Follow TV Tropes

Following

Characters / SYNTHETIK

Go To

There's a lot of unique synthetic skulls to shred in SYNTHETIK, and there's 8 classes to do it with.


    open/close all folders 

Player Classes

There used to be four classes—Guardian, Rogue, Commando, and Specialist. All of these have now been expanded into 2 specialized sub-classes that are grouped together.
     Guardian (Riot Guard/Breacher) 

Riot Guard

"Survives long fights face to face with his defensive shield, charge attack and his battle cry ability."

The Riot Guard is the defense half of the Guardian classes and is a master of tanking damage, using the unique Viking Riot Shield that gives additional armor to the user and comes paired with an SMG. Their class core ability gives them a strong health regeneration effect and a speed boost for taking out enemies and being hurt by them.


  • Close-Range Combatant: Heavily encouraged due to their class weapon and buffs. They can get increased damage for weapons like shotguns and SMG's at higher levels to boot.

  • Skill Gate Characters: It's the first class in the roster and it comes with a lot of ways to compensate for inexperienced players—a good starter healing item, a shield that gives a moderate reduction to damage taken, a class ability that can stun nearby foes, and a stacking effect that encourages aggressive play.

  • Made of Iron: No other class comes close to the survivability of a Riot Guard with their Methadone and Viking Shield. While their actual health and shields might be average, their capacity for getting health regenerating buffs gives them ridiculous amounts of staying power.

  • Make Me Wanna Shout: His starting item Battle Cry damages and stuns enemies around him.

  • Mighty Glacier: They're not particularly agile, especially with their riot shield equipped. They do get a hefty boost temporarily to their speed if they effectively chain kills, however.

Breacher

"Offensive expert specialized in close quarters battle. Enters and leaves fights in quick succession."

The Breacher is the offensive brother in the Guardian family. They start each run with a shotgun and are rewarded for dashing near enemies as part of their core ability.


  • Close-Range Combatant: Even more so than the Riot Guard. The Breacher playstyle is all about charging near a group of enemies, tossing high explosives at their feet, and taking down any survivors with their shotgun.

  • Difficult, but Awesome: Their Breaching Charges have a low cool-down but are more of a threat to new players than their enemies because the explosives are thrown a short distance and have a hefty damage radius. In careful hands, however, the Breacher becomes a force to be reckoned with by being able to have great crowd-control and burst damage.

  • Lightning Bruiser: They're the fastest class and they also have the largest shields.

  • Shotguns Are Just Better: Starts with a Super Shorty and has numerous bonuses for shotguns.

    Rogue (Sniper/Assassin) 

Sniper

"Long range expert specialized in sniper rifles. Eliminates his foes with precise headshots."

As their name suggests, the Sniper focuses on keeping their distance while laying down precise fire on the Machine Legion. They start with a Targeting Laser that removes any deviation for a single shot and are rewarded more credits for each kill and bonuses for headshots.


  • Always Accurate Attack: Their Targeting Laser.

  • Attack Drone: Starts with a Striker drone that can marks targets that grant a cash bonus if killed on time and fires accurate, high damage attacks.

  • Boom, Headshot!: Does significantly more damage with headshots which will always pierce through targets.

  • Land Mine Goes "Click!": A potential starting item and headshot kills spawn them where the target fell.

  • Laser Sight: His starting item which also guarantees a critical hit if it's off cooldown, at the cost of slowing him down when used.

  • Long-Range Fighter: If it wasn't clear already.

  • One-Hit Polykill: Has various bonuses for killing multiple enemies at once, and can easily do so with his Power Bolt starting item and Striker Drone.

Assassin

"Attacks from the shadows. His hidden blade does high damage from behind. Uses smoke grenades."

Striking unseen, the Assassin focuses on evading detection and eliminating enemies before they know what's happening. Their Core allows them to deal more damage for every consecutive third shot, and their Umbra cloak enables the Assassin to slip through entire crowds before striking with their dagger.


  • Back Stab: His main gimmick, which is also the primary way of refilling his HP.

  • Damage Over Time: Applies acid on backstabs that saps away HP and extends its duration with his level 25 talent along with other similar effects like bleed or burn.

  • Invisibility Cloak: His other main gimmick that sets up easy Back Stab kills

  • Smoke Out: Drops a smoke grenade when dropping below quarter health and later a 2nd one at half health to evade enemies. Also available as a starting item.

  • Stealth Expert: Very much focuses on the classical idea of a Rogue.

  • Video Game Stealing: Gains extra credits with backstab kills and looting chests in presence of enemies while stealthed.

    Commando (Raider/Heavy Gunner) 

Raider

"High mobility with two dash charges. Finishes enemies with his knife and collects dog tags for various upgrades."

Fast and hard; that's how the Raider does things. Their double dash allows them frightening mobility, and the Reverbing Blade can quickly finish off any enemies they face.


  • Badges and Dog Tags: His main gimmick. Killing enemies may drop dog tags, which grant small temporary buffs if collected before they expire. After enough levels, collecting enough of them award items and grant permanent bonuses to scavenging, which increases the chance of better chests and loot appearing.

  • Death from Above: Collecting enough dog tags grants them the air com, which lets them call in an air strike on a wide area. Good for dealing with a huge crowd of enemies.

  • Fragile Speedster: Avoiding and inflicting damage is their forte, not taking it.

  • Never Bring A Gun To A Knifefight: Even though most of the enemies in the game have guns, the Raider's knife is absolutely lethal, and it only gets progressively more deadly as you upgrade it. Using in in tandem with your guns to finish off groups of weakened enemies make it a tremendously lethal weapon.

  • Magikarp Power: Starts off weak and fragile with a combat knife that has trouble killing healthy foes, but his level up talents make dogtag collection and knife attacks more powerful.

Heavy Gunner

"Starts with the onslaught system including a light machine gun, Strong sustained firepower and suppresses enemies with a hail of bullets."

With an ammo printer on their back and a machine gun in their hands, the Heavy Gunner throws away any sense of subtlety and prefers to fill the Legion with lead.


  • Bottomless Magazines: Continuously prints ammo when the Onslaught system is active.

  • Interface Screw: Using the Onslaught system dims the edges of the screen as power is transferred from his optical systems to power it.

  • Mighty Glacier: Their Core slows their dash down, and their starting LMG slows their overall movement even further, but the Onslaught system allows them to put down More Dakka without needing to reload and makes them more tanky.

  • More Dakka: It says something that, in a game like Synthetik, the Heavy Gunner remains the most prominent example. He starts with a machinegun, can carry one additional weapon by default, and has the ability to activate the Onslaught System to crank up his gunfire to outrageous levels.

  • Pinball Projectile: While weapon upgrade kits can let you do this, the Heavy Gunner can do it by default.

  • Reliably Unreliable Guns: One level up talent actually increases the chance of jamming, which is not entirely a bad thing as clearing the jam will grant a random powerup, reduce item cooldowns and extends the duration of the Onslaught system.

    Specialist (Engineer/Demolisher) 

Engineer

"Can upgrade allies with scrap, deploys a powerful Sentry Turret and has strong utility bonuses with focus on items and special weapons."The Engineer is about playing with risk; as the only class who starts off significantly weaker than any other, the Engineer uses their Auto-Overclocker, improved stat upgrades, and emphasis on support to avoid taking fire while still dishing it out.


  • Attack Drone: Starts with a Blackjack drone that shoots incendiary lasers at foes. Using and recycling items grant Drone Zeal, which makes the Blackjack attack faster with greater range, and later on he can build a second Blackjack after recycling 10 items, with each recycled item granting 1 permanent Drone Zeal stack afterwards.

  • The Engineer: What gave it away?

  • Item Caddy: Relies on using items to compensate for his weak stats, and has several ways to reduce item cooldowns. Recycling every 3 items will also grant a new item with part of the combined power of the recycled items.

  • Luck-Based Mission: Needs to find as many items as item and upgrade chests as possible for the best chances of survival.

  • Magikarp Power: Has the weakest base stats, few survivability options and offensive abilities. With enough items and upgrades, he can overcome his weaknesses and bring death with 2 Attack Drones, turrets and powerful, upgraded items with low cooldowns.

  • The Turret Master: Starts with a LMG turret and can eventually gain a chance to deploy 2 of them at once.

Demolisher

"Explosives expert with focus on high area damage with Launcher preference. Uses his seismic resonator for chain explosions."Boom goes the robot, says the Demolisher. As the only one who starts off with a grenade launcher, the Demolisher uses explosives and multi-kills to fuel their rampage, aided by their Seismic Resonator.


  • Demolitions Expert: Did the launcher give it away already?

  • Grenade Launcher: Starts with one that is upgraded upon reaching 50 kills. Launchers and rifles with launcher attachments also gain bonuses with level up talents.

  • Grenade Spam: While grenade items are automatically teleported to your desired location when used, the Demolisher can teleport 2 at once with a heavily reduced cooldown, allowing him to quickly set up explosions from a safe distance away that can be followed up with the Seismic Resonator.

  • Stuff Blowing Up: Would be weird if it wasn't. His Seismic Resonator allows him to create more explosions from previous explosions, which leave temporary marks on the ground that can be triggered for a new explosion.

The Machine Legion

A group of AIs that were the servants for Kaida Corp. Their goal is to destroy all of humanity and to accomplish this is through the nuke known as the Heart of Armageddon. they are the main antagonists and enemies of the game.
    In General 

  • Action Bomb: From the common SPDR Explo that will Zerg Rush you to the dreaded Doom BA that rushes you with a massive explosion that's hard to outrun. Drones and vehicles will also explode on death and inflict damage to nearby units, and heavily damaged ones will sometimes rush you to blow up in your face.

  • A.I. Is a Crapshoot

  • Artificial Stupidity: Most enemies are attracted to sound, allowing savvy players to set up traps or killzones with well placed explosions or bullets when they come to investigate the charred remains of their ally.

  • Attack Drone: A common enemy type armed with a machinegun, missile launcher or plasma gun, and turrets can summon them when their HP is low. Later stages introduce more dangerous variants like the homing Particle drone or Particle Mortar drone.
  • Boss in Mook Clothing: The Hovertank 808 appears at the end of the server hack boss room and later shows up as a Degraded Boss in the final area.
  • Elite Mook: Stronger enemies marked with a skull and their name will sometimes appear, being harder to kill and having better combat abilities. Elite specialist squads will also sometimes appear with a warning siren at the start of the level that also identifies which squad they are.

  • Enemy Summoner: SPDR Alarms will start a random countdown and flee after seeing an enemy, summoning a Chrono Trooper if not destroyed. Humanoid enemies (or the player) can also trigger alarms to summon additional enemies at alarm poles.

  • Hoist by Their Own Petard: Enemies are also heavily susceptible to friendly fire, and you can even find an upgrade that increases the amount of friendly fire damage inflicted by enemies to each other. Turrets in particular are very easy to bait into killing their allies and even themselves.

  • Macross Missile Massacre: A favorite of missile turrets, Rocket Prisms and the Hovertank 808.

  • Matryoshka Object: The B Offender spawns a smaller version of itself upon death, which also spawns an even tinier version upon death.

  • Mecha-Mooks

  • Metal Slime: Treasure B As sometimes spawn, carrying a chest containing data, exp and either lots of credits or 2 random body upgrades, as long as you can kill them before they teleport away.

  • Mook Maker: Spider Deployment Trucks churn out SPDR Explos and spawns a pair of Assault Prisms when destroyed.

  • Mook Medic: Healing turrets, Medi-Balls and Frontline Medics have drones they can send out to heal injured allies.

  • More Dakka: From Headhunters to Devastators to Gatling turrets, you do not want to be in a direct firefight with them.

  • Robot War

  • Sentry Gun: Found in numerous flavors from drone, mortar, healing, sniper, missile, gatling and laser

  • Short-Range Shotgun: The Executioner Glider comes with a laser shotgun and the Room Clearing Unit has a conventional one. Both fortunately don't have a lot of range.

  • Tank Goodness: The Machine Legion has several mini tanks and a few big ones to support its troops.

  • Teleport Spam: Chrono Troopers are fond of this.

  • Zerg Rush: Most of the enemy types rush the player once either they've spotted them or if they hear a suspicious noise.

Bosses

    Experiment 57 

Experiment 57

A quadrupedal robot with a cube shaped body armed with a large assortment of weapons potentially fought at the end of the 1st zone.
  • Affably Evil: Politely tells the player to prepare for their destruction and for spectators to stay back while annihilation is in progress, thanks.
  • Area of Effect: Leaves Psyfields that damage the player on contact.
  • Flunky Boss: Summons Attack Drones which still hang around even if the boss is killed.
  • Hoist by His Own Petard: It's possible to kill him with his own attacks.
  • More Dakka: Alternates between volleys of seeker projectiles, homing missiles and mortars
  • Spider Tank

    RAPTOR TYPE E 

RAPTOR TYPE E

An autonomous fighter jet potentially fought at the end of the 2nd zone.
  • Cool Plane
  • Death from Above: Can drop bombs in a line marked on the floor.
  • Lightning Bruiser: Moves rather quickly and can easily overtake your base movement speed. Slow classes like the Sniper and Engineer will need to time their dashes or take cover while their dash recharges.
  • Macross Missile Massacre: Fond of launching a volley of missiles that fortunately don't track you.
  • More Dakka: Comes with a rapid fire nose mounted gun and two gun turrets that can be destroyed.
  • Smug Snake: Boasts about its aerial superiority while reminding you of your insignificance.

    The Armored Transporter 

The Armored Transporter

An armored transporter potentially fought at the end of the 2nd zone that travels across the level and out of the screen if you can't kill it in time, while dropping loot as you damage it.
  • Achilles' Heel: While it has a monstrously huge HP pool, and heavy armor to go with it, it isn't immune to stuns. This can slow down its escape dramatically and allow you to potentially destroy it for maximum loot.
  • Car Fu: It's only direct "attack" is steamrolling anybody that dares to stand in front of it.
  • Damage-Sponge Boss: While it doesn't have any powerful attacks itself, it DOES have an absurd amount of health to whittle down (even more so than the Last Defender!), and will more often than not escape.
  • Flunky Boss: Spawns troopers at multiple damage intervals to protect it. Room Cleaners also spawn while it is still alive and will beeline straight for you.
  • Non-Action Guy: Doesn't have any weapons itself, only crushing players foolish enough to stand in its path.
  • PiƱata Enemy: Drops credits, items and chests the more you damage it.
  • Stone Wall: With high armor and plenty of HP, you need high enough DPS to kill it before it slowly drives off the map, depriving you of the boss chest.

    The Unstable Mass 

The Unstable Mass

A moving blob that can split into smaller blobs that can do the same potentially fought at the end of the 3rd zone.

    The Arena Masters 

The Arena Masters

A trio of elite troopers potentially fought at the end of the 3rd zone, consisting of a sniper, incinerator and riot guard.
  • Boss in Mook Clothing: While they look like regular mobs, they are much more durable and aggressive than even elites.
  • Cold Sniper: One of their members is a recolored Red Guard Nemesis armed with a deadly sniper rifle.
  • Degraded Boss: Weaker versions of them appear as common mooks in the final zone.
  • Evil Cannot Comprehend Good: Cannot understand why the player android would side with humanity.
  • Grenade Spam: The Protector can throw 3 stun grenades at once, and the Nemesis can throw a frag grenade.
  • Kill It with Fire: One of their members is a recolored Incinerator who can inflict burn on you.
  • Stone Wall: One of their members is a recolored Red Guard Protector with not much in the way of offense but has a lot of armor and HP.

    Z 277 Madness Accelerator & Saturn 7 Heavy Tank 

Z277 Madness Accelerator & Saturn 7 Heavy Tank

A pair of tanks guarding the entrance to the final boss. The Z277 Madness Accelerator is armed with rapid fire machineguns firing splitter ammo and the Saturn 7 Heavy Tank has a conventional large bore cannon and a backup laser gun.
  • Death from Above: The Z277 Madness Accelerator can call in airstrikes similar to the Air Com item.
  • Early-Bird Cameo: The Z277 Madness Accelerator can be fought earlier in the 4th zone.
  • Kill Sat: The Saturn 7 Heavy Tank has one that will chase you out of cover into the sights of its main gun.
  • More Dakka: In the words of a certain reviewer, the Z277 Madness Accelerator can shoot fast enough to melt concrete.
  • Tank Goodness

    The Last Defender 

The Last Defender

The last line of defense protecting the Armageddon Device, who is counted as the final boss of the game and a run is considered won if it is defeated, even if the player dies in the Armageddon Chamber.
  • Area of Effect: The damaging tiles from the prior Disco Room will also appear to limit your movements.
  • Contractual Boss Immunity: It is immune to being stunned, so you can't just stunlock it into a victory.
  • Death from Above: One of its attacks marks a green tile as a safe zone before striking every other tile with a mortar.
  • Kill Sat: Multiple beams will chase after you that will melt you in seconds.
  • Macross Missile Massacre: Pulls one off at certain phases and spawns in homing missiles that can be shot down in another.
  • Mighty Glacier: Has a lot of HP and moves slowly, but possesses a wide array of dangerous tools.
  • Status Infliction Attack: Its shotgun-like cannons can slow you on hit, making you easy prey for its Kill Sat.

Top