, he sees that he has to better himself in order to make armor in superior quality like the player. The guild leader asks you to check up on him after hearing he was trying to better himself in battle. You find him knelt over in exhaustion and getting aid from a group of adventurers that were passing through. Why was Blansytr so haggard? He made himself a suit of armor that offered no flexibility and he got his ass kicked by a rat, which are the same low leveled rats you see in Lower La Noscea for new players to fight.
    • This is even funnier when you realize that, despite lacking any actual combat skill, Disciples of the Hand and Land CAN autoattack with their primary tools, and by this level, even those classes have enough power to actually kill something this weak in a hit or two. Blansytr is supposed to be fairly skilled with his hammer overall, albeit not as good as the PC, so you'd have to assume he's at least in the high-40s for Armorer, enough to do similar damage. This in turn implies he doesn't know how to even attack the rats properly, SOMEHOW missed them and drew Enmity, and then got beaten up in turn.
  • In the 3.5 quest chain nearer to the end, you're fighting against a group of Garleans and they keep outnumbering you, when your "cavalry" arrives in the form of Nero's personalized suit of magitek armor. While the Garleans freak out, the Warrior of Light just looks at their new toy and gives a jarring smirk before utilizing it. For a Silent Protagonist, you can tell they're downright giddy at what they're about to do. Not only does the enemy captain freak out over it, he tries to save face by sending more troops into the fray and several colosi. This fails spectacularly and his troops decide running away is better than dying for a lost cause, leaving him to fight the enemies by himself. He tries to order them to return, but looks so pathetic in doing so that even the Scions in the battle can't help but comment at how pathetic the man looks right now.
    Imperial Eques: "The colossi are scrap, and the Captain hits us as often as the enemy! Enough! Time for a tactical withdrawal!"
  • During the Make it Rain seasonal event in late spring 2017, there are a number of Easter Egg characters scattered around the Gold Saucer, most of them around for a quick laugh for players:
    • The Songbirds from the 2016 and 2017 Little Ladies Day events are seen performing near the Main Stage in Event Square, to cheers and applause of guests.
    • "Mother" Miounne, Baderon Tenfingers, and Momodi Modi are in the Entrance Hall taking a break from running their respective inns/adventurer's guilds, comparing the power their respective Grand Company Leader minions for Lords of Vermilion.
    • Also in the entrance hall, Emmanellain de Fortemps is trying to psych himself and Honoroit up for their experience there. Honoroit of course tries his dutiful best to rein in his lord's exuberance.
    • Tataru is by the Jumbo Cactpot board, voicing the desire of every player ever of having just one good ticket.
    • Lord Lolorito is by the Tournament Ranking Board in the Triple Triad Hall, throwing a fit about the fact that his name isn't even on the board, let alone anywhere near the top.
    • And of course, in true Running Gag fashion, on the backside of Mt. Corel, is non-other than Gentleman Inspector Hildibrand Helidor Maximillian Manderville. And in his usual state of having crashed head first into the ground and only the lower 3/4 of his body sticking out of the ground, his clothing as always half-destroyed, while ever loyal assistant Nashu pokes him to see if he's awake yet. The Fridge Logic as to how he ended up this away again makes it all the more funnier, when you realize he either attempted the GATE which happens there, involving trying to rescue a fat chocobo chick which has been captured by a bomb throwing gobbie, and failed. Or, that's where he landed after his poor choice of words to his mother, Julyan Manderville, at the end of the Heavensward portion of his questline led to him being sent flying all the way from Zenith in the Churning Mists region.
  • An Au Ra female retainer with the Independent personality is almost hilariously tsundere, unless you complete a venture without sending her on a new one right away:
    Retainer: Alright, take yer shite and quit leerin' at me arse. ...What? Ye can't seriously expect me to humor yer fetishes all the time, can ye?
  • The "romance" between Hoary Boulder and Aenor. She is head over heels for him (as well as attracted to his little brother), but has no idea how to convey it, leading to hilarious situations.
    Clemence: (while watching her sister and Hoary have a squat tournament) My sister has the most curious ideas about courtship...
    • Right after finishing the last Heavensward Main Story quest, Aenor is quite frank regarding her "interest" in the brothers:
    Aenor: Oh, what I wouldn't give to be a bit player too - or better yet, play with their—-
  • Following the end of the Dragonsong War, the Restoration project has been recently approved by the House of Lords and House of Commons to repair the damages done by the war. Francel, an old friend of Haurchefant, is trying to get started on the Firmament, and is in need of ideas, so he decides to ask around the Jeweled Croizer for input. While it's mainly for business, it does come with some amusing interactions.
    • The first one you encounter is Hilda, who teases that you picked up Francel as a date. And nothing is stopping you from playing along at Francel's expense.
    • The next person that comes by is Inspector Briarden, though his attention is elsewhere. You could call him out like a familiar acquaintance (provided you met him through Hildibrand quests), beckon to him politely, or call him "the one with the spectacles." He is not amused if you picked the last one.
    • And lastly, Emmanellain. Being under the same house you were taken in, it's possible to call him like an old friend. Or you can catcall him by saying "My brave and dashing Lord Emmanellain!" to get his hopes up. Or not call him at all. Emmanellain still doesn't get a break.
  • The flavor text for all the Skybuilders' materials are chock full of self-awareness and snarky commentary. Someone on the writing time had fun writing these out. While listing them all would most certainly take up the entire page, here are a couple of samples...
    Skybuilders' Flax: It is a well known fact among botanists that the flax in the South Shroud is superior to every other kind, for reasons far too complicated and boring for anyone else to care about.
    Skybuilders' Toad: What is worse than being born a toad? Being born a toad and then carried against your wishes from your home in western Thanalan to icy Ishgard, where if you don't freeze to death, are likely to be chopped up and boiled in a pot. That is what is worse. Much worse, in fact.
  • As a Running Gag, there's an unnamed worker in The Firmament that's hanging onto dear life working on the project, right at the edge of The Mendicant's Court. Once the Restoration Project extends towards The Mattock, he's nowhere to be found around the Court, implying he managed to climb his way back up. He did. Except now he's hanging onto dear life again at The Mattock, and he knows it too. He manages to get helped back up after Stage 3 of the Mattock is complete, thankfully.
  • In the Lvl 60 Culinarian quest, you finally deliver your entries for the Dellemont d'Or. He finishes the plates and gives you full points... followed by a Fantasy Sequence worthy of the Manderville quests, full with hilarious facial expressions and going to heaven with a group of Moogles after chilling on some breaded meat.
  • In a meta sense, the first encounter with Sidurgu in the Dark Knight quests. He starts with the remark "I pray you do not make a habit of following men plotting to kill you into secluded areas," having helped the Warrior drive away a temple knight determined to execute them as a heretical blood mage. Given how many main quests and ancillary quests require the player to follow a charcter who is obviously intending to knife them in the woods, it's a shame there's no option to tell Sid he's in for a life of disappointment.
    Alexander Raids 

Gordias

  • After a vicious battle against The Manipulator in the Alexander: Burden of the Father Mide and the Warrior of Light finally reach Alexander's core to deactivate it followed by Biggs and Wedge. Biggs takes one look at the size of the core and eases any tension remaining from the battle with snark.
    Biggs: So this is the heart of the machine, eh? ...I knew I should have brought a bigger hammer.

Midas

  • Mixed with awesome, Brute Justice, whose first form is a Take That Us as its first form is a mobile version of The Manipulator, only more doable... Until the 4 robots from the previous stage are summoned, and then later combine to become a Megazord/Voltron-esque robot with a cheesy Sentai theme. Even better, when it explode, you and the other Warriors turn around like most Sentai/Power Rangers do when they bet a Monster of the Week... Only on Savage, the explosion knocks everyone off their feet.

Creator

    Shadow of Mhach Alliance Raids 

Void Ark

Weeping City of Mhach

Dun Scaith

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