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    Dev Diary 

Episode 1: "Preflight Panic"

  • Yahtzee's Self-Deprecation starts early in this series.
    My last release, The Consuming Shadow, took me about three years. [shows clip of gameplay] Doesn't look like it should have done, does it?
  • After explaining the premise of the titular game:
    Well, that's about it for theory. Let's get back together in two weeks and see if it gets off the ground, or if it remains at the security checkpoint getting its goolies fondled by the TSA.

Episode 2: Belts, Backrests and Bubbles

  • The first appearance of "The Story So Far".
    Yahtzee Croshaw has pledged to develop 12 games in 12 months, for reasons best known to himself.
  • Yahtzee exhorts his viewers to take risks and make games of their own, if they have the ideas and the wherewithal.
    You know that weird idea at the back of your mind that you keep thinking about, but you're not sure anyone else would like or understand? Yeah, make that. You might have the next big thing in your hands right there, boyo. Perhaps not likely, but neither is you getting to make out with a beautiful Valkyrie, and you still brush your teeth every night.

Episode 3: Battle Royale Tycoon

  • The episode opens with Moviebob play-testing "Preflight Panic." Things do not go well.
  • "The Story So Far: Yahtzee Croshaw has pledged to develop 12 games in 12 months, as part of a prolonged public suicide."
  • Yahtzee rationalizes the final aesthetic of the game.
    Meanwhile, those hairdos and beards I wanted to add—I just didn't like how any of them looked with the way the face animation worked. So I binned them. Now everyone's bald and identical. It's a satirical comment on society or something.
  • After laying out the basicnote  concept for "Battle Royale Tycoon" (later "BRTV"):
    You lot come back in a fortnight. Hm, how appropriate.

Episode 4: Shooter Loopy

  • The episode was released with the game still unfinished, partly because of E3 and partly because Yahtzee was having too much fun with the character name generator.
    I always enjoy making random name generators, building lists of my favorite Inherently Funny Words. I've even modded them into games in the past—haven't I, Kenneth Gurgleton? Debra Munchzone? Haven't I, Linda Dimplecunk?
  • On the subject of primary gameplay loops:
    Now, I know what you're thinking. "Duhh, Yahtzee. Of course I understand a game needs to be fun. What do you think I am, a MOBA developer?"

Episode 5: Jumpy Music Thing

  • "The Story So Far: Yahtzee Croshaw has pledged to develop 12 games in 12 months, just to show them. Just to show them all."

Episode 7: The Life of Erich Zann

  • "When I tested [Upbeat] I found it decently fair and challenging, but then I gave it to my lead tester—i.e. wife—and either it's harder than I thought, or she'd broken both her wrists at some point and didn't know how to tell me."
  • The "blueprint" sketch for "The Life of Erich Zann" uses a crude drawing of a ghost to represent some as-yet-undetermined Lovecraftian horror outside Zann's window. Playing the violin to "appease" it results in it getting a big dopey smile on its face.

Episode 8: A Day in the Life

  • "The Story So Far: Yahtzee Croshaw has pledged to develop 12 games in 12 months, lest doom befall his household."
  • After being reminded that the original Erich Zann played a viol, not a violin:
    In my defense, if you Google Erich Zann, virtually every image and video you find shows the dude playing a violin. Probably because as an image it works a lot better: the exhausted fiddler standing defiant against the evil, rather than the lazy cellist sitting on their arse, dragging a bow back and forth like they're rubbing their big fat tummy.
  • The brief discussion of "Spacegame: The Game," which uses a variety of Unsound Effects to show ship repair and maintenance (e.g. "Scrub! Purify! Expunge!" when cleaning machinery).
    • "...But either way I'll have all the energy and motivation I need [to finish "Spacegame"], as soon as Batman is defeated once and for all—I mean all twelve games are finished."

Episode 9: Hogpocalypse Sow

  • "The Story So Far: Yahtzee Croshaw has pledged to develop 12 games in 12 months, in case he needs an excuse to start binge drinking."
  • The premise of this episode's titular game, where the player uses Gun Kata to defend against waves of attacking swine, is Ripped from the Headlines—specifically, a Twitter argument over gun controlnote  that went viral in the summer of 2019. Naturally, Yahtzee plays this premise completely straight.
    It's nothing less than my civic duty to memorialize the struggle of these courageous men and women, by making a game about flamboyantly shooting the living fuck out of hordes of undomesticated pigs... all of which have been inexplicably color-coded.

Episode 10: Control Freak

  • "The Story So Far: Yahtzee Croshaw has pledged to develop 12 games in 12 months, as an excuse to get out of walking the dog."
  • Hogpocalypse Sow's death animation. The human character's undignified fall to the ground—delayed and stiff as a plank—is the cherry on top.
  • The wrap-up, delivered in a uniformly cheerful tone:
    Drop a comment and let us know! Leave a like if you enjoyed the video! And don't forget to subscribe! Christ, do I hate myself!
    (Smash Cut to ending credits)

Episode 11: The Cleaner

  • Yahtzee is generally pleased with how Hogpocalypse Sow turned out.
    And now that I've made these vile, disgusting gore mechanics, I have an idea for a game that could make the most of them.
  • "Let's go to the ba-b-b-ba-b-ba-b-ba-ba-b-b-ba-b-b-ba-b-bing-a-dang-dang-a-ding-a-dang-bong blueprint." It comes completely out of nowhere.
  • "We're a cleaning lady in a couple of rooms that are full of dirt and litter and one person who has to die."
  • "Anyway. Must dash, and start working on The Cleaner. If I miss the first milestone, I have to flagellate myself."

Episode 12: So Random

  • Yahtzee explains how The Cleaner differs from games like Serial Cleaner and Roombo.
    Because of two main points, really. One: I say it does, and two: shut up.
  • "So we're back to the same advice I always give: focus on the primary gameplay loop. If that's fun, whether the environment you do it in is designed or random doesn't matter so much. Color and style of bra is less important than the lusciousness of the titties therein."

Episode 13: The Button That Ruins Everything

  • "It's starting to look like I might actually do this [meet the 12-game goal]. And you all doubted me. You all said I was mad. Seamus Young specifically said I was mad. Well, we'll see who's mad six months from now. It will be me!"
  • "No rest for the dickhead! Time to start Month Seven."
  • After explaining the premise of the next game (see episode title):
    I have a horrible feeling this will end up being the most popular game of the whole year, and I'll have to put another tick in the "pros" column of my suicide note.note 

Episode 15: Casey Joint

  • "The Story So Far: Yahtzee Croshaw has pledged to develop 12 games in 12 months, in a last-ditch attempt to silence the voices."
  • Yahtzee's thoughts on Hollywood Hacking:
    Yeah, you know what I mean. Willowy, pale, young, conventionally attractive people with brightly colored hairstyles, spouting off dated slang into their radio mics for the benefit of the hero, eyes boggling at screens full of incomprehensible columns of hexadecimal, their fingers rattling inexplicably at a keyboard when you'd think an actual computer expert would touch the mouse now and then—or press the space bar, even. I mean what do they think they're typing, the names of Welsh train stations?

Episode 16: Life Hacks

  • Regarding lockpicking-type minigames:
    You want it to be a nice quick spanking of the buttocks to liven up a larger sex act, not having to stop and get out of bed to work on your tax return every ten minutes.
  • Yahtzee has a rule for writing books: write a page a day, no more (to avoid burnout) or less (to avoid losing momentum). He acts this rule out by flipping his keyboard.
  • "In brief, a creative project is like a tuna fish: it will die if it ever stops swimming. And if it stops swimming and then goes around at parties bragging about this great idea it's totally working on, it will die and everyone will want to murder it."

Episode 17: Hold the Phone

  • Yahtzee's explanation of the inspiration for the titular game, with excellent usage of stock photos.
    What if they called back while I was in the bathroom? They might need be to refer to my paperwork, and I don't keep any fucking paperwork in the bathroom! Well, except for one specific kind.
  • "Incidentally, they did eventually call me back. They told me that the thing they wanted me to call about had already been sorted, and I needn't have bothered. [stock photo gradually turns red] Whereupon I thanked them, carefully hung up the phone, and set fire to a house."
  • Jack Packard is the playtester for the newly-finished "Casey Joint." Again.
    (this is his life now)

Episode 18: Textual Intercourse

  • "The Story So Fat [sic]: Yahtzee Croshaw has pledged to develop 12 games in 12 months, because drinking wasn't killing him fast enough."
  • Discussing features like ammo/health counters, and whether they should be presented as HUD elements or integrated into the game world:
    [Jurassic Park: Trespasser] still wasn't very immersive, mainly because it's a massive pile of shite. "Ooh, it gets better if you patch it, Yahtzee!" Yeah, get out of here with that shit. The same is true of a flesh wound.

Episode 19: Something in the Sea

  • "It's all the more important not to give up now. After all, I'm so close to proving whatever the hell I thought this would prove!"
  • The ending screen for Hold the Phone, with sprites of Mr. Legs' dog fountaining across the screen like confetti.
  • The "blueprint" sketch of game 10 represents a yet-to-be-designed sea monster with a box labeled "Monster (Grrr)"—a crude tentacle attacking the player is added later.
  • "In brief, my intention for Something's in the Sea is to realize the most horrible, nightmarish scenario I could possibly imagine myself being in, and then make a game out of trying to escape it. This is the kind of thing I do to amuse myself, 'cause clearly, somewhere along the line, something went badly wrong with my head."
  • From Jack's playtest of Hold the Phone:
    Your appointment has been scheduled for tomorrow morning at 2:17 AM. If you wish to reschedule, call at least forty-eight hours in advance.
    Jack: What?!

Episode 20: Breakdown of Reality

  • "Teh Story So Far [sic]: Yahtzee Croshaw has pledged to develop 12 games in 12 months, as sleeping would only bring the nightmares back."
  • Yahtzee lays out the atmospheric effect he's trying to achieve for the underwater part of the game.
    As you swim down, the surface gets further and further away. The noise of the waves fades, until you can hear nothing but the lonely strokes of your flailing limbs. Now, with the camera drawn back and the moonlight no longer reaching this far, the player has become a tiny thing surrounded by infinite black. You are utterly and completely alone.
    But...are you? Deep below you, is that a movement in the darkness? [rough drawing of a tentacle and an eye approaches from a bottom corner of the screen] Or is the darkness itself moving? A flash! A terrible noise! A filling of the underpants!
  • After ranting about how designing engaging gameplay is often sacrificed in favor of pursuing the (usually unattainable) goal of "realism":
    What's so great about reality, anyway? Reality is where you get hangnails and Roxy Music.

Episode 21: The Magic Poo Machine

  • Yahtzee is nothing if not self-aware.
    "That's as may be, Yahtz, but is it strictly necessary for it to be magic poo?"
    Well, this is what we call a hook. It being magic poo makes the concept more intriguing than it would be otherwise.
    "...Is that the only reason, Yahtz?"
    (sigh) ...Saying the word "poo" makes me laugh, all right? Of course it's not necessary. It's not necessary for you to have a stupid face, but here we are.

Episode 22: Hot Starts and Wet Farts

  • "The Story So Fur [sic]: Yahtzee Croshaw has pledged to develop 12 games in 12 months, plonker that he is."
  • The source of the titular substance in The Magic Poo Machine is a pixelated version of the same dog from The Button That Ruins Everything.

Episode 23: Bunker Bustin'

  • If you thought some of the earlier games were tasteless in their premise, buckle up:
    You are an egomaniacal fascist dictator, who has locked themselves in their presidential bunker because they are literally seconds away from losing a bloody revolutionary war. The only thing left to do, as the unwashed masses bash down the door, is ensure they don't get the satisfaction of executing you themselves. Oh, and you can't just point the gun at your own head, 'cause that would offend the code of honor touted by your particular brand of ignorant bullyboy strongman politics. Christ, I already hate you, and I just made you up!
  • Jack Packard playtests The Magic Poo Machine. Things do not go well.
    Ohhh crud. (laughs) I forgot the ball mold!note  So we're just sending these kids turds. Oh no! I'm sorry, children!

Episode 24: Pacing and Punchlines

  • "The Stony So Far [sic]: Yahtzee Croshaw has pledged to develop 12 games in 12 months, to get a head start on the self-isolation thing."
  • By the same token:
    I didn't anticipate that making a game about a dude who's sealed himself inside a protective bunker would end up being so fucking timely, but here we are! Let's hope the theme of murdering yourself in the face doesn't also start to resonate.
  • Intentionally or not, the player character strongly resembles a figure from a Quino cartoon. Meanwhile, the "right-hand general, who must also be assassinated," is represented by... a pixelated version of the dog from The Button That Ruins Everything, wearing a Commissar Cap.
  • During an in-depth discussion of how to integrate humor into gameplay, Yahtzee shows a clip of the PC from Sniper Elite 4 shooting an enemy in the testicles. The results (shown in slow-motion X-Ray Vision) are censored with a big black box reading "WHAT THE FUCK IS WRONG WITH YOU, SNIPER ELITE 4."
  • "Speaking as someone who's also a comedy writer, you can work yourself to death writing a script full of Swiftian ripostes. But it will seem like a waste of effort when you see Just Cause 3 get precisely the same results by letting me tether a goat to an ice cream van."

Episode 25: The (Not) Final Analysis

  • "After I chose a jaunty polka track, to keep the pace going from level to level, and artfully arranged some appropriate squishy noises for when a bullet smashes through flesh, I playtested the game and found myself wondering, 'Hmm... am I a monster?'"
    • "There was a time not too long ago when I would never have cared about that sort of thing at all. Perhaps I've changed, now that I have to be a responsible parent to twelve newborn video game concepts."

Season 2

  • In general, the short clips of Spacegame: The Game gameplay have a lot of blink-and-you-miss-it funny moments.
    • Yahtzee's love of Inherently Funny Words shows up again in the planet and character names (e.g. "Spuzo IV," "Anita Buggerchops").
    • The "nursebot's" assessment of the player character.
      Physical capability: 91%. Excellent.
      Mental faculties: 55%. Acceptable.
    • A sign advertising "Dripberg & Son: Lawyers" has been hastily edited to read "Dripberg: Lawyer." It's possible that they merely had a falling-out, but considering this is a Yahtzee production, probably not.

Episode 2.1: Space Game and Its Lame Name

  • "After twelve games in twelve months, Dev Diary is now about one game in (cough mumble) months."
  • When discussing what makes for a good game title:
    I suppose if there's more than one title I like, I could always use both, and separate them with a colon. And then perhaps I could put a gun barrel between my teeth and end the disease that is my life.

Episode 2.4: Beware of the Voices

  • Yahtzee discusses a new idea for upgrading the spaceship in Starstruck Vagabond (formerly Spacegame: The Game), using new parts that would be found through exploration (e.g., of derelict ships). He uses a McDonald's Egg McMuffin as a stand-in for one of these parts, and names it "the continuum transfunctionator or whatever."
  • "I find it useful to remember, on these occasions, the old mantra that you are not your work, and your brain is not a creativity machine that can be reliably switched on and off—especially if it hasn't been sufficiently sauced [a bottle of Jack Daniels whiskey creeps into view] in just the right balance of inspiration and bollock-faced anxiety."
  • The "Things To Do" list in this episode has some amusing Freeze-Frame Bonuses:
    Pets
    Windscreen wipers
    Planets made of meringue
    Furry dice
    Truckstop whores
    GTA-style in-game radio stations
    Extremely graphic sex
    Cthulhu references
    A cherry on top
    That realistic hyperspace shit that one guy was banging on about
    Milkable domestic animals
    Milkable crew members

Episode 2.7: Our Story Continuums

  • On continuity and reboots:
    It's annoying when studios and creators fall back on remakes and soft reboots, because it's throwing away all the story and character development that the previous continuity built over time, and which the audience became invested in. But at the same time, it can be very stifling to be hamstrung by the obligation to avoid inconsistency. You don't wanna get cornered by strange-smelling fans demanding to know how Jake Bumsex mysteriously had his Beam Claymore in book four, despite it having been eaten by pterodactyls in book two.

Episode 2.8: A Sound Investment

  • The quick clip of Yahtzee blowing raspberries and making gagging noises into a microphone.
    Incidentally, if you have played The Consuming Shadow, you might be gratified to know I was basically doing that into your ears the whole time you were fighting monsters in that game.

Episode 2.10: The Fidget Factor

  • The updated to-do list.
    Collectible documents! (for the story I haven't figured out yet)
    Cook meals for crewmembers! (who don't exist yet)
    Romance crewmembers! (we are so very lonely)
  • Describing Spiritfarer as a "travel-aroundy-crafty-makey-friendsy-'em-up."

Episode 2.15: Sex, Bugs & Stock Control

  • Yahtzee gives the viewers homework for the next episode: come up with female or gender-neutral characters who fit the game's personality categories, "so everyone can come together in a diverse shared vision of a sci-fi crate-transporting utopia."
    Don't go delving into Book 9 of the Nobody Read These Chronicles or whatever. And don't go with my first instinct, which was just to make each example "Captain Janeway, depending on who's writing the episode."
    • In the next episode, Yahtzee's suggestion for a gender-neutral, "private/apathetic" character is... Grimace.

Episode: 2.17: The Seed of My Pants

  • From the brief explanation of how "random" numbers are generated:
    Yahtzee: If you're not familiar with how computerized random-number generators work, basically they don't.
    Computer: (sad face)
    Yahtzee: Computers have no imagination; you can't just tell them to make up a number.
    Computer: I am not comfortable with this responsibility

Episode 2.19: Sinister Plotting

  • Yahtzee's interpretation of Chandler's Law.
    It's debatable if he intended that as advice for writing a plot, or for slacking off.
  • The brief preview of Hole (the first NPC brought on board, also a character from Adventures in the Galaxy of Fantabulous Wonderment) getting blitzed with the player character and singing a tragic love song.
    • It's easy to miss, but Hole (who is mostly invisible) only consumes drinks "made entirely from clear, colorless liquids." That was probably a lesson learned the hard way.

Episode 2.20: Bunker Lustin'

  • With nothing really interesting to report for Starstruck Vagabond, Yahtzee takes this episode as an opportunity to further explore his idea for a Spandau Prison Dating Sim.
    • Naturally, Hat-chan makes a number of appearances.
  • "Oh come on, do I really need to explain why dating sims are kind of pathetic? A bunch of hot girls competing for the affections of an unseen protagonist with all the obvious charisma of an Ikea flat-packed sofa."
  • Yahtzee rejects the idea of incorporating serious gameplay elements into (to use its working title) "Lovely Spandau Time."
    This whole concept falls apart the moment you take it seriously. Or, to summarize the guiding principle behind writing a game like this—
    (Smash Cut to a screen reading "DO NOT DEPICT NAZIS SYMPATHETICALLY," with the Monty Python and the Holy Grail "Intermission" music)
  • The historical photos of Albert Speer, Karl Donitz, and Rudolf Hess keep getting funnier as Yahtzee puts them into increasingly absurd situations. Particularly when he gives them adorable hair bows.


  • This moment from Yahtzee's annoucement video for Mogworld:
    Yahtzee: You know, there comes a time in every man's life when he has to realize a dream... Unless his dream is to commit some sex crime on a close relative, in which case, he should probably keep that dream to himself... For years. Bottled up. Growing more and more each day, until it finally boils over in a fiery and atrocious— (snaps back and looks around) What was I talking about? (cut to next scene)
  • These moments pop up pretty much every two or three minutes in Yahtzee and Gabriel's LetsPlays of Fantasy World Dizzy and Alex Kidd in High Tech World. Highlights include:
    • Yahtzee trying (and failing) to climb a beanstalk in Fantasy World Dizzy. Multiple times. Every edit is met with the phrase "BOING BOING BOING" continually typed out more and more.
    • Yahtzee happily tells Gabe his improved name for the "Yolk Folk" in the Dizzy games: the Albu-men.
    • Gabriel's failure to edit his video properly, which results in making That One Level even more insufferable to watch, praying to God 100 times and summarily showing off the "fuck you" game overs about two or three times, and forgetting to record the ending to the game.
      Yahtzee: You are the worst Let's Player.
    • Gabe putting text of increasingly bizarre swear words and phrases every time he dies on said level.
      Yahtzee: What's a Mutant Whore?
  • One of the best moments of improvised, unitized hilarity comes from the Dreamweb Let's Play, where Yahtzee and Gabe pretend to be the main character as he talks to a Police Officer about wanting to make friends. It Makes Sense in Context. [1] The whole tirade ends with Yatzhee lamenting the lack of ability to murder the cop at the conversations conclusion.
    • Not only wanting to make friends, but underlining the Ryan's (the main character) utter bumbling ineptness when it comes to serial murder. Behold:
      Yahtzee: So while we're here, might as well take a walk around... and talk to a policeman. Hi, policeman! I exactly match the description of someone who's been murdering! Hi!
      Gabriel: I don't suppose you saw that really handsome, important, and famous killer around here, did you?
      Yahtzee: I heard he's so great!
      Gabriel: I heard he's really famous and everyone wants to be like him and be his friend! Would you want to be my friend?
      Yahtzee: My name's Ryan, by the way!
      Gabriel: I'm Ryan. Are you my friend now? We're friends.
      Yahtzee: Would you like my cash card?
      Gabriel: You want to come to my birthday?
      Yahtzee: Would you like to check my account details?
      Gabriel: Look at this gun that's been recently fired!
      Yahtzee: Yeah! It's great, right? Wanna compare guns?
      Gabriel: I can shoot it really straight now and everything!
      Yahtzee: Is yours as great as mine?
      Gabriel: I got this guy in the eye!
      Yahtzee: Yeah! Well, five guys! Tonight alone!
      Gabriel: Look at my muscles! I can swing an axe.
  • The ending of Part One of the Manhunter Let's Play.
    Yahtzee: I'm surprised there are less bullshit deaths than Sierra games usually have - (a dragon appears and decapitates the protagonist) - OH, SPOKE TOO SOON!
  • The entirety of the Curse of Enchantia Let's Play, due to the complete moon logic of the game.
    • Of note is Gabe's increasing Sanity Slippage as they progress through the game, culminating in a scene in which the player character pours sun-tan lotion over himself to escape the clutches of a giant disembodied hand.
  • From Yahtzee's old website, fullyramblomatic.com:
    Many would say that jumping to Mercury with an adult tiger attached to each bollock could largely be considered an impossible task. I've discovered an even more difficult one; I challenge you to find a bigger bunch of mongwielding tossfucks than the arseholes that make up the cast of CSI: Crime Scene Investigation.
  • Yahtzee wearing cat ears.
    Yahtzee: Don't drink so much while you're murdering people.
    • This panel is specifically the 'Hour of Love' from the Escapist Expo, where Yahtzee and Jim Sterling (of Jimquisition) are tasked to try and say only positive things without exploding. It is an hour of pure gutbusting funny, especially since the audience keeps baiting them. It doesn't last 15 minutes before the Ho Yay kicks in.
      Mark Kline: (moderating) I'd just like to challenge my two co-panelists to sort of get beneath the intellectual and to the emotional. Love is a feeling, so I'd like to feel some affection from you, not just a statement, you know? If you can sort of get in touch with your feelings, I think the audience will feel the love too."
      Yahtzee: [Beat]...Do you want us to start touching ourselves?
      Jim: Should we start touching each other?
    • From the "My Favorite Game" panel, Yahtzee on the subject of the simplicity and mindlessness of Cooking Mama
      Yahtzee: Tell me what to do game, I will stir your mince, and you will look at me like I'm FUCKING God!
    • From the "How to Review Games" panel, Graham Stark of LoadingReadyRun is talking about how you "shouldn't review JRPGs if you just know you're going to hate everything about them." While sitting beside Yahtzee (who is known for his hatred of JRPGs, and who reviewed Final Fantasy XIII)
  • A Poem for FTL
  • In the Let's Play of Normality, Yahtzee breaks down laughing multiple times during a discussion of Inherently Funny Words, in this case, "Boobie Boobie Bum Bum". As they both mention, it's worth the nearly three hours to get to that point.
    • At the series' start, Yahtzee slams Oasis for being comprised of nothern twats, then clarifies that he's allowed to say that because he's from the north. "Well, my mum was from the north. She's a twat."
    • And then the topic turns to Trek. Ready your flame shields.
      Gabriel: I like Next Gen; I think Voyager and Deep Space Nine were huge wastes.
      Yahtzee: Hmm, well, I actually like Deep Space Nine. Voyager and Enterprise were wastes of time.
      Gabriel: Fuck you, Enterprise was great.
      Yahtzee: Well, fuck you back. Enterprise wasn't great.
      Gabriel: It was great, it was interesting, it had deep canon; also it was the only Star Trek show I've seen that didn't feel like it was written by Mormons.
      Yahtzee: Also, fuck you in the bum.
    • On a smaller scale, Yahtzee's growing horror at the things he's being asked to do in the game. Gabriel keeps assuring him that gets worse..
      "This is some Project Mayhem shenanigans right now. Shit gets fucked up."
    • At one point, this dialog happens: "Someone let a dog do doo-doo, dude!"
      (beat)
      Gabe: HAHAHHAHAHAHAHA!!
      Yahtzee: (in a voice best described as an audio facepalm) I'm gonna kill myself.
  • In his Let's Play of Young Merlin, Yahtzee announces he's thought about getting a facial tattoo to dissuade him from ever going back to working a retail job.
    Gabriel: "You'd wind up doing concrete cutting or....having to wear a mask and have a dude whip you in front of other people."
    Yahtzee: "Well, hey, that life is more fulfilling than retail. It basically is retail, only you're cutting out the middleman."
  • The bit of Laser-Guided Karma that Yahtzee gets at the end of the Doom II - King of the Hell episode of Uncivil War: after lobbing Mancubus-related fat jokes at Jim Sterling's expense, he gets killed by a Mancubus in the final round.
  • We have the first draw in Uncivil War history after both Jim and Yahtzee die at the exact same time in the Left 4 Dead challenge.
    MUTUAL HUMILIATION!
  • The Uncivil War episode involving AaaaaAAaaaAAAaaAAAAaAAAAA!!! – A Reckless Disregard for Gravity for the Awesome. It's just one of those things that has to be seen to be believed.
  • In Judging the Christmas Nativity, or more specifically "Adoration of the Shepherds" by Charles Le Brun, is six minutes of casually blasphemous comedy, including an extended aside on what Mary's expression is supposed to be.
    "JESUS CHRIST THE BARN'S ON FIRE! Although she probably wouldn't say Jesus Christ, that would be weird."
  • Judging The Beatles White Album has to be seen to be believed.
    THEY KNOW
  • Yahtzee's interview of John Romero. It opens with him silently staring at the camera with a traumatized expression on his face and Romero staring at him. And then, there's the end, where Yahtzee addresses his past criticism of Romero in the most hilariously awkward fashion imaginable.
    Yahtzee: I've written some... some slightly critical things about you. [laughs awkwardly]
    John Romero: Oh, I know. I've seen 'em. [also laughs]
    Yahtzee: Well, that's good...
  • In an episode of Slightly Civil War, Yahtzee finds himself having to debate for difficulty controls for games like Dark Souls when he's always been a strong advocate against such systems. What ensues is several minutes of him awkwardly trying to be polite as he doles out talking points he clearly doesn't believe in before he gives up and defaults to what pro-difficulty control players usually do when they argue against him, accusing his opponent of "gate-keeping" and being a Nazi.

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