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Drinking Game / Fire Emblem

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For rules regarding Tokyo Mirage Sessions ♯FE, see here.

General/Multiple Games

  • Drink every time one of your units dies (recruitable enemy units included). Drink again if that unit's death gives you a Game Over.
    • If your unit dies in an arena, then finish your drink.
    • For games with Casual mode, sip instead.
    • If you decide to reset, drink again.
  • If a weapon breaks, drink according to its rank.
    • Iron or lower, or basic tomes: one sip
    • Steel or El- tomes: one drink
    • Silver, Arc- tomes or higher: two drinks
    • Legendary weapons: finish your drink
  • If one of your units promotes or reclasses, celebrate with a drink.
  • If a game uses a rewind feature (Echoes, Three Houses, Heroes, Engage), drink upon use. Add a drink for each ally's death being undone.
    • Finish your drink if you run out of rewinds.
  • Drink for each round of enemy reinforcements.
  • Drink for each critical hit with a 10% or less chance of firing. Two drinks if a normal hit would have finished the job.
  • Drink when the game's Fire Emblem is name-dropped.
  • Drink each time someone backstabs the heroes.
  • Drink to honor the fallen for any mention of a genocidal event in the story (Bern's extermination of the Sacae tribes, the Serenes Massacre, the taguel hunts, or the Tragedy of Duscur).
  • Drink each time someone is possessed, brainwashed, or berserk. Two if it's a group of people.
  • Drink each time there's Fog of War.
  • Drink each time there's a desert map.
  • In missions with villagers needing help, drink when you fail to protect them all.
  • Drink for each plot twist. Two if it involves someone being related to someone else.
  • Drink when the game's tactician or schemer devises a cunning plan. Two if there's fire involved. Drink from another glass if decoy armies are involved.
  • Drink each time the Big Eater of the game is hungry. Two if they're eating enough food for two or more people.
  • Drink each time the game's casanova hits on someone.
  • Drink each time a Lethal Chef is cooking. The mess hall in Fates counts.
  • Drink each time the game's Heavy Sleeper dozes off.
  • Drink each time an enemy teleports.
  • Drink each time a major character dies during the plot. Down your drink if it's someone's parent.
  • During a support conversation, drink each time one of the two participants leaves during the conversation scene.
  • For games other than Awakening and Fates: toast when a unit's epilogue ending notes a marriage with another unit. Two if there's mention of children. If playing Awakening or Fates, drink for each unmarried first generation unit who has possible S supports with units other than the avatar.

Specific Games (sorted by ingame region)

(note: If a character appears in Warriors or Heroes, any rules involving them also apply there.)

Archanea (Shadow Dragon and Mystery of the Emblem, as well as the anime)

  • If playing Shadow Dragon: Drink when you are given filler units. Drink again if you reach the point where the names are insulting you.
  • Take a drink each time Xane takes the form of someone else. Counting gameplay instances is not recommended.

Valentia (Gaiden/Echoes)

  • Drink each time a foodstuff is consumed. Two if it's wheat flour.
  • Drink whenever the map contains witches.
  • Drink each time Mae and Boey bicker.
  • Drink each time Faye hits on Alm.
  • Drink if you don't defeat Desaix in the first battle against him.
  • Drink each time you explore a dungeon.
  • Finish your drink if you Retreat from a map.
  • Drink each time you use a Combat Art.
  • Drink each time either you or an enemy uses Conjure.
  • Drink each time a Mogall uses Divide.

Jugdral (Genealogy of the Holy War and Thracia 776)

  • If playing Genealogy: drink each time your unit loses in an arena.
  • Take a sip each time an enemy besieges your castle; Take a drink if it's your home castle.
    • Take two drinks if one of your castles gets destroyed; Finish your drink if it's your home castle.
  • Drink each time an ally army and an enemy army fight.
  • Drink if the enemy Triangle Attacks one of your units.
    • Finish your drink if it kills your unit.
  • Drink each time you accidentally pair two units whom you didn't want together.
  • Take a drink for every unpaired unit at the end of each generation.
  • If playing Thracia: drink each time a healing staff misses.
  • Drink each time a character from Genealogy shows up for the first time.
  • Drink every time one of your units gets captured.
    • Finish your drink if they get carried off the map.
  • Both games: Drink every time an enemy activates Great Shield.

Elibe (Binding Blade and Blazing Blade)

  • If playing Blazing Blade: drink whenever you get a 1* ranking in the results.
  • Drink each time Echidna recruits others for construction work.
  • Drink each time Niime insults her grandson.

Magvel (Sacred Stones)

  • On the map with the gorgon eggs, drink for each gorgon that hatches.
  • Drink each time Eirika calls out to Lyon.
  • Drink each time Neimi cries.
  • Drink each time L'Arachel hams it up. Two if she mentions justice.
  • Drink each time Lute boasts about her skills. Two if she calls herself "perfect".

Tellius (Path of Radiance and Radiant Dawn)

  • Drink each time someone acts racist. Sip instead if it's Soren or Shinon.
  • Drink each time the Black Knight appears.
  • Drink each time Marcia chastises Makalov. Two if the phrase "sponge brain" is used.
  • Drink each time Kieran addresses himself as "Kieran of the Crimean Knights".
  • Drink each time Aimee crushes on Ike.
  • When using a coin to upgrade a forged weapon further, drink when you get the vines card.

Ylisse (Awakening)

  • Drink each time "Agh! Won goph in mah mouph! Blech! Ptooey!" is the song playing. (Yes, that is an actual song name.)
  • Drink each time Kellam goes unnoticed. Finish your drink if you did not recruit him.
  • Drink each time Lissa pulls a prank.
  • Drink each time Sumia or Cynthia trips.
  • Drink each time Owain engages in theatrics or creates names for attacks. Two if it's something other than a past Fire Emblem title.
  • Drink each time Yarne panics.

Fates

  • Drink when you use a Dragon Vein.
  • Drink each time Setsuna falls into a trap or any other perilous situation.
  • Drink each time some misfortune befalls Arthur.
  • Drink each time Peri lusts for killing.
  • Drink each time Mitama speaks in haiku.
  • Drink each time Hisame is making pickles.
  • Drink each time Sophie's horse, Avel, disobeys her.
  • Drink each time Azura sings "Lost In Thoughts All Alone".

Fódlan (Three Houses)

  • If a unit fails a certification, drink. Drink again if odds of passing were 70% or better.
  • If you find a lost item, drink. Drink again if the owner is standing nearby.
  • If you defeat a monster without breaking all of its shields, drink. If, however, you break all the shields without using gambits, finish your drink.
  • Drink each time a student asks to change their goal. Three drinks if they already are the class associated with the goal, or if after the Time Skip, finish your drink.
  • Drink each time Felix calls Dimitri a boar.
  • Eat something sweet each time Mercedes bakes sweets.
  • Drink each time someone treats Lysithea like a child. Two if that someone is Claude.
  • Sip each time Bernadetta freaks out. Sip again if she assumes the other person is mad at her. (Yes, sip. Otherwise, your liver will hate you.)
  • Drink each time Ignatz apologizes, or if he shows an admiration to art or architecture.
  • Drink each time Raphael talks about his muscles.
  • Drink each time Ashe talks about Lord Lonato. Finish your drink if you used him to kill off Lonato.
  • Drink each time Leonie talks about Captain Jeralt.
  • Drink each time Balthus calls himself the "(adjective) King of Grappling".
  • Drink each time Constance vows to restore House Nuvelle.

Fire Emblem Warriors

  • Drink after every 100 KOs.

Midgard (Fire Emblem Heroes)

  • When summoning:
    • Give yourself a toast when you summon a 5* focus unit.
    • If going for a specific color, drink when the color does not appear.
    • Drink whenever all five stones are the same color.
    • When a new banner drops, drink when two or more focus units share a color. Do not count Legendary/Mythic or Double Special banners.
    • If a 3*/4* unit is part of a 5* focus, drink when you get the normal rarity version instead.
    • If there's a variant of an existing unit available to summon, drink if it's the same color as the base unit. Drink again if you get that base unit instead.
  • Drink each time you use a Light's Blessing.
  • Drink each time Veronica vows to kill Askr. You will be spared after Book VI.
  • Aether Raids: Drink each time you get a defense win while Lift Loss Control is active. Two drinks if you lost a defense match beforehand and have lost lift from that.
  • Aether Resort: Drink when a dish with an 80% or better chance fails. Two drinks if a canonical Supreme Chef was manning the Dining Hall. If a canonical Lethal Chef was manning the Dining Hall instead when the dish fails, don't drink; instead, drink when said Lethal Chef somehow succeeds making a meal with a 40% success chance.
  • Forging Bonds: Sip each time a unit offers an impractical item as an accessory (for example, books or animals). Upgrade to a drink if it's food.

Elyos (Fire Emblem Engage)

  • Take a (very) small sip every time the avatar is addressed as "Divine One".
    • Take two if it's shortly followed by some kind of Fangirl behavior from anyone other than Framme.
  • Drink every time Etie or Alfred comment on someone's muscles.
    • Drink twice if they proceed to touch the person with said muscles.
  • Drink for every meal prepared at the Somniel.
    • Take a sip for an S-rank meal.
    • Take two sips for an A- or B-rank meal.
    • Take three sips for a C- or D-rank meal.
    • Take four for an F-rank meal.
    • Down your drink if you achieve a G-ranked meal.
  • Drink every time Alcryst insults himself, then drink again if someone tries to comfort him.
  • Take a sip every time Jade meditates or Amber mentions alpacas.
  • Drink every time Chloé mentions folk food. Drink twice if whoever she's talking to responds with disgust or concern.
  • Drink every time Yunaka uses an odd turn of phrase (such as "Hiya papaya") or says something very obviously assassin-like before unconvincingly backtracking.
  • Drink every time someone is creeped out by Louis's "people-watching".
  • Drink when anyone bows to Alear. Finish your drink if they full-on kowtow.
  • Drink when you receive a new Emblem Ring. Down your drink when your Emblem rings are stolen, and then again when you get them back again.
  • Drink every time something terrible happens to Veyle (on-screen or off). Down your drink if someone dies shortly after.
  • If activating Veronica's Summon Hero, toast if you get a controllable Emblem instead of a Fabrication. Otherwise, drink once for a 4* and twice for a 3*. If you summon Veronica, have someone refill your drink.

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