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The 3D Universe refers to six Grand Theft Auto games, grouped together because they have interlinking characters, locations and storylines. This is also known as the second generation of GTA games released from 2001 to 2006.
Our "hero" in the series's first 3D title - a former San Andreas street racer, Claude met Catalina during a race in Red County, and after losing his car to rival racer Carl "CJ" Johnson, he and Catalina set out on a lust-fueled, 9-year criminal rampage across the country. Unfortunately for him, Catalina wasn't the "long-term relationship" type - she shot him in the back in a back alley after a bank heist in Liberty City, stealing his share of the money and leaving him for dead.He was picked up by the cops and sent to prison, but as luck would have it, the Colombian Cartel raided the bus transporting him in search of a mysterious VIP, and he escaped along with fellow prisoner 8-Ball. With 8-Ball's help, he began his criminal career anew, working his way up the criminal ladder in search of money, power, and - if possible - revenge.Other appearance: San Andreas.
Justified Trope in his long-time lover and confidant, Catalina, did the exact same thing to him. Salvatore Leone does the same thing to him as well, only Claude gets a warning first. And King Courtney tries it too. Let's face it, by the end of the game, Claude would have trouble trusting anyone not to turn on him, so why not turn on them first?
The Dog Bites Back: Catalina is implied to use, abuse, and discard men like tissue paper. Claude is the first to get back at her.
Hazy Feel Turn: Due to Claude's silence, we never actually get his opinions on any of his employer and whether or not he felt any loyalty to them whatsoever.
Super Drowning Skills: Though the game handwaves it by explaining that Liberty City's water is polluted to the point of toxicity
Claude's ex-girlfriend, Catalina is the cousin of Los Santos gang leader Cesar Vialpando. Through her cousin, she met Carl "CJ" Johnson, an exiled member of the Grove Street Families, and set out on a crime spree with him. She took a... "liking" to him, and violent, one sided love affair began to take form... That is, until she met Claude, whereupon the two fled the state, harassing CJ with obscene phonecalls whenever they could.For the next 9 years, she and Claude rampaged across the country, but by 2001, she had grown bored of him. Hoping to find some other criminal opportunities, she shot and betrayed Claude after a bank robbery in Liberty City, and began a new career with the Colombian Cartel that often placed her in direct conflict with Claude.Other appearance: San Andreas.
Asshole Victim: At the end of GTA III, she pays with her life by getting gunned down by her ex-boyfriend.
Ax-Crazy: In GTA III, she already shoots two of her apparent love interests, but it goes even further in San Andreas - she has graves dug by her house, sexually abuses CJ while neurotically threatening to kill/castrate him (and still somehow thinks they're in love), and takes glee in killing any cops or civilians who get in her way.
Big Bad: Of Grand Theft Auto III. In addition to being behind the proliferation of SPANK, the new drug sweeping Liberty City, she betrayed Claude at the beginning of the game to join the Cartel, eventually becoming its defacto leader and having them shoot Claude on sight.
It's All About Me: She only cares about working by herself, and betrays just about anyone whom she works with. This would later come back to bite her hard when she decides to betray her current boyfriend, Claude.
Laughably Evil: In San Andreas, even CJ doesn't often take her seriously.
Serial Killer: She has three bodies buried in her yard, and it is unknown why.
Yandere: In San Andreas, where she often goes from sweet and caring to batshit insane on a whim.
A demolitions expert in Liberty City (even though car bomb shops everywhere in the III continuity use his name.) He was on the prison bus with Claude at the start of the game, and joined up with him to escape when the convoy was attacked. He struck up a friendship with him - well, as much of a friendship as one can have with a Heroic Mime - and helped him find work with the Leone family.
Exposition Fairy: He spends much of the first mission explaining the game's mechanics, as well as acting as a mouthpiece for Claude when necessary. He's dropped from the story fairly quickly, of course.
Face-Heel Turn: Along with the entire Cipriani family, if he knew what that last car bomb was meant for.
I Owe You My Life: He feels indebted to Claude, as he helped him escape the prison convoy.
Ungrateful Bastard: Puts a bomb on your car after you save his life, twice. Though to be fair, it's likely he didn't even know that bomb was meant for you.
Salvatore Leone's son and Underboss of the Leone Crime Family. He's not very involved in the family business, preferring to work on his garage business. He's Misty's boyfriend (or at least her most recurring customer, given her line of work), but Joey does give Claude some work by having him collect some debts that the Forelli Brothers owe to the Leone Family.Other appearance: San Andreas (mentioned only).
Badass Driver: Implied to be involved in street racing and supes up some excellent sports cars.
Grease Monkey: He owns an auto shop, and he loves working with (and stealing) cars.
"Well Done, Son!" Guy: Joey Leone is not very involved in Mafia business beyond car thefts and the occasional robbery or debt collection, and as such, it is implied in Liberty City Stories that Salvatore trusts Toni Cipriani more than him.
First appeared in GTAIII as a Capo for Liberty City's dominant Leone Mafia family. Later used as the protagonist of the prequel title Grand Theft Auto: Liberty City Stories, where he has returned from a long absence to help organize said family's success. Has an unsupportive, domineering mother who embarrasses him at every turn.Other appearance: Liberty City Stories.
Ax-Crazy: More specifically in the mission "Dead Meat" (from GTA: Liberty City Stories) where he, indignant to be enduring Giovanni Casa, Toni proceeds to brutally dismember him with an ax, and finally carrying their leftover meat to his butchery.
The current patriarch of the Leone Crime Family, one of the most influential and respected gangs to roam Liberty City. His operates out of Portland, particularly the St. Mark's district.Other appearances: San Andreas and Liberty City Stories.
Affably Evil: When he is in a good mood, incredibly avoided when he is angry. Despite its aggressive and vindictive personality, what he values most is loyalty.
Ax-Crazy: In San Andreas, though not so much in III, strangely enough.
Jerkass: Most if not all the time. He even tortures Maccer and Kent Paul for no apparent reasons in San Andreas.
Knight Templar: After falling arrested in 1998, he vows revenge eliminating all rival mafias. Although it could also have to trope in San Andreas, where he promises to kill CJ, his family and everyone close to him. Thankfully, he doesn't know who CJ is.
Salvatore Leone's much-suffering wife. Maria willfully cheats on him, uses drugs, and shows no interest in him. Later becomes involved with Claude, where her feelings become more genuine.Other appearances: San Andreas and Liberty City Stories.
Too Dumb to Live: Subverted that it's not really her who will lose life. But by telling Salvatore that she has entered a relationship with Claude, this caused Salvatore to betray and try to kill Claude.
The Yakuza: co-leader of Yakuza along with her brother Kenji.
The brother of Asuka and owner of Kenji's Casino in Liberty City. He is the co-leader of the Yakuza in the city.
Asian Speekee Engrish: His accent is far stronger and more stereotypical than Asuka. Lampshaded in his bio, which claims that his "funny way of speaking" is one of the reasons he's lower on the Yakuza chain of command than Asuka.
Brother-Sister Team: Subverted. He and Asuka are on good terms, but they appear to be independent in doing their job.
Cool Car: His desire for these is his chief reason for employing Claude.
Phil Cassidy is a weapons dealer who specializes in big guns... really big guns. His first appearance is a single mission in GTA III, wherein Claude helps him defend his weapon supply from the Colombian Cartel. At this point he wears military clothing and is nicked-named "The One Armed Bandit" because of missing left arm, which he claims to have lost during a battle in Nicaragua.In Vice City, he gains a great deal of screen time, with his own mission chain. It is revealed over the course of his missions that he was never actually in the army, having been repeatedly turned away because of his drinking problems and poor behavior, and actually lost his arm in an accident involving a batch of moonshine and some homemade explosives.Phil later has a short cameo in Liberty City Stories, and eventually returns in Vice City Stories as a major character.Other appearances: Vice City, Liberty City Stories, and Vice City Stories.
An Arm and a Leg: Contrary to what he says, he didn't lose it in Nicaragua. Accidentally blew it off in Vice City with a small explosive while drunk.
Ascended Extra: After playing a bit part in III, he plays a much bigger role in the Vice City games.
Phil: (Extremely Intoxicated) "The thing is, Vicky boy, my daddy was an angry man. He never, ever told me I was special. In fact - he used to beat me. Especially when he caught me staring at my cousin or my sister. You know what he said to me? He said I'd be better off dead..."
Hillbilly Moonshiner: He doesn't actually live in a rural area, but he otherwise fits this trope to a T.
Phony Veteran: He desperately wishes he'd been in the army, and constantly makes up stories about wars he didn't fight in to sound tough.
Roaring Rampage of Revenge: Subverted. In Vice City Stories, he wanted to avenge his sister's death, but since the mission he last appeared is only to steal a Hunter helicopter, so it's not done in traditional style although he does blow up Fort Baxter's gate by ramming his car full of explosives to it. Additionally, in the last mission, he doesn't appear and Vic Vance does all the work.
Liberty City's resident media mogul; first introduced in Grand Theft Auto III seeking Claude's services for a "rescue" operation. After having a cameo in Vice City he comes back as a supporting character - and more neurotic than ever - in Liberty City Stories as the Leone family's preferred candidate for mayor.Other appearances: Vice City and Liberty City Stories.
Affably Evil: He's impeccably polite and professional, even while planning to invoke a gang war to drive down real estate prices.
A Dirty Cop in Liberty City with connections to the Yakuza, the Leone Family, and Phil Cassidy. He needs Claude's help in avoiding being arrested for the numerous crimes he's committed both against the people of Liberty City as well as the United States at large.Other appearance: Liberty City Stories.
Cool Car: He owns a bulletproof Patriot, which he eventually gives to Claude.
Tommy was a member of the Forelli crime family in Liberty City before being sent to whack a rival gang member in Harwood. However, he was ambushed but took down his would-be assassins, racking up a body count of 11. This incident lead to him gaining not only infamy as "The Harwood Butcher", but also 15 years behind bars. Upon his release, Sonny Forelli knows that Tommy is too hot for Liberty and sends him "down south" to Vice City to expand the empire, starting with a cocaine deal with the Vance Brothers.Unfortunately, the deal went south, ending in yet another ambush that left Vic Vance dead and Tommy with neither the coke nor Sonny's money. With nothing but the clothes on his back, a hotel room and his new partner, Ken Rosenberg, Tommy then sets out to find out who set him up, get Sonny's cash back, and perhaps get a slice of the action for himself.Other appearances: San Andreas (mentioned only).
Ax-Crazy: He is aggressive and easily angered, and has no problem with killing his enemies with chainsaws. Not for nothing was he nicknamed "The Harwood Butcher".
Badass: The biggest one in the entire franchise. Yes, he is probably the most immoral and evil protagonist of the franchise, but still, he is unstoppable in every point of view, to the point that some characters openly fear him by the end. He faced the most dangerous and powerful criminals of the 80s, and killed them all, including the hundreds of henchmen without problem, something no other character in the GTA III Era could muster.
The Butcher: As mentioned above, he's known as "The Harwood Butcher" because of a hit that went down badly.
Brainwashed and Crazy: After Tommy's worked with the Cubans a bit, Auntie Poulet (a matriarch of the Haitian gang, which is at war with the Cubans) gets her hands on him, drugs him with a strange stew, and has him commit hits on the Cubans against his will.
Blood Knight: He is brutal and straightforward in running his business, and he believes the only recourse to any setback is violence.
Expy: Of Tony Montana. One his last unlockable outfit is Tony's suit from the finale of the film.
Even Evil Has Loved Ones: according to his dialogues with Earnest Kelly, he appears to have had a good relationship with his father.
Faux Affably Evil: Very affable if you're on his side, but completely, violently ruthless if you are his enemy.
Honor Among Thieves: Believes that loyalty and honor among the family are ideals everyone else within the organisation should hold. He is wrong. And none too happy about the discovery.
Karma Houdini: Best seen in "Messing With The Man"; he causes widespread destruction across Vice City and likely kills numerous civilians, with the express purpose of attracting the attention of the law, yet he gets off scot-free if he manages to clear his Wanted Meter after he's finished the mission. And even if he gets Busted after all that, he doesn't go to prison.
Mommy Issues: It's implied that he has bad relationship with his mother.
The Teetotaler: Strongly implied. He prefers coffee over alcohol, and while he will deal drugs he doesn't voluntarily take them (the Auntie Poulet missions and the boomshine mission were involuntary cases). Avery Carrington even calls attention to this at one point ("A clean thinker! I like that."). This may be a major factor as to why he doesn't go the way of Tony Montana in the end.
Uriah Gambit: He's been at the receiving end of at least one, possibly two. The Harwood mission was deliberately set up by Sonny Forelli to kill Tommy; Tommy ended up killing his potential killers (all 11 of them), and he got only a 15-year prison sentence. The mission at the start of the game may have been another attempt to off Tommy, again set up by Forelli, but again Tommy escaped with his life.
Villain Protagonist: It is certainly the most definitive trait of the character. Although he appears to be criminal out of necessity in the beginning, he's not just punching a clock; he's been a lifelong career murderer who never wanted to be anything else, and has no Freudian Excuse behind it (unless you take "Blame my mother...I do" at face value). There are no lines he isn't willing to cross, and isn't that much better as a person than his enemies.
Wrong Genre Savvy: Tommy believes in loyalty being the defining principle of the Family. Sonny Forelli delights in telling him he's mistaken and has been using him the entire time.
A neurotic mob lawyer with connections to various big figures in Vice City and a serious coke habit. He's Tommy's first contact in Vice City, and serves as his main business advisor and legal counsel, helping him establish a criminal empire in Vice City all their - er, Tommy's - own.Unfortunately, by 1991, his coke habit had caught up to him, and Tommy had him sent to a rehab center in San Andreas. There, he cleaned up his act, regained his confidence, and planned his triumphant return home... only for Tommy to stop returning his calls. Distraught and lacking in connections, he eventually found work managing a casino for the Sindacco family, eventually encountering Carl "CJ" Johnson - and through him, finding better work.Other appearances: San Andreas.
Ambulance Chaser: Despite being very good at what he does, he isn't above such antics for money.
Bunny-Ears Lawyer: Despite his quirks, he's heavily implied to be the reason you don't get a prison sentence if the police arrest you.
Undying Loyalty: You'd expect the Amoral Attorney to be the first person to turn on you, right? Wrong. In fact, he's one of the only people who doesn't betray Tommy by the end.
The insecure younger brother of Vic Vance, Lance was always looking for ways to prove himself, as he'd spent most of his life either in his brother's shadow or getting picked on by his peers. After his brother's death, he sets out to get revenge on the person that set him up, teaming up with Tommy and eventually becoming his right-hand man.Other appearance: Vice City Stories.
Embarrassing First Name: He got picked on all the time in school over his name, and it's quite a touchy subject for him. When he's working with Diaz, he calls himself "Quentin" instead.
Even Evil Has Loved Ones: Despite his many antics, he genuinely cares about his brother and seriously wants to avenge his brother's death.
Face-Heel Turn: He betrays Tommy at the end of the game and sells him out to Sonny Forelli. His real reason for this is that he can't stand being treated like crap and long wanted a bigger cut of the slice.
Underestimating Badassery: He never gives Tommy any respect despite how capable he is in business and killing. And pays with his life.
Uriah Gambit: He set up Tommy back in Harwood; he might have set Tommy up again in Vice City. You would think that he'd be a little more careful about going after a guy who killed at least 11 guys in order to escape getting killed himself, and who survived at least two big firefights (and probably more) without serious injury.
Technically, Victor Vance first appeared in Vice City albeit unnamed. He becomes the main protagonist in Vice City Stories.Other appearances: Vice City Stories.
Anti-Hero: Victor starts out as probably the most heroic of all III-continuity protagonists. He sure doesn't end that way.
Ascended Extra: he first appeared in the opening of Vice City. In the prequel, Vice City Stories, he is the main protagonist.
Fallen Hero: You can count just how much he lampshades this throughout the game's story.
Heroic BSOD: lets out an epic rant before the final mission, includes: how he has to be a criminal just to get the money for his brother's medication, how he has to work for many criminal groups, how he failed to save the girl he likes, and that he will do the final mission for himself, not for Diaz anymore.
Knight Templar Big Brother: All he wants throughout the game is gathering money for medication of his sick, unseen, third brother, Pete Vance. And.... well, you may say he is this for Lance, too, since despite how mess Lance is and how often he is irritated on Lance, he never kills him and always protects him in various missions.
Mommy Issues: He and Lance don't get along with their drug addict mother, Janet. As such, she steals their drug and fled with her boyfriend in the middle of story, and she never returns.
The main character in Grand Theft Auto Advance. He starts out working with his friend Vinnie to leave Liberty City, and retire from mob life, however, when Vinnie is apparently killed, Mike is pulled back in. He works for several criminal sources to find out the truth behind Vinnie's death.
Broken Pedestal: Vinnie is eventualy revealed to have faked his death in order to not only escape the criminal life alone but also leave with Mike's half of the money.
Expy: Due to lack of character development, he is alot like Claude.
I Owe You My Life: Mike was saved by Vinnie from a life living homeless on the streets.
Revenge: His primary motivation is to find the people behind Vinnie's death.
The Stoic: Justified given the top down view of the game. Only time we see his face is in an illustration.
Undying Loyalty: To Vinnie, which drives him to find his killer against the odds. Which makes Vinnie's betrayal all the more unexpected and devastating.
Unwitting Pawn: Pretty much everyone uses him for their own gains. Though Mike is turn is using them to find out the truth. It eventually turns out even Vinnie was using him the whole time.
Mike's friend and partner. They worked together in the mafia, and decide to retire from the Mob life. Before they do, Vinnie is aparently killed by a car bomb. Mike decides to find out the truth and continues to work for the Liberty City Underworld. It's later revealed that he faked his death, but when he found out Mike was looking for him, he decided to personally kill Mike himself.
The protagonist of San Andreas and a former gangbanger representing the Grove Street Families. After his younger brother Brian was killed, Carl moves away to Liberty City to try to escape his past, only to be forced to come home five years later to bury his mother Beverly, who was killed in a drive-by shooting at their own house.Unfortunately, he's picked up by the LSPD's C.R.A.S.H. Unit almost immediately after arriving, and subsequently framed for killing Officer Ralph Pendlebury (an Internal Affairs investigator, murdered mere minutes beforehand by C.R.A.S.H.), and dumped in rival gang territory. And so begins San Andreas...
Affably Evil: While he can commit wanton acts of criminal violence throughout the game, on a good day he's actually quite a loving son, brother and friend who is more than willing to cross moral boundaries if it's for their sake.
Berserk Button: Being called a Buster (poseur or fake) and if someone messes with his sister.
Deadpan Snarker: At times. For example, when killing mooks: "Aw, look, I got a gun."
Drives Like Crazy: Supporting characters will often comment on his reckless driving habits during cutscenes or missions. This is probably a case of Take That, Audience!, since even careful players are bound to crash into AI cars on a regular basis. Some of his own car crash banter can either be a potshot against the colliding driver or the player.
Et Tu, Brute?: Happens to him in the mission "The Green Sabre" when Smoke and Ryder betray the Grove.
Even Evil Has Standards: The OGs may be crooks, but they look out for their neighborhood. The Ballas flood their own territories with drugs.
Freudian Excuse: Several tragedies that happened in his life, including the murder of his mother and Brian, motivates him to kill Ballas or any rival gangster. On a lighter side, he sometimes mocks pedestrians by claiming this ("Don't blame me, blame society").
From Nobody to Nightmare: Starts the game as a dirt-poor returnee from Liberty City thrown into the violence-wracked, crack-plagued streets of Los Santos. Play him right and by the end of the game not only is he a member of one of the most powerful black gangs in San Andreas as well as the manager of Madd Dogg, but he can also own a statewide criminal empire.
Justified Criminal: He and Sweet once robbed people at gunpoint to pay for their mother's lifesaving operation and to send Kendl to college. He also does many dangerous, morally questionable activities to rescue his native Ganton from internal and external destruction.
It's Up to You: While this game actually does offer significant NPC aid at times, there's still a fair portion where CJ is left to do most of the work. When he isn't being forced to by those above him, the justification usually boils down to the incompetence or inability of his comrades.
Universal Driver's License: CJ may have to take a Forced Tutorial before he can enter airports and jack planes (unless he elaborately hops the fence), but he still manages to figure out the jetpack pretty quickly. On the other hand, the player has to grind skill with most forms of transportation before they can use them with anything resembling competence.
Villain Protagonist: Though considerably less of a villain than past player characters like Claude and Tommy.
Virtual Paper Doll: The first highly customizable character in the series, as you can give him different hairstyles and tattoos, make him buff, skinny or fat, and buy him a wide variety of clothes. Wearing anything green will boost his respect amongst his fellow Grove homies.
Sean "Sweet" Johnson
Voiced by: Faizon Love
Carl and Kendl's older brother and leader of the Grove Street Families. He, his siblings, and their friends were once very close, but when his younger brother Brian died, Sweet blamed Carl, and the family broke apart. Whereas Carl fled to Liberty City to escape his guilt, however, Sweet dedicated himself to the GSF, becoming the gang's leader and keeping it from falling apart.When Carl returns to the city, Sweet is extremely skeptical of his brother, believing that he'll simply run out on his homies once again. After seeing firsthand Carl's determination to atone, however, he lightens up and reconciles with his brother. Unfortunately, he is soon after led into a Police/Balla ambush and nearly killed, spending much of the game's second act in a prison hospital pending trial, only being released once CJ has left behind the gang for a life of luxury.
Despair Event Horizon: When he gets back to Los Santos near the end of the game and sees how his old hood has degenerated due to Tenpenny's letting Smoke run his drugs trade, he almost tokes on the crack pipe B-Dup's skeletal, disgusting whore offers him, wanting to know what's so special about the thing that's destroyed his life, his worldview, and his friends. CJ saves him from what would doubtless be a tragic Face-Heel Turn or even Driven to Suicide.
Distressed Dude: His situation is pretty grave as the neighborhood is under assault by rival gangs and an influx of crack cocaine. He later gets sent to prison where Tenpenny says he'll be raped and killed unless Carl does what he says.
Honor Before Reason: His reaction to discovering CJ is either a millionaire or very close to it is disgust at 'losing his roots.'
Jerkass Has a Point: He's a gangster, but if someone doesn't keep drugs out of the neighborhood. Who will?
Jerk with a Heart of Gold: Although he gives CJ a lot of shit over the course of the game, it's clear he loves the hell out of his brother. And there are a couple of scenes where he apologizes to CJ for being an ass to him. Also, he allows CJ to pay his debt to Cesar by assisting him and his Varrios Los Aztecas gang in attacking Los Vagos.
Ungrateful Bastard: How he reacts when CJ gets him out of prison and explains they're never going to have to work again.
Voiced by: Yolanda "Yo-Yo" Whitaker
Carl and Sweet's younger sister, who the two care deeply for, and would do anything to protect. She holds a great deal of disdain for their lifestyle, viewing their gangbanging antics as hypocritical and immoral. Nonetheless, she cares a lot about them, and is always there for them when they need support.She is in a relationship with Cesar Vialpando, the leader of the Varrios Los Aztecas, and while this intially causes some strife, it ultimately forges a partnership between the two gangs.
Black Gal on White Guy Drama: Her relationship with Cesar causes some strife between him and the Johnsons, but they eventually sort things out.
A leading member of the Families and childhood friend of the Johnsons. Smoke has been a loyal member of the GSF for years, and feels a great deal of anger over the drive-by shooting that killed Mrs. Johnson. He encounters Carl shortly after the latter arrives back in Grove Street, and helps him readjust to life on the West Coast.Unfortunately, by the time Carl returned, he had already aligned himself with C.R.A.S.H. and the Ballas to profit off of the bustling crack cocaine industry, and organized the drive-by that killed Mrs. Johnson, having hoped to kill Sweet and Kendl. He runs the business from behind the scenes, and deals mostly with potential clients like Tenpenny and the Ballas.
Alas, Poor Villain: CJ feels nothing but remorse after offing him, as everything Smoke did was for nothing.
Big Eater: How much? He eats everyone's food during a car chase shootout!
Big Fun: After CJ returns home, Smoke is definitely the GSF member who's the nicest and most enjoyable to be around, what with Sweet being an Ungrateful Bastard and Ryder being a Jerkass. Then this is turned on its head when you find out that Smoke is in cahoots with Tenpenny and the Ballas.
Dirty Coward: In the mission "Reuniting the Familes", both Smoke and Ryder drive off when the cops show up, leaving CJ and Sweet to fend for themselves. They do pull a Big Damn Heroes later in the mission, but this is still a major clue that they're not quite as loyal as you think. By the end of the game, Smoke is holed up in his crack house, his location a carefully guarded secret, and wears body armor at all times. Ironically, he faces you head-on and is the toughest enemy in the game.
Face-Heel Turn: Before the game even started - he was a loyal member of the GSF, but betrayed them for money and fame.
Fat Comic Relief: He's one of the funniest characters in the game, and his Big Eater status is the subject of quite a few laughs. In one mission, where the gang goes to get takeout at Cluckin' Bell, his order is larger than everyone else's combined, and he still steals their food.
Foreshadowing: He moves out of Grove Street to buy a house in Idlewood (Ballas turf, no less) with some money he claims came from his aunt. It's most likely drug money, and the move showcases his lack of loyalty.
There's also the car chase shootout. Granted it's played for comedy, but he doesn't lift a finger to help the others as they're fighting a rival gang.
Plotline Death: At the hands of Carl at the first half of the final mission, End of the Line.
Another senior member of the Families, and yet another childhood friend to the Johnsons. He constantly challenges CJ's reliability, feeling that five years on the East Coast has made him too soft for the gangster life. To prove himself, Carl tries to help him secure weapons for the gang through several increasingly-ludicrous robberies. Unfortunately, like Big Smoke, he has aligned with C.R.A.S.H. and the Ballas in order to profit from the crack industry, and helped organized the drive-by that killed Mrs. Johnson, having hoped to kill Sweet and Kendl. He handles the deals directly, mostly those with the Loco Syndicate.
Cool Shades: He's never seen without his blackout sunglasses on.
Dirty Coward: If you fail the mission "Home Invasion" by waking up Col. Fuhrberger, the cinematic shows CJ escaping the house... only to find that Ryder (who was waiting outside in their getaway van) drove off without him. He and Big Smoke pull this later in the mission "Reuniting the Families" when the cops show up. This hints to their eventual betrayal.
Flipping the Bird: Although we don't actually see it due to none of the character models having separated fingers, his pose as he's preparing to jump off of Pier 69 and escape from CJ certainly suggests that this was the intention.
Jerkass: He is one of the more troublesome members of the Grove Street Families, often high, always sarcastic and excessively rude to everyone, especially CJ. And you eventually find out he turned on Grove Street before the game even began.
Know-Nothing Know-It-All: He claims to be a "genius", but he's probably the stupidest person in the whole game. The fact that he's almost constantly stoned off his ass probably doesn't help.
Nice Hat: With the exception of his attempt to rob the Well-Stacked Pizza, he always wears a black baseball cap with "San Andreas" embrordered in white on the front.
With Catlike Tread: In the mission "Home Invasion", after arriving with CJ at their target's house, CJ suggests a stealthy approach. Ryder agrees... only to immediately start yelling for their target to come out.
Jeffrey "OG Loc" Cross.
Voiced by: Jonathan "Jas" Anderson
An amateur rapper and an associate of the Families. One of the youngest members of the GSF, Loc was always seen as something of a little brother to the homies, something that he resents deeply. As such, he constantly tries to impress them, doing anything to earn respect - up to and including intentionally racking up traffic violations to gain a prison sentence.After being released from prison early in the game, he gets a parole job as "hygiene technician" (read: janitor) at the Burger Shot branch in Marina, western Los Santos. Still desperate for street cred, he begs CJ to help him establish his rap career... by ruining the life of the fading rap star Madd Dogg.
Burger Fool: His parole officer lined him up with a job at a Burger Shot, much to his dismay.
Not-So-Harmless Villain: At first, he appears to just be a laughable wannabe gangsta rapper. Sure, he's a criminal, but he seems fairly benign. Then he sends CJ to commit several atrocities: breaking into his mansion and killing all the security to steal his rhyme book and later kidnapping and killing Madd Dogg's manager and his girlfriend, It gets worse when he becomes famous, causing Madd Dogg to almost commit suicide.
Pretty Fly for a White Guy: He's absolutely pathetic as a gangsta rapper. The only reason he got any sort of career at all is because he had CJ steal Madd Dogg's rhyme book.
Prison Rape: What's implied to have happened to him, though he denies it vehemently.
Scare 'Em Straight: Intimidated by Carl and Madd Dogg into leaving Los Santos and abandoning his career.
The main antagonist of San Andreas, Tenpenny is the corrupt leader of the LSPD's C.R.A.S.H. (Community Resources Against Street Hoodlums) Unit. He is bent on destroying all of the gangs in the state by playing them out against each other, and is willing to murder innocents, assassinate fellow officers, and distribute guns and drugs to do this.Shortly after Carl arrives in Los Santos, he has the former gangster arrested, framing him for the murder of Officer Ralph Pendlebury, an Internal Affairs officer that Tenpenny himself had just had silenced. Using this and his power as a cop as leverage, he antagonizes Carl throughout the game, following him all across the state and forcing him to do his dirty work.
Almighty Janitor: Officially, he's a beat cop, the lowest rank in the LSPD. Unofficially, he's the gangland kingpin of Southern San Andreas.
Asshole Victim: The LSPD couldn't care less about his death, what with the chaos his acquittal brought.
Bald of Evil: Not a hair on his head and not a drop of good in his soul.
Big Bad: He pulls the strings of nearly every major conflict in the game, and even when he isn't behind everything, he'll find some way to blackmail Carl into doing some dirty work for him.
Evil Laugh: The opening cutscene has two types: A sadistic, menacing chuckle, and a pretty maniacal laughter as he has Carl thrown out of the cruiser.
Knight of Cerebus: Unlike everyone else in the game, NOTHING about him is really played for laughs. He does have a few moments that could be considered amusing, but they also further drive home just what an asshole he is.
It's All About Me: In The Introduction, he scolds Pulaski for calling him "friend." During High NoonCarl tries to warn Pulaski that Tenpenny may turn on him too, and in the final mission, as dies, he gives a final rant about how much better the city would be off if he was in charge.
Jerkass: Almost all the time, forcing CJ to go on very risky missions, or even beat him.
Karmic Death: His fellow cops abandon him in his hour of need — mortally wounded right in the middle of the Grove Street cul-de-sac, with the people he abused through the years standing over him. What's more, his death was a traffic accident he himself caused - so there's nobody else to pin the blame on.
Humiliation Conga: Posthumously. As if it wasn't bad enough that he died pathetically in front of his enemies, WCTR later reports that his body was stripped naked, abused by rioters, and dumped in a gutter.
The Unfought: Oddly enough, CJ never comes to blows with Tenpenny. Even in the finale, all that happens is a chase across the city in which he crashes the fire engine over the Grove Street neighborhood and dies from his own injuries.
Villainous Breakdown: Once the FBI takes interest in his activities, the once snarky, condescending Tenpenny becomes irritable and paranoid, more so when he learns that Hernandez has ratted him and Pulaski out.
Tenpenny's right-hand man in C.R.A.S.H., as well as a racist prick. Pulaski is dumb, loyal, and arrogant, forming a sort of "Bad Cop / Even Worse Cop" routine with Tenpenny throughout the game, starring him as the latter. He also handles anything that Tenpenny deems too important to hand off to Hernandez or Carl, but not important enough to bother with himself.
Establishing Character Moment: His racism and general unpleasantness are set up in the opening scene, where he tells CJ's cab driver to "Get outta here, you greaseball bastard!", before muttering "Stupid Mexican" to himself. He then realizes that he said that in front of his Hispanic partner Jimmy Hernandez, and offers a very half-hearted "Oh, hey... sorry."
Fat Bastard: While not as fat as Big Smoke, he's still pretty chubby.
Hand Cannon: After you disable his car in "High Noon", he attacks you with a desert eagle, and can end you quick if you try to take him on toe-to-toe. Stay in your car and either strafe him with gunfire or simply run him down.
Jerkass: He's often even more snide and obnoxious than Tenpenny is.
A new member of C.R.A.S.H. and a Mexican immigrant, who Tenpenny and Pulaski love pushing around like a slave. Brought in as a replacement for Ralph Pendlebury, a snitch that Tenpenny forced Hernandez to "deal with" as an initiation rite, he mostly serves as their henchman in the background handling every menial task that Tenpenny and Pulaski don't want to deal with themselves. Turns out, he's actually a snitch that's been leaking information to Internal Affairs, the Feds, and possibly the Aztecas.
Leader of the Varrios Los Aztecas, a Mexican gang that controls a large portion of western Los Santos and has a small presence in San Fierro, who loves cars almost as much as he loves Kendl. These two passions are what cause his first meeting with CJ, who follows him to a lowrider competition to watch over his sister.After a brief confrontation, the two strike up a strong, close friendship, which eventually grows into a full-on partnership between the Aztecas and the Families.
Establishing Character Moment: Cesar's first appearance shows him to be a trustworthy individual, who acts friendly to CJ despite the latter's issues with him dating Kendl, and defuses a conflict between their gangs before it gets violent.
Grease Monkey: He and his gang love cars and racing, and hold regular lowrider competitions at the local train station.
An aging hippie running a marijuana farm in Leafy Hollow, on the outskirts of San Fierro. He meets Carl through Tenpenny, a frequent customer of his, who demands that Carl work off the debt that he owes from all the weed he's been buying on credit. Sympathetic to Carl's plight, seeing him as a fellow warrior against the system and all, they form an Odd Friendship that lasts the rest of the game.
The Cuckoolander Was Right: ... and yet, he's right on the money about a surprising amount of his theories, to the point that he knows more about Toreno than Toreno knows about him.
Conspiracy Theorist: And how. He's constantly calling into WCTR's conspiracy segment and getting laughed off the air, even when he's right.
Early-Bird Cameo: The player can already hear him on the radio, on all three skits of WCTR's "Area 53" segment, long before Tenpenny introduces Carl to him.
New-Age Retro Hippie: He's obsessed with fighting against the system, and bonds with Carl over their shared hatred of the police.
Thememobile: The "Mothership", a Camper van with a psychedelic paintjob which, claims The Truth, runs on 15-year-old cooking oil.
Wu Zi "Woozie" Mu
Voiced by: James Yaegashi
The blind, yet unnaturally lucky leader of the Mountain Cloud Boys, a Triad sect based in Chinatown, San Fierro. Carl meets him while attending an illegal race in Red County with Caesar, where the two quickly strike up an Odd Friendship. Once he arrives in San Fierro, Carl contacts him for work, which he happily provides, along with financial support from his gang.The two eventually form a profitable business partnership in the form of the Twin Dragons Casino in Las Venturas, which serves as Carl and his friends' first step towards a life of luxury.
Affably Evil: Pretty nice guy to his subordinates and gladly helps anybody that's aided him in turn.
Deadpan Snarker: Has moments of this like when Carl asks if he knows he's black. "I'm blind, Carl, not stupid."
Handicapped Badass: Yes, he's blind. That doesn't stop him from handling a gun and driving a car in a street race to good effect. Though he walks into walls if unassisted on the street. His men attribute this to being Born Lucky. Or his men rig his luck for him, as you can see when playing cards note He states that, oddly, he always loses when playing with Carl or minigolf note One of his men moves the hole away from Carl's ball when it's his turn with him in Las Venturas.
Hiding The Handicap: He doesn't reveal his blindness to CJ until CJ has done several missions on his behalf and earned his trust... not that it wasn't obvious beforehand.
An acquaintance of the Truth and owner of an RC toy shop in San Fierro, which is experiencing some money troubles. After purchasing the shop, Carl helps him out with a number of problems, namely those stemming from his murderous rival, Berkley, and the two form yet another Odd Friendship. Afterwards, he serves as CJ's go-to hacker for high-profile jobs.
Hollywood Nerd: He's a skinny, bespectacled RC enthusiast with a love of pop-culture who's extremely skilled with computers. What else would he be?
Hypocrite: He considers himself an Actual Pacifist, to the extent that he won't even take up arms against radio-controlled planes. He does not, however, have any moral qualms about encouraging CJ to commit several murders on his behalf.
Sitcom Arch-Nemesis: Subverted. His relationship with Berkley is exactly like this... except that they use bombs and bullets to lash out at eachother.
Too Dumb to Live: In a moment of pride, he brags to Berkley about the Caligula's Palace heist, which almost blows it for everyone.
Voiced by: Charlie Murphy
A higher-up in the Loco Syndicate, the crack cocaine cartel supplying C.R.A.S.H. and the Ballas, and owner of the Pleasure Domes, a strip club underneath the Gant Bridge at Battery Point, on the northernmost end of San Fierro, which also doubles both as the Syndicate's headquarters and center of Jizzy's prostitution ring. Carl targets him as an "in" for the Syndicate, hoping to infiltrate and destroy it so he can halt the spread of crack in San Andreas.
Ain't Too Proud to Beg: He literally gets on his knees and begs once he's confronted, and once he realizes that it won't work, he starts screaming for his guards.
Dirty Coward: Once he's confronted, he looks just about ready to piss his pants, screaming for his guards and running away as fast as his legs can carry him.
The Loco Syndicate's main enforcer and leader of the San Fierro Rifa, a Hispanic gang abundant in the southern half of San Fierro. He serves as the right-hand man to Mike Toreno, helping him deal with any threats to their business. Brutish and distrustful, he's forced to work with CJ once the latter has worked his way into the Syndicate, and serves as a major roadblock to Carl's efforts.
Ax-Crazy: He is brutally sadistic and impulsive when gets really angry. In "The Introduction" video, he gives a brutal beating of another gang member, possibly to the point of killing h, and at one point threatens to rape and kill CJ's family as a "joke."
The mysterious leader of the Loco Syndicate, a drug-running enterprise in San Fierro that supplies C.R.A.S.H. and the Ballas with crack. Few people have seen his face, fewer know his name, and fewer still know anything more than that. Carl targets him in an attempt to halt the flow of crack into Los Santos, destroying his business and shooting his helicopter out of the sky. However, that's not the end of it. Turns out, he's working undercover for a Top-Secret agency within the US Government, and is one of their top spies. After Carl destroys the Syndicate, he'd been using to fund various overseas operations, Toreno forces him to do his dirty work in exchange for Sweet's freedom.
Anti-Villain: Toreno is a ruthless drug lord and government agent willing to sell to very nasty people. However, he eventually takes a liking to Carl and keeps his promise to get Sweet an early release from jail.
Badass in Distress: In his introductory mission, he gets kidnapped by the Da Nang Boys and CJ has to rescue him.
No-One Could Have Survived That: When CJ shoots his helicopter out of the sky, the caption says that "there's no way Toreno could have survived that fireball." Of course, he did survive, and pops up again two missions later.
Noble Demon: His ways of maintaining the balance to evil in the world may be quite creepy, but his intentions are good.
Sink-or-Swim Mentor: He teaches CJ to fly by essentially handing him a plane and ordering him to figure it out.
One of the most successful rappers of the West Coast rap scene, at least for a while, Madd Dogg's career was already waning when OG Loc forced CJ to ruin his career. Humiliated, penniless, and a national laughingstock, he fled Los Santos and turned to drinking, eventually trying to throw himself off of the roof a hotel in Las Venturas. By chance, CJ happened to be there, and saved his life out of remorse.Feeling guilty about his role in Madd Dogg's downfall (something which Dogg himself was unaware of), CJ decided to help him get back on his feet, becoming his new manager with help from Ken Rosenburg and Kent Paul. Returned to greatness once more, Madd Dogg's success is what finally marks the Johnson family's rise to fame and fortune.
Despair Event Horizon: The death of his first manager, theft of his rhyme book, and the massacre at his mansion certainly did a number on his sanity. So much so that Carl - the man responsible for his downfall - had to save him from jumping off of a Las Venturas hotel.
Early-Bird Cameo: He can already be heard as early as as the first WCTR News segment, as well as ads for Radio Los Santos. Also doubles as Book Ends, as he can be heard on the eleventh (and final) segment of WCTR, telling people of his comeback.
Interrupted Suicide: Stopped by Carl, partly as restitution for his hand in ruining his career earlier, but also to spite OG Loc, who has aligned himself with the traitorous Big Smoke.
Capo of the Sicilian Mafia. When he first arrives, it was believed to be bringing peace between the three main mafia families in Liberty City ; The Leones, Forellis and Sindaccos - it's pretty much the exact opposite. To make matters worse, he even starts wars among the street gangs of Liberty. Turns out to be a big scheme to start the Sicilian's invasion.
Yes, thatPhil Collins. An international music sensation, Phil's been in a spot of trouble lately, as his incompetent manager keeps scheduling concerts at places experiencing massive crime waves. Victor is contacted to be a bodyguard to the star, and does so for several missions.
Ascended Fanboy: As noted on his creator page, Phil is a huge fan of gaming, Grand Theft Auto in particular.
Celebrity Cameo: Obviously. He appears as the subject of several escort missions.
The HD Universe (also known as HD era and formerly the Grand Theft Auto IV Era) is the third canonical universe of Grand Theft Auto series, after the 2D Universe and the 3D universe.The HD universe was introduced in 2008 with the release of Grand Theft Auto IV, and is named for the high definition graphics the game featured. The game was followed by two DLC packs called The Lost and Damned and The Ballad of Gay Tony, both occur in the same time as GTA IV, and Grand Theft Auto: Chinatown Wars, which is set one year later with a stand-alone story; all games were released in 2009.The universe was known as the GTA IV Era until the announcement of Grand Theft Auto V, which revealed that games within the series are set in different universe based on their graphics (2D, 3D and HD), contrary to the previous belief that each "numbered" title started a new era.
The main character of Grand Theft Auto: Chinatown Wars and one of the more intelligent GTA protagonists. He starts out relatively naive and expects to be treated well, but instead ends up working for his uncle for awhile, and it all goes uphill from there.
Non-Idle Rich: Stated multiple times to be a spoiled rich kid, if only before his appearance in Chinatown Wars. He also has a short criminal record (trademark counterfeiting in 2002, grand theft auto in 2005).
Only Sane Man: Due in no small part to his bosses throughout the game.
alternative title(s): Grand Theft Auto Vice City; Grand Theft Auto III; Grand Theft Auto Advance; Grand Theft Auto San Andreas; Grand Theft Auto Liberty City Stories; Grand Theft Auto Vice City Stories; Grand Theft Auto Chinatown Wars