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A list of characters in EXTRAPOWER: Star Resistance.


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Player Characters

    Sharkungo 
https://static.tvtropes.org/pmwiki/pub/images/cha01_03.jpg
Prince of the Shakun Star and Star Lore champion. A Star Yui martial artist, his attacks focus on punches and kicks.
  • Abnormal Ammo: As a fighter of Star Yui martial art, his projectiles are his own punches, kicks, and projections.
  • Arch-Nemesis: To Dark Force.
  • Batman Can Breathe in Space: Has no problem flying through space without protective equipment.
  • Charles Atlas Superpower: Flight aside, his primary strength is putting those muscles to good use and pummeling everything until they explode.
  • Cosmic Motifs: Of the Star Power variety, featuring stars heavily in his design, attacks and background.
  • Jack of All Stats: An easy to control character with good spread and damage, and no major special advantage or disadvantage.
  • Heroes Fight Barehanded: Other characters have force crystals, lasers, swords, giant mechas. He has his own two fists and Star Yui martial arts.
  • Human Aliens: Apart from the ability to fly and to breathe in space, he's not all that different from a human.
  • Hurricane Kick: The Go Sobat.
  • Masked Luchador: A Star Lore Superstar who is always seen in his red mask with a star over the face.
  • Pummel Duel: Sharkungo's rival fight with Blue Armour frequently becomes this and it is glorious.
  • Rapid-Fire Fisticuffs: His main attack.
  • Red Is Heroic: The central playable character, and his outfit's colour scheme features red as a dominant colour.
  • Red Oni, Blue Oni: Red to Forcestar's blue.
  • Star Power: Sharkungo features stars heavily in his aesthetic. His wrestling uniform consists of a crop top with a star emblazoned across his chest and across his mask. He's a Star Lore Superstar, the prince of the Shakun Star, and fights using Star Yui martial arts, which incorporates stellar imagery and naming such as in his Star Bit attack and Shooting Star final crash.
  • Wrestler in All of Us: He's a Star Lore superstar who fights with the Star Yui martial art of the Shakun Star. It's remarkable how closely professional wrestling on Earth resembles it.

    Force Star 
https://static.tvtropes.org/pmwiki/pub/images/cha02_01.jpg
Full name Schnog de Force Star IV, Sharkungo's tag team partner. His ancestor, the emblem on his chest, occasionally gives advice. A speed-focused character who can ignore damage by summoning force gems, which can be launched forward in a powerful, bullet-destroying attack.
  • Batman Can Breathe in Space: Has no problem flying through space without protective equipment.
  • Chest Insignia: His carries his ancestor, the first Schnog. It talks to him.
  • Energy Weapon: Forcestar's primary attack is launching a beam out of his hand. A weaker attack than other characters', it penetrates enemies and widens at every power up.
  • Gemstone Assault: Forcestar's unique ability is to produce up to three force gems that circle around him, blocking bullets up until they break. With three gems out at once, Forcestar can launch them forward to explode on the first enemy they touch, creating a massive radius of light that destroys all bullets within and deals massive damage to enemies. One of the most powerful abilities in the game, especially if your quick mashing makes the game launch two gem bursts at once.
  • Hand Blast: Forcestar's energy blasts are fired out from his hand.
  • Human Aliens: Apart from the ability to fly, breathe in space, and shoot energy form his hands, he's not all that different from a human.
  • Orbiting Particle Shield: Forcestar's specialty is creating these, summoning up to three crystals that revolve around him and block most damage until they shatter. As a bonus: with three out at once, they can be combined and launched forward for a massive attack that destroys bullets and takes half the screen on impact!
  • Red Oni, Blue Oni: Blue to Sharkungo's red.

    Walhalla 
https://static.tvtropes.org/pmwiki/pub/images/cha03_01.jpg
Valkyrie of the Wind, sent by heaven to investigate a dark presence. She is a melee fighter who attacks primarily with a sword, and carries a shield that can completely negate damage for a period of time.
  • Action Girl: And one who can summon a full squad of Action Girls with her transcendental ability.
  • Arch-Nemesis: As an agent of heaven, she seems to be this to Nemuri and Valdiora and the Demon World in general.
  • Ascended Extra: Only mentioned once in Attack of Dark Force as active in the defense of San Antiono, but otherwise unseen. Here she is a playable character by default.
  • Batman Can Breathe in Space: Flies through space without protective gear no problem. Being a Valkyrie probably comes with its own divine benefits.
  • Luckily, My Shield Will Protect Me: She carries a large shield that can block all damage in exchange for disabling her ability to attack.
  • Promoted to Playable: After being mentioned by name but unseen in Attack of Darkforce.
  • Shock and Awe:
  • Shock and Awe: The Thunderbird that Walhalla is able to summon as a second EXTRAPOWER attack. This also carries over to the final phase of the Valkyries boss fight, when all four valkyries rotate through their most powerful elemental attacks.
  • Thunderbird: Walhalla is unique in having two EXTRAPOWER attacks — first she summons the valkyries to her aid, then she can opt to gather them into a massive thunder bird that attacks across the screen for big damage.

    Nemuri 
https://static.tvtropes.org/pmwiki/pub/images/cha04_01.jpg
A minion of Maris-sama, a high-ranking demon of the demon world. She flies around on a wooden sled driven by a giant hand she calls Edelweiss. She primarily attacks using homing makai insects and can summon a Cloverman to slap into enemies.
  • Abnormal Ammo: Attacks by throwing demonic homing insects around the screen.
  • Action Girl: With an emphasis on action. Maris-sama wanted this to be a stealth mission, but Nemuri can't miss an opportunity to go to battle.
  • Chariot Pulled by Cats: Nemuri's sled is pulled by Edelweiss... a giant, clawed red hand that she found floating in space. It loyally conveys her though space and skies and attack on command. Nemuri makes it clear that she isn't sure what Edelweiss even is, but it's actually a Bem — a parasitic space organism last seen in Attack of Darkforce.
  • Gratuitous Greek: Spelled in game as νεμλι.
  • Perky Female Minion: Minion of Malice, a secretary of the demon world, and otherwise super cheerful about meeting new foes and getting to go full assault mode.
  • Pest Controller: Attacks by throwing makai insects at everyone. That they home on enemies makes them incredibly powerful even at lower power levels.
  • Pint-Sized Powerhouse: Appears to be the size of a human child. But will also eagerly feed you to the insects or sic Edelweiss at you.
  • The Swarm: Attacks with this. As she puts it, "feeding you to the insects!"

    Galaxy Star 
Captain of the Galaxy's Team, Earth-loving heroes. Attacks with heavy weaponry to include lasers, missiles and mines, and can summon Galaxy Boss to block bullets and attack foes.
  • Arch-Nemesis: Astro Gather fancies them to be this to each other, still feeling bitter about that time they imprisoned Astro Gather into a black hole.
  • Ascended Extra: In the first game he is a support NPC who helps coordinate Earth defense, and becomes an unlockable player character in this game.
  • Eagle Land: Decked out in American flag colours, leading a team of heroes based out of the United States. And attacks with guns, missiles and bombs.
  • The Gunslinger: Primarily attacks with twin laser pistols.
  • More Dakka: His attack starts as twin laser pistols. Each power-up adds MORE projectiles and munitions. His Transcendental Ability is to summon every member of the Galaxys team to saturate the screen with weapons fire.
  • Promoted to Playable: After being a major support NPC in Attack of Darkforce.
  • Wearing a Flag on Your Head: Incorporates the American flag in his armour design.

    Zanber Head 
Survivors of Dark Force's attack on their home world, who have since found a giant mecha and vowed to prevent their tragedy from repeating. At maximum power, Zanber Head will prevent most damage from normal bullets.
  • Brotherā€“Sister Team: Ramrock and his sister pilot Zanber Head and the Zanber Core. He's happy to call out for Onee-san! when he needs help.
  • Combining Mecha: Zanber Head's transcendental ability is to combine with the Zanber Core, forming a larger and more powerful body.
  • Extendable Arms: Zanber Head's melee punch can be extended by launching a chain. Chain, Attaaaack!
  • Humongous Mecha: The largest player character in the game. Activating EXTRAPOWER makes it even bigger!
  • Invocation: One is shouted each time the Zanber Head and Zanber Core combine.
  • Leg Cannon: Can fire these too.
  • Noisy Robots: Zanber Head makes satisfying pneumatic noises each time it performs a Final Crash.
  • Robot Buddy: True to their source genre, the Zanber team has their own robot buddy.
  • Transforming Mecha: Zanba Head appears humanoid until it needs to form the head.

    Valdiora 
A demon with the power of a valkyrie, acts in opposition to Nemuri and Valhalla. An extremely short-ranged melee character, she accommodates her limited reach with high power and the smallest hit box.
  • Evil Costume Switch: Valkyries dress in bright colours and designs that match their element. Valdiora, a valkyrie turned demon, dresses in black armour with red highlights, and uses a similarly black-and-red coloured sword and flail.
  • Fallen Angel: She used to be a valkyrie, a warrior of the heavens, but has since become a demon hunted by the other valkyries. It's hinted that all valkyries are a little bit demon on the inside, as this becomes Walhalla's fate by the end too.
  • Red Is Violent: Red stands out against the black of her armour, and she's the most violently aggressive playable character.

Support characters

    Mīchan-sai 
https://static.tvtropes.org/pmwiki/pub/images/meichansai.png
A Star Lore Superstar and commander of the Red Glitter Gang. She supports Sharkungo by providing periodic health and power-up drops.

    Valkyries of Light 
https://static.tvtropes.org/pmwiki/pub/images/walkyrie_light.png
Rare twin valkyries who live in the Sky Corridor, more adept in spiritual powers than combat prowess. They provide health and power-up drops for Valhalla.

    Monokage 
https://static.tvtropes.org/pmwiki/pub/images/monokage.png
A masked demon who accompanies Nemuri, providing her health and power-up drops and acting as a protective companion in her story.
  • Noble Demon: While also being a demon in service to Maris-sama, he maintains this aesthetic and cool composure.

    Daitoku Igor 
https://static.tvtropes.org/pmwiki/pub/images/daituoku.png
A former soldier and ace pilot now in service as Force Star's butler.
  • Battle Butler: He was also an ace pilot for the military prior to entering Forcestar's service and puts his expertise to use piloting various mecha during Attack of Darkforce. In Star Resistance, he chases off Mensouma at the end of his first boss battle (with soap) for Sharkungo or Forcestar and shields them from the Dark Force attack ship bombardment at the start of Stage 3 so they can escape.
  • Jet Pack: Turns out not all the alien characters are gifted with superhuman flight. Daitoku Igor is more mundane in his abilities, and keeps up with Sharkungo and Forcestar via jetpack.
  • Old Retainer: The loyal butler of the Forcestar family.

    Mr. Green 
https://static.tvtropes.org/pmwiki/pub/images/mrgreen.png
A heel fighter with the Star Lore Superstars specializing in hand-to-hand combat. His special ability is the Green Dangerous Hell Scythe.

    Furious Breaker Jader 
https://static.tvtropes.org/pmwiki/pub/images/reppajader.png
A rookie whose style is similar to boxing who can make his fists heavy, but is still in the infancy of his ability.

    Twin Ring 
https://static.tvtropes.org/pmwiki/pub/images/twinring.png
A Star Lore Superstar with anti-gravity powers, who attacks with twin photon rings that can cut through anything. His special ability is Twin Slasher.

    Metal Giga 
https://static.tvtropes.org/pmwiki/pub/images/metalgiga.png
A Star Lore Superstar with a giant body of steel. His special abilities are Metal Slam, Heavy Press, and Giga Lariat.
  • Behemoth Battle: Occurs in the background of Stage 4. As the player fights through the capital city, a Stone Mack begins stomping through the background, only half its body able to fit on screen at a time, releasing Clay Kids each time it returns. A little after, Metal Giga shows up, grappling Stone Mack until he explosively sends its head flying.
  • Chrome Champion: A gigantic Superstar covered in metal skin.
  • Sculpted Physique: A giant with both abs of steel and abs of steel.

    Rinbou Kaan 
https://static.tvtropes.org/pmwiki/pub/images/rinebowcarn.png
A wild man discovered by Sharkungo. Despite his size, he is an overwhelmingly agile attacker. His special ability is the Rinbou Hip Press.
  • Acrofatic: The only visually fat combatant, his character bio describes him as moving with lightness. He is seen late in Stage 4 crushing a Master Denpa by leaping over and sitting on it.

Rival Fights

    Astral Gate 
https://static.tvtropes.org/pmwiki/pub/images/astralgate.png
A mysterious lifeform who hides in space.

    Astro Gather 
https://static.tvtropes.org/pmwiki/pub/images/astrogather.png

  • Meteor-Summoning Attack: Astro-Gather doesn't just wear a metero-shaped helmet, he also spawns a swarm of meteors over the course of his boss fight. The smaller ones are easy enough to blast through or dodge, but the larger ones are almost a guaranteed hit for unprepared or weakened players.

    Rem 

    The Valkyries 
https://static.tvtropes.org/pmwiki/pub/images/valkyries_9.png

  • Sequential Boss: After the three-part marathon level that is Stage 4, the Valkyries are fought immediately at the end of the Sunny Day and Funny Face fight for Waldiola. As soon as Sunny and Funny combine, Walhalla blows them up, gives a brief interrogation to Waldiola, then the fight begins.

    Dark Force 
https://static.tvtropes.org/pmwiki/pub/images/darkforce.png
The leader of the Dark Force Army, attempting to conquer the universe. In this game he is only seen once at the midpoint of Stage 4, but can interfere as a pattern breaker if the player takes too long in a boss fight.
  • Beam Spam: Plenty of enemies and bosses saturate the screen with bullets, naturally enough for the genre. But in his final phase, Dark Force will spam out a constant stream of lasers throughout the entire screen in the last of the attacks he rotates through, and then curve their direction of flow to make them harder to dodge!
  • Evil Laugh: Selecting any other fighter has their name called out. Dark Force instead makes his signature laugh. He also deploys it several times during his optional fight.
  • Fletchette Storm: Dark Force uses a couple in the first two phases of his Bonus Super Boss fight. In the first phase, the second attack he rotates through launches large arrow-shaped clusters of stars at the player, which explode and scatter upon hitting the opposite side of the screen. In the second phase, he saturates the entire screen in needles pointing all directions, which suspend in the air and prevent the player from safely moving, and then has them fire off at once in whichever direction they're pointing.
  • Galactic Conqueror: Series Big Bad Dark Force. In backstory, he has already conquered numerous planets. The Shakun Star falls during the course of Star Resistance, with the Earth to be targeted next.
  • Legacy Boss Battle: Dark Force isn't fought in-story until Attack of Darkforce, which this game is the prequel to, but he can be fought here as an optional Super Boss in the Boss Rush mode.
  • Superboss: So much harder than anything that comes before. Completing the full Boss Rush mode without dying becomes easy compared to just this one boss. He comes at the players with full aggression and with patterns that easily trip up even veteran players.

Dark Force Army

Mechanical units

    Undata 
https://static.tvtropes.org/pmwiki/pub/images/undata.png
One of Dark Force's right hand commanders and leader of the mechanical units. Heavily armoured and carries enough firepower to repel tanks. Appears as the Stage 1 boss, and reappears to pursue the player through half of Stage 5.
  • Background Boss: Stage 1 boss Undata returns in stage 5, having been embiggened by dark energy once more. As the player ascends the Shakun Star central compuer tower, Undata is visible through the glass behind it, too big to fully fit on screen. His massive drill arms stab through the sides and let his assault-type Clay Kids pour in. The player has to dodge his drills and subsequent attacks while doing enough damage to the drills to repel them.
  • Big Bad Duumvirate: Undata and Mensouma are Dark Force's primary presence in the game. They will be fought as individual bosses once and then both return for the penultimate Stage 5.
  • Make My Monster Grow: In true tokusatsu fashion, Dark Force will revive him with dark energy the first time he's defeated, bringing him back at double his size. He becomes so big in Stage 5 that he can't fit on screen!
  • Robot Master: Specializes in mechanical units.

    Clay Kids 
https://static.tvtropes.org/pmwiki/pub/images/claykids.png
Main Mooks of Undata's mechanical units. Its brittle, clay-like exterior lacks good defense, but otherwise is a high-performance troop type used for raid support. Can come in superior ver3, ver5, or Assault Type versions with greater capabilities, Clay Heads which forego the bodies for mass production purposes, or as a Big Clay Kid for a medium-scale unit with superior weaponry and defense.

    Master Denpa 
https://static.tvtropes.org/pmwiki/pub/images/denpa.png
A radio-controlled android that can disable radar and radio communications within a 100km radius. Can come in superior Type-2 and Type-4 versions, the latter of which can launch electric spheres from its chest.
  • Elite Mooks
  • Shock and Awe: Attacks by shooting out lightning. In advanced forms, can saturate the screen in front of it with electric spheres between lightning attacks.

    Big Gun 
https://static.tvtropes.org/pmwiki/pub/images/biggun.png
An older model robot equipped with a laser for long-ranged engagements. Has no mobility.
  • Break Out the Museum Piece: An antique model nonetheless deployed in combat. Only seen in Stage 1, after which more contemporary mechanical units are used.
  • Tin-Can Robot: Designed with this aesthetic in mind, being boxy and inelegant compared to modern mechanical mooks in Undata's wing.

    Wire Main 
https://static.tvtropes.org/pmwiki/pub/images/ene02_05.gif
A specialized piloting robot under Undata's command. Multilegged walking robot with good mobility and prehensile tentacles for operating control panels.
  • Tinman Typist: Designed to do this for Dark Force attack fleets.

    Fire Boo 
https://static.tvtropes.org/pmwiki/pub/images/fireboo.png
A flame-trowing robot in Undata's mechanical. Created to achieve rapid urban suppression.

    Stone Mack 
https://static.tvtropes.org/pmwiki/pub/images/stonemack.png
A large fighting machine in the Dark Force mechanical units. On top of its overwhelming mass and horsepower, it has the hardness of rock. Its special move "Stomping" has it hurtle from the sky to crush its foe.
  • Attack of the 50-Foot Whatever: An enemy taller than the screen itself, only ever seen at the legs or from the torso up.
  • Behemoth Battle: Occurs in the background of Stage 4. As the player fights through the capital city, a Stone Mack begins stomping through the background, only half its body able to fit on screen at a time, releasing Clay Kids each time it returns. A little after, Metal Giga shows up, grappling Stone Mack until he explosively sends its head flying.
  • Mook Maker: In this game, Mack's primary purpose is to spawn more squadrons of Clay Kids in Stage 4 before being explosively defeated by Metal Giga.

    Plasma Boss 
https://static.tvtropes.org/pmwiki/pub/images/plasmaboss.png
A large tank-type robot in the Dark Force army's mechanical units. Its super energy cannon, "Mega Plasma Cannon", is extremely powerful and can erase all objects in its range.

    Needle Boy 
https://static.tvtropes.org/pmwiki/pub/images/needle.png
Mobile interception system that eliminates intruders with laser fire. The AI is based off the Clay Kid. Comes in Alpha and Sigma varieties.

Bioroid units

    Mensouma 
https://static.tvtropes.org/pmwiki/pub/images/mensoma.png
One of the right hand commanders of Dark Force, excelling in intelligence and commands the bioroid units. Can change his body into a gelatin state to consume his foes, and can use his cells to take over machines.
  • Big Bad Duumvirate: Mensouma and Undata are Dark Force's primary presence in the game. They will be fought as individual bosses once and then both return for the penultimate Stage 5.
  • Dragon-in-Chief: Mensouma is one of Co-Dragons of Dark Force. But as Dark Force isn't fought in this game's story, Mensouma is functionally this. He is the more capable Dragon between him and Undata and is the last member of the Dark Force Army fought in game, as the boss at the end of Stage 5 and technically through stage 6 when he takes control of the Shakun Star central computer. For characters whose rival fight is at the end of Stage 4, this technically makes him their final boss.
  • Maker of Monsters: Specializes in bioroid units.
  • Pre-Final Boss: Is the last boss fought before the Stage 6 sequence.
  • Weaksauce Weakness: Dish washing soap. Thank you, Monokage!

    Spy Fly 
https://static.tvtropes.org/pmwiki/pub/images/spyfly.png
Insect bioroid enemies bred by Mensouma. A cruel enemy with a sharp, hardened tail. Individually it has low fighting ability, but can be bred quickly to be deployed en masse in war zones. Can come in Specialized types for enhanced flight ability and Polarized types for superior flight and attack abilities.
  • Beware My Stinger Tail: The primary attack of the Spy Fly is its tail.
  • Big Creepy-Crawlies: Giant aggressive dragonflies with knife-like tails.
  • Bioweapon Beast: Created to be a tool of conquest.
  • Dreadful Dragonfly: Spy Flies, dragonflies the size of grown adult humans with a hardened, knife-edged tail, are the main troop type in Mensouma's bioroid army.
  • Insectoid Aliens: The Spy Fly troop type under Mensouma's bioroid units. Bipedal dragonflies the size of an average human adult with a hardened, knife-sharp tail, they're one of the most common troop types for Dark Force's conquest of the universe.
  • Mooks
  • Zerg Rush: Exists to swarm the player en masse.

    Building Monkey 
https://static.tvtropes.org/pmwiki/pub/images/buildingmonkey.png
A boiriod unit designed for enclosed spaces. It toys with its prey and maneuvers with elongated tentacles and light movements. Can sometimes appear as Building Monkey Queens with greater maneuverability and combat effectiveness.
  • Bioweapon Beast: One of the creatures designed for Mensouma's bioroid unit.
  • Building Swing: The purpose of the building monkey enemy, using their elongated arms to swing up and through buildings for better assault ability.
  • Extendable Arms: Put to use to swing through levels or attack from above.
  • Killer Space Monkey: Monkeys with extendable arms to better assail buildings and attack in enclosed spaces.
  • Maniac Monkeys

    Snowmarker 
https://static.tvtropes.org/pmwiki/pub/images/yukizirusi.png
A weak race that Mensouma has conquered. They seek to escape the Dark Force Army.
  • Battle Thralls: They were conquered at some point by Mensouma and are now used as cannon fodder for the Dark Force Army.
  • Forced into Evil: They actually endeavour to esape from the Dark Force Army, but for the time being they are forced into hostilities. They will give contact damage to the player characters, who are able to destroy them with even the weakest attacks.
  • Slave Mooks: Conquered by Mensouma, they are now forced to do the bidding of their conquerors.

    Moonbase 
https://static.tvtropes.org/pmwiki/pub/images/moonbase.png
A biological weapon used by bioroid units to defend their base. Uses a specialized flight system to maintain altitude and respond to multifaceted attacks.

    Dig Air 
https://static.tvtropes.org/pmwiki/pub/images/digair.png
A combat-specialized bioroid unit.
  • Bioweapon Beast: A creature designed for Mensouma's bioroid unit.
  • Elite Mook: One of the enemies that participate in the assault on the royal capital.

    Sinner Shaper 
https://static.tvtropes.org/pmwiki/pub/images/sinnershaper.png
A massive soldier of the bioroid unit. He can change the hardness of his body at will, using his rubber-like flexibility and steel-like strength to his advantage.
  • Bioweapon Beast: And the largest example of Mensouma's creations.
  • Attack of the 50-Foot Whatever: Almost as tall as the screen is, towers over every other player and enemy on screen.
  • Elite Mook: They show up at the third phase of Stage 4. While few in number, each one can flood the screen in bullets.

    Sunny Day and Funny Face 
https://static.tvtropes.org/pmwiki/pub/images/sunnyfunny.png
Long-standing members of the Dark Force Army. While bumbling comic relief in general, they nonetheless serve as the boss of Stage 4.
  • Bumbling Henchmen Duo: * Bumbling Henchmen Duo: Sunny Day and Funny Face, Dark Force's other recurring duo. Whereas Undata and Mensouma are capable commanders described as Dark Force's two right hands, Sunny Day and Funny Face are played for comedy when they are fought. They'll even manage to blow themselves up in the second phase of their boss fight after combining their vehicles - simply because they didn't realize how top-heavy it would be, and end up lobbing missiles onto themselves!
  • Dual Boss: Fights in two separate vehicles, then combine when their health gets low enough.
  • Shoo Out the Clowns: Once again, defeating Sunny and Funny means that the game is going to get a lot more serious from here. Up next is the vertical gauntlet of Stage 5, the full Stage 6 boss fight, and any other final boss if applicable.

    Autocannon 
A defensive unit of the Shakun Star taken over by Mensouma's interplanar cells.

    Guard Robot 
https://static.tvtropes.org/pmwiki/pub/images/guardrobo.png
A defensive unit of the Shakun Star taken over by Mensouma's interplanar cells. Before being taken over, it was an excellent guard robot and beloved by everyone.
  • Faceā€“Heel Turn: Used to be a guard beloved by all, now it is forced to aid Dark Force's invasion.

     Shakun Star central computer 
https://static.tvtropes.org/pmwiki/pub/images/computer_1.png
The main central computer of the Shakun Star that controls all the planetary defenses.
  • Attack Its Weak Point: In the first phase of the fight, it is only vulnerable to attacks on its mouth. With its face plate blown off, every part of the exposed machine skull can be attacked freely. Once this has been blown away, its Power Crystal must be attacked to finally finish it.
  • Beam Spam: One of the attacks it rotates through in its final phase has it shoot out a constant spread of lasers from its gem core.
  • Cranial Processing Unit: The Shakun Star central computer is a massive robot with the muscles of a body builder. Despite its immense size and plates of armour all over its rock solid body, the head is what needs to be targeted and destroyed layer by layer to finally disable it.
  • Crystal Prison: For the unknown green-haired woman powering it from within.
  • Heart Drive: The Shakun Star central computer can only be defeated by tearing the outer layers off its face and directly attacking the crystal within that is the source of its power. The crystal also just so happens to contain an unknown woman inside.
  • Powered by a Forsaken Child: The unknown green-haired woman within its Heart Drive. Astral Gate spirits her away the moment she is freed.
  • Power Crystal: Its Heart Drive takes this shape, as a giant crystal encased within its head with an unknown woman further encased within it. The computer does not stop its attacks until this crystal is finally shattered.

Other Enemies

Satellite Mesa

    Asteroids 
https://static.tvtropes.org/pmwiki/pub/images/asteroid.png
Meteorites scattered throughout the asteroid belt. Sometimes have cannons mounted on them by the Dark Force army.

    Meza Alien 
https://static.tvtropes.org/pmwiki/pub/images/mezahuman.png
Indigenous life of the Satellite Mesa. They are relentless in their attack on foreign enemies.

    Meza Mushi 
https://static.tvtropes.org/pmwiki/pub/images/mesa_mushi.png
A primitive insect of the Satellite Mesa. They move in swarms.

Underground sewers

    Cormorant Hunter 
https://static.tvtropes.org/pmwiki/pub/images/cormorant.png
A carnivorous insect that lives in the underground sewers inside the Shakun Star. They stick to walls and wait for prey such as Dracula Balls. A Cormorant Mercenary variety can show up deeper within the sewers.

    Dracula Ball 
https://static.tvtropes.org/pmwiki/pub/images/dracula_balls.png
Bloodsucking creatures that nest in the underground sewers. They travel in packs and sometimes attack Aqua Devils. Sometimes seen as the mysterious Golden Dracula Ball variety, said to bring good luck.

    Aqua Devil 
https://static.tvtropes.org/pmwiki/pub/images/aquadevil.png
A ferocious carnivorous aquatic creature. Its staple food is cormorants.

    Gator 
https://static.tvtropes.org/pmwiki/pub/images/alligator.png
A creature that reigns at the top of the underground sewer's food chain. Its eyes have atrophied, but it uses ultrasonic waves to detect prey. It attacks anything that moves.
  • Sewer Gator: The appropriately-named Gator enemies that roam the sewers in the first half of Stage 3, lunging out of the waters to attack the player.

    Mother Cormorant 
https://static.tvtropes.org/pmwiki/pub/images/cormorantqueen.png
The mother of all cormorants.

    Star Soul 
https://static.tvtropes.org/pmwiki/pub/images/ghosts_28.png
An unholy soul that wanders abandoned roads. The ghosts of the soldiers of the Shakun Star who died in ancient wars. Sometimes seen as the Ghost Tank variety.
  • Break Out the Museum Piece: The Ghost Tank types operate relics from an ancient war.
  • Fog Feet: Above the belt, they maintain the rippling muscles they wore in life. Below, their body tapers off into a classic ghost tail.
  • Ghostly Wail: They give one off as their death cry.
  • Monochrome Apparition: They appear a uniformly green colour. Though that could just be what people look like on the Shakun Star.
  • Our Ghosts Are Different: Remnants of the Shakun Star's violent path who continue to haunt the underground tunnels.
  • Vengeful Ghost: Stage 3 is populated by warrior ghosts from the Shakun Star's violent, warmongering past. These forsaken souls are bound to their buried battlegrounds and persist through the sheer force of their hunger for conquest.

    Will-o-Wisps 
https://static.tvtropes.org/pmwiki/pub/images/willowisp.png
Unholy souls that wander abandoned roads.

    Gustav Meat 
https://static.tvtropes.org/pmwiki/pub/images/gustav_cell.png
A creature created from the cells of Gustav. It takes root in the ground and attacks everyone who comes near it.
  • Weaponized Offspring: Produced by Gustav, these tendrils are seen leading up to his initial appearance, and he drops more each time he lands when chasing him to the Star Lore arena.

    Gustav Children 
https://static.tvtropes.org/pmwiki/pub/images/gustav_kid.png
Creatures created inexhaustibly from the cells of Gustav.
  • Weaponized Offspring: Headless hounds produced by Gustav. They show up shortly before encountering Gustav himself for the first time, and he will continuously produce them during both phases of his boss fight to create additional distractions.

    Gustav 
https://static.tvtropes.org/pmwiki/pub/images/gustav_6.png
The sad byproduct of a war from long ago.

The Ghost Gate

    Ze=Kiro 
https://static.tvtropes.org/pmwiki/pub/images/zekiro.png

    Jabuliposi 
https://static.tvtropes.org/pmwiki/pub/images/jabriposhi.png

    Geromeus 
https://static.tvtropes.org/pmwiki/pub/images/gerom.png
From a distance, resembles a man in a pointy hat. From up close, it is clearly more monstrous: it is large, and what are presumed legs are actually its toothy jaws, its hat its tail.

    Generators and Akkyu 
https://static.tvtropes.org/pmwiki/pub/images/akka_2.png
If a volcano shoots lava, this shoots nightmares.

    Vaq 
https://static.tvtropes.org/pmwiki/pub/images/vaq.png
Massive organs floating within the Ghost Gate. Gives the explorer an uncomfortable idea that if these are organs, the dimension itself must be an unfathomable creature.
  • Backstory Horror: The report investigator has an in-universe Fridge Horror moment upon realizing that if these are giant organs, they must be inside an even larger creature.
  • Caged Inside a Monster: The implication with the large organ-shaped enemies that populate the Ghost Gate that the players get pulled into partway through Stage 4. The exploration report fears that if these large masses truly are organs as they appear to be, then the entire dimension must be an unfathomably massive creature.

    Yogosototo 
https://static.tvtropes.org/pmwiki/pub/images/yogosototo.png

  • Unique Enemy: The only one of its kind, fought in the early half of the Ghost Gate.

    Morgue 
https://static.tvtropes.org/pmwiki/pub/images/morgue.png

    Mookin 
https://static.tvtropes.org/pmwiki/pub/images/mookin.png
A large, vaguely reptilian enemy that doesn't just appear at the halfway point of the Ghost Gate, it is the halfway point of the Ghost Gate. Covered in boils along its length that fires out at the player.
  • Attack of the 50-Foot Whatever: Emphasis on whatever, given the Ghost Gate.
  • Cassandra Truth: The investigators who reported on the existence of this creature, larger than an airliner and shaking the earth each time it moves, are written off as having hallucinated it.

    Everybody's Mi 
https://static.tvtropes.org/pmwiki/pub/images/ene04_18.gif

  • Attack Its Weak Point: The giant throbbing heart between the mishmashed parts is the only spot vulnerable to attack. Depending on the character played and their attack type, this can force the player to have to attack from a more dangerous, lower position.
  • Mix-and-Match Critters: Part woman, part bird, part fish, part frog, part beetle.
  • Sdrawkcab Speech: During its boss fight, it speaks in a a woman's voice saying a phrase backwards to add to her bizarre and alien aesthetic.

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