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The Society

    The Society (general) 

A dodgy group of outcasts, criminals, and fugitives forged into one of the most dangerous organizations on earth and united under Weaver's leadership. They are regarded as terrorists by most of the world and joining automatically grants a Kill Order. Based in Kenya, and suspected to be the real power controlling most of Africa, they are classified as an S-class threat by the Protectorate.


  • Anti-Hero: Everyone in the Society falls under this to some extent. They range from Driven to Villainy/Forced into Evil/Fallen Hero/Affably Evil to Evil Hero/Noble Demon, etc.
  • Army of Thieves and Whores: Unusual for this Trope in that they are more professional than the Protectorate (who treat powers as largely part of a dangerous game or Public Relations effort) They have formal uniforms, excellent equipment, impeccable training, and usually more dangerous powers. Mostly as a consequence of their opposition.
  • Badass Army: To the PRT and the Protectorate, an Endbringer attack is equivalent to a malicious natural disaster. An event they can't hope to truly stop, just drive off and minimise the damage. To the Society? It's time for weapons testing.
    • The force defending Monrovia? Who repelled Leviathan without any casualties? Numbered twelve people and five missiles.
  • Bad Powers, Bad People/Bad Powers, Good People: Many Socialites have powers that are almost impossible to use in a PR-friendly way. A great many were forced into villainy as a result. Even their healers fall prey to this: Detox- Addictive Healing; Paragon- Healed parts are replaced with replicas of her own body, and those who have been healed want to spread the 'healing'; Lab Rat- Serums are prone to random mutations, etc.
  • Big Bad Ensemble: A super-grouping of In-Universe Designated Villains.
  • Demonization: PRT propaganda would have you believe Weaver's Society has a habit of forcing innocents into its service. Nothing could be further from the truth, especially since this is an extremely sore point for Taylor herself. Several assertions seem to follow this trend, and while it is unequivocally true the the Society has a lot of shady dealings and dubious methods, they are nothing approaching the bloodthirsty baby-eaters the PRT portrays them as.
  • Elite Army: Two instances of Society forces engaging Leviathan resulted in zero casualties for the Society. Contrast to the Protectorate, who lose one in four capes to every Endbringer fight, due to their Zerg Rush stratagem.
  • Enemy Mine: Subverted between the Society and the Protectorate. Apparently standard Protectorate protocol is to refuse Society aid during Endbringer attacks. Probably because of their fondness for going for the Nuclear option.
  • Had to Be Sharp: Weaver's Society is constantly besieged by bounty hunters, rival villain organizations, the Yangban, Cauldron and their puppets in the PRT and Protectorate. They survive because they are harder, stronger, and both more ruthless and more vicious than their opposition and willing to use every asset at their disposal. Up to, and including, the lobotomized bodies of their attackers.
  • Jerkass Has a Point: The Society is prepared to sacrifice civilians and infrastructure without a second thought if it means preserving parahumans whose experience and powers might be vital in eventually defeating the Endbringer. But the fact is that it works. They manage to hit Leviathan harder than anyone short of Scion.
  • N.G.O. Superpower: Weaver's Society is all but legally a nation unto itself as it claims, holds, administers and maintains territory, infrastructure, population, and a standing army with nuclear arsenal. Most obvious when Weaver offers forty citizens to the defense of Brockton Bay, more than half the number of capes the local Protectorate could gather.
  • Nuke 'em: It's implied - and eventually confirmed - that Weaver's Society has nuked the Endbringers before to little effect.

Officers and Command Staff

    Queen/Weaver 

Taylor (Queen/Weaver)

A tall black-haired woman from the USA and the protagonist of Worm.

Founding member of the Slaughterhouse Nine. Killed King and seized leadership, reinventing them as The Society. Commonly believed to be a sentient swarm of insects, a misconception she gladly encourages.

Overall Commander of the Society.

Classification: Changer/Thinker (actually Master/Thinker)


  • The Dreaded: When she first shows up, everyone is on edge, even the strongest heroes present.
  • Eldritch Abomination: Weaver is believed to be a ghostly mind inhabiting the bodies of any nearby insects, impossible to kill.
  • Expy: Her mindset is the same as Magneto when he's not being flanderized into wanting to kill all humans.
  • The Fettered/The Unfettered: Taylor has a vision of a better world, and there are very few things she will NOT do in pursuit of that goal. That said, the few lines she does have she will not cross for any reason. Recruiting innocents by force is one of them. Of course, if you go after Society citizens with malice aforethought, that "innocent" label disappears.
  • Had to Be Sharp: As with all the Society membership, she has fought her whole life against overwhelming odds- and won.
  • Sympathetic Murderer: Was forced into crime by King, and, as Jack Slash is in canon, implied to have been raped by King.
  • The Worm That Walks: A convenient misconception she encourages. The rest of the world, and most of the Society, believe her to be a disembodied consciousness that lives through the insects under her control.

    Harbinger 

Harbinger

Founding member of the Slaughterhouse Nine. Assisted Queen in assassinating King and then followed her as her right-hand man. His power gives him the ability to interpret the world as mathematical analogues.

Leads the Society’s Think Tank and oversees financial resources. Also one of their better tacticians.

Classification: Thinker


  • Walking Shirtless Scene: Not played for sex appeal. Harbinger is shirtless for the Leviathan fight, justified in that Weaver covers him in insects to convey complex coded messages through touch and movement patterns.

    Nyx 

Nyx

Founding member of the Slaughterhouse Nine, and a Case 53. She has red skin, black eyes, and vents along her hairline, the back of her neck and down the backs of her arms.

She can generate a poison gas from theses vents, which she forms into solid shapes that move at her will. If she chooses to release it or the shape is broken it releases the gas.

Followed Queen in creating the Society and became a highly-placed officer.

Classification: Stranger


  • Master of Illusion: Generates life like illusions, the illusions are entirely tangible and mobile.

    Screamer 

Screamer

Founding member of the Slaughterhouse Nine. Followed Queen in creating the Society and became a highly-placed officer.

Her power gives her awareness over and the ability to manipulate microvibration in a several-mile wide zone.

Classification: Shaker/Thinker


    Crane 

Abigail Rowan-Sato (Crane the Harmonious)

Woman with the power to generate a large sphere similar to a giant glass bead that alters movement within its volume. This lets her redirect enemy attacks, focus friendly attacks precisely, and includes a superhumanly intuitive grasp of movement in general.

Group leader of The Society’s frontline troops during the Brockton Bay fight with Leviathan.

Classification: Thinker/Trump


    Number Line 

Number Line

Member of The Society's Think Tank. Commands in Harbinger's absence.

Classification: Thinker(?)


Other Socialites

    Bakuda 

Grace Philips (Bakuda)

Japanese-American parahuman with the ability to devise and construct bombs. Joined the ABB. Spared by Weaver during the purging of Brockton Bay's villains and inducted after witnessing Lung's death.

Classification: Tinker (Explosives/Single-Use Devices)


    Crawler 

Ned (Crawler)

Brute with a Reactive Evolution ability. Whenever he takes damage, he heals back stronger.

Classification: Brute


     Derrida 

Derrida

A former villain who claims that he was forced into a life of villainy. Gains the ability to place a teleporting mark, one each day, and can place that mark with skin contact. When he activates his power, the marked person is torn to pieces, and an identical copy of that person is created from raw materials at his location.

Classification: Striker/Mover


     Dice 

Dinah Allcott (Dice)

A young girl who prophecies that the world will soon end with over eighty percent of all humans dead. Joined Weaver after demanding that all villains in her hometown be disposed of.

Classification: Thinker


    Dreamer 

Dreamer

A whimsical woman with the ability to put anyone she can see to sleep, and drag them into a dreamworld. Prolonged exposure induces bodily changes and may grant new abilities.

Classification: Trump/Stranger


  • Your Mind Makes It Real: Dreamer's power changes targets to resemble what they are like in the dreamscapes she creates for them.

    Galvanate 

Galvanate

A former Mob enforcer destined for the Birdcage. Freed by the Society’s agent, Madcap, he now serves as a bodyguard to Society leadership.

Classification: Trump


  • Invincibility Power-Up: Anyone he uses his power on are invulnerable to physical harm. He serves as a bodyguard for the Society's leaders because of this, should they ever be in significant danger it is his job to make them invulnerable and get them to safety.
  • Powered Armor: Wears a flight capable Tinkertech suit of power armor for defense due to the fact that he cannot make himself invulnerable, and to help him quickly evacuate Society leaders if they are in danger.
  • Shockand Awe: Anyone he makes invulnerable gains an electric touch.
  • Super-Empowering: He can give up to five people a set of two powers.

    Heavenly Fist 

Heavenly Fist

Mover with the ability to teleport anything he punches into the stratosphere!

Classification: Striker/Mover


     Jeopardy 

Jeopardy

A German who used his power to help his school quiz team win by taking knowledge from their rivals. Captured by the police, he was presumably broken out the Society.

Classification: Striker


  • Vampiric Draining: Jeopardy's power works by draining mental health from a victim and bestowing it to another, along with a temporary burst of knowledge from the victim. It also lets him cure power-induced headaches.

    Labyrinth 

Elle (Labyrinth)

A young girl who was locked up in a mental institution and escaped during an attack by a mercenary goup.

Classification: Shaker


    Madcap 

Madcap

One of Weaver’s agents. Breaks prisoners out of Protectorate custody and invites them to join the Society.

Classification: Striker


    Quarrel 

Quarrel

Classification: Breaker


  • Always Accurate Attack: her space-warping talent guarantees that her projectile attacks always hit — unless her target is beyond the weapon's maximum range.

    Regent 

Jean-Paul Vasil/Alec (Regent)

Classification: Master


    Setsu 

Setsu

A monstrous woman transformed by prolonged exposure to Dreamer’s power. Has no innate powers besides mutations.

Classification: (?)


  • Body Horror: She has four brains, multiple hands and mouths, not all human-looking, and other currently unknown mutations.

    Shatterbird 

Shatterbird

A telekinetic of silicon, controlling the glass through high-frequency sounds. She was born in the Arab Emirates and dosed with a Cauldron formula, prompting the manifestation of her powers and the deaths of thousands.

Classification: Shaker/Mover


    Tattletale 

Lisa Wilborne (Tattletale)

A blonde girl from the USA. Born Sarah Livsey, her brother commited suicide under circumstances prompting her trigger. After discovering her powers, her parents blamed her for her brother's death but continued to use her to build their personal wealth. This in turn drove Sarah to run away from home.

Forced into service under Coil, and subsequently freed and inducted by the Society.

Classification: Thinker


    Tatu 

Tatu

A tall, gangly Ugandan with the power to alter others' mental images of themselves and the position of their mental images relative to their physical bodies, such as giving people out-of-body experiences.

Classification: Striker


    Tranquility 

Tranquility

A young girl Weaver encountered on her first visit to Kenya. She was found starving to death in the corpse-strewn streets of an abandoned village. Tranquility triggered when her father was burned to death by his fellow villagers for being a 'witch', gaining an aura that extended fifteen feet around her body that automatically magnifies and reflects all harmful intent directed at the people inside.

Tranquility protects the Society leaders in exchange for their help rescuing 'witches' from persecution.

Classification: Shaker/Stranger


Captive Assets of The Society

    Chunnel 

Chunnel

Hero who went after the Society. Subsequently captured and re-purposed for use as a long-range transporter.

Classification: Mover


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