Earth Bound: Tropes T to Z
You finally got here. This is the fourth "Your Tropes" page. But it's mine now. Take it from me, if you dare...
You can view the main page HERE!Tropes A to G
| Tropes H to M
| Tropes N to S
| Tropes T To Z
open/close all folders
- Tactical Suicide Boss: Mr. Carpainter will continue to shoot lighting at you even after the Franklin badge deflects it back at him for massive damage.
- Taking You with Me: One of the most potential headaches you'll encounter throughout the game are enemies that try to destroy your party with an unavoidable, last ditch suicide explosion.
- The Territorial Oak is a nuisance to first-time players for being the first enemy in the game you encounter that always self-destructs upon death which will always leave you worse off after the battle or even give you an early game over. Their relatives (Hostile Elder Oaks) will make your venture through the Deep Darkness Swamp even more unpleasant.
- As if sunstroke and getting lost weren't bad enough, Smilin' Spheres in Dusty Dunes Desert will try to burn and kamikaze your whole party. Watch out for their relatives (Uncontrollable Spheres) in Lumine Hole and Magicant.
- Atomic Power Robots (Stonehenge Base) and Nuclear Reactor Robots (Cave of the Past) can cause you a lot of grief in terms of recovery items and PP wasted on post-battle healing.
- Tag Line: The Japanese tagline stated this was a game that adults, children and ladies could enjoy. The American ads instead warned that the game stinks.
- Terminator Twosome: Giygas apparently destroys the universe, forcing Buzz Buzz to go back in time to find someone who can stop him, and Starman Junior goes back in time to stop Buzz Buzz. Starman Junior fails although Buzz Buzz ends up dying anyway.
- Theme Naming:
- The towns are named by numbers, for their climate, or for musical references.
- Also, in the Japanese version, the "Don't Care" preset names for the main characters were grouped by the following themes: The Beatles, Super Mario Bros., primates, the Japanese band SMAP, the character's signature head ornament, and dog commands, in addition the starting "Ness, Paula, Jeff, etc." Of course, those sets, like some other things, got Lost in Translation.
- Parodied with Slot Machine Brothers — Pincho, Pancho, and Tomás Jefferson.
- Some fans have noticed the following in the town names: Onett + Twoson + Threed + Fourside Summers = Tenda Village. It probably wasn't intentional given that the Tenda were originally called "Gumi" in Japanese.
- This Loser Is You: Pokey and, to a lesser extent, Orange Kid.
- Time Is Dangerous:
- The Phase Distorter 3 destroys living things when it travels, requiring the party to have their minds uploaded into robotic bodies before they can use it.
- It also turns out that the original Phase Distorter prototype wasn't exactly safe, either, as MOTHER 3 shows that Porky Minch was eventually given Age Without Youth from abusing it.
- Time to Unlock More True Potential:
- The massive powerup Ness gets at the end of Magicant.
- Or the one Poo gets in the form of a 'Message that has stat gains written on it.'
- Toilet Humor: While there's a bit in the game itself, with its talking piles of vomit and the ability to root through trash cans, the game's infamous American ad campaign made it seem like this was all there was to the game.
- Too Awesome to Use: Bags of Dragonite, which do massive damage to all enemies and of which there are only 6 in the game.
- Too Dumb to Live: Exactly why does Buzz Buzz hover over to Lardna after Pokey and Picky are sent to their room?
- Total Party Kill: High-level PK Flash spells as well as "glorious light" enemy attacks have a chance of inflicting instant death upon anyone who is hit. Both of these attacks hit the entire opposing party, and they have a fixed percentage chance of an instant kill regardless of the levels or stats of the entities involved. Naturally, most bosses are immune to this effect, but your entire party can be wiped out instantly if your luck is bad enough when fighting enemies that can use these attacks.
- Tortured Monster: Giygas. "...It hurts, ...it hurts... Ness, Ness, Ness, Ness, Ness... I'm... h... a... p... p... y..." It's even worse if you've played the game before this, because you'll understand why.
- Trauma Inn: Averted; hotels restore HP and MP, but don't heal status effects — you have to go to a hospital for that.
- Two Decades Behind: Although it takes place in "199X", pay phones are still widely used, there are no household computers (but they do appear to have Nintendo games), and a lot of the slang is Totally Radical.
- Ultimate Evil: Throughout the whole game, you constantly hear about this great evil known as "Giygas" that is supposedly behind everything. However, this is a very rare case where the reveal is not only scary, but is actually far scarier than practically anyone could have anticipated!
- Underground Monkey: Many later enemies are palette swaps of earlier ones, like the Manly Fish and the Manly Fish's Brother. Most notable with the Starmen.
- Undisclosed Funds: Played straight in MOTHER 2, but not in EarthBound. During localization, for some reason a couple of vague references meaning roughly "a bajillion dollars" were changed to real numbers (Ness' family's debt to Pokey's family is "a hundred thousand dollars or more" and the Diamond "could pay off a million dollar debt easily").
- Unobtanium: The Phase Converter runs on this — it's called Zexonyte and you get it backtracking to the meteorite.
- Updated Re-release/Compilation Re-release: This game and its predecessor have been compiled into a single cartridge and rereleased for the Game Boy Advance under the title MOTHER 1+2 (only in Japan, of course).
- Useless Item: The Suporma is a parody of the concept, and the Bicycle is a more standard version, given your party has to be completely empty (aside from Ness) in order to ride it.
- Useless Useful Spell: Played straight, then subverted. Pray is pretty much pointless to have, since its effects are typically random and is more likely to put a dangerous ailment on the party rather than do anything to contribute to the fight. Then you get to the end...
- Wake-Up Call Boss: Frank Fly and his robot, Frankystein Mk II are the first real boss battle you have. They are not particularly difficult, but you do need to know what you are doing by that point.
- Weaksauce Weakness: Buzz Buzz is a competent PSI user, and he can shield everyone in the party completely during the first boss. However, physically being not a bee, he dies when he gets swatted by Pokey's mom.
- Webcomic Of The Game: The Chosen Four.
- What the Hell, Hero?: When you first take control of Jeff at the boarding school, opening all the presents a fellow student has recently wrapped will elicit a similar response.
- When All Else Fails, Go Right: A sign in the Dungeon Man points this trope out. In this case, there's an inn to the left just out of sight.
- When Trees Attack: Exploding trees, as a matter of fact... They are one of the most difficult enemies to deal with in the game.
- Where It All Began: In order to enter the Very Definitely Final Dungeon, you need to get a piece of the meteorite that started everything in Onett. Of course, it has been taken over by aliens at that point.
- Widget Series: Man does this game hold this title. There is no other series quite like it.
- Womb Level: The final dungeon of Giygas is like this. As some people actually like to think, it ''is'' inside a womb.
- The Wonderland: Magicant is this.
- Woobie, Destroyer of Universes: See Tear Jerker in the YMMV tab. If you've played the first game, Giygas' lines come off very differently. This doesn't make him any less terrifying.
- World of Chaos: Moonside and Magicant. Especially Moonside.
- World of Weirdness: Where to begin?
- You ALL Look Familiar: A few NPC sprites, including what some gamers call "Mr T". But overall, for a SNES game, is done uniquely and has a variety of different NPCs.
- You Are Already Dead: Due to the scrolling health meter, it is possible to take lethal damage but still stay alive until the health meter has finished scrolling to zero. Therefore, it is possible to survive if you get off a heal or finish the battle quickly enough.
- You Bastard:
- Mocked with the food stand in Happy Happy Village. 'Forget' to pay, and the salesman will hover over you and claim that you'll never know righteousness again.
- The sign asking people not to trample the flowers — that can only be read when Ness is standing right in the flowerbed.
- You Cannot Grasp the True Form: Trope Namer is Giygas' attacks, and Giygas itself probably qualifies as well. Mr. Saturn's speech is implied to be this, by virtue of the extremely weird font in which it's written.
- Younger Than They Look: Frank Fly is said to be about 20 years old in some of the literature based off the games. (Frank pegs himself as being younger than the legal drinking age if you talk to him during the endgame.)
- You Wake Up In A Cave: After following a suspicious looking woman further into the hotel in Threed, your party gets knocked unconscious and is trapped in a tomb deep underground. The only possible way to get out is to telepathically call out to your next party member, Jeff, for him to help you out.
- Zillion-Dollar Bill: You are at one point given ten thousand dollars in cash and later an extremely valuable diamond, both of which you must use shortly afterwards to get the Runaway Five out of a bum contract. You'd think they'd have learned their lesson the first time.
- Zombie Apocalypse: Happens in the town of Threed. Sort of.