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Characters: Donkey Kong
aka: Donkey Kong Country
The Donkey Kong series has amassed a respectable cast family, Rogues Gallery, and other supporting characters.

See also Mario's and Wario's casts, who both share a loosely defined universe with DK and company.

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    The Kongs 
Tropes associated with the entire Kong family:

Donkey Kong

"Banana-slamma!"

Donkey Kong ("DK" for short) was Mario's original nemesis in the game that bore his name. He's a big hulking ape with a penchant for tossing barrels and eating bananas. He's since been pushed out of Mario's #1 spot by Bowser (and gotten his own video game series), but has since challenged the plucky plumber four times in the Mario vs. Donkey Kong games. According to Donkey Kong Country, the original Arcade Donkey Kong was actually his grandfather, now named "Cranky Kong", and while this was disputed for a time, more recent games have reconfirmed this.

Tropes associated with Donkey Kong:
  • Accessory-Wearing Cartoon Animal: Wears a necktie and nothing else.
  • Anti-Villain: In his antagonist roles, such as Mario vs. Donkey Kong. DK doesn't really have anything against Mario. He just has trouble controlling his impulses and Mario has to rein him in.
  • Badass: Especially in Donkey Kong Jungle Beat and Donkey Kong Country Returns.
  • Berserk Button: Mess with DK's precious banana horde and see what happens to you. Here's a hint: it will be painful. Very painful.
  • Big Good: In Mario Party 5 and onward, he acts as an exact opposite of Bowser, having Minigames where everyone always gets coins, and sometimes even gives stars to people.
  • Blue and Orange Morality: Oh, so hard. Granted, if you live on his island, you can pretty much trust DK will have your back. In terms of absolutely everywhere else, DK is the absolute giver of no cares for societal norms and will act on impulse without a second thought. Couple this with his absolute stubbornness, and he will play the villain just as easily as he might play the hero.
  • Boisterous Bruiser: He is very boisterous in Jungle Beat, and it carries over to Donkey Kong Country Returns.
  • Breaking the Fourth Wall: If you succeed at a bonus room puzzle while controlling him, he'll turn to applaud you and give you a thumbs-up for succeeding.
  • Breakout Character: From the Big Bad of the first Mario game to the protagonist of his own franchise.
  • Brought to You by the Letter "S": The DK on his tie.
  • Catch Phrase Spouting Duo: DK and Diddy in the DKC cartoon; they also give off this vibe in the games, though they never actually speak.
  • Coconut Meets Cranium: Invokable with the coconut gun in 64.
  • Defeat Means Friendship: The end of Mario vs. Donkey Kong, in which Mario beats DK, scolds him good, and gives him a Mini-Mario like he wanted all along.
  • The Determinator: Shigeru Miyamoto called him "Donkey" because he's as stubborn as one. Depending on who you're playing as, this is either a good thing or a bad thing.
  • Everything's Better with Monkeys: Averted for the Kremlings.
  • Face Palm: He'll do this if you screw up in a bonus room puzzle while controlling him.
  • Fastball Special: He can throw Diddy Kong in Jungle Climber
  • Full-Name Basis: He's never referred to as just Donkey. It's always Donkey Kong, DK or D. Kong in Japan. (With the few exceptions being Cranky in Donkey Kong Country 2 during one of his speeches in his monkey museum, Diddy during the ending of Donkey Kong Country 3, and almost the entirety of Donkey Kong 64.)
  • Go Karting with Bowser: Mario can go kart with him, much like the Trope Namer.
  • Heel-Face Turn: He becomes the protagonist of his own series and is less hostile towards Mario and the other characters. However, whether or not Donkey Kong is the original DK or actually the son of Cranky is played with throughout the franchise and spin-offs.note 
  • Heroic Neutral: While much friendlier and less selfish than, say, Wario, Donkey Kong is generally motivated in his adventures by either the recovery of his Banana Hoard or the rescue of his close friends and family. Granted, he is an Ape, and motivation generally doesn't get more complex than foraging for food and protecting other apes in the Group. That being said, the times he finds himself opposing Mario are generally shown to be the result of a misunderstanding, and crossovers such as Mario Party and Super Smash Bros. Brawl show that when he realizes the stakes are high, he will actively fight with or at least aid the good guys rather than the villains.
  • Heterosexual Life-Partners: DK and Diddy again.
  • Idiot Hero: In both recent games and the TV Series. Definitely not the most clever Kong, but certainly one of the bravest. To his credit, Otacon mentions in a Codec Conversation with Snake that he seems pretty smart by Ape standards.
  • Idle Animation: In DKC, he'll beat his chest and roar into the distance. In DK64, he'll swat a fly before eating it. In Donkey Kong Country: Tropical Freeze , he pulls out a 3DS and plays a random game.
  • Large Ham: Usually when something awesome happens, but also when riled up (as with real life apes). A good example is right before the final boss in DKC Returns. Donkey Kong and Diddy are pissed.
  • Legacy Character: As mentioned above, Cranky Kong was the first Donkey Kong before giving the title to the current one.
  • Lightning Bruiser: Despite his size, he's actually quicker than one might think. This classification is even pointed out in a Super Smash Bros. Melee trophy.
    • And the obvious inferences from the fact that the games are intense platformers, and DK's primary attack is a somersault.
  • Magic Music: In Donkey Kong 64 and Super Smash Bros. Brawl, played with bongo drums.
  • Meaningful Name: His name is meant to indicate both his stubborn behavior (Donkey), and his massive size (Kong). Likely started out as a bit of an insult, but has since morphed into something between Awesome McCoolname and Names to Run Away From Really Fast.
  • Megaton Punch: At the end of Donkey Kong Country Returns, he punches the moon out of the sky!
  • Mighty Glacier:
    • In Mario Kart he falls under the "heavy weight, high top speed, low acceleration" variant.
    • In the SNES DKC games he's slower than Diddy, but able to hurt larger enemies that would just laugh off an attack from the smaller primate.
  • Nature Hero: He IS the King of The Jungle.
  • No Sell: A master of this. If you intend to put him down, you best damn well use everything you have at your disposal out of the gate and double-tap to be sure. If you don't...
  • Primal Chest-Pound: He is a gorilla
  • The Rival: Donkey Kong Barrel blast gives him...Kritter.
  • Rolling Attack: In Donkey Kong Country and Donkey Kong 64
  • The Southpaw: Other media like Super Smash Bros. and Mario Super Sluggers shows DK to be left hand dominant.
  • Super Strength: He can throw barrels easily, break through entire hordes of enemies with only his fists & once punched the moon out of the sky (see Megaton Punch). The only character in the Mario franchise (and spin-offs) who might be stronger, let alone come close, is Bowser. Mind you, this is including the likes of Mario and Wario, who can general pummel creatures dozens of feat tall or weighing in hundreds of pounds with no issue.
  • Throw a Barrel at It: Trope Namer.
  • Thunder Clap: Donkey's most used action in Jungle Beat. He has a lot of other moves, but most are context sensitive (extra jump when coming up on a wall, pummeling something in your way, snatching bananas).
  • Took a Level in Badass: Donkey Kong is a veritable beast in Jungle Beat. Seriously, the guy isn't above fighting dirty and pulls no punches at all. He's almost like a more kid-friendly Kratos. Unfortunately....
  • Took a Level in Dumbass: Ever since Donkey Kong 64, he has been falling into this. It only gets worse in the Mario series. Donkey Kong being stupid from 64 onwards is justified due to an intervention from Miyamoto, who'd always intended for Donkey Kong to be stupid. The average "hero" intelligence, along with the notion of being the original DK's grandson, were both tossed.
  • Too Dumb to Fool: It does verge on Cursed with Awesome in Donkey Kong Country Returns. One of the Tikis tries to hypnotize Donkey Kong and make him a brainwashed slave like all the other animals they're controlling. All it does is make Donkey Kong mad.
  • Trademark Favorite Food: Bananas.
  • Use Your Head: Against the Rocs in Jungle Beat

Donkey Kong Jr.

"Monkey muscle!"
Debut: Donkey Kong Jr.

Junior is a mystery. He first appeared when Mario flew off the handle and locked up his father, the original Donkey Kong, rescuing DK and apparently setting Mario back on the straight-and-narrow. He popped up a handful of times after that, most notably in a kart race and tennis tournament, and then just fell off the map. If the story that Cranky Kong was the original DK is true, then Donkey Kong Jr. could be the modern DK's father or even DK himself (except that they both appear in Mario Tennis...note ).

Tropes associated with Donkey Kong Jr.:

Diddy Kong

"Pay no attention to the monkey behind the monkey!"

Donkey Kong's little buddy, sidekick, and wannabe nephew, Diddy is a teenage monkey in a red baseball cap and tank top. Diddy is more carefree than DK and loves to play rap music and eat peanuts. He spends most of his time hanging out or having adventures with DK or his girlfriend, Dixie Kong. Diddy was introduced in Donkey Kong Country, but was integrated into Mario's extended cast in the Mario Sports games.

Tropes associated with Diddy Kong:

Dixie Kong

Diddy Kong's girlfriend, Dixie, is a hero in her own right. She helped Diddy rescue Donkey when the big ape was kidnapped by the Kremlings, then rescued Diddy himself when he befell the same fate. Dixie has long blonde hair that she wears in a huge ponytail, which she can use to spin helicopter-like over long distances and, inexplicably, pick up large objects. She can act childish at times, but makes up for it with her courage. Tiny Kong is Dixie's (bigger) little sister.

Tropes associated with Dixie Kong:
  • Abnormal Ammo: Gains a gumball gun in Tropical Freeze.
  • Action Girl: Nintendo's first after Samus Aran. She is never once a Damsel in Distress.
  • Babysitter from Hell: A hilarious and completely non-malevolent example. Her babysitting instincts are abysmal to the point of criminality, but it's alright because Kiddy Kong has been blessed by genetics with badassery right out of the cradle.
  • Badass Adorable
  • Bash Brothers: With Kiddy. They can send each other flying around all over a room, and sometimes have to in order to get by obstacles.
  • Beta Couple: With Diddy.
  • Breakout Character: She displaced Diddy as the main character in the third game.
  • Brains and Brawn: Brains to Kiddy Kong's brawn.
  • Conjoined Eyes
  • Cool Big Sis: For Tiny.
  • Distaff Counterpart: To Diddy.
  • Dream Team/Took a Level in Badass: From a gameplay perspective in DKC 3, Dixie got a lot of Diddy's speed while still retaining her own highly useful 'copter abilities. When paired with Kiddy, himself a slightly faster version of Donkey Kong, you have an optimal adventuring team of strength, speed, and precision, as well as a host of Combination Attacks.
  • Green Eyes: In her updated appearances sans Rare. She originally had the same black pupils Diddy has.
  • The Hero: In DKC 3. While she and Kiddy are equal contributors to their adventure, Kiddy has no stake in anything and little opinion on the matter. It's Dixie who moves the plot.
  • Helicopter Hair: Her main characteristic is the ability to slow her fall by spinning her hair rapidly.
  • Idle Animation: In DKC2, she'll either sit down and drink juice or blow a bubble with her gum. In DKC3, only the latter happens.
  • Kid Hero: She is a teenager at oldest.
  • The Kindnapper: In DKC3, to Kiddy, technically. No one seems to mind, though.
  • Odd Couple: With Kiddy. With his being a baby and her being a babysitter, they nevertheless act as equal partners and Bash Brothers in adventuring.
  • Official Couple: Her and Diddy.
  • Pink Means Feminine
  • Prehensile Hair: Her ponytail is capable of picking up various objects, like barrels and cannonballs.
  • Product Placement: She used to have a pin of the Rare logo in her beret. For obvious reasons, she doesn't wear it anymore.
  • Refuge in Audacity: If presented with her baby cousin, right out of the cradle, what would Dixie Kong do? If you answered "abduct him onto her continent-spanning journey, utilizing him as a meat shield, projectile, and pack mule against killer animals in dangerous and extreme climates in environments littered with health hazards", then you'd be correct.
  • The Rival: Kass in Barrel Blast.
  • Victory Pose: In DKC2, she plays her electric guitar.
  • Vitriolic Best Buds: With Kiddy. The character change animations make it very clear (Kiddy'll grab her by the scruff and set her aside, while Dixie would pop a bubblegum bubble against his back, startling him).

Kiddy Kong / Dinky Kong

Kiddy Kong is Chunky Kong's baby brother and Dixie and Tiny's cousin. Although he's only a toddler, he's absolutely massive, roughly the same size as Donkey Kong himself. Kiddy accompanied Dixie when Donkey and Diddy were kidnapped in the Northern Kremisphere. He cries and throws tantrums at times, but possesses the same natural courage as the rest of his family. His name in Japan is "Dinky Kong", continuing the Theme Naming of characters with the initials "DK".

Tropes associated with Kiddy Kong:
  • Badass Adorable
  • Bash Brothers: With Dixie. There will be many occasions where he and Dixie will have to throw each other at something to proceed.
  • Berserker Tears: After taking damage, he'll sit down, cry, and slam his fists into the ground.
  • Big Little Brother: Baby cousin, actually, but otherwise a dead ringer for Donkey Kong.
  • Brains and Brawn: Brawn to Dixie's brain, since, y'know, he can't talk yet. Or think very hard, for that matter.
  • Cheerful Child: Has absolutely no problem with Dixie shanghaiing him on their adventure. At least, right up until something so much as gently brushes up against him.
  • Crying Little Kid: Whenever he takes damage. Overlaps with Berserker Tears, since he seems to be throwing an epic fit.
  • Cute Bruiser: For a given value of "cute".
  • Cute, but Cacophonic: He's a crybaby, no doubt about it.
  • Dream Team: Gameplay-wise with Dixie in DKC 3. As a team, Kiddie and Dixie together make up for many of Donkey Kong's and Diddy's smaller weaknesses (mostly speed), and retain Dixie's high mobility.
  • Expy: Kiddy fills roughly the same niche as Donkey Kong in DKC 3.
  • Extreme Omnivore: He likes to chew on old tires.
  • Inelegant Blubbering: If he gets hurt, you get a shot of him crying his eyes out in either fear, pain, or anger.
  • In the Blood: Chunky Kong is also huge.
  • Kid Hero
  • Lightning Bruiser: He can skip across water while rolling and can somersault all over the place with Dixie's help.
  • The Load: Hilariously subverted. In DKC 3, Funky Kong palms him off on Dixie because he's tired of baby-sitting. While Kiddy Kong is barely even a toddler (he still prefers crawling to walking), it's also immediately apparent that he's also twice Dixie's size and as strong as Donkey Kong.
  • Odd Couple: A baby and his babysitter. They're nevertheless equal partners on their journey.
  • Refuge in Audacity: There's no real way to justify putting a baby in mortal danger. Repeatedly. His babysitter Dixie did it anyway.
    • Really his whole character. Rare needed to design a viable replacement for Donkey Kong. Their choice: A baby. That's built like a truck.
  • Vitriolic Best Buds: He and Dixie like to prank the hell out of each other.

Lanky Kong

"A twisted twig on a distant branch of the family tree", Lanky is an eccentric oddball orangutan who hangs out with the other Kongs. He marches (or handstand-walks...) to the beat of his own drum tune of his own trombone. Lanky's distinguishing characteristics are his goofy personality and ridiculously long arms. He joined up with Donkey and Diddy during one of King K. Rool's invasions of DK Isle.

  • Blow Gun: That shoots grapes
  • Cloudcuckoolander
  • Idle Animation: In DK64, he'll juggle oranges and kick them in the air, only for them to disappear.
  • Magic Music: Played on a trumpet in Donkey Kong 64.
  • Plucky Comic Relief
  • Rubber Man: At least when it comes to his arms.
    Inflate himself just like a balloon.
  • Mythology Gag: Malevolent orangutans called "Manky Kongs" appeared in the first Country game, starting from the Vine Valley stage "Orangu-tang Gang", where the manual explicitly described them as a Black Sheep branch of the Kong family tree who have allied themselves with the Kremlings.
  • Super Speed: By handstand running in Donkey Kong 64; going fast uses up crystal coconuts, though.
  • The Rival: Klump in Barrel Blast.
  • Trademark Favorite Food: Grapes.
  • White Sheep: If you figure that Lanky is a Manky Kong who decided to mend the bridge and be part of the Kong clan again.

Tiny Kong

Left: Donkey Kong 64 appearance. Right: appearance as of Diddy Kong Racing DS.

Dixie Kong's little sister, Tiny Kong shares Dixie's speed, helicopter-like hair, and adventurous spirit. She's good friends with her cousin, Chunky Kong. After her first appearance, Tiny apparently hit puberty, as she is now much taller and more mature-looking than her big sister.

  • Action Girl: Mainly in Donkey Kong 64.
  • Badass Adorable: Again, mainly in Donkey Kong 64. As soon as you rescue her, she's "ready to kick some reptile butt", and is decently capable of it. And just look at her in KrazyKongKlamour: While the other Kongs are trembling at the possibility that they might be shot with a watermelon, Tiny is taking up a fighting stance.
  • Bare Your Midriff: Post-redesign.
  • Big Little Sister: In Diddy Kong Racing DS, Dixie filled in for Conker and Tiny for Banjo, making the younger sister a bear and the older one a squirrel. Tiny is also less... infantile in behavior.
  • Expy: For Dixie in Donkey Kong 64.
  • Fanservice Pack: An inexplicable one when she appears in Diddy Kong Racing DS to replace Banjo, as well as her appearance in Barrel Blast. She retains this look in later appearances.
  • Feather Flechettes: Out of a crossbow.

Chunky Kong

The biggest and strongest member of the Kong clan. Chunky is Dixie and Tiny's cousin and Kiddy's big (very big) brother. Chunky is big, strong, and tough, but has a very gentle personality and is very easily frightened. Like a true Kong, though, he always pulls through in the end.

Cranky Kong

GO HOME AND LET ME GET SOME SLEEP!
"They can't keep this level of graphics up for much longer! We used to be lucky if we only got three shades of grey, let alone any real colors!"

(see also: SelfDemonstrating.Cranky Kong)

Donkey Kong's aptly named grandfather (or father, depending on who you ask). Cranky Kong spends his days sitting on his front porch, dispensing sarcastic advice to passersby, and bemoaning the loss of the good ol' days of 8-bit gaming. He was married to Wrinkly Kong before she gave up the ghost. According to Donkey Kong Country, Cranky was the original Donkey Kong who kidnapped Pauline and fought Mario.

Tropes associated with Cranky:

Funky Kong

"When ya wanna be there like now, Funky's Flights is the way to go!"

One of Donkey Kong's pals from DK Isle, Funky Kong hates leaving the safety of his garage, but gladly helps out Donkey from the sidelines. He's a first-class gearhead who's invented a wide variety of vehicles and artillery to aid his friends, and often shows up at the last minute to throw a monkey wrench (pun intended) into King K. Rool's plans. When not at work, Funky loves surfing, drumming, and kart racing.

Tropes associated with Funky:

Candy Kong

"How would you like a quick spin in my save barrel?"

Donkey Kong's girlfriend — along with Swanky, one of the only two Kongs never to be a playable character. Candy provides a variety of services around DK Isle, including running save points and minigames.

Tropes associated with Candy:

Wrinkly Kong

"Why, if it isn't Donkey — or is it Funky? No — Diddy!"

Cranky Kong's wife and Donkey Kong's mother (grandmother?), Wrinkly used to run the Kong Kollege on Crocodile Isle, where she provided a haven and place of education for good Kremlings, as well as helpful tips for Diddy and Dixie on their quest to rescue Donkey. After the island sank, she retired to the Northern Kremisphere, where she spent her days enjoying her sunset years and caring for the local Banana Birds. Sadly, she died of old age not long after, but that didn't stop her from helping out the Kongs — she's now a ghost, and spends as much time with her family as ever.

Tropes associated with Wrinkly:

Swanky Kong

Would you buy a used car from this ape?
"Give them a big hand folks!"

A flashy show-ape with all kinds of expensive bling, a bad afro, and an unhealthy preoccupation with polyester, Swanky runs a variety of games and sideshows that give the other Kongs a chance to win some beaucoup cash and prizes. Like Candy — his occasional assistant — Swanky Kong has never been playable.

Tropes associated with Swanky:
  • Chuck Cunningham Syndrome: He hasn't made an appearance since Donkey Kong Country 3 (which was released over 15 years ago - not counting the Game Boy Advance remake). The most he's got since then was his sideshow tent outside DK's field, as well as a billboard, in Mario Superstar Baseball.
  • Funny Afro: Covered up by a bowler hat in his second appearance.
  • Palette Swap: Swanky uses the same model as Donkey Kong.
  • Rhymes on a Dime: In DKC3, but only when introducing his games for the first time.
  • The One Who Wears Shoes: In his second appearance.

    Animal Buddies 
Tropes associated with all Animal Buddies:
  • Assist Character / Powerup Mount: Most of the Animal Buddies are mounts that the Kongs ride on, with a handful of exceptions (most notably Squawks in the first DKC game) who simply help him navigate their levels.
  • Cool Pet
  • A Day in the Limelight: Collecting three tokens in each buddy's image will let you play a bonus game with them in the first DKC. In the two sequels, there are levels where you control a series of animal buddies all in one level (Toxic Tower, Animal Antics, and Pot Hole Panic, respectively), and in DKC2, Rambi, Squitter, Enguarde, Squawks, and Rattly all get a level to themselves.

Ellie

Introduced in Donkey Kong Country 3, Ellie is an elephant with the ability to stomp on enemies, pick up and chuck barrels at enemies, and fill her trunk with water which she can then shoot at enemies.

Tropes associated with Ellie:
  • Eek, a Mouse!!: Scared to death of Sneeks, a rat-like enemy. If she sees one, she'll panic and run away. In the level Stampede Sprint, nearly the entire level consists of dodging enemies while an out-of-control Ellie stampedes through the stage.
  • The Smurfette Principle: The only animal buddy whose gender is definitely established as female.

Enguarde

A cheerful-looking swordfish, Enguarde gives his rider improved speed and mobility underwater and the ability to spear enemies with his large bill.

Tropes associated with Enguarde:

Expresso

An ostrich with the abilities to jump far, run fast, and fly for a small period of time. Along with Winky, he is one of Cranky's favourite animal buddies. Also notable for being the only animal buddy apart from Rambi to appear in the first Donkey Kong Land game.

Tropes associated with Expresso:
  • Chuck Cunningham Syndrome: After the first game, he disappears with no explanation.
  • Nice Shoes
  • Replacement Goldfish: In the GBA port of DKC2, Cranky buys another ostrich and names him Expresso, after the one seen in the first game.
  • Spoony Bard: The reason for his absence after the first game. His fast-running isn't really that fast, his flying is pretty pathetic (it's more of a low-quality glide), and he gets hurt if you try to jump on enemies' heads. At times, he was more of a hindrance than a help.

Parry

A small bird that always flies perfectly parallel above the Kongs. Parry can collect items and kill Booty Birds (fat birds that hide treasure), but anything can kill him. If you manage to reach the "No Animal Sign", you usually get rewarded with several extra lives or even a Bonus Barrel.

Tropes associated with Parry:

Quawks

A purple parrot, appearing in DKC2 and DKC3. In the former, he could only fly downwards slowly like a "parrot-chute", but in the latter, he gained the abilities to fly in the same way as Squawks and to lift barrels. He made his grand return a decade later, in Donkey Kong: Barrel Blast, where his name was finally revealed.

Tropes associated with Quawks:
  • Ascended Extra: His new abilities in DKC3, along with getting two levels instead of just one.
  • Palette Swap: Of Squawks (see below).

Rambi

A rhinoceros with attitude and a need for speed. The most iconic animal buddy, Rambi has appeared in almost all of the DKC games (with the noticeable exception of Donkey Kong Country 3). He grants his rider increased speed, near-invincibility to enemies (as long as they don't come from above or behind), the power to break through walls, and the ability to traverse some dangerous terrain.

Tropes associated with Rambi:

Rattly

A coiled-up, goofy looking green snake with the ability to jump high.

Tropes associated with Rattly:

Squawks

The most commonly recurring Animal Buddy, Squawks is a green parrot that lives with Cranky Kong. Unlike the other Animal Buddies, Squawks has had a different use in many of the games he's appeared in. In DKC, he carried a lantern to light up a dark cavern; in DKC2 and DKC3, he actually carried the Kongs and spat eggs at enemies; in DK64 he told the story, gave tutorials, found bananas for the Kongs, and carried a flashlight; and in DKCR, he helps the Kongs locate hidden items.

Tropes associated with Squawks:

Squitter

A giant, fuzzy spider with cool sneakers and the ability to fire webs, as either projectiles or platforms.

Tropes associated with Squitter:

Winky

A frog with the ability to jump high, appearing in the first game and the first game alone (although he makes a cameo in DKC2, in Cranky's shop). He also managed to somehow get a cameo in Banjo-Kazooie: Nuts and Bolts as a pre-made vehicle for Multiplayer. He and Expresso are Cranky's favourite animal buddies. (Coincidentally, Expresso got a cameo in a Banjo game as well.)

Tropes associated with Winky:
  • Chuck Cunningham Syndrome
  • Power Up Letdown/Spoony Bard: While being able to make high jumps was useful, Winky's hopping (as opposed to walking) movement made him very difficult to control. This problem was addressed with his replacement, Rattly. Also, the GBA port greatly fixed his movement.

    Other Good Guys 

Mario

"Mr. Video Game" himself, the hero of the Mushroom Kingdom first earned his stripes rescuing his then-girlfriend Pauline from the rampaging Donkey Kong. Mario and DK have clashed several times since then, most notably when Mario flew off the handle in Donkey Kong Jr. and locked DK up, forcing his son to rescue him. Read more about Mario in his own character sheet.

The Brothers Bear

A family of bears scattered all over the Northern Kremesphere in Donkey Kong Country 3: Dixie Kong's Double Trouble!. There's at least one bear per level, as well as several who can be visited in the overworld. Talking to the bears and sometimes solving their problems will unlock the way toward Banana Bird caves, or free a Banana Bird entirely. The bears are Bazaar, Barnacle, Brash, Blunder, Bramble, Blue, Bazooka, Blizzard, Barter, Benny, Bjorn, Baffle, Boomer, and in the GBA remake, Bachelor. In Donkey Kong Land III, a generic bear runs the Sheepy Shop where you can play a memory game for life baloons and teleport between levels.

Tropes associated with the Bears.
  • Adaptation Dye-Job: In the GBA remake, Blizzard went from polar to grizzly.
  • Badass Mustache: In the original Super Nintendo game, Bazooka Bear had an impressive mustache. Sadly gone in the GBA remake.
  • Fetch Quest / Chain of Deals: Oh yeah. Sometime's it's as easy as giving an item to win a Banana Bird, and sometimes you have to go through several bears just to open a cave.
  • Forgotten Birthday: Poor Blue is mopey because he thinks nobody remembered his... Blizzard didn't, but he can't make it due to the snow.
  • I Call It Vera: Bazooka's cannon, Bessie.
  • Jerk Jock: Brash, who flaunts his record in the Riverside Race...until you break it, and he proves to be a Sore Loser.
  • Loose Lips: Blunder will let hints to reaching the Lost World slip whenever you see him.
  • Meaningful Name: Heck, yes! To begin with, Bazaar Bear runs a shop, Barnacle Bear is a sea captain, Blue Bear is depressed...there's no end to it!
  • Reset Button: If you trade the mirror for Benny's wrench, Barter Bear uses it to improve his looks. After you buy the mirror back to solve Baffle's code, Barter goes back to his old appearance because, according to him, he fell in a shortly afterwards.
  • Stuff Blowing Up: Boomer Bear will blow up obstacles to stages in the overworld of Kremetoa in exchange for Bonus Coins.
  • Un Reveal: One of the questions you can ask Bazaar at the beginning of the game is "Who lives inside the castle?" If you pay his fee, he'll say that He only went as far as the 'Keep Out' signs.

K. Lumsy

A giant Kremling that appears in Donkey Kong 64. K. Rool wanted him to crush Kong Isle under his colossal feet, but K. Lumsy refused, and was imprisoned. K. Rool then gave the keys to K. Lumsy's cage to the game's bosses. Every time the Kongs undo a lock, K. Lumsy does a dance of joy, which causes tremors that open the way to the next level.

Tropes associated with K. Lumsy:

Snide

"This isn't a joke, Kong! I NEED those blueprints, and so do you!"

A weasel of questionable honor who appears in Donkey Kong 64. Snide was a former member of the Kremling Krew and their chief engineer, but K. Rool got paranoid and suspected Snide of working against him, so he kicked the weasel out. Snide created the Blast-O-Matic superweapon that the Kremlings intended to use to destroy DK Isle; as his revenge, he helped the Kongs by giving them back some of the Golden Bananas K. Rool stole from them, as well as by holding off the Blast-O-Matic's firing sequence so that the Kongs could disable it.

Tropes associated with Snide:

Stanley the Bugman

Debut: Donkey Kong 3

A human bug-exterminator. Stanley fought against Donkey Kong note  in Donkey Kong 3, but the big ape had it coming—DK invaded a greenhouse and got the local bugs all riled up, so Stanley had to go in there and perform some pest control. Stanley originally appeared in the Game & Watch game Greenhouse before his brief trip to the NES, and had a handful more G&W appearances afterwards.

Tropes associated with Stanley:
  • Cool Gun: A spray gun filled with insecticide.
  • Expy: Of Mario.

Timber the Tiger

An anthropomorphic preteen tiger who lives on a tropical island (presumably not far from DK Isle). When his parents went on vacation, Timber's island was invaded by the evil super-Jerkass sorcerer Wizpig, so he called on Diddy Kong and a bunch of other friends (including Banjo and Conker) to help rescue the island.

Tropes associated with Timber:

Professor Chops

An anthropomorphic pig introduced in Donkey Kong Country Returns, he assists Donkey and Diddy in their quest by dispensing advice, acting as a midway point, and by summoning Super Kong if they fail one too many times in a level.

Tropes associated with Professor Chops:

    The Kremling Krew 

King K. Rool

"'Fatso', is it? I'd choose my last words more carefully if I were you."

An obscenely rich (and fat) crocodile who lords over the Kremlings, just as Bowser does for the Koopas. K. Rool is Donkey Kong's Arch-Enemy in the Donkey Kong Country games, much as Bowser is to Mario. Prone to adopting new personas (Kaptain K. Rool, Baron K. Roolenstein, etc.) at the drop of a hat.

Tropes associated with K. Rool:
  • Acrofatic: Can outrun Donkey Kong and jump across the screen.
  • Adipose Rex
  • Affably Evil: The cartoon version.
  • A God Am I: Sees himself as the "Supreme Ruler of all Evil" in the cartoon.
  • Arch-Enemy: To Donkey Kong and the rest of the Kong clan.
  • Axe Crazy: Lampshaded by Nintendo on more than one occasion, particularly in reference to his schizophrenic adoption of multiple personas as his love of the overkill.
  • Authority Equals Asskicking: He is the final boss in each game he appears in.
  • Berserk Button: There was this time in the cartoon when Klump's video conference messed him up in the computer game he was playing. It angered him so much he let out an epic Big "NO!" and smashed the computer.
  • Bad Boss
  • The Battle Didn't Count: Four times in DK 64.
  • Big Bad: Of all the games he appears in.
  • BFG: In the 2nd game.
  • Boxing Battler: In Donkey Kong 64, where he dons a boxing outfit, complete with gloves and champion's belt during the Final Boss battle.
  • The Caligula
  • Cold-Blooded Torture: The first time you fight him on the Flying Krock in Donkey Kong Country 2, he is seen beating Donkey Kong. And by "beating" we mean firing cannonballs at him while he's tied up.
  • Dangerously Genre Savvy: He summons a fake credits roll after it seems like you beat him, therefore making the player think the game is over and not seeing the real ending.
    • Even when you ignore the Deadpool-esque shenanigans, K. Rool always learns something from his mistakes. Donkey Kong beat him? Capture DK. Diddy took charge afterwards? Get both of them, this time. All else fails? Capture every single Kong you can find and set up a myriad of strongholds on every sector of the island just to be sure. The only instance he's failed on more than once is the occassion where one Kong just isn't there at the time or slips under their notice.
  • Determinator: The one consistent thing between his many personas is the fact that they all take immense amounts of effort to put down, usually being multi-stage bosses. In Donkey Kong 64, he goes through multiple rounds of being hammered by every Kong, and it still takes high explosives to merely get rid of him.
  • Death Glare: He delivered one to Armydillo after the latter's first failure. With his gruesome looking eye, he can do these easily.
  • Evil Is Hammy: Particularly in the cartoon.
  • Evil Sounds Deep: In Donkey Kong 64.
  • Evil vs. Evil: In the cartoon, he was often at odds with Kaptain Skurvy.
    • In Mario Super Sluggers, he has bad chemistry with Bowser.
  • Eye Scream: It's so bulgy and veiny... And that's just the more recent portrayals: in the DKC games and DK 64 the red marks don't even look like veins but blood stains on the eye which makes him look demonic.
  • Fat Bastard
  • Final Boss: Of each game he appears in.
  • Helicopter Pack: in the third game.
  • The Insomniac: This is sometimes used to explain the way his eye looks.
  • Large and in Charge: The largest Kremling, though some of the monster bosses are huge even compared to him.
  • Mad Scientist: In DKC3.
  • Names to Run Away From Really Fast
  • Pirate: In DKC2.
  • Politically Incorrect Villain: In Donkey Kong 64, he attempted to essentially commit genocide against the Kongs. If the Rare commentary is anything to go by, his stealing the banana hoard has to do with starving the Kongs so he can move in on their land. As revealed in Jungle Climber, he does not even like bananas.
  • Red Eyes
  • Royals Who Actually Do Something: K.Rool is a villainous example, always coming up with one scheme after another, and typically taking a direct hand in them.
  • Stout Strength: K. Rool is very fat, but also very strong. Oftentimes, he's even faster than DK is!
  • Time-Limit Boss: Each of his battles in 64 is on a time limit.
  • Why Do You Keep Changing Jobs?: Shows up as the king of the Kremlings, a ship captain, and a Mad Scientist in the first three DK installments (and arguably a pro boxer if you count the final boss battle in Donkey Kong 64 as his last time changing his personas). He seems to settle on King after that.
  • Your Size May Vary: Is much bigger in Donkey Kong 64 than in his previous appearances.

The Kremlings

The minions of King K. Rool, the Kremlings are a clan of nasty-tempered, dim-witted reptiles from Crocodile Isle. They have a seafaring culture with an emphasis on piracy. Despite their generally evil disposition, a few Kremlings have switched sides to help out the Kongs.

Tropes associated with the Kremlings:

KAOS

Bzzzzt... Click... Kongs enemy. You must be... DESTROYED!!!

The apparent new leader of the Kremlings in Donkey Kong Country 3, and a killer robot intent on world conquest, it's found to be secretly under the control of K Rool in his latest guise and powered by the captured Donkey and Diddy Kong. Has multiple heads that appear when each is destroyed.

Tropes applying to KAOS:

Army Dillo

A cowardly armadillo who lacks a shell of his own, Army Dillo is equipped with a mechanical shell that makes up for the real one he lacks. He acts as one of K.Rool's agents in Donkey Kong 64, serving as the Climax Boss of both Jungle Japes and Crystal Caves.
  • Attack Its Weak Point: His face, which he exposes in order to laugh at you.
  • BFG: Gains one during Crystal Caves. After his small cannons are blown off, he adds an enormous rocket launcher to the top of his shell, which can drop huge fireballs on you and fire a heat seeking missile.
  • Boss Arena Idiocy: TNT barrels spawn in the centre of both his arenas.
  • Climax Boss: Of two different levels, nonetheless.
  • Dirty Coward: Flees as soon as his rockets are destroyed, and is so terrified of reporting failure to K.Rool that he actually faints. The second time he lasts until his entire armour is wrecked, then tries to slink off again.
  • Evil Laugh: A really annoying one. Luckily you get to shut him up with a barrel of TNT.
  • Giant Flyer: During your second battle with him, where he uses rockets to fly up into the air. Initially he just uses this to slam down and create shockwaves, but after you hit him three times he'll bombard you from the air as well.
  • Hard Head: You pitch TNT barrels into his face. This destroys his shell, but somehow does no damage to his face.
  • Mid-Season Upgrade: Midgame upgrade, but the same principle applies.
  • Monowheel Mayhem: Curls up into a ball and rolls about, trying to crush you.
  • Powered Armour: His shell, which is made of metal and electrically powered.
  • Punny Name
  • Recurring Boss: You face him twice in DK 64.
  • Sociopathic Soldier: It's Played for Laughs, but there's no way to deny that Army certainly seems to enjoy blasting DK with rockets.
  • Tactical Suicide Boss: If he stopped exposing his face to mock you, he'd be invincible.
  • Too Dumb to Live: The whole "sticking your face out to laugh" thing.
  • Turns Red: During Crystal Castles, if you hit him three times, he'll pull out a far bigger rocket launcher. He only takes one more hit after that, though.

    The Snomads 

The villains of Donkey Kong Country: Tropical Freeze , these pillagers from frigid northern seas take over Donkey Kong Island and throw the Kongs out of their home. Their ranks are predominantly made up of arctic animals such as penguins and walruses. Their leader is a walrus named Lord Fredrik.

Tropes associated with the Snowmads as a whole:
  • Abnormal Ammo/Edible Ammunition: Some of the penguins, called Archies, use fish as arrows. Chum Chucker Charlies throw a barrage of fish like Hammer Bros.
  • Added Alliterative Appeal: One of the walrus enemies is named Chum Chucker Charlie.
  • Arrows on Fire: A red variant of the Archies fires flaming fish bones that can't be jumped on, not even with Cranky's cane.
  • Badass:
    • They take over Donkey Kong Island and five other surrounding islands in a matter of seconds.
    • According to the developers, they wanted to pit the badass Kongs against other badass animals such as polar bears and walruses. This led to the idea of making the enemies Vikings from the North.
  • Bad with the Bone: Some Tucks carry fish bone spears.
  • Cool Helmet: They sport viking helmets, both bare and horned. They even have different names depending on what kind of helmet they're wearing.
  • Cool Ship: They have classic viking ships of various sizes.
  • Everything's Better with Penguins: These penguins are called Tucks, and make up the bulk of the Snomads' forces.
  • Giant Flyer: Some of the enemies are large, fat owls named Pufftons that are bigger than Donkey Kong.
  • Grim Up North: They come from icier seas further north.
  • Hair-Raising Hare: Known as Fluffs, they're usually seen hopping across the area. Some of them are even bigger than Donkey Kong.
  • Horny Vikings: Some of them wear the horned helmets vikings are commonly perceived to wear.
  • Killer Rabbit: Literally! The Fluffs are anything but the cutest rabbits.
  • Kung-Fu Proof Mook: Snomads with horned helmets can't be jumped on, Snomads with spears can't be rolled into from the front, and then there are Snomads with both.
  • Mad Bomber: Harold is a large, overweight rabbit enemy who attacks by throwing bombs.
  • Oh Crap: Some of the bosses have this reaction before they get beaten to a pulp. Others are too dazed to notice.
  • Ominous Owl: Called Hootz, they make up a portion of their forces as Airborne Mooks, and one is even a boss.
  • Our Dragons Are Different: Lord Fredrik summons a dragon made of ice to both blow away the Kong family, but also to cover the entire DK Island in snow and ice. In the final battle, he can use his horn to summon smaller ice dragons to attack Donkey Kong as well.
  • Outside-Context Villain: You don't really anticipate simians living on a warm tropical island having to deal with Vikings from the arctic.
  • Punny Name: Many of the Snomads' names are puns of some sort.
  • Red Ones Go Faster: Speedy Tucks move faster than the regular ones, and wear red pants.
  • Serial Escalation: The villains in Returns managed to take all of DK's banana hoard, the Snomads in the sequel take EVERYTHING.
  • Shield Mook: Some of the Snomads, such as Walbricks, carry shields that protect them from the front.
  • The Spiny: You get harmed by jumping on the ones wearing horned helmets.
  • Top-Heavy Guy: The walruses, called Waldoughs, and their variants.
  • Villains Out Shopping: In the level Twilight Terror, they can be seen harvesting fish, and throughout the fifth world Juicy Jungle, they gather fruit to turn it into juice, jello, and popsicles. The sheer amount of resources they take would probably break some laws in real life, though.

Pompy, the Presumptuous

A sea lion who acts like a circus performer, he is the first boss fought in Tropical Freeze.

  • Acrofatic: He's quite agile for his size, as he's capable of making multiple leaps in succession and can pull off some impressive acrobatics.
  • The Brute: He's very large, and mostly a physical fighter.
  • Death from Above: One of his attacks involves trying to crush the Kongs as he leaps into the air.
  • Flunky Boss: He sometimes summons penguins to attack the Kongs.
  • The Spiny: In addition to his helmet, he sometimes tosses sea urchins into the area, which injure the Kongs if they try to jump on them. Both can be bypassed with Cranky's cane.
  • Spin Attack: One of his attacks involves spinning across the arena sideways.
  • Turns Red: His skin even changes color each time he does this.
  • Villains Out Shopping: At one point of the fight, he actually poses and laughs like he's having fun.

Skowl, the Startling

A large owl who fights with magic, he is the second boss fought in Tropical Freeze.

  • Blow You Away: In the second part of his fight, one of his attacks involves creating a massive gale that propels the Kongs and his troops across the screen.
  • The Evil Genius: He mostly fights with magic.
  • Evil Sounds Deep: His voice is much deeper than the other owls.
  • Feather Flechettes: His projectile attack.
  • Flunky Boss: He summons owls constantly throughout the fight. Some of them wear an eggshell helmet, allowing the Kongs to jump on them without killing them and then throw them at Skowl.
  • Giant Flyer: He's as large as the Pufftons, without looking fat at all.
  • An Ice Person: He can create spiky ice balls that roll across the stage. They can only be jumped on using Cranky's cane.
  • Ominous Owl: Even his voice sounds ominous.

Ba-Boom, the Boisterous

A ninja baboon, he is the third boss fought in Tropical Freeze.

  • Drop the Hammer: He tries to hit you with a hammer while swinging around.
  • Mad Bomber: One of his attacks involves throwing bombs, and he really goes ape with them in the last part of the fight.
  • Me's a Crowd: He creates two doppelgangers to fight alongside him. As the fight goes on the clones change from looking exactly like him except for headband colors into pale ice-like creations.
  • Ninja Pirate Zombie Robot: He's a viking ninja baboon.
  • One Of These Things Is Not Like The Others: A tropical creature who's part of a northern horde. It's possible he joined the Snowmads after they invaded.
  • Punny Name: He's a baboon whose bombs go "boom".
  • The Spiny: His helmet, obviously.
  • Tactical Suicide Boss: He should really stop throwing those fruit bombs with long fuses if he doesn't want to be hit by them.
  • Wolfpack Boss: He, or they, split into three and you must fight several at once. The clones disappear upon being hit, and only Ba-Boom himself can be harmed.

Fugu, the Frightening

A pufferfish who can grow to a gargantuan size, he is the fourth boss fought in Tropical Freeze.

  • Attack Its Weak Point: When inflated, the only part of his body that isn't covered in spikes is his rear.
  • Black Viking: Or Japanese Viking in this case. Fugu is the Japanese word for pufferfish and the name of a Japanese dish made with a poisonous species that can kill people if not prepared correctly.
  • Flunky Boss: He can spit sea urchins and soft pufferfish. The pufferfish can be knocked into him, damaging him and causing him to shrink to his original, spike-less size.
  • Mugging the Monster: Before the fight, upon seeing the apparently wimpy Fugu, the Kongs sneak up behind him to scare him. Needless to say, Fugu is not amused.
  • Puffer Fish: A porcupine puffer, to be specific.
  • Size Shifter: At first glance, Fugu seems no bigger than any of the other pufferfish enemies in the game. However, he can inflate himself to the point where he can fill up a third of the battlefield.
  • Spikes of Villainy: Spikes protrude from his body when he's inflated.
  • Spin Attack: Some of his attacks involve spinning, whether vertically or horizontally. His weak spot can be hit if he's spinning vertically.
  • Underwater Boss Battle: His boss battle takes place entirely underwater.

Bashmaster, the Unbreakable

A polar bear who fights with a large hammer, he is the fifth boss in Tropical Freeze.

  • Awesome McCoolname
  • Bears Are Bad News: He's a polar bear with a hammer. Of course he's bad news.
  • Drop the Hammer: He fights with a hammer as big as him that can even be imbued with ice to power up his attacks.
  • An Ice Person: He can imbue his hammer with ice to create icicle waves or turn ice cubes into a mass of spiky ice.
  • In a Single Bound: He can jump so high that he leaves the screen.
  • Lost Food Grievance: When the Kongs crash landed on his ice floe, he dropped his popsicle into the juice the ice floe was floating on, where it's immediately devoured by piranhas. He doesn't take it well.
  • Spin Attack: One of his attacks involves spinning his hammer and imbuing it with ice before hitting an ice cube, turning it into a spiky, spiraling mass that even Cranky can't jump on.
  • Turns Red: His fur gradually turns purple as the fight progresses. Justified, as the Kongs keep knocking him into the purple juice surrounding the battlefield, staining his fur purple.
  • Villains Out Shopping: Prior to the boss fight, Bashmaster was just relaxing on an ice floe enjoying a popsicle.

Lord Fredrik, The Snowmad King

A walrus and the king of the Snomads, he is the final boss in Tropical Freeze.

    Other Bad Guys 

Wizpig

An evil, racing-obsessed pig wizard from the planet Future Fun Land, he invades and conquers Timber's Island in Diddy Kong Racing, hypnotizing some of the inhabitants to act as his minions.

Tropes associated with Wizpig:

The Cactus King

A huge cross between a gorilla and a cactus, the evil Cactus King ruled the distant Fruit Kingdoms with an iron fist by controlling the minds of the four Kong kings and other powerful creatures. He was overthrown when Donkey Kong came to the kingdoms' aid.

Tropes associated with the Cactus King:

Tiki Tak Tribe

The villains of Donkey Kong Country Returns, replacing King K. Rool and the Kremling Krew. Led by the giant Tiki Tong and his instrument-shaped lieutenants, they hypnotize the animals of Donkey Kong Island into stealing DK's treasured Banana Hoard, which they use to bolster their forces (the bananas can bring inanimate Tiki masks to life... for some reason).

Tropes associated with the Tiki Tak Tribe:

    Canon Foreigners 

Bluster Kong

"I'm just one sneaky, peeping, two-bit step away from becoming an even richer richest ape on Kongo Bongo Island - and that's rich."

The boss of DK Island's barrel factory (owned by his mother), and Donkey Kong's rival for Candy's affections. Appeared in the Donkey Kong Country cartoon.

Tropes associated with Bluster:

Kaptain Skurvy

A pirate captain featured in the Donkey Kong Country cartoon. He believed that he was the rightful owner of the Crystal Coconut and would sometimes come to DK Island to take it, accompanied by his two mates, Green Kroc and Kutlass. Skurvy is actually Klump's twin brother, as revealed in the Festival of Lights Episode.

Tropes associated with Skurvy and his men:
  • Affably Evil
  • Belated Backstory: Skurvy in "The Kongo-Bongo Festival of Lights".
  • Evil vs. Evil: He often comes into conflict with King K. Rool.
  • Expy: Of Kannon from Donkey Kong Country 2, with a bit of Kaptain K. Rool.
  • Knight of Cerebus: Since he appeared less often than K. Rool, he and his plans tended to be more threatening. He successfully captured both Donkey Kong and Diddy in one episode, and the Crystal Coconut in his debut appearance.
  • Long Lost Sibling: Skurvy separated from Klump during their childhood when Klump accidentally burnt down their home in the swamp with fireworks and Skurvy took the blame for it.
  • Pirates
  • Villain Song: "A Pirate's Scorn''.

Eddie The Mean Old Yeti

A white-furred Kong living up in the snowcapped White Mountains of the Donkey Kong Country cartoon. Armed with a big club and the distinction of being even dumber than DK, Eddie is a wild force in Kongo-Bongo Island.

Tropes associated with Eddie:

Polly Roger

A sarcastic, talking parrot from the Donkey Kong Country cartoon. He sometimes helps K.Rool or Scurvy with their plots to take the Crystal Coconut, but seems content to sit on the sidelines and dispense snarky comments.

Tropes associated with Polly:


Luigi's MansionCharacters/Super Mario Bros.Super Mario Bros: Wario and Company
DominionsCharacters/Video GamesDonPachi

alternative title(s): Donkey Kong Country; Diddy Kong Racing; Donkey Kong Country Returns; Donkey Kong Country Tropical Freeze
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