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Characters / Midnight's Blessing

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The cast of Midnight's Blessing and associated tropes.

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    Main Characters 

Baraxidni "Sidni" Miryam Larkhearst

The focal character, a bright and cheerful, if somewhat dim, mailgirl who longs to join the Royal Rangers, like her father did.


  • Action Girl: Despite her ditziness, she's a crack shot with a bow, and once she learns the Spartan Umbrella skill, she becomes downright scary.
  • Berserk Button: Do NOT mention her father. She may be a ditzy goofball with occasional moments of badassery, but bring up her father, and she loses all goofiness and outright THREATENS to kill you, as King Huen finds out.
    Sidni: I hope you can hear me, you SOB. You mentioned my father...that was a mistake. I'm coming for you. And I won't be as nice as I was to Dracula. I only dropped a castle on his head. You...they're gonna have to rewrite the dictionary to find a word for what I do to you. Get ready, you lunatic. Because I'm Sidni Miryam Larkhearst. And I. Do. Not. Stop.
  • Beware the Silly Ones: She talks to mice, befriends werewolves who are trying to mug her, and whines like a child at having to get out of bed before noon. Go ahead, light her house on fire and kill her mother. We dare you.
    • From the sequel:
      Sidni: Elsabet'? Um...hi...
      Elsabet: Hmph...hello. So...this is your house?
      Sidni: Yep....light this one on fire and we're going to have problems. Well, you will, pointy things in the chest and all.
      Elsabet: You've gotten scary over the years.
      Sidni: Yeah, well I've survived some scary things. Try the cheese dip.
  • Catchphrase: She introduces herself to everyone she meets the same way. After a while, even she's tired of hearing it.
  • Dead Girl Junior: She's named after her paternal grandmother, Queen Baraxidni the Fiftieth.
  • Friend to All Children: She'll happily hang out with kids, help them with their problems, or just sit back and watch them play. It helps that, in a lot of ways, she's a kid herself.
  • Hidden Depths: Bright, ditzy girl who talks to mice and plays with children. Also memorizes classical poetry and is an accomplished archer with dreams of joining an elite military unit.
  • Sickly Child Grew Up Strong: As an infant, she became deathly ill due to a weak soul connection — her soul wasn't properly fixed to her body. Her parents took her to Milo to be healed, and the healer used an amulet found on a dead baby to strengthen her soul connection enough to recover. This is why Dracula wants her dead.
  • Running Gag: She once accidentally delivered sweatsocks instead of heart medication. Only, it was eight times, not just once. It gets brought up a lot.

Brenna Mac Bav of the Clan Mac Bav

A monster-hunter for hire, and a feared member of the mercenary order called the Trackers. She saves Sidni from a trio of werewolves and promises to help her get to Limpolt, but seems more interested in drinking and killing than in keeping her promises.


  • The Atoner: She eventually comes to feel great regret and guilt for killing Fidgar's granddaughter.
  • Blood Knight: Werewolves, vampires, zombies and innocent civilians...she doesn't care what you are, so long as you bleed when she cuts you.
  • Character Development: An in-universe example. Brenna starts off as a sociopath who doesn't understand why people whine about her collateral damage. Spending time with Sidni makes her realize what kind of person she's been and that she can be something better.
  • Dark and Troubled Past: In Dracula's Castle, it's revealed that her father drowned, and her mother became an alcoholic, neither of which foster good mental health in a girl. She also has a sister who is (or was) a Tracker, but nothing more is said of her.
  • Dead Guy Junior: Although in the sequel the player can choose to name her twins, canonically their names are Wynna and Fidgar, after the girl she murdered, and the girl's grandfather, who was a friend of Diana's.
  • Hunter of Monsters: She belongs to a mercenary order called the Trackers, which is hired out to hunt down monsters. She likes the killing part a bit too much.
  • Sanity Slippage: Not a terribly steep one. She was already broken enough to kill an innocent girl, but the perceived disrespect she received when Sidni was placed in her care drove her to awaken a golem to attack the Sanctuary.
  • Would Hurt a Child: Wynna, Fidgar's granddaughter, was only fifteen when Brenna killed her.


Sir Estradi Yskonivitch

A mysterious figure who saves Sidni from the Valley of Ghosts, he becomes her most stalwort ("Stalwort?" "I read it in a book, thought it was a good word.")travelling companion and ally.

  • The Atoner: Carries a lot of guilt over the death of his wife, his one and only murder as a vampire.
  • Big Damn Heroes: Has a habit of arriving just in time to save the day, as seen when the ghosts try to hurt Sidni, or when Elsabet' and her lackeys siege the Sanctuary.
  • Catchphrase: A Shout-Out to both Sailor Moon and Castlevania.
    Estradi: A cry goes out through the night; innocence is threatened by those who do not belong in this world! Foul denizens of Hell, you have met your match! This is a world for the living! You have no place here! And I shall be the one to correct you for your crimes!! Behold - the Iron Skull Knight has appeared!
  • Duel to the Death: With the Blood Poet. It's one of the game's more challenging boss fights, but at least the music is appropriately epic.
  • Friendly Neighborhood Vampire: Feeds only on animals, barring one tragic exception early in his unlife.
  • Hunter of His Own Kind: He proclaims himself a vampire hunter, and happens to also be a vampire himself. But he seems more reasonable than some examples of this trope, since he's willing to spare vampires who go straight, and only hunts the unrepentant killers.
  • Knight Errant: A literal example. Before he was a vampire, Estradi was a Knight for the Kingdom of Drowc, even serving as the King's General. The 'errant' part comes into play in that he now wanders the world, fighting evil, and still refers to himself as 'Sir'.
  • Knight In Shining Armour: A subversion. Although he is noble and brave and loyal, he admits that he was a soldier during a time of war, and recounts that he once laid siege to a castle, slaughtering hundreds of men in revenge for the murder of his liege and the madness of his friend.
  • Large Ham: Seriously, did you read his Catchphrase? This man is hammier than a Christmas dinner.
  • My God, What Have I Done?: His killing of his wife when he first became a vampire horrified him so much, he swore off human blood at that very moment. That was eight hundred years ago, and he hasn't slipped once.
  • Older Than They Look: Looks about twenty-seven, is actually eight hundred years old.
  • Our Vampires Are Different: Apparently, they can be made into vampires through necromancy, which gives them more of their original personality, but does nothing to lessen the hunger for living blood.
  • Red Eyes, Take Warning: Played with. Like all vampires, he has red eyes, but he's generally kind and caring. Just...just don't mess with the people he cares about. Not even being his best friend will save you from his wrath.
  • The Unpronouncable: His last name, as far as Sidni's concerned. Wordof God is that it's pronounced 'Isk-onnuh-vitch'.
  • Vegetarian Vampire: The only time he's shown feeding, it's offscreen, and it's animals, and even then, it's only to cure himself of wormwood poisoning. The trauma of killing his wife when he first became a vampire has soured him morally on drinking from humans.
  • Who Wants to Live Forever?: He hates himself for what he is and what he's done in the past, and seeks his own death. Even after Sidni gives him hope for the future, he still says that he may kill himself at some point in the future, just so he doesn't live so long as to forget the names of the people he cares about.


Cathan Serigala

A stoic monk from Theiu Na-Jy Monastary. He rescues the party from Milo's dungeon at the behest of his Order's abbot. He has the ability to transform into a werewolf in battle.

  • Berserker: His Transform skill turns him into a werewolf with increased attack damage and defense, but makes him uncontrollable by the player, and lowers his magic defense.
  • Epic Flail: His weapon is a nunchuku.
  • Flat Character: Gets the least amount of character development, as he joins the party last and it isn't terribly long before they're forced to confront the end boss.
  • Jerk with a Heart of Gold: Warms up eventually to the others, especially after learning about Sidni's origins and having a pep talk with her.
  • Kung-Fu Wizard: Uses martial arts weapons, lives in a monastery, and wears his hair in a qu. And is also a werewolf.
  • Meaningful Name: His last name, Serigala, is Indonesian for 'wolf'.
  • Offing the Offspring: Part of his backstory. His father tried to kill him when he became a werewolf. He was only TWELVE.
  • Wolverine Claws: In the sequel, he uses these as weapons.


Prince Aran Ciamoz

The royal bodyguard to the prince of Sana Rickart, in Miryam to safeguard the Prince for an arranged marriage to Princess Embry. It's revealed that he's actually the prince, trying to get out of the marriage contract.

  • Arranged Marriage: He's posing as his own bodyguard to get out of one.
  • Berserk Button: Don't threaten his homeland. The Corpse Horde Commander learned that the hard way. And so did King Huen.
  • Love Interest: It's subtle, but he and Sidni have a few moments. Turns out they had a moment four years earlier, when Sidni and Aran were on a ship together heading for Milo.
  • Royals Who Actually Do Something: Although it's not his kingdom, Aran is willing to risk his life stopping the Corpse Horde.


Bram Van Helsing

A monster hunter in the employ of King Huen of Miryam, charged with keeping the King's draconian anti-monster laws.

  • Defeat Equals Friendship: Defied. Although he's first encountered as a boss fight in Elory, he never really becomes friends with the rest of the party. Sidni even admits that they'll never fully trust him.
  • Fantastic Racism: Absolutely hates all monsters.
  • Knight Templar: Sidni is an idiot at best, and a traitor at worst, for not hating every single monster in the world and wanting them dead. Bram almost proudly says that he'll only stop once the last monster has taken his last breath. As far as he's concerned, there can be no co-existing between humans and monsters.

    NP Cs 

Diana Xaviera Larkhearst

Sidni's patient and loving mother, and Sembra's Post's postmistress. She and Sidni live together, delivering mail, until Dracula's minions burn their house down.

—-

  • Big Damn Heroes: Saves the party from Dracula's dungeon.
  • Faking the Dead: Survived Elsabet's attack on her home, and only revealed herself to still be alive after Sidni had infiltrated Dracula's castle.
  • Hidden Depths: At first she's just Sidni's doting and overly concerned mother. Then you find out she used to be a monster hunter.
    • Then, she proves herself capable of not only eluding Dracula for a year, but is able to infiltrate his castle, which is in the afterlife, without anyone even noticing her, getting as far as his dungeon. Also, she's apparently a pretty kickass artist.
  • Retired Badass: Was once a monster-hunter serving with the Trackers, and in fact met her future husband hunting a monster.

Fidgar Galdir

A friend of Diana's, and a knowledgable mage in his own right. Sidni travels to Limpolt to get some answers from Fidgar. Brenna accidentally killed his granddaughter Wynna, a loss which still haunts him.


  • Cool Old Guy: He stares down a street gang on his own quite capably. He later turns up as a boss battle, after he has been turned into a vampire.
  • Face–Heel Turn: Not a willing one. Elsabet' turns him into a vampire, and sends him to Castlerock to collect Sidni.


Elsa

An unusual girl who follows Sidni around, warning her to go back home.She's one of the Corpse Horde; in fact, she's the prototype.

    Antagonists 

Dracula

The Big Bad of the game, and Lord of All Vampires. It's his obsession with true immortality that spurs the events of the game.


  • One-Winged Angel: During his boss battle, Darkness will give Dracula increased power, turning him into the glowing, raven-haired "Dracula Rex."
  • Suddenly Voiced: In Midnight's Blessing 2, he actually has voice clips play during Sidni's nightmare. Some players have called it the best moment in the franchise so far. He does it again, just as creepy, during the secret boss battle aboard the Bride.
  • Would Hurt a Child: His plan to trade his soul involved having it reincarnated into a newborn child, then killing the child.

Elsabet'

Dracula's primary henchwoman, she led the attack on Sidni's house and the assault on Castlerock.

  • Heel–Face Turn: Shows up in the sequel, helping Estradi set up camps for the displaced monsters.
  • Screw This, I'm Outta Here: Well, the heroes have made it through the castle and have confronted Dracula. Elsabet's response? "Take care of them yourself!"

The Blood Poet

A maniacal vampire sent by Dracula to capture Sidni, and by far the most competent of his minions.

  • Axe-Crazy: According to Estradi.
  • The Caligula: Hoo-boy, yes. After a war in which his father was murdered and he was tortured, he began writing up laws that outlawed things like wearing the wrong colours, having oddly-shaped ears, or turning the coins in your pocket the wrong direction. And then he sentences a man — whose only crime was following a pattern for a cloak the future Blood Poet himself gave him — to watch as his infant son is executed.
  • Create Your Own Hero: He used necromancy to turn Estradi into a vampire. Probably shouldn't have done that.
  • Rhymes on a Dime: As he'll point out, in manners most terse/It's simply his nature that he speak only in verse!
  • We Used to Be Friends: He was Estradi's best friend and the best man at his wedding. Then war killed his father and drove him mad, and he became an unhinged necromancer.

The Governor of Milo Lasym Larkhearst

  • Go Mad from the Revelation: He was doing just fine as Governor until Sidni arrived. Then, he becomes convinced that she's the demon who killed his daughter and possessed her body, and wipes out all life in the city to cleanse it.
  • Sadistic Choice: He came to Milo to save his dying child, but when he learned that the cure involved using a dead child's soul to repair his daughter's, he became convinced that the sacrifice-soul had overwritten Sidni's soul, making Sidni her own killer. This led to a rift between Diana and Lasym, and Diana fled Milo with the now-recuperating Sidni.


Father/Herr Doktor/Dr. Henry von Frankenstein

The creator and commander of the Corpse Horde, an army of strange, undead creatures sweeping Miryam and causing trouble for Sidni and her friends.

  • Creating Life: His whole schtick is about using the dead to create his "Children"
  • Funetik Aksent: Ze gut Doktor speaks viss a very pronounced German inflection, ja?
  • Gratuitous German: Naturlich!
  • Mad Scientist: How mad he is is up to debate when it's learned that all he ever wanted was to get revenge on the king for sending his son to die in a war and had the doctor imprisoned for not being able to save the queen in childbirth. Still, he makes an army of undead soldiers and takes over the capital, so...he's not completely balanced, clearly.
  • Miscarriage of Justice: He was the royal physician, and even delivered Princess Embry and Sidni into the world. But he wasn't able to save the Queen or Embry's twin sister, which happens sometimes. It was this simple human failing that led to him being imprisoned in Ravencrag Prison for over twenty years.
  • Omnidisciplinary Scientist: He's a physician, who somehow knows how to create Super Soldiers, revive the dead, and 'invented radio, teleportation, computers, airships, and apparently electricity.' A physician.
  • Super-Soldier: It's revealed that this is what his 'Children' are supposed to be, but no living human could survive the process. Then he stumbled upon a way to revive the dead; his new creations can survive it quite well.
  • Walking Spoiler


King Huen

The King of Miryam, although his claim is illegitimate. He enacts the laws that oppress the monsters of his kingdom in an attempt to stop the Doktor, but really it's just an excuse.

  • Big Bad: Of Midnight's Blessing 2.
  • Evil Uncle: Well, he's Sidni's great-uncle, actually.
  • Powered Armour: Wears the Anti-Hero Mark IV, a suit of armour that increases his strength and durability, and makes him resistant to magic. It's still vulnerable to an EMP, though.
  • Villain Usurper: Adopted brother who poisoned the real king, murdered most of the true heirs, and tries to kill the one person who actually belongs on the throne.
  • Walking Spoiler

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