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"Adventurers shouldn't go on adventures." That's the advice given to every young Adventurer to keep them alive. Bell Cranel, an overeager rookie, learns why when ventures a little too deep into the Dungeon one day and is attacked by a minotaur. This time, there's no Sword Princess to rescue him, and the poor boy has his head crushed by the bovine monster. But his soul continues to pray, to beg for someone to save him. His prayers are heard. The Moon Presence is in need of a Hunter, and Yharnam a hero. And so a contract is forged, and young Bell wakes up to a nightmare of monsters and blood far removed from the Dungeon of Orario.

Rabbit of the Moon is a Is It Wrong to Try to Pick Up Girls in a Dungeon?/Bloodborne crossover written by Born of Prayers. It follows Bell Cranel in the role of the protagonist of Bloodborne as he desperately tries to return to something resembling a normal life. But a hunter must hunt, whether he likes it or not.

It can also be read here.

This page contains unmarked spoilers for both Is It Wrong to Try to Pick Up Girls in a Dungeon? and Bloodborne.

You Have Been Warned.


Rabbit of the Moon contains examples of:

    open/close all folders 
    A to M 
  • Adaptational Angst Upgrade: Yharnam has not been good for Bell's mental health. Being forced to kill and die repeatedly has left lasting scars on his psyche, leaving him a more serious and somber person overall compared to the goofier, girl-chasing young man he started out as.
  • Ain't Too Proud to Beg: After being sent to the Hunter's Dream a second time by the Silverback, Bell drops to his knees and begs the Messengers to send him home. To his despair, they shake their heads, and the Plain Doll informs him that he must hunt to be given another respite.
  • Albinos Are Freaks: Bell is an inversion. His striking "moon-white" hair and ruby-red eyes make him distinct and add to his soft features. Gascoigne's daughter compares the color of his eyes to her mother's prized brooch.
  • Animal Motifs: Bell's fleetness and meek personality get him compared to rabbits repeatedly. But he's also learned to be aggressive and brutal in combat to survive in Yharnam, which gets Mikoto to compare him to a black wolf with iron fangs, a reminder of his potential Beasthood.
  • An Arm and a Leg: Bell uses Gascoigne's own axe to chop off the turned Hunter's arm and maim his leg.
  • Armor Is Useless: Repeatedly averted. Bell's armor proves essential to his continued survival in both the Dungeon and Yharnam. He replaces his destroyed armor pieces as soon as he can, and he takes many more painful and lethal blows when he's deprived of it.
  • Attack on the Heart: Bell finishes off the Minotaur that killed him by reaching into its chest and ripping out its Magic Stone.
  • Audience Surrogate: As both a rookie Adventurer and Hunter, Bell frequently listens to the exposition of others to learn more about Orario and Yharnam, giving the reader information at the same time.
  • Awesomeness-Induced Amnesia: Played for Drama. Bell can't remember exactly how he defeated the Minotaur, only realizing what he'd done after Aiz levels her sword at him and realizing that the Minotaur's magic stone is in his hand. It's all but outright said that he'd briefly succumbed to a Hunter's bloodlust, leaving him on the verge of becoming a Beast.
  • Back from the Dead: Bell experiences this repeatedly due to his contract with the Moon Presence, waking up again in the Hunter's Dream every time he dies.
  • Badasses Wear Bandanas: Bell loots a bandana from a fallen hunter as part of a change of clothes he needs to stay warm. He ends up wearing it over his face like a scarf or a muffler, but pulls it down when he needs to speak to someone.
  • Badass Longcoat: After his second trip to Yharnam leaves his clothes soaked and in tatters, Bell is forced to take the black longcoat of a fallen hunter to keep himself warm. He continues to wear it over his armor once he gets a chance to breathe and it stays with him when he returns to Orario.
  • Bag of Holding: Bell obtained a backpack enchanted to hold more than it normally ought to before arriving in Yharnam, but even it has its limits.
  • Big Damn Heroes:
    • Eileen swoops in when Bell is ambushed by Henryk and helps Bell fend him off, saving his life and the life of Gascoigne's daughter.
    • Ryuu breaks the hand of a man trying to slash Bell's neck by throwing a rock at the aggressor.
  • Blessed with Suck: Bell is able to access the Hunter's Dream through his contract to the Moon Presence, rendering him effectively unkillable. As a Hunter, he's also been treated with the Old Blood, allowing him to quickly heal himself by ingesting or injecting more blood. He can also grow stronger and more skilled far faster than other adventurers by using the Blood Echoes of others. Of course, this all comes at the cost of being forced to participate in the Hunt and experience all of the horrors Yharnam has to offer before he can go home. Not to mention the fact that he might become a bloodthirsty monster one day.
  • Blood Magic: Becoming a Hunter gives Bell access to the Old Blood, allowing him to greatly increase his strength and skills through the Blood Echoes of the monsters he slays. He can also ingest or inject other sources of blood to heal himself, and dye bullets with his own blood to injure the monsters of Yharnam, among other things.
  • Break the Cutie: Poor, naïve Bell stumbles into Yharnam after being killed by a minotaur and experiences horrors beyond imagination. By the end of his second visit, he's so distraught that he's numb to the cheers of the crowd after he kills the Silverback and just wants to go home to cry.
  • Breath Weapon: The Maneater Boar breathes a noxious poison into Bell's eyes, briefly blinding him and throwing of his aim before sending him stumbling into a wall.
  • Brown Note: Seeing the alien language on Bell's back detailing his ordeals in Yharnam gives Hestia a splitting headache, but she soldiers on for the sake of understanding what happened to him. She gets the feeling again whenever he recounts more of his trials to her directly. The "scent of the moon" he gives off after his second trip to Yharnam is enough to stop Aiz in her tracks, and Loki says there's something inherently wrong with it and she feels it down to her bones.
  • The Call Knows Where You Live: Despite resolving never to return to Yharnam, Bell finds himself stuck there again after the Silverback kills him, forcing him to complete another hunt to return to Orario.
  • Carry a Big Stick: Bell takes up a Kirkhammer before his rematch with the Silverback, but finds it too unwieldy to use against such a speedy foe. Gehrman remedies this by revealing its function as a Trick Weapon, allowing Bell to pull out a much lighter sword to do the beast in. Bell does use the hammer to smash the Silverback's leg and arm first.
  • Cassandra Truth: Hestia is initially disbelieving of Bell's story about Yharnam, the Old Blood, and coming back from the dead, initially trying to write it off as him being under some kind of strange illusion because she knows he's not lying. But after reading his Falna, she knows it must be true and is soon brought to tears at the horrible things her child experienced.
  • Checkpoint: Whatever magic resurrects Bell and returns him to the Dream allows him to return to the time before his death, making it appear as though it never happened. After being killed by Gascoigne the first time, Bell finds himself at the opening of Central Yharnam's Sewers, forcing him to kill the Maneater Boar again to get to Gascoigne.
  • Close to Home: Bell's parents both died before he could meet them and he lost his grandfather shortly before coming to Orario. So he tries his hardest to get Gascoigne to see reason and is torn up inside for leaving Gascoigne's daughter an orphan like him when he's forced to kill Gascoigne and help kill Henryk.
  • Clothing Damage: Bell's armor is in tatters after his fights with Gascoigne and Henryk, and his coat is also badly scuffed and torn during Bell's rematch with the Silverback. Though when in Yharnam, his Hunter's Garb is also repaired by the magic of the Hunter's Dream when he returns, but the same can't be said for the armor he brings from Orario.
  • Cool Old Lady: Eileen hunts Hunters who have lost themselves to the Beastly Scourge in order to protect the innocent. She hands Bell the Hunter's Mark to let him return to the Dream whenever he needs to, and tells him not to stain his hands with the blood of maddened Hunters after seeing the effect that killing Gascoigne and Henryk had on him.
  • Creepy Good:
    • The Doll and the Messengers unnerve Bell, the former for her inhumanly calm and serene demeanor, the latter for their misshapen appearances. He soon grows to trust them, as they do everything in their power to help him.
    • Eileen is similarly haunting in her crow-like guise, but she takes up a stern yet mentorly role to Bell while trying to keep him out of the unsavory business of killing Hunters who have lost themselves to the Beasts within.
    • The Chapel Dweller is also gaunt, sallow, and decrepit in appearance, but he mourns the deaths of Gascoigne and Viola and the kindness he shows Bell quickly convinces him that the Oedon Chapel is a safe place to shelter Gascoigne's daughter in.
  • Cruel and Unusual Death: In trying to reason with Gascoigne, Bell is exhausted to the point of helplessness when the Old Hunter transforms into a Beast and pounces on him. Bell's eyes are gouged first by the Beast's claws. He then feels himself being eviscerated, screaming all the while until the Beast tears out his throat.
  • Curb-Stomp Battle: Bell's first fight with Gascoigne ends with him being soundly defeated and having his head cut off. He's on the receiving end of another one from Henryk and is only saved from death by Eileen.
  • Death Montage: Bell's ability to return from the dead through the Hunter's Dream means he often goes up against the same monsters again and again, often being killed a different way each time.
  • Dark Is Not Evil: Bell's time in Yharnam makes him a more brutal fighter with serrated, painful weapons to match. Onlookers are in awe of how bloodily he defeats the Minotaur and Silverback, but despite his methods, dark longcoat, and tainted soul, he's still very much a good kid.
  • Death Glare: In his adrenaline-fueled rage against the Minotaur, Bell casts one towards Aiz as a potential threat, his moon scent and the blood within him sending shivers down her spine. He quickly loses it as he realizes what he's been doing and quickly trips on his own weapon in his panic to get away.
  • Dramatic Irony: Bell is regarded as something of a prodigy in Orario by those who learn of his exploits, killing a Minotaur and a Silverback singlehandedly despite being a newbie Level 1. This is, of course, leaving out that Bell was killed by these monsters first, and only gained enough experience and strength to slay the beasts that murdered him after dying again and again in Yharnam.
  • Eaten Alive: Bell gets eaten at the end of his third fight with the Cleric Beast on the bridge.
  • Entertainingly Wrong: Welf is initially exasperated when he realizes that Bell recognizes his name, reflexively denying any requests to make Magic Swords, up until he learns that Bell is the one who purchased Pyonkichi Mk II.
  • Exhausted Eye Bags: Bell develops these after his second trip to Yharnam, with Eina noting that they normally appear on Adventurers four times Bell's age.
  • Eye Scream: Bell's eyes are gouged out by Gascoigne when the latter transforms into a Beast and begins eviscerating the younger hunter.
  • Famed In-Story: Bell garners a reputation for killing a Minotaur within his first few weeks as an Adventurer and then killing a Silverback, with others believing him some kind of born hero. This is also why Welf forges a Direct Contract with Bell after learning that Bell had purchased his Pyonkichi armor.
  • Fish out of Water: Bell is a sweet, naïve, rookie adventurer of a Standard Japanese Fantasy Setting dropped into the Gothic Horror of Bloodborne. While the Dungeon of Orario is host to many horrors, none of them are as eldritch and mind-numbing as the streets of Yharnam.
  • Fragile Speedster: Bell prefers to dodge attacks and look for openings to do his opponent in with a quick and decisively lethal attack. To this end, he prefers light armor and weapons like the Saw Cleaver that are light and easy to wield one-handed.
  • For Want Of A Nail: Due to his trips to Yharnam and Hestia's investigation into what exactly happened to him, Bell never gets the Hestia Knife, instead learning to use the weapons he obtains in the Hunter's Dream.
  • Good Thing You Can Heal: Bell takes a lot of hurt thanks to his Resurrective Immortality and the healing effects of the Old Blood. To date, he's been decapitated, pumped full of quicksilver bullets, stabbed, eviscerated, eaten, crushed into a bloody smear, impaled by his own Wrecked Weapon, among other gruesome fates.
  • Gun And Sword: Bell takes up a Hunter's Pistol during his time in Yharnam, often using it alongside a Saw Cleaver.
  • Hallucinations: As a sign of Bell's Sanity Slippage, the smell of blood on the streets of Orario is able to instantly make him hallucinate being back in Yharnam and Liliruca as Gascoigne's daughter. This hallucination compels him to rush to her aid even though he doesn't know her, all because he doesn't want to see a little girl die in front of him.
  • Harmful to Minors: Bell is mentally scarred from being killed repeatedly in horrible ways, meeting the monsters of Yharnam, and learning that he might turn into a Beast like Gascoigne one day. Gascoigne's daughter is also forced to watch Bell and Eileen do in her granddad and retreats to the Chapel afterward. Bell is too broken up himself to work up the courage to speak to her afterward.
  • Heroic Self-Deprecation: Bell believes his motivations are inherently selfish and constantly beat himself down for the things he's forced to do in Yharnam. Killing Gascoigne and fighting Henryk in particular has Bell kicking himself for destroying a little girl's family.
  • Hero-Worshipper: Bell grew up on tales of heroes passed down to him by his grandfather. He still remembers them well to this day, and entertains Gascoigne's daughter with them while escorting her to the Oedon Chapel. Similarly, the Messengers seem to be this for Bell, eagerly serving him however they can and seemingly almost excited when the calls upon them.
  • Hope Spot: Bell doesn't see Viola's corpse among the fallen at first, and he hopes that he can reunite her daughter with her, until he discovers Viola's body and recognizes her because of her brooch. He has another one when the Chapel Dweller tells him about Henryk, as that would mean the Little Girl isn't truly an orphan yet. Then he encounters a crazed Henryk while trying to escort the Little Girl to the Chapel and Eileen kills Henryk before the Little Girl's eyes, dashing Bell's remaining hopes of reuniting Gascoigne's daughter with her family.
  • Hyperspace Arsenal: The Messengers are able to take things to and from the Hunter's Dream. Because of this, Bell can give them his weapons to lighten his load and summon them to retrieve his weapons when he needs them. To those lacking the Insight to perceive the Messengers, he appears to be pulling them from thin air. But the Messengers will only seem to take items from Yharnam back and forth as well as weapons and armor, preventing Bell from simply stashing all of his belongings in the Hunter's Dream.
  • Hyper-Awareness: Mikoto's Yatokurogarasu skill focuses her senses by using the image of eight illusory crow feathers being spread out in all directions, allowing her to detect nearby monsters that she has encountered before.
  • "I Know You're in There Somewhere" Fight: Bell uses the Tiny Music Box to try to restore Gascoigne's sanity so he could return to his daughter's side. But his efforts are ultimately in vain, as Gascoigne only regains enough clarity to beg for forgiveness from his wife before completely turning. As if to punctuate the point, Bell is in such emotional and physical pain that he leaves the box behind after getting killed a second time. He tries it again with Henryk, trying to appeal to Henryk's relation to his granddaughter, but Eileen is forced to do Henryk in despite Bell's insistence that he could have been saved.
  • I'm Not a Hero, I'm...: Bell is christened the "Hero of the Street" for killing the Silverback and sparing Daedalus Street from its wrath, but he doesn't put any stock in it. After all, he hadn't been fighting to protect anyone and just wanted to get home. Not to mention his guilt over having to kill Gascoigne and Henryk, depriving a little girl of her last remaining family members.
  • The Ingenue: The Plain Doll is beautiful, serene, and devoted to Bell and Gehrman. She is nothing but gentle and kind to the both of them, but is so innocent that she doesn't seem to understand the despair Bell feels when he returns to the Hunter's Dream after he dies.
  • Innocence Lost: Due to his unwitting contract with the Moon Presence, being treated with the Old Blood, and the horrors he's experienced in Yharnam, Bell's once-pure soul has been tinged red. This enrages Freya, who swears vengeance upon whichever mortal, god, or monster tainted the object of her desire.
  • In Spite of a Nail: Despite not being saved by Aiz and not having Liaris Freese, Bell still grows faster than any other adventurer his age due to his use of Blood Echoes, and still ends up facing off against the Silverback, having been used as bait by Freya in hopes of drawing out whatever tainted his soul. He also meets Syr, ends up running away from the Hostess of Fertility (albeit for different reasons), and gets Aiz interested in him (again for different reasons).
  • Invisible to Normals: Bell is the only one who can see and interact with the Messengers outside of the Hunter's Dream. While the gods can smell them, Hestia can't even feel them when they're touching her finger.
  • It's All My Fault: Even after Eileen and Gehrman explain to him that Gascoigne and Henryk had been losing himself for some time and he'd done them a favor by killing them, Bell can't shake the feeling that he destroyed a family and can't forgive himself for it.
  • "It" Is Dehumanizing: After Gascoigne transforms into a Beast and kills Bell a second time, the narration stops referring to Gascoigne by name, only referring to him as a "Beast" and "it", emphasizing how the Old Hunter has completely lost himself to the monsters he once hunted as well as Bell's resolve to give him a Mercy Kill.
  • Katanas Are Just Better: Mikoto wields a katana in combat as a warrior hailing from the Far East.
  • Kid Hero: Deconstructed. Bell is only 14 and not at all prepared for Yharnam. If not for the guidance of Gehrman, the Plain Doll, and Eileen, he would have been lost in Yharnam forever. Even in his home of Orario, he still needs advice from Eina and Hestia to get by.
  • The Klutz: Bell trips quite a bit in his haste to get about, slipping on his own weapon and tumbling his way into the Oedon Chapel. In the former case, it ends up saving his life, as the savage way he killed the Minotaur and his adrenaline-fueled daze puts Aiz on guard enough to raise her weapon against him as though he were a Beast, only to lower it when his stumbling humanizes him again.
  • Magical Sensory Effect: Bell and his belongings get a distinctive and pungent "scent of the moon/moon scent" that can only be perceived by gods, spirits, and the denizens of Yharnam after his first trip to the blood-obsessed city. Gascoigne's daughter and the Chapel Dweller are able to recognize Bell as a hunter because of this, while Loki and Aiz are repulsed by the scent no one else seems to smell, which gets them asking questions about Bell.
  • Mix-and-Match Weapon: Bell takes up numerous Trick Weapons during his time in Yharnam. His preferred weapon is his Saw Cleaver, a one-handed saw that can fold out into a cleaver with a flick of the wrist. He later finds a Saw Spear before acquiring the Kirkhammer, an unhandy warhammer with a much lighter sword within the shaft that can be released with the push of a button.
  • Muscles Are Meaningless: Mikoto notes that Bell possesses raw physical strength that his slender frame would not suggest, especially for an adventurer who only started a few weeks ago, tearing monsters on the Dungeon's sixth floor in two with swings of his Saw Cleaver.
  • My Greatest Failure: Hestia is horrified when she learns that Bell really did die after reading his Falna. Her heart sinks even lower when she realizes that he died again after the scent of the moon on his belongings becomes stronger.
  • Multi-Melee Master: Downplayed. Bell takes up numerous weapons during his time in Yharnam, including a Saw Cleaver, a Saw Spear, a Hunter Axe, and the Kirkhammer. But he admits that he's nowhere near mastery with any of them, and can only wield them as well as he does through trial and error against the hordes of Yharnam and the experiences contained within Blood Echoes.

    N to Z 
  • Nice Guy: Bell is sweet, naïve, and trusting, always seeing the best in others and trying to do the right thing. Even after dying again and again and facing all of the nightmarish things Yharnam throws at him, he still tries to take the path with the fewest casualties.
  • No Name Given: Bell never asks for the name of Gascoigne's daughter, and in the narration she's only ever referred to as "Little Girl" or "Gascoigne's daughter".
  • Not the Fall That Kills You…: Bell's second fight with the Cleric Beast ends with him being sent hurtling off the edge to his death. The narration says his screams could be heard all over Yharnam.
  • Offing the Offspring: Henryk nearly kills his granddaughter in his bloodlust-fueled rage and is only stopped by Bell's quick thinking and the timely arrival of Eileen.
  • Off with His Head!: Gascoigne beheads Bell with his axe the first time Bell encounters him. When Bell wakes up in the Hunter's Dream, he quickly clutches at his neck to see if his head is still attached.
  • Power High: The process of getting a status update gives Bell a euphoric and invigorating feeling throughout his entire body. He gets the same sensation when the Plain Doll uses the Blood Echoes he's collected to power him up. After his first visit to Yharnam, he finds that Hestia's divine ichor gives him an even more invigorating jolt that surprises him enough to accidentally throw Hestia off his back.
  • Pretty Boy: Bell is noted to have a soft, innocent face that marks him as out of place in Yharnam, with other Hunters noting how young he is. The only reason why it stays that way is because of the Old Blood healing his wounds.
  • Rapid-Fire "No!": This is Bell's reaction when he's killed by the Silverback and reawakens in the Hunter's Dream.
  • Refusal of the Call: Bell leaves Yharnam the first chance he gets and doesn't ever plan to return, but the choice is taken out of his hands when he's killed by the Silverback and lands smack-dab in the Hunter's Dream again.
  • Resurrective Immortality: Every time Bell dies, he's sent to the Hunter's Dream instead. While he loses some of his accumulated Blood Echoes, he's effectively unkillable because of this. That said, he still remembers how he dies each and every time and the experience clearly shakes him to his core, not to mention that he has to finish the latest hunt to go home to Orario.
  • Robbing the Dead: Bell is incredibly uncomfortable with the idea of looting the corpses of others for equipment and supplies, but quickly finds that it's often his only way to survive in Yharnam. In fact, several of his weapons, such as the Saw Spear, were looted off fallen Hunters. Gehrman says it's natural to use the tools of the fallen to continue the Hunt.
  • Runic Magic: Caryll Runes are the languages of the Great Ones inscribed onto objects to grant them power. Implanting stones engraved with them into weaponry can increase its sharpness and durability, while other runes, like the Hunter's Mark, can be used for things like warping Bell to the Hunter's Dream.
  • Sanity Slippage: Bell gradually suffers this with every death and trip to Yharnam. Fighting monsters in the Dungeon has become nostalgic to him compared to fighting Beasts, and he stares at pools of blood with a smile. After his second trip, even the mere scent of blood on the streets of Orario is enough to trigger Hallucinations from his mental scars and his sheer guilt.
  • Scars Are Forever: Subverted. It's pointedly noted that if not for the Old Blood, Bell would be horribly scarred by his experiences in Yharnam, marring his innocent face and unblemished skin with the claw and tooth marks of the Beasts he fights and kills.
  • Spared by the Adaptation: Gascoigne's daughter is spared her grisly fate in this story thanks to Bell personally escorting her to Oedon Chapel as an act of repentance for being forced to kill her father.
  • Spotting the Thread: Mikoto notices that there's something up with Bell given that he uses multiple weapons at a level of skill that a boy his age should be despite being a newbie adventurer with no background experience.
  • Superhuman Transfusion: Like many Hunters before him, Bell receives a transfusion of the Old Blood, allowing him to use Blood Echoes to greatly increase any of his attributes. Perhaps the most obvious display of this is just before he returns to his fight with the Silverback. Before infusing himself with the Blood Echoes he'd taken from Gascoigne and Henryk, he struggles to wield the Kirkhammer, but afterwards he's able to swing it with much greater ease and effectively use it against the speedy monster. This is reflected on his Falna by his stats all jumping several hundred points after his return from Yharnam and the addition of "Blessing of Flora" and "Beasthood" skills.
  • Sword and Gun: In true hunter fashion, Bell takes up a Saw Cleaver and a Hunter Pistol for his first hunts in Yharnam.
  • These Hands Have Killed: Bell is horrified and distraught when he's forced to kill Father Gascoigne after the latter turns into a vicious Beast. He initially tries to rationalize it as killing a Beast who had eaten Gascoigne from the inside out, but after Henryk dies, Bell desperately pleads for forgiveness from Gascoigne's daughter and Hestia. Eileen sees this and warns Bell to leave the hunting of Hunters to her so he can keep his hands clean of any more blood.
  • These Are Things Man Was Not Meant to Know: Many of the new things Bell experiences in Yharnam make his brain tremble as he learns more and more about things people were never supposed to.
  • Undying Loyalty: After being whisked away to Yharnam, Bell's driving desire is to return to Hestia, the goddess who took him in, believed in him, and cared for him, no matter what.
  • Virtue Is Weakness: Played more sympathetically. Bell's innate kindness does him more harm than good when he's pitted against the turned Father Gascoigne. His attempts to reason with Gascoigne fall on deaf ears, and Bell is left shaken and heartbroken when he's finally forced to kill him. Gehrman even warns Bell that his kindness is misplaced when dealing with maddened Hunters.
  • Was Once a Man: The Beasts prowling the streets of Yharnam were once humans afflicted with the scourge. Hunters tend to become the fiercest and most powerful Beasts of all. Bell's "Beasthood" skill on his Falna serves as a warning that he too might succumb to the beastly scourge if he's not careful.
  • What Beautiful Eyes!: Bell's ruby-red eyes are compared to Viola's beautiful red brooch by Gascoigne's daughter.
  • What You Are in the Dark: Bell is thoroughly exhausted in every way after killing Gascoigne and is elated to discover that he can return home to Orario. But after thinking about Gascoigne's daughter, he can't find it in him to go home when she's still waiting for her parents. So he ends up staying to search for her mother and later escorts the girl to Oedon Chapel after discovering Viola's remains. Only after the Little Girl is safe does he return to the Hunter's Dream and then Orario.
  • Weak, but Skilled: Mikoto lacks in raw physical strength compared to Bell and Welf, but she is trained by Takemikazuchi, the war god, and has much more experience working as part of a party through her expeditions with her own Familia.
  • Wrecked Weapon: Bell is left with pieces of his Saw Cleaver's rusting blade and parts embedded in his chest and throat after he tries and fails to use it to block a direct hit from the Silverback. It's repaired by Gehrman with Blood Echoes when Bell returns to the Hunter's Dream.
  • Wrong Context Magic:
    • The notion of Yharnam, the Hunter's Dream, and Blood Echoes are alien even to the gods themselves. Reviving the dead is also something not even the gods can pull off as an immutable fact of nature. Hestia fully believes Bell's story, but doesn't think anyone but another god could have possibly done such a thing as bringing him back from the dead or giving a moon scent, trying to investigate the missing Achelois for answers.
    • On the other hand, Falna and adventurers are unheard of in Yharnam, and Bell's attempts to wrap his head around Blood Echoes by comparing them to the Excelia earned from killing monsters is met with a quizzical expression from the Doll.

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