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Voiced by (Japanese): Koichi Yamadera (Japanese dubs for animated series), Takashi Nagasako (video games, 2004-present)
Donkey Kong ("DK" for short) was Mario's original nemesis in the game that bore his name. He's a big hulking ape with a penchant for tossing barrels and eating bananas. He's since been pushed out of Mario's #1 spot by Bowser (and gotten his own video game series), but has since challenged the plucky plumber four times in the Mario vs. Donkey Kong games. According to Donkey Kong Country, the original Arcade Donkey Kong was actually his grandfather, now named "Cranky Kong", and while this was disputed for a time, more recent games have reconfirmed this.Tropes associated with Donkey Kong:
Berserk Button: Mess with DK's precious banana horde and see what happens to you. Here's a hint: it will be painful. Very painful.
Big Good: In Mario Party 5 and onward, he acts as an exact opposite of Bowser, having Minigames where everyone always gets coins, and sometimes even gives stars to people.
Blue and Orange Morality: Oh, so hard. Granted, if you live on his island, you can pretty much trust DK will have your back. In terms of absolutely everywhere else, DK is the absolute giver of no cares for societal norms and will act on impulse without a second thought. Couple this with his absolute stubbornness, and he will play the villain just as easily as he might play the hero.
Boisterous Bruiser: He is very boisterous in Jungle Beat, and it carries over to Donkey Kong Country Returns.
Breaking the Fourth Wall: If you succeed at a bonus room puzzle while controlling him, he'll turn to applaud you and give you a thumbs-up for succeeding.
Full-Name Basis: He's never referred to as just Donkey. It's always Donkey Kong, DK or D. Kong in Japan. (With the few exceptions being Cranky in Donkey Kong Country 2 during one of his speeches in his monkey museum, Diddy during the ending of Donkey Kong Country 3, and almost the entirety of Donkey Kong 64.)
Heel-Face Turn: He becomes the protagonist of his own series and is less hostile towards Mario and the other characters. However, whether or not Donkey Kong is the original DK or actually the son of Cranky is playedwith throughout the franchise and spin-offs.note Nintendo recently retconned the notion back to DK being Cranky's grandson, but other sources, mostly around the time of Rare's departure, would seem to suggest otherwise.
Heroic Neutral: While much friendlier and less selfish than, say, Wario, Donkey Kong is generally motivated in his adventures by either the recovery of his Banana Hoard or the rescue of his close friends and family. Granted, he is an Ape, and motivation generally doesn't get more complex than foraging for food and protecting other apes in the Group. That being said, the times he finds himself opposing Mario are generally shown to be the result of a misunderstanding, and crossovers such as Mario Party and Super Smash Bros. Brawl show that when he realizes the stakes are high, he will actively fight with or at least aid the good guys rather than the villains.
Idiot Hero: In both recent games and the TV Series. Definitely not the most clever Kong, but certainly one of the bravest. To his credit, Otacon mentions in a Codec Conversation with Snake that he seems pretty smart by Ape standards.
Super Strength: He can throw barrels easily, break through entire hordes of enemies with only his fists & once punched the moon out of the sky (see Megaton Punch). The only character in the Mario franchise (and spin-offs) who might be stronger, let alone come close, is Bowser. Mind you, this is including the likes of Mario and Wario, who can general pummel creatures dozens of feat tall or weighing in hundreds of pounds with no issue.
Thunder Clap: Donkey's most used action in Jungle Beat. He has a lot of other moves, but most are context sensitive (extra jump when coming up on a wall, pummeling something in your way, snatching bananas).
Took a Level in Badass: Donkey Kong is a veritable beast in Jungle Beat. Seriously, the guy isn't above fighting dirty and pulls no punches at all. He's almost like a more kid-friendly Kratos. Unfortunately....
Took a Level in Dumbass: Ever since Donkey Kong 64, he has been falling into this. It only gets worse in the Mario series. Donkey Kong being stupid from 64 onwards is enforced due to an intervention from Miyamoto, who'd always intended for Donkey Kong to be stupid. The average "hero" intelligence was tossed.
Junior is a mystery. He first appeared when Mario flew off the handle and locked up his father, the original Donkey Kong, rescuing DK and apparently setting Mario back on the straight-and-narrow. He popped up a handful of times after that, most notably in a kart race and tennis tournament, and then just fell off the map. If the story that Cranky Kong was the original DK is true, then Donkey Kong Jr. could be the modern DK's father or even DK himself (except that they both appear in Mario Tennis...note And so do Mario and Baby Mario. DK Jr. was in because, at the time, Nintendo wasn't sure they could use Diddy, as he was owned by Rare. Don't look too deep into this).Tropes associated with Donkey Kong Jr.:
Continuity Snarl: Some of Rare's later statements indicate that he grew up into the modern Donkey Kong, although early and recent confirmation that Cranky Kong is actually his grandfather would show otherwise.
Voiced by (English): Kevin Bayliss (video games, 1994-2004), Andrew Sebastian (Donkey Kong Country)
Voiced by (Japanese): Megumi Hayashibara (Japanese dubs for animated series), Katsumi Suzuki (video games, 2004-present)
Donkey Kong's little buddy, sidekick, and wannabe nephew, Diddy is a teenage monkey in a red baseball cap and tank top. Diddy is more carefree than DK and loves to play rap music and eat peanuts. He spends most of his time hanging out or having adventures with DK or his girlfriend, Dixie Kong. Diddy was introduced in Donkey Kong Country, but was integrated into Mario's extended cast in the Mario Sports games.Tropes associated with Diddy Kong:
Agitated Item Stomping: If you fail a bonus game in the original Donkey Kong Country, he'll throw his hat on the ground and stomp on it.
Expy: For Donkey Kong Jr. Diddy was first intended to be a redesign of Donkey Kong Jr., but Nintendo didn't like the extreme changes Rare, Ltd. was making to the character, and ordered that the Donkey Kong Country sidekick be made into a completely new character.
Magic Music: Played on a guitar in Donkey Kong 64, an instrument previously associated with Dixie.
Never Bareheaded: Unless you win or lose a bonus game, he never takes off his cap.
Nice Hat: If you succeed at a bonus room puzzle while controlling him in the original Donkey Kong Country, he'll toss his hat into the air while smiling at the player. If you fail at the puzzle, he'll throw his hat on the ground and stomp on it.
Use Your Head: Donkey Kong 64's Chimpy Charge is a straight example. Colliding with something makes him stagger and groan, so his head cannot be too hard, but it hurts enemies more and is necessary to progress in some areas.
Victory Pose: In DKC, he tosses is hat in the air while smiling and winking at the player. In DKC2, he turns his cap backwards, puts on sunglasses, and raps with a boombox on his shoulder. In DK64, he dances and does two backflips.
Videogame Flight: His crystal coconut powered rocket barrel pack in Donkey Kong 64. It is more like a Double Jump in the Donkey Kong Country side-scrolling platform games.
Voiced by (English): Kevin Bayliss (video games, 1994-2007), Stevie Vallance (Donkey Kong Country)
Voiced by (Japanese): Kaoru Sasajima (video games, 2007-present)
Diddy Kong's girlfriend, Dixie, is a hero in her own right. She helped Diddy rescue Donkey when the big ape was kidnapped by the Kremlings, then rescued Diddy himself when he befell the same fate. Dixie has long blonde hair that she wears in a huge ponytail, which she can use to spin helicopter-like over long distances and, inexplicably, pick up large objects. She can act childish at times, but makes up for it with her courage. Tiny Kong is Dixie's (bigger) little sister.Tropes associated with Dixie Kong:
Babysitter from Hell: A hilarious and completely non-malevolent example. Her babysitting instincts are abysmal to the point of criminality, but it's alright because Kiddy Kong has been blessed by genetics with badassery right out of the cradle.
Dream Team/Took a Level in Badass: From a gameplay perspective in DKC 3, Dixie got a lot of Diddy's speed while still retaining her own highly useful 'copter abilities. When paired with Kiddy, himself a slightly faster version of Donkey Kong, you have an optimal adventuring team of strength, speed, and precision, as well as a host of Combination Attacks.
Refuge in Audacity: If presented with her baby cousin, right out of the cradle, what would Dixie Kong do? If you answered "abduct him onto her continent-spanning journey, utilizing him as a meat shield, projectile, and pack mule against killer animals in dangerous and extreme climates in environments littered with health hazards", then you'd be correct.
Vitriolic Best Buds: With Kiddy. The character change animations make it very clear (Kiddy'll grab her by the scruff and set her aside, while Dixie would pop a bubblegum bubble against his back, startling him).
Kiddy Kong is Chunky Kong's baby brother and Dixie and Tiny's cousin. Although he's only a toddler, he's absolutely massive, roughly the same size as Donkey Kong himself. Kiddy accompanied Dixie when Donkey and Diddy were kidnapped in the Northern Kremisphere. He cries and throws tantrums at times, but possesses the same natural courage as the rest of his family. His name in Japan is "Dinky Kong", continuing the Theme Naming of characters with the initials "DK".Tropes associated with Kiddy Kong:
Lightning Bruiser: He can skip across water while rolling and can somersault all over the place with Dixie's help.
The Load: Hilariously subverted. In DKC 3, Funky Kong palms him off on Dixie because he's tired of baby-sitting. While Kiddy Kong is barely even a toddler (he still prefers crawling to walking), it's also immediately apparent that he's also twice Dixie's size and as strong as Donkey Kong.
Odd Couple: A baby and his babysitter. They're nevertheless equal partners on their journey.
Odd Name Out: His name broke the trend of the playable kongs names starting with the letter "D", although this is averted with his original name of Dinky Kong.
Refuge in Audacity: There's no real way to justify putting a baby in mortal danger. Repeatedly. His babysitter Dixie did it anyway.
Really his whole character. Rare needed to design a viable replacement for Donkey Kong. Their choice: A baby. That's built like a truck.
Tagalong Kid: It's highly implied that he would have followed his big cousin Dixie against her wishes, and it was either that or entrust Funky with his safety. Dixie obviously made the smarter decision.
Voiced by (English): Kevin Bayliss (Donkey Kong 64)
"A twisted twig on a distant branch of the family tree", Lanky is an eccentric oddball orangutan who hangs out with the other Kongs. He marches (or handstand-walks...) to the beat of his own drum tune of his own trombone. Lanky's distinguishing characteristics are his goofy personality and ridiculously long arms. He joined up with Donkey and Diddy during one of King K. Rool's invasions of DK Isle.
Mythology Gag: Malevolent orangutans called "Manky Kongs" appeared in the first Country game, starting from the Vine Valley stage "Orangu-tang Gang", where the manual explicitly described them as a Black Sheep branch of the Kong family tree who have allied themselves with the Kremlings.
Super Speed: By handstand running in Donkey Kong 64; going fast uses up crystal coconuts, though.
Voiced by (English): Kevin Bayliss (video games, 1994-2005), Jen Taylor (video games, 2007-present)
Voiced by (Japanese): Kaoru Sasajima (video games, 2007-present)
Dixie Kong's little sister, Tiny Kong shares Dixie's speed, helicopter-like hair, and adventurous spirit. She's good friends with her cousin, Chunky Kong. After her first appearance, Tiny apparently hit puberty, as she is now much taller and more mature-looking than her big sister.
Ambidextrous Sprite: In "Mario Super Sluggers" she pitches with her right hand, but swings with her left hand.
Badass Adorable: Again, mainly in Donkey Kong 64. As soon as you rescue her, she's "ready to kick some reptile butt", and is decently capable of it. And just look at her in KrazyKongKlamour: While the other Kongs are trembling at the possibility that they might be shot with a watermelon, Tiny is taking up a fighting stance.
Non Indicative Name: Due to a combination of her being aged up and lacking her shrinking ability in other appearances, she hasn't lived up to her name since Donkey Kong 64.
The One Who Wears Shoes: White shoes pre-redesign, orchid sandals post-redesign. While she wasn't the only character to wear shoes in the past, she is one of the few, if not the only one who still wears some.
Voiced by (English): Kevin Bayliss (Donkey Kong 64)
The biggest and strongest member of the Kong clan. Chunky is Dixie and Tiny's cousin and Kiddy's big (very big) brother. Chunky is big, strong, and tough, but has a very gentle personality and is very easily frightened. Like a true Kong, though, he always pulls through in the end.
Cowardly Lion: He's the biggest (according to the talking microphone in Donkey Kong 64, he weighs 2000 pounds, more than twice as much as Donkey Kong) and strongest of the Kongs, and also the most cowardly.
Expy: For Kiddy Kong in Donkey Kong 64. He doesn't get the bad reception that Tiny gets, probably because he has a better-developed personality than Kiddy had.
Fundamentally Funny Fruit: His pineapple launcher does more damage than any comparable weapon in Donkey Kong 64, even more than DK's coconut gun, likely because of this trope. (Also Chunky being The Big Guy.)
Large Ham: Strangely enough for a Lovable Coward. He hogs the camera during the DK Rap (even though he's not until last), won't quit looking at hte camera during his Mine Cart ride in Fungi Forest (which, incidentally, NEVER happens with ANY OTHER Kong), and really seems to enjoy the cheering and applause of the crowd in his fight with K.Rool at the end.
Out of Focus: Unlike Tiny and Lanky, he's pretty much vanished off the face of the earth, to the point some questioned if it was due to Rare owning him. However, he has had a couple of minor nods to him, so perhaps Nintendo is just waiting to include him in something where he truly fits.
Voiced by (Japanese): Ryusei Nakao (Japanese dubs for animated series), Takashi Nagasako (video games, 2004-present)
(see also: SelfDemonstrating.Cranky Kong)Donkey Kong's aptly named grandfather (or father, depending on who you ask). Cranky Kong spends his days sitting on his front porch, dispensing sarcastic advice to passersby, and bemoaning the loss of the good ol' days of 8-bit gaming. He was married to Wrinkly Kong before she gave up the ghost. According to Donkey Kong Country, Cranky was the original Donkey Kong who kidnapped Pauline and fought Mario.Tropes associated with Cranky:
Fourth Wall Observer: In the DKC series, the fourth wall practically doesn't exist for him. However, he must have gotten feeble in his old age and can no longer break it in Returns (although he does lean on it at times).
Sword Plant: Uses his cane to do this in the air. It also bounces him higher in the air than just jumping.
Retcon: Cranky Kong was always considered the elderly form of the original Donkey Kong, but he was originally described as the current Donkey Kong's grandfather, with Junior apparently MIA. Flash forward to Donkey Kong 64, and Cranky begins to refer to him as "son". Official websites around this time also backed up the idea that Cranky Kong was actually DK's father. This has since been re-retconned by Nintendo, which has recently reverted back to the grandfather story in newer Super Smash Bros. and Donkey Kong titles.
One of Donkey Kong's pals from DK Isle, Funky Kong hates leaving the safety of his garage, but gladly helps out Donkey from the sidelines. He's a first-class gearhead who's invented a wide variety of vehicles and artillery to aid his friends, and often shows up at the last minute to throw a monkey wrench (pun intended) into King K. Rool's plans. When not at work, Funky loves surfing, drumming, and kart racing.Tropes associated with Funky:
Donkey Kong's girlfriend — along with Swanky, one of the only two Kongs never to be a playable character. Candy provides a variety of services around DK Isle, including running save points and minigames.Tropes associated with Candy:
Tsundere: Only in the cartoon, where she was inexplicably an orangutan.
Why Do You Keep Changing Jobs?: She's been seen running a save point (in the first DKC), working at Bluster Barrelworks (in the cartoon), selling musical instruments (in Donkey Kong 64), running a challenge shack (in the Game Boy Color port of the first game), hosting a dance studio (in the first Game Boy Advance port), and being Swanky's assistant (in the other GBA ports).
Cranky Kong's wife and Donkey Kong's mother (grandmother?), Wrinkly used to run the Kong Kollege on Crocodile Isle, where she provided a haven and place of education for good Kremlings, as well as helpful tips for Diddy and Dixie on their quest to rescue Donkey. After the island sank, she retired to the Northern Kremisphere, where she spent her days enjoying her sunset years and caring for the local Banana Birds. Sadly, she died of old age not long after, but that didn't stop her from helping out the Kongs — she's now a ghost, and spends as much time with her family as ever.Tropes associated with Wrinkly:
A flashy show-ape with all kinds of expensive bling, a bad afro, and an unhealthy preoccupation with polyester, Swanky runs a variety of games and sideshows that give the other Kongs a chance to win some beaucoup cash and prizes. Like Candy — his occasional assistant — Swanky Kong has never been playable.Tropes associated with Swanky:
Chuck Cunningham Syndrome: He hasn't made an appearance since Donkey Kong Country 3 (which was released over 15 years ago - not counting the Game Boy Advance remake). The most he's got since then was his sideshow tent outside DK's field, as well as a billboard, in Mario Superstar Baseball.
Funny Afro: Covered up by a bowler hat in his second appearance.
Assist Character / Power-Up Mount: Most of the Animal Friends are mounts that the Kongs ride on, with a handful of exceptions (most notably Squawks in the first DKC game) who simply help him navigate their levels.
A Day in the Limelight: Collecting three tokens in each buddy's image will let you play a bonus game with them in the first DKC. In the two sequels, there are levels where you control a series of Animal Friends all in one level (Toxic Tower, Animal Antics, and Pot Hole Panic, respectively), and in DKC2, Rambi, Squitter, Enguarde, Squawks, and Rattly all get a level to themselves.
Introduced in Donkey Kong Country 3, Ellie is an elephant with the ability to stomp on enemies, pick up and chuck barrels at enemies, and fill her trunk with water which she can then shoot at enemies.Tropes associated with Ellie:
Eek, a Mouse!!: Scared to death of Sneeks, a rat-like enemy. If she sees one, she'll panic and run away. In the level Stampede Sprint, nearly the entire level consists of dodging enemies while an out-of-control Ellie stampedes through the stage.
Making a Splash: She can use her trunk to suck up water and shoot it at enemies.
Nerf: In Donkey Kong Land III. He can't do his charge-up stab move anymore, you have to press A instead of B to do his regular stab, and he will no longer automatically stab enemies when you get close to them. That said, he's still a faster and more precise swimmer than the Kongs and your only means of attack underwater.
Punny Name: He's a swordfish named Enguarde(On Guard).
An ostrich with the abilities to jump far, run fast, and fly for a small period of time. Along with Winky, he is one of Cranky's favourite Animal Friends. Also notable for being the only Animal Friend apart from Rambi to appear in the first Donkey Kong Land game.Tropes associated with Expresso:
Replacement Goldfish: In the GBA port of DKC2, Cranky buys another ostrich and names him Expresso, after the one seen in the first game.
Spoony Bard: The reason for his absence after the first game. His fast-running isn't really that fast, his flying is pretty pathetic (it's more of a low-quality glide), and he gets hurt if you try to jump on enemies' heads. At times, he was more of a hindrance than a help.
A small bird that always flies perfectly parallel above the Kongs. Parry can collect items and kill Booty Birds (fat birds that hide treasure), but anything can kill him. If you manage to reach the "No Animal Sign", you usually get rewarded with several extra lives or even a Bonus Barrel.Tropes associated with Parry:
Escort Mission: As mentioned above, you sometimes have to get him to the end of the level in order to progress.
A purple parrot, appearing in DKC2 and DKC3. In the former, he could only fly downwards slowly like a "parrot-chute", but in the latter, he gained the abilities to fly in the same way as Squawks and to lift barrels. He made his grand return a decade later, in Donkey Kong: Barrel Blast, where his name was finally revealed.Tropes associated with Quawks:
Ascended Extra: His new abilities in DKC3, along with getting two levels instead of just one.
A rhinoceros with attitude and a need for speed. The most iconic Animal Friend, Rambi has appeared in almost all of the DKC games (with the noticeable exception of Donkey Kong Country 3). He grants his rider increased speed, near-invincibility to enemies (as long as they don't come from above or behind), the power to break through walls, and the ability to traverse some dangerous terrain.Tropes associated with Rambi:
The most commonly recurring Animal Friend, Squawks is a green parrot that lives with Cranky Kong. Unlike the other Animal Friends, Squawks has had a different use in many of the games he's appeared in. In DKC, he carried a lantern to light up a dark cavern; in DKC2 and DKC3, he actually carried the Kongs and spat eggs at enemies; in DK64 he told the story, gave tutorials, found bananas for the Kongs, and carried a flashlight; and in DKCR, he helps the Kongs locate hidden items.Tropes associated with Squawks:
A frog with the ability to jump high, appearing in the first game and the first game alone (although he makes a cameo in DKC2, in Cranky's shop). He also managed to somehow get a cameo in Banjo-Kazooie: Nuts and Bolts as a pre-made vehicle for Multiplayer. He and Expresso are Cranky's favourite Animal Friends. (Coincidentally, Expresso got a cameo in a Banjo game as well.)Tropes associated with Winky:
Power Up Letdown/Spoony Bard: While being able to make high jumps was useful, Winky's hopping (as opposed to walking) movement made him very difficult to control. This problem was addressed with his replacement, Rattly. Also, the GBA port greatly fixed his movement.
"Mr. Video Game" himself, the hero of the Mushroom Kingdom first earned his stripes rescuing his then-girlfriend Pauline from the rampaging Donkey Kong. Mario and DK have clashed several times since then, most notably when Mario flew off the handle in Donkey Kong Jr. and locked DK up, forcing his son to rescue him. Read more about Mario in his own character sheet.
A family of bears scattered all over the Northern Kremesphere in Donkey Kong Country 3: Dixie Kong's Double Trouble!. There's at least one bear per level, as well as several who can be visited in the overworld. Talking to the bears and sometimes solving their problems will unlock the way toward Banana Bird caves, or free a Banana Bird entirely. The bears are Bazaar, Barnacle, Brash, Blunder, Bramble, Blue, Bazooka, Blizzard, Barter, Benny, Bjorn, Baffle, Boomer, and in the GBA remake, Bachelor. In Donkey Kong Land III, a generic bear runs the Sheepy Shop where you can play a memory game for life baloons and teleport between levels.Tropes associated with the Bears.
Jerk Jock: Brash, who flaunts his record in the Riverside Race...until you break it, and he proves to be a Sore Loser.
Loose Lips: Blunder will let hints to reaching the Lost World slip whenever you see him.
Meaningful Name: Heck, yes! To begin with, Bazaar Bear runs a shop, Barnacle Bear is a sea captain, Blue Bear is depressed...there's no end to it!
Reset Button: If you trade the mirror for Benny's wrench, Barter Bear uses it to improve his looks. After you buy the mirror back to solve Baffle's code, Barter goes back to his old appearance because, according to him, he fell in a shortly afterwards.
Stuff Blowing Up: Boomer Bear will blow up obstacles to stages in the overworld of Kremetoa in exchange for Bonus Coins.
Un Reveal: One of the questions you can ask Bazaar at the beginning of the game is "Who lives inside the castle?" If you pay his fee, he'll say that He only went as far as the 'Keep Out' signs.
A giant Kremling that appears in Donkey Kong 64. K. Rool wanted him to crush Kong Isle under his colossal feet, but K. Lumsy refused, and was imprisoned. K. Rool then gave the keys to K. Lumsy's cage to the game's bosses. Every time the Kongs undo a lock, K. Lumsy does a dance of joy, which causes tremors that open the way to the next level.Tropes associated with K. Lumsy:
A weasel of questionable honor who appears in Donkey Kong 64. Snide was a former member of the Kremling Krew and their chief engineer, but K. Rool got paranoid and suspected Snide of working against him, so he kicked the weasel out. Snide created the Blast-O-Matic superweapon that the Kremlings intended to use to destroy DK Isle; as his revenge, he helped the Kongs by giving them back some of the Golden Bananas K. Rool stole from them, as well as by holding off the Blast-O-Matic's firing sequence so that the Kongs could disable it.Tropes associated with Snide:
A human bug-exterminator. Stanley fought against Donkey Kong note or maybe Cranky Kong, depending on how you interpret the timeline in Donkey Kong 3, but the big ape had it coming—DK invaded a greenhouse and got the local bugs all riled up, so Stanley had to go in there and perform some pest control. Stanley originally appeared in the Game & Watch game Greenhouse before his brief trip to the NES, and had a handful more G&W appearances afterwards.Tropes associated with Stanley:
An anthropomorphic preteen tiger who lives on a tropical island (presumably not far from DK Isle). When his parents went on vacation, Timber's island was invaded by the evil super-Jerkass sorcerer Wizpig, so he called on Diddy Kong and a bunch of other friends (including Banjo and Conker) to help rescue the island.Tropes associated with Timber:
An anthropomorphic pig introduced in Donkey Kong Country Returns, he assists Donkey and Diddy in their quest by dispensing advice, acting as a midway point, and by summoning Super Kong if they fail one too many times in a level.Tropes associated with Professor Chops:
An obscenely rich (and fat) crocodile who lords over the Kremlings, just as Bowser does for the Koopas. K. Rool is Donkey Kong's Arch-Enemy in the Donkey Kong Country games, much as Bowser is to Mario. Prone to adopting new personas (Kaptain K. Rool, Baron K. Roolenstein, etc.) at the drop of a hat.Tropes associated with K. Rool:
Acrofatic: Can outrun Donkey Kong and jump across the screen.
Badass Grandpa: In the cartoon, where it turns out that he and Cranky Kong are actually childhood buddies, meaning he's roughly the same age as Donkey Kong's grandpa, yet still doing all the stuff he does.
Berserk Button: There was this time in the cartoon when Klump's video conference messed him up in the computer game he was playing. It angered him so much he let out an epic Big "NO!" and smashed the computer.
Bad Boss: He keeps his minions in a constant state of misery, rules through fear, and is perfectly willing to sic Klaptraps on his already overworked engineers to speed things up.
Cold-Blooded Torture: The first time you fight him on the Flying Krock in Donkey Kong Country 2, he is seen beating Donkey Kong. And by "beating" we mean firing cannonballs at him while he's tied up.
Dangerously Genre Savvy: He summons a fake credits roll after it seems like you beat him, therefore making the player think the game is over and not seeing the real ending.
Even when you ignore the Deadpool-esque shenanigans, K. Rool always learns something from his mistakes. Donkey Kong beat him? Capture DK. Diddy took charge afterwards? Get both of them, this time. All else fails? Capture every single Kong you can find and set up a myriad of strongholds on every sector of the island just to be sure. The only instance he's failed on more than once is the occasion where one Kong just isn't there at the time or slips under their notice.
Determinator: The one consistent thing between his many personas is the fact that they all take immense amounts of effort to put down, usually being multi-stage bosses. In Donkey Kong 64, he goes through multiple rounds of being hammered by every Kong, and it still takes high explosives to merely get rid of him.
Evil vs. Evil: In the cartoon, he was often at odds with Kaptain Skurvy.
In Mario Super Sluggers, he has bad chemistry with Bowser.
Eye Scream: It's so bulgy and veiny... And that's just the more recent portrayals: in the DKC games and DK64 the red marks don't even look like veins but blood stains on the eye which makes him look demonic.
Go-Karting with Bowser: In the cartoon, it turns out that originally he and Cranky Kong were friends, and in those days there was peace between Kremling and Kong, with the feud only flaring up after their friendship broke up over K. Rool's cheating in one of their contests. So, Donkey Kong and the gang decide to try and get the two to remember their friendship and see if that'll put an end to the fighting. It works... too well; Cranky and K. Rool are such madcap pranksters and daredevils that they drive everybody, Kong and Kremling alike, nuts, and eventually they force them to break their friendship again simply because it's more peaceful when they're at open war with each other.
Surrounded by Idiots: Claims to be this during a cutscene in DK64, complete with a Face Palm. It's also a constant theme in the cartoon: in the episode "The Curse of Kongo Bongo," Krusha and Klump are trying to decode a plan they themselves came up with, only to forget said code, leading to this:
K. Rool: It's at times like this I find that I must ask myself again and again: "Do I really want the Crystal Coconutthis badly?"
Tactical Suicide Boss: It's very common for K. Rool to be defeated in his boss fights simply because he keeps making the same mistakes again and again. For example, in the original DKC, he keeps throwing his crown at DK and Diddy, giving them the perfect opportunity to jump on his head, and in 64, his constant showboating leaves him open to the Kongs' attacks.
Why Do You Keep Changing Jobs?: Shows up as the king of the Kremlings, a ship captain, and a Mad Scientist in the first three DK installments (and arguably a pro boxer if you count the final boss battle in Donkey Kong 64 as his last time changing his personas). He seems to settle on King after that.
Defector from Decadence: Klubba hates K. Rool, so he plays minigames (in the Game Boy Advance remake) with the Kongs and lets them into the Lost World... for a price. Kong ally K. Lumsy was also locked up when he refused to help K. Rool destroy Donkey Kong Island and the "cute little monkeys" inhabiting it.
Dem Bones: The skeletal Kritters and Klaptraps in Donkey Kong 64.
Dual Wielding: Kutlass and Krook, although Krook usually throws the hook from the same hand over again.
Topheavy Guy: Krusha, Kruncha, Kudgel, Klubba, and Krumple. Mooks with this appearance can only be defeated by a jump attack from the heavier Kong (or from Diddy and Dixie teamed up) without a barrel or Animal Friend.
Bzzzzt... Click... Kongs enemy. You must be... DESTROYED!!!
The apparent new leader of the Kremlings in Donkey Kong Country 3, and a killer robot intent on world conquest, it's found to be secretly under the control of K Rool in his latest guise and powered by the captured Donkey and Diddy Kong. Has multiple heads that appear when each is destroyed.Tropes applying to KAOS:
A cowardly armadillo who lacks a shell of his own, Army Dillo is equipped with a mechanical shell that makes up for the real one he lacks. He acts as one of K.Rool's agents in Donkey Kong 64, serving as the Climax Boss of both Jungle Japes and Crystal Caves.
BFG: Gains one during the battle in Crystal Caves. After his small cannons are blown off, he adds an enormous rocket launcher to the top of his shell, which can drop huge fireballs on you and fire a heat seeking missile.
Dirty Coward: Flees as soon as his rockets are destroyed, and is so terrified of reporting failure to K.Rool that he actually faints. The second time he lasts until his entire armour is wrecked, then tries to slink off again.
Evil Laugh: When he's done attacking, he sticks his face out to laugh. This leaves him vulnerable.
Giant Flyer: During your second battle with him, where he uses rockets to fly up into the air. Initially he just uses this to slam down and create shockwaves, but after you hit him three times he'll bombard you from the air as well.
Hard Head: You pitch TNT barrels into his face. This destroys his shell, but somehow does no damage to his face.
The villains of Donkey Kong Country: Tropical Freeze , these pillagers from frigid northern seas take over Donkey Kong Island and throw the Kongs out of their home. Their ranks are predominantly made up of arctic animals such as penguins and walruses. Their leader is a walrus named Lord Fredrik.Tropes associated with the Snowmads as a whole:
Abnormal Ammo: Some of the penguins, called Archies, use fish as arrows. Chum Chucker Charlies throw a barrage of fish like Hammer Bros.
Our Dragons Are Different: Lord Fredrik summons a dragon made of ice to both blow away the Kong family, but also to cover the entire DK Island in snow and ice. In the final battle, he can use his horn to summon smaller ice dragons to attack Donkey Kong as well.
Outside-Context Villain: You don't really anticipate simians living on a warm tropical island having to deal with Vikings from the arctic.
Punny Name: Many of the Snowmads' names are puns of some sort. "Snowmad" itself is a pun on "snow" and "nomad."
Serial Escalation: The villains in Returns managed to take all of DK's banana hoard, the Snowmads in the sequel take EVERYTHING.
Shield Mook: Some of the Snowmads, such as Walbricks, carry shields that protect them from the front.
The Spiny: You get harmed by jumping on the ones wearing horned helmets.
Top-Heavy Guy: The walruses, called Waldoughs, and their variants.
Villains Out Shopping: In the level Twilight Terror, they can be seen harvesting fish, and throughout the fifth world Juicy Jungle, they gather fruit to turn it into juice, jello, and popsicles. The sheer amount of resources they take would probably break some laws in real life, though.
Pompy, the Presumptuous
A sea lion who acts like a circus performer, he is the first boss fought in Tropical Freeze.
Acrofatic: He's quite agile for his size, as he's capable of making multiple leaps in succession and can pull off some impressive acrobatics.
The Brute: He's very large, and mostly a physical fighter.
Death from Above: One of his attacks involves trying to crush the Kongs as he leaps into the air.
Flunky Boss: He sometimes summons penguins to attack the Kongs.
The Spiny: In addition to his helmet, he sometimes tosses sea urchins into the area, which injure the Kongs if they try to jump on them. Both can be bypassed with Cranky's cane.
Spin Attack: One of his attacks involves spinning across the arena sideways.
Turns Red: His skin even changes color each time he does this.
Skowl, the Startling
A large owl who fights with magic, he is the second boss fought in Tropical Freeze.
Blow You Away: In the second part of his fight, one of his attacks involves creating a massive gale that propels the Kongs and his troops across the screen.
Lost Food Grievance: When the Kongs crash landed on his ice floe, he dropped his popsicle into the juice the ice floe was floating on, where it's immediately devoured by piranhas. He doesn't take it well.
Odd Name Out: He's the only one of the five world bosses who doesn't have an alliterative name.
Spin Attack: One of his attacks involves spinning his hammer and imbuing it with ice before hitting an ice cube, turning it into a spiky, spiraling mass that even Cranky can't jump on. When he does his sliding attack, he also sometimes spins, which leaves him dizzy and open to a boop on the head.
Turns Red: His fur gradually turns purple as the fight progresses. Justified, as the Kongs keep knocking him into the purple juice surrounding the battlefield, staining his fur purple.
Villains Out Shopping: Prior to the boss fight, Bashmaster was just relaxing on an ice floe enjoying a popsicle.
Lord Fredrik, The Snowmad King
A walrus and the king of the Snowmads, he is the final boss in Tropical Freeze.
An evil, racing-obsessed pig wizard from Future Fun Land, he invades and conquers Timber's Island in Diddy Kong Racing, hypnotizing some of the inhabitants to act as his minions.Tropes associated with Wizpig:
A huge cross between a gorilla and a cactus, the evil Cactus King ruled the distant Fruit Kingdoms with an iron fist by controlling the minds of the four Kong kings and other powerful creatures. He was overthrown when Donkey Kong came to the kingdoms' aid.Tropes associated with the Cactus King:
The villains of Donkey Kong Country Returns, replacing King K. Rool and the Kremling Krew. Led by the giant Tiki Tong and his instrument-shaped lieutenants, they hypnotize the animals of Donkey Kong Island into stealing DK's treasured Banana Hoard, which they use to bolster their forces (the bananas can bring inanimate Tiki masks to life... for some reason).Tropes associated with the Tiki Tak Tribe:
"I'm just one sneaky, peeping, two-bit step away from becoming an even richer richest ape on Kongo Bongo Island - and that's rich."
The boss of DK Island's barrel factory (owned by his mother), and Donkey Kong's rival for Candy's affections. Appeared in the Donkey Kong Country cartoon.Tropes associated with Bluster:
Accidental Hero: One episode has him get the drop on K. Rool only because he was hiding the mine kart K. Rool would use to escape. He also only rescued the Crystal Coconut because Klump threw it at him.
A pirate captain featured in the Donkey Kong Country cartoon. He believed that he was the rightful owner of the Crystal Coconut and would sometimes come to DK Island to take it, accompanied by his two mates, Green Kroc and Kutlass. Skurvy is actually Klump's twin brother, as revealed in the Festival of Lights Episode.Tropes associated with Skurvy and his men:
Expy: Of Kannon from Donkey Kong Country 2, with a bit of Kaptain K. Rool.
Knight of Cerebus: Since he appeared less often than K. Rool, he and his plans tended to be more threatening. He successfully captured both Donkey Kong and Diddy Kong in one episode, and the Crystal Coconut in his debut appearance.
Long Lost Sibling: Skurvy separated from Klump during their childhood when Klump accidentally burnt down their home in the swamp with fireworks and Skurvy took the blame for it.
A white-furred Kong living up in the snowcapped White Mountains of the Donkey Kong Country cartoon. Armed with a big club and the distinction of being even dumber than DK, Eddie is a wild force in Kongo-Bongo Island.Tropes associated with Eddie:
The Dreaded: When he's a bad mood, most of the cast is terrified of him.
A sarcastic, talking parrot from the Donkey Kong Country cartoon. He sometimes helps K.Rool or Scurvy with their plots to take the Crystal Coconut, but seems content to sit on the sidelines and dispense snarky comments.Tropes associated with Polly:
Heel-Face Revolving Door: In Raiders of the Lost Banana, he claims he's turning good...only to turn back at the end of the episode.