Yarrow Run is a Play-by-Post roleplay hosted by members of the Unofficial Elder Scrolls forums on a private discord server. The roleplay initially took the form of a forum-based roleplay thread on the forums themselves, posted on May 3rd of 2017. The original roleplay generated significant hype and became a hotly discussed topic in the forum's RP community. However, the original thread only got a few posts in before the GM was forced to close the roleplay due to real-life circumstances. The hype endured, and the original participants continued to discuss and theorize about the roleplay until it was relaunched on Discord as Yarrow on September 21st of 2019.
The story takes place in the eponymous town of Yarrow Run (alternatively known as Yarrow Falls, Yarrow Runs, or simply Yarrow depending on which local you ask), a lonely settlement deep in the foggy reaches of Washington State. The town is home to the Boarding Academy for Special Cases on Little Hill, an institution that houses teenagers in possession of supernatural abilities and specializes in acclimating them to society in light of the challenges they face.
The player characters, as the newest group of special cases brought to the school, are soon met with fellow "superpowered" students and administrative faculty alike. Friendship, drama, and the omnipotent aura of mystery await them within...
This RP provides examples of:
- Accidental Misnaming: When Scott introduces himself to the rest of the Player Characters, he says "I'm Scott. I'm a Libra." Later, when Ophelia is recalling the names of the other new students to Chris and Mia, she says that Scott's full name is "Scott Eimalibra."
- Aliens in Cardiff: Does the specialized institute built to instruct supernaturally gifted students reside in some populous, technologically advanced city such as Los Angeles or New York? Nope, it takes place in a foggy town in the middle of Nowhere, Washington State, quite a ways away from the much larger Seattle.
- Awesome, but Impractical: Some of the abilities possessed by the students, such as Willa Dupont's ability to burn images from her mind onto surfaces, are interesting but limited in practical use.
- Boarding School: The titular academy is this, as it deliberately seeks out students from across the nation.
- Boring, but Practical: Some of the abilities possessed by students, such as Cleo Lane's ability to delay her exhaustion, are considerably useful in a day-to-day environment, but not quite as out there as some of the other powers.
- Breaking the Fourth Wall: The participants in the roleplay have been playing together for years, and references to older roleplays and acknowledgements of real-world elements are inevitable.
- Character Customization: As a text-based roleplay, the players have absolute freedom in their character's appearances, habits, and personalities among other qualities.
- City of Adventure: Averted. The roleplay takes place in the fictional but mundane town of Yarrow Run.
- Delinquents: June, Kamar, and Wynona.
- Downer Beginning: The story begins with the students leaving their homes to travel across several states (some coming all the way from the east coast), a reality that is handled better by some students than others. A number of students are actively resentful of the reality of their new life.
- Dustbin School: Some of the students, like Scott and Kamar, originally thought Yarrow was this, only to be proven wrong.
- Eldritch Location: Ophelia's Method of Ioci power allows her to browse a tangible representation of the contents of her own mind, which takes the form of a greyscale geometric space not unlike the loading screens of Assassin's Creed.
- Fast-Forward Mechanic: As with many roleplays, when the story hits a snag or a break in the action, a timeskip is usually called upon to move things along.
- First Day of School Episode: The RP starts the day before the Player Characters' first day of school at Yarrow.
- Gosh Darn It to Heck!: Almost always averted. The characters that do swear typically do so with impunity.
- Like Reality, Unless Noted: Besides the supernatural bent that is carried by the abilities of the students, the world of Yarrow Run is nearly identical to the real world, sharing most of the same media and real-world events.
- Most Writers Are Adults: All of the participants are over 18 years of age, unlike the characters themselves.
- Mythology Gag: Being a UESPF roleplay, there is an almost-certain chance that a cougar will show up in some shape or form.
- Psychic Children: The core component of the setting is children with psychic powers being sent to an academy that helps them manage their abilities safely.
- Recruit Teenagers with Attitude: Most of the participants are pretty sure that this is what's going to happen.
- Superhero School: The Academy is a version of this. All of the students do possess superpowers of some kind, but the school is meant to teach the students how to live everyday lives despite their powers rather than use them to become heroes.
- Take Your Time: Time passes relatively to the needs of the plot's progression.
- Two-Teacher School: Yarrow only has four known faculty members, one of which is the principal and another is a school psychologist, leaving only two others to simply be teachers. Potentially Justified as Yarrow is an incredibly small school with fewer than thirty students.
- "Well Done, Son" Guy: A noticeable portion of the cast has daddy issues.
- Weirdness Magnet: Kansas claims that Yarrow in general is this trope, even saying it feels the students are “trapped in some terrible Twin Peaks spin-off.”
- Year X: To avoid having real-world issues color the roleplay's story, the campaign is set in the non-specific year of 20XX.
- Given that smartphones are abundant and the characters consume such media as The Adventure Zone, it is safe to assume that the year in which the story takes place is 2015 at the earliest.
The following page lists the active player characters and prominent non-player characters in the roleplay Yarrow Run.
Player Characters
Amelie Rose Dupont
- "We might be neighbours, though!" Amelie replied chirpily, feeling like she should chip in with some sort of comment. She quite liked Davie's shyness; it made her feel less like the quiet one.
Amelie's power is shield generation, which allows her to generate a personal force field that radiates about an inch out from her body. She can also extend the shield to protect her twin sister through physical contact.
- Always Identical Twins: Averted. Amelie and Willa are fraternal twins and are easily told apart by their differing features and style of dress.
- Barrier Warrior: Amelie’s shield generation allows her to form a forcefield around her or her sister, protecting her from harm.
- Red Oni, Blue Oni: The Blue to her sister, Willa’s Red.
- Shrinking Violet: Amelie is not a social butterfly, often keeping quiet and letting Willa take the lead. This is demonstrated early on when the new students are introducing themselves, and Amelie hopes that Willa introduces them both.
- Youthful Freckles: She has a few freckles, unlike Willa.
Berry Mackle
- "Freaky right? I can do that to like all of my body, and still move and see and feel through it." He explained. "Its kind of on a hair trigger sometimes, just a pull would do on some days and others I have to kind of will it apart."
Berry possesses the power of Anatomical Liberation. He has the capability to split parts of his body off and control them when separated. The amount of force required to make this happen varies, to the point that parts of his body will split off without his urging.
- Ambiguous Gender
- Detachment Combat: Berry's Anatomical Liberation ability would give him the ability to do this in a fight, though no (on-screen) fights have happened as of yet where he would use this.
- Parts Unknown: Downplayed. Berry is from Michigan, but it’s currently unknown where in Michigan exactly he’s from. He says that his hometown is very small, and apparently thinks it's small enough that it doesn't matter.
- Who Names Their Kid "Dude"?: His name is actually “Berry.” He lampshades this trope during his introduction, and mentions that his sister’s name is “Poppy”
Cleo Lane
- "I'm Cleo. Um, facts about me. Well, I can play the ukulele; sort-of. And I held my breath for two minutes once, that was pretty sweet."
With her power of Delayed Exhaustion, Cleo has the ability to temporarily delay the effects of physical and mental exhaustion in herself. It’s very easy for her to do so initially and can almost be an unconscious reflex, but the longer she pushes exhaustion away and the more taxing the situation, the more conscious effort it requires to do so. Once she stops exercising this ability, the normal consequences of her exhaustion all flood back, stronger than they would have been if she had let them run their natural course.
- Big Brother Worship: She practically idolized her older brother Charlie. His death in a car crash a year before the story hit her particularly hard, and led her to party relentlessly to the point of being hospitalized from exhaustion.
- Boring, but Practical: Her Delayed Exhaustion ability isn't particularly flashy or unusual compared to the powers some of the other students have, but the ability to pull an all-nighter more easily is considerably useful in a school environment, and is far more applicable to everyday life.
- Deadpan Snarker
- Quirky Curls: Her hair is naturally curly, and she has the high energy and extroverted personality usually associated with this trope.
- Quirky Ukulele: She plays the ukulele ("sort-of," in her own words). That said, so far she seems to be one of the less quirky (though by no means uninteresting) members of the cast.
- Southies: She hails from Boston, and the fact that she believes she has an ancestor from Ireland means that her being from South Boston is a very real possibility.
- Youthful Freckles: A teenaged version of this. Her face has a dusting of freckles and she is joyful, energetic, and optimistic.
Davie Schaer
- Detection makes it sound like she’s batman. That would be pretty fucking cool. But Davie isn’t batman, her detection abilities are restricted to picking up on people’s worries. Anxious about an exam. She knows. Your marriage falling apart. She feels it. And it’s everywhere, all the time.
Having been programming since the tender young age of 8, Davie (also known by her online handle ''BooleanSwitch'') is a highly intelligent math whiz, and was poised for a prestigious internship at Google until the emergence of her power. She is shy and reserved in real life, but is far more exuberant online where she spends most of her time.
Her power is that of Detection, which allows her to pick up on the emotions of others in a large radius around herself. She cannot turn the ability off or suppress its effects, which caused her life in the city to be rather unbearable (and thus spurred her moving to Yarrow Run).
- Child Prodigy: She has been coding since she was eight years old.
- The Empath: Davie's Detection power is a version of this, though it's restricted to only detecting people's worries.
- Gamer Chick: One of Davie's biggest pasttimes is playing videogames, and she streams herself playing games.
- Gender-Blender Name: Davie's parents were ready to have a boy, and had already painted her room blue when she was born and revealed to be a girl. They stuck with the name David, but she prefers Davie.
- Power Incontinence: Davie has yet to figure out how to turn her power off, and like many of the other characters, it's not even clear if she can
- The Quiet One: Zigzagged. While not shy, she is quiet when interacting with other people face to face. Online, however, she is much more outgoing.
- Teen Genius: At least in the realm of arithmetic and programming.
Gwen Cassady
- She nodded her head in response. "Yes... it does... but will I be sharing a room too? Like everyone else?" Making it painfully obvious that what she wanted was to be just another kid.
Gwen's power (or curse, as she would likely put it), is Emotional Projection. She can project her own emotions onto other people, sometimes overwhelming their own emotional capacities. In addition, she can also project a sense of apathy to others as well, a function which terrifies her. She has little to no control over this ability, and her reluctance to explore her power only worsens this.
- The Baby of the Bunch: Gwen is the youngest member of the cast, at age 15.
- Broken Bird: A lifetime of being rejected or abandoned by family and friends, as well as many foster families, has left Gwen with depression, anxiety, and - according to her character sheet - suicidal thoughts.
- Dark and Troubled Past: The toll her power takes on her interpersonal relationships follows her in every aspect of her life.
- Disappeared Dad: Gwen's dad walked out on her at a very young age.
- Emotion Control: Gwen's Emotional Projection means that she can make other people feel the emotions she is feeling, and can lead to an outright Emotion Bomb. But with her inability to stop herself from doing this, the word "control" is being used generously.
- I Just Want to Be Normal: Her ultimate desire is to be able to bring her power under control, so she can finally live a normal, mundane life.
- Parts Unknown: It has not yet been revealed where Gwen is from.
- Power Incontinence: The primary source of Gwen's problems is that she has not learned how to control her powers. This leads to her being given her own room, partially isolating her from the other students so her powers can't affect them, much to her dismay.
- Scars Are Forever: Her signature scarf actually covers up scars on her neck, obtained from being abused by one of the foster families she stayed with.
- Troubled, but Cute: Gwen is adorable, and the shortest of the Player Characters, but has lived a life full of being rejected by friends and family, and had recently been diagnosed with depression before coming to Yarrow
June Diaz
- “Maybe I will burn out
Maybe I’ll never burn at all
‘Til they line me ‘gainst a fucking wall!”
- Burn Out by FIRE WALK
Channeling her problems with authority into music, J.D. formed and became the frontwoman of an anarcho-punk band called FIRE WALK during her junior year of high school. Faced with an uncertain future as she neared the end of her education, a letter from the Academy on Little Hill prompted a discussion with her friends that convinced her to accept a better education for her last year of high school. After a tearful goodbye to her bandmates, June departed to Yarrow Run.
J.D.'s survival of the house fire was more than just blind luck; she owes her life to her power of being Fireproof. Fire and heat don't harm her, and don't even cause pain. She is also immune to the byproducts of fire like smoke and toxins (such as carbon monoxide). This includes cigarette smoke, with June taking her weed as edibles and using cigarettes exclusively for the aesthetic and as something to do with her hands and mouth.
- Deceased Parents Are the Best: Her parents died in a house fire when she was still a baby.
- Fiery Redhead: While JD’s hair is dyed red (it’s naturally dirty blonde), she still has the attitude to match.
- Rebellious Spirit: JD has a real problem with authority, smokes regularly, and dresses like a punk girl.
- Sir Swearsalot
- Smoking Is Cool: She certainly thinks so. It helps that her being fireproof means that she's completely immune to any of the physical effects of smoking.
- Spicy Latina: Her surname implies she is Hispanic or of Hispanic descent, and she is Hot-Blooded, passionate, and quick-tempered.
Kamar McGruder
- "Hey homeboy, lets chill out with the whole X-Men shit for now, let's just chill and drink... Shit, does anyone have anything to drink?"
Kamar's bipolarity causes him to go through alternating manic and depressive episodes, which have an effect on both his personality and powers alike. Depressive Kamar is fairly antisocial and introspective, while manic Kamar is outspoken but easily distracted.
His power is that of conditional Super Strength. During his manic episodes, Kamar can exhibit strength rivaling that of an adult gorilla. Conversely, during his depressive episodes, Kamar is hardly able to muster anything above his normal strength. This power causes Kamar to burn through calories at a frighteningly fast pace, leaving him constantly hungry without consistent, highly caloric meals.
- Big Eater: Due to the nature of his super strength using up a great deal of calories, Kamar is constantly snacking. According to him, it's even worse when he's in his a manic episode.
- Boisterous Bruiser: He is when he's having a manic episode.
- Colour-Coded for Your Convenience: Orange.
- Nice Guy: When in his depressive form, he’s actually a lot more empathetic.
- Sneaking Snacks: He has to do this when his power renders him famished.
- Street Smart
- Super-Strength: Not quite unlike the Hulk (albeit to a lesser degree).
Ophelia Maven Gray
- She had been to public school, she knew what this meant. One kid makes an off-color remark, the police officer or overweight gym teacher or whatever decides to take the whole group as a target of a lecture; which meant she would have to sit there and be yelled at as part of a whole, or even worse, called out for being quiet.
Though her condition makes her unable to express her true personality in public, Ophelia's quiet nature is broken when she is alone; she talks to herself as she does things (mostly to keep herself from zoning out), and expresses far more emotion when she doesn't have anyone around to judge her. Her online personality is quite boisterous and passionate, almost a cry for help from a girl who cannot bring herself to emulate her desires in real life.
Using her Method of Ioci she can explore her own mind much like a physical space. Whether by urge or by accidental distraction, Ophelia can space out into her own mind and explore a mental, visual representation of it that resembles a greyscale geometric art piece. Within this visual representation she can browse the contents of her mind like a library, allowing her to review memories and other components of her brain's inner workings.
This ability gives her a photographic memory and a strong fact-based mentality. However, her memories can be obfuscated by complications such as lack of attention, distractions, and other factors.
- Black Sheep: Among a family of socially adept Ivy League graduates, Ophelia is an academically challenged recluse.
- Blind Without 'Em: Has very poor eyesight without her glasses.
- Closet Geek: In addition to being an Occidental Otaku as described below, she also enjoys podcasts and tabletop RPGs, which she is similarly guarded about.
- Covert Pervert: She reads a lot of terrible fanfiction in her spare time.
- Education Mama: Ophelia's exceedingly educated parents were quite disappointed in her lackluster school performance, despite sending her to prestigious private schools pressuring her to do well. Sending Ophelia to Yarrow Run was their last hope in salvaging their daughter's future.
- Gratuitous German: Subverted. Ophelia is near-fluent in German, but doesn't speak it unless she has a reason to.
- I Need to Go Iron My Dog: During the introduction exercise at the beginning of the story, Ophelia states that she really enjoys Quentin Tarantino movies. This isn't even true; she simply panicked and settled on the first thing she could think of so that her turn could pass.
- Jewish Mother: Not just her mother; both sides of the family. Although Ophelia doesn't practice the religion herself, her mother still falls into this attitude.
- Lonely Rich Kid: She's actually quite well off, but was never particularly close to her parents or her elder sister growing up. The only family member she enjoyed being around was her Aunt Dorothy, whom she lived with for a few months.
- Occidental Otaku: A closeted version. She loves manga, anime, and the like, but is nervous about people finding out about it.
- Parents as People: Ophelia's parents genuinely tried to raise her as best as they knew, which included insisting upon her success in school and sending her to expensive private schools. This was unfortunately incompatible with Ophelia's personality and difficulty with academic pressure, causing a rift between them.
- Proper Tights with a Skirt: Her usual go-to style, usually accompanied with a turtleneck sweater or a throw.
- Real Women Hate Sugar: Ophelia has a rather dulled palate and isn't a huge fan of sweets.
- Shrinking Violet
- Smoking Is Cool: She would like to try it, at least.
- Successful Sibling Syndrome: Ophelia's older sister, Harper Gray, is an Ivy League graduate who is currently earning her master's degree from Cornell, and is hoping to become a senator or representative of New York one day.
- The Perfectionist: Although an under-performing student, Ophelia feels this way about the hobbies she actually cares about. She regularly discards sketches and musical compositions if they feel even slightly off to her.
- The Shut-In: Unless it's absolutely necessary, she would prefer to stay inside where she's most comfortable.
Scott Folley
- "Umm, it is a boarding school for problem kids. It's clearly some kind of psych school." Scott said to Cleo. "Calling problems and shit 'powers' makes all the kiddies feel special, right?"
Scott is notably pessimistic, foul-mouthed, and is openly unhappy about his place in the town of Yarrow Run. He regularly voices his displeasure and makes quips at the expense of others, causing some of the other students to have a low opinion of him.
He is capable of Psychic Manipulation; Scott has a way of 'charming' the more weak minded, making them more inclined to do what he wants.
- Charm Person: His Psychic Manipulation ability allows him to do this. He has used this power for more selfish gain, such as getting people to give/buy him things or do tasks for him.
- The Charmer: More than just an aspect of his personality, Scott has the ability to supernaturally charm others in his favor.
- Disappeared Dad: Scott's father died when he was nine years old.
- Drunk with Power: Absolutely loves his ability, regularly abusing it to get others to do his bidding.
- Jerkass: Within minutes of their orientation at the Academy, most of the students already have this opinion of Scott. Also see Drunk with Power above.
Summer Trinos
- She cranked the volume right up despite it being a REALLY bad idea (but then again, she wasn't a stranger to bad ideas) and pressed play.
Her power, Sensory Scrying, causes her to see through the eyes of another person if her own eyes meet theirs. This also causes her to perceive the other senses of the person, as if her consciousness has been temporarily implanted in the target. This power causes significant physical ailments if used in excess, and is entirely involuntary, rendering Summer unable to look people in the eye without spacing out.
- All of the Other Reindeer
- Dangerous 16th Birthday: Hers sucked.
- Embarrassing Nickname: When she introduces herself to Kamar, Zach, and Gwen, she lets them know that they can call her by her name, or "Nevada," or "Seizure Girl." Thankfully, Zach and Kamar go with "Nevada".
- Police Are Useless: She was somehow never apprehended for her illegal gambling activities.
- Power Incontinence: Summer has no control over when her powers activate which is a primary source of anxiety from her. She wears sunglasses at all times as they help keep her scrying powers at bay.
- Seeing Through Another's Eyes: This is essentially what her power is, along with being able to tell what that person is feeling. However it is limited, since she must look the person in the eyes first in order to make it happen. But as mentioned above, she has no natural control over whether or not it happens outside of wearing sunglasses. That said, she has used it to participate in illegal gambling, where the ability to see though someone else's eyes would come in handy.
- Supreme Chef: Summer loves to cook, and is quite good at it as a result of frequent practice.
Willa Jean Dupont
- "Well duh it's a boy's name. You just said it yourself; two-point-five girls or whatever. That's what makes it groovy! It's weird, but, like, it's good weird."
Willa tries to emulate hippie culture in her daily life, though not for conventional reasons; convinced that modern society is all part of a grandiose plot by the government (and by extension, aliens), she thinks that people must return to "being human". She really just wants to try to make the world a better place, in her own special way.
Her power of Thoughtography lets her burn images onto a variety of surfaces, though the pictures are clearest when burned straight onto undeveloped film. Due to her close connection to her sister, if burning a picture of Amelie, her surroundings will be evident as well, whether or not Willa is actually aware of where her sister is.
- Always Identical Twins: Averted. Willa and Amelie are fraternal twins who look and dress differently enough from one another to be easily told apart.
- Conspiracy Theorist: She’s convinced that all of modern society (all of it!) is the work of the government working together with aliens.
- Granola Girl: Has this type of personality, down to speech mannarisms.
- Red Oni, Blue Oni: The Red to her sister, Amelie’s Blue.
Wynona Wall
- There was a lot more anger and frustration she had to vent but she swallowed it, instead settling for a contemptuous scoff and rolling her eyes, resigning herself to the far back of the gathering where she lit up a cigarette, taking a deep drag. While doing so she looked up at Baek and gestured for him to move on. "Come on doc, don't make this take longer than it has to."
Wynona is able to Heal others, though the extent of this power is not yet known.
- Action Girl: When Zach (unwisely) asks what she had been arrested for, Wynona heavily implies that she had been detained for fighting/assaulting someone.
- Drugs Are Good: Wynona had a hidden cache of speed hidden in one of the girl's restrooms.
- Establishing Character Moment: Wynona's first appearance was her stepping out of the back of a police car. She immediately proceeded to mouth off and light up a cigarette in the presence of the officer that had her detained in the first place.
- Jerkass: She is not afraid to be blunt or to make her opinions known.
- Rebellious Spirit: Literally her first action in the roleplay was stepping out of a police car, and heavily implied to Zach that she had been detained for assault.
Zachary Andrew Shepard
- The shadow being laughed joyfully as Summer fell victim to it's antics, well, the teenager pretending to be a shadow being at any rate. It held up its hand, the one that Summer shook, revealing a joy buzzer on its palm. "Heheheh! And they say this joke is too old."
Zach is a carefree trickster who delights in playing pranks on others. His approach to life is often lackadaisical, and he takes things in stride befitting his attitude. He is far from uncaring; he simply likes to have fun, and a minor inconvenience never hurt anyone.
The family power that Zach inherited is Shadow Emergence, which allows him to traverse shadows as small pocket dimensions. Using this power allows Zach to hide from sight in any source of darkness, though he is as of yet unable to emerge from a different location than where he began. His power is not without limitations; If someone shines a light on a shadow he’s using, he’ll be “forced out” as the pocket dimension collapses around him. He has not yet tested if he can bring another living being into the shadows.
- Butt-Monkey: The first day establishes him as this. First a prank he’s pulling backfires as two of the victims get incredibly upset, then just as he’s being picked up by another character, he gets put down by a fourth.
- City Mouse: He’s from a large city and has a bit of trouble getting used to the countryside that surrounds Yarrow.
- Colour-Coded for Your Convenience: His wardrobe consists predominantly of blue, white, and grey.
- Deadpan Snarker: Oh, very much so.
- Emerging from the Shadows: Literally. His power is that he can enter and exit shadows, turning them essentially into pocket dimensions.
- Establishing Character Moment: Zach pulls a prank on Kamar, Summer, and Gwen, and once the latter two express their displeasure, he immediately tries to apologize to them, while mentally kicking himself.
- Good Parents: His parents did alright by him and his sister, and he thinks of them fondly.
- Gratuitous Korean: Averted. Zach is implied to speak Korean fairly well. When Kamar offered him some Korean snacks, Zach pointed out that his pronunciation of the snack's name was horrible.
- Mr. Exposition: A minor version. He’s the one who tells the new students that Yarrow Run is actually a school for kids with superpowers, and even tells them when it was established, and that nobody really knows how the staff are aware of who in the country has powers.
- Justified, as most of the new students didn’t know these things.
- Nice Guy: Excepting his typically benign pranks, Zach is genuinely kind and friendly.
- The Nicknamer: Zach likes to give nicknames to the other students. So far among the Player Characters alone, Amelie is “Violet”, Berry is “Blueberry,” Cleo is “Curly”, Davie is “Python” after the programming language, Gwen is “Cupcake” (originally "Daisy" but that was rejected), Willa is “Woodstock” after the hippie music festival, and Wynona is “Buttercup” after the Powerpuff Girl. Kamar and Summer introduced themselves as “K-man” and “Nevada,” respectively, so he just calls them that.
- The Prankster: Zach has a mischievous side that he expresses by pulling pranks on people, and even pulled one as his Establishing Character Moment. However, he’s selective about what he does, refusing to cross the line and pull something is permanent, will hurt someone, or would cost a lot of money to undo. His practical jokes are thus (meant to be) more like minor inconveniences for his victims.
- Shadow Walker: His powers let him do this. While this trope is usually used for dark or morally ambiguous characters, Zach himself is firmly on the side of good aside from a mischievous streak.
- The Storyteller: Zach’s dad, aunts, and uncle went to Yarrow, and told him every interesting story, fact, and trivia about they experienced. He often relates these stories to the other students.
- Superpowerful Genetics: Unlike most other students at Yarrow, Zach’s shadow merging is hereditary, with his father’s side of the family having it for generations.
Non-Player Characters - Other Yarrow Students
Abdul Khatri
Aodan Cassidy
Brandon Burris
- Hair-Trigger Temper: As Zach found out the hard way, Brandon snapping at the former when he’s first introduced. Word of God says however, that Brandon would have snapped at the first person who talked to him.
Calum Grieves
Chris Duckworth
- Gender-Blender Name: Rather appropriately for a transgender character, Chris is unisex name.
Daniel Rossi
Daniel Sanchez
A large, muscular student. Heavily implied to be a romantic item with Olivia.
Dao Nguyen
- Asian and Nerdy: Introduced while reading a science fiction novel.
- The Stoic: So far, he has not displayed much in the way of physical emotion and seems very calm. This, along with his love of science fiction is why Zach decides to nickname him "Spock" mere minutes after meeting him.
Fatu Atiyah
Kansas Williams
- Straw Feminist: Averted. While introduced reading a book that's all but stated to be written by gender theorist Judith Butler, she seems to have no issues with male characters.
Mason Root
Mia Castro
- Only in Florida: Mia acknowledges this part of her home state's reputation, seemingly taking it in stride.
Natalena Darmawan
Olivia Loughty
- Like Is, Like, a Comma: Has a tendency to talk like this.
Trianna Shaw
Trinity Lee
Non-Player Characters - Yarrow Faculty
Principal Clarese Steele
- Spell My Name With An S: Clarese is not a very common spelling.
- Superpowerful Genetics: Word of God states that Steele’s powers are hereditary.
Doctor Michael Baek
- Superpowerful Genetics: Word of God states that Baek’s powers are hereditary.
Doctor Chadwick Leland
- Conspicuous Gloves: For whatever reason, Dr. Leland is wearing gloves when he first meets the Player Characters.
- Psychologist Teacher: A more literal example. While it's not yet clear if he does any actual teaching, he is nonetheless a faculty member who can at the very least assign students to detention.
- The Shrink: Leland is a trained psychologist, whose primary role is to look after the mental health of the student body.
Doctor Emilie Moreau
- Adorkable:
- Summer is somewhat lacking in social skills, and is absolutely giddy when she finds out she's not the only person with powers.
- Zach is a goofy, socially-inept dork full of youthful energy. He is ecstatic at the opportunity to attend a school of superpowered people, calling it a “childhood dream come true.” Another player has said that Zach is “like a puppy, in the loud, excited way.”