Follow TV Tropes

Following

Characters / Diner Dash

Go To

A character sheet for characters from the Diner Dash franchise.


    open/close all folders 

Debuting in the main Diner Dash series

Main Characters

    Flo 
https://static.tvtropes.org/pmwiki/pub/images/flo_win_copy_2_waifu2x_art_noise1_scale.png
Click here to see her appearance in Diner Dash Adventures.
Debut: Diner Dash (2003)
Voiced by: Brett Pels

A spunky, sassy, no-nonsense girl who packed up from her native small town and moved to the big city to try and make her way in life. After an initial foray into the business world, Flo rejected the convenient office life before her in favor of opening up her own restaurant and eventually extending it to a chain. Strong-willed and practical, with an unflagging work ethic, Flo likes to bring order to chaos and see any restaurant shift well done.


  • The Ace: She is admired by everyone as a miracle worker as she could succeed in almost everything that she does, for an example she could help many people and save the day in Avenue Flo. In the first Diner Dash, she owned several restaurants under her name, and even managed to impress a goddess, who turned Flo into a goddess herself.
  • All-Loving Hero: She is always there to help everyone, even Mr. Big, whom she had helped twice and never really held a grudge against, despite him trying to buy out her and other people's business properties.
  • Ascend to a Higher Plane of Existence: In the first Diner Dash she becomes a gold-skinned, white-haired, four-armed goddess by another goddess who was impressed with her waitressing skills.
  • Been There, Shaped History: In Hometown Hero. After finishing up at the Beach Shack, Flo accidentally ends up back in time when Florence's Groovy Disco was still running. After Flo comes in to help and alters the timeline, Florence's Groovy Disco remains the hippest place in town when Flo comes back to her time.
  • Butt-Monkey: She temporarily becomes this in Flo on the Go, where she repeatedly loses her suitcase full of outfits whenever she makes her move to every vacation spot she takes.
  • The Cameo: In all the games where she doesn't appear as a relevant characternote , a cameo of her is guaranteed to happen at some point.
  • Chronic Hero Syndrome: Whenever a problem arises, Flo's usually the first person to help. It's later subverted in Avenue Flo: Special Delivery, when Karma tells her there's no need for Flo to help her park cars... mostly because they're all stuck in a traffic jam. Flo's reaction is relief, because she was on her way to deliver a replacement outfit to Quinn.
  • Deadpan Snarker: She has her snarky moments. For example in Avenue Flo, when Boris the Bodybuilder who was full of himself, said how he gotten more stronger and better and Flo mutters, "And the world's better for it."
  • Dude Magnet: Although not explicitly shown, it's mentioned that almost every male character in DinerTown fancies her due to her beauty and her role as a miracle worker.
  • Early Installment Character-Design Difference: In the first game, aside from the fact that she has no nose (as the character standard in the game's art style), Flo's in-game sprite has a larger head in proportion to the rest of her body.
  • 11th-Hour Superpower: Towards the end of most games (Seasonal Snack Pack, Once Upon a Diner, and Boom! notwithstanding) in the final restaurant, Flo will get an extra set of hands around the diner, allowing the player to carry four items at the same time.
    • In the first Diner Dash, towards the end, Flo gets a literal extra set of hands - she's transformed into a goddess-like being to face her final trial to become the best waitress.
    • In Restaurant Rescue, Mr. Big, having lost his various opportunities to get the necessary land for the Mega-Multiplex Food Plaza he planned to build, is encouraged by Flo to turn his corporate tower into the Skylight Lounge, and becomes Flo's assistant waiter, both to show him the value of a smaller restaurant's hard work and to train in managing a bigger one like he planned. It doesn't stick.
    • In Flo On The Go, the extra hands are courtesy of a Waitbot 4000.
    • In Hometown Hero, after revitalizing many of her hometown’s attractions, the Time Machine roller coaster on the boardwalk accidentally sends Flo back to when Florence was struggling with running a discotheque. Technically, Flo is the extra hands for Florence, but you still control her first and foremost.
    • In Flo Through Time, Flo's companion is the Flobot, a robot designed after her.
  • Feminine Women Can Cook: We see her cooking as a teenager in Cooking Dash 3, which explains why she appeared to be suddenly able to cook in the previous Cooking Dash games.
  • Girlish Pigtails: Flo used to have this hairstyles when she was a teenager in Cooking Dash 3.
  • Gold and White Are Divine: In the first game's cutscene to the final stage, Flo becomes a four-armed Goddess with long white flowing hair and golden skin. Her fifth restaurant is in the clouds and follows a similar aesthetic (albeit far more colorful overall).
  • Hero Protagonist: Being the one who always helps people in town and outside.
  • Mellow Fellow: She's generally a very mellow person, which is noted with her default expression and how she deal with other people.
  • Mystical White Hair: In the first game, when she becomes a four-armed Goddess.
  • No Full Name Given: Her surname is never stated.
  • The Noseless: In the first game, she had no nose alongside the rest of the characters. She was given one after Art Evolution kicked in with Restaurant Rescue.
  • Perpetual Smiler: Well, there are times when she frowns or has other different emotions, but in titles and usually in-game, she's always smiling.
  • Platonic Life-Partners: With Cookie since the original game.
  • Raised by Grandparents: As her past is more and more explored since Hometown Hero, it becomes apparent that Florence raised her. In the "Change of Hart" event in Diner Dash Adventures, Flo says that she actually knows nothing about her parents.
  • Red Oni, Blue Oni: The Blue Oni to Quinn's Red Oni.
  • Soul-Crushing Desk Job: This was Flo's original job before the events of the series. She ended up quitting after being bombarded by spreadsheets.
  • Tomboy and Girly Girl: Flo (Tomboy) and pretty much nearly all the other female characters. The only one that seems to beat her in the Tomboy scale is Jo the Jogger.
  • Tomboyish Ponytail: Flo, who wears a ponytail. It's also practical since she's a waitress, so she needs to avoid having her hair out of her face.
  • We Used to Be Friends: Cooking Dash 3 reveals that she used to be on a good term with Mr. Big when he was a young man as she helped him revitalized his theme park until the success of it slowly blind the guy.
  • White Collar Worker: Used to work as an employee of Mr. Big before leaving and becoming a waitress.

    Cookie 
Debut: Diner Dash (2003) (as a faceless figure), Seasonal Snack Pack (with an identity)

Flo's main chef, who's been through many things with her from a simple diner to five-star restaurants. He started out in the first game as a black figure standing for the chef animation, but is eventually given a proper identity in Seasonal Snack Pack.


  • 10-Minute Retirement: In Cooking Dash, Cookie is approached by the producers to be a TV Cooking Chef. In the end, he eventually returned to the Diner cause it's the place he truly want to be.
  • Art Evolution: Was more average-looking with a Gag Nose, but became younger and thinner in later installments.
  • The Cameo: In Cooking Dash 3.
  • A Day in the Limelight: Seasonal Snack Pack: Coral Cove Cafe.
  • The Faceless: For awhile until Seasonal Snack Pack which he is finally given an appearance.
  • Gag Nose: His nose is fairly big. It's later subverted over time with each game shrinking his nose size.
  • Maurice Chevalier Accent: He has a bit of stereotypical french accents whenever he talks, which is dropped completely from Diner Dash (2014) onwards.
  • Meaningful Name: He's named after a type of sweet baked pastry.
  • Platonic Life-Partners: With Flo, ever since the first Diner Dash (despite him being just a silhouette at the time).
  • Progressively Prettier: He was more or less "Average Joe"-looking, but his later appearances depicted him as younger and thinner. This is particularly blatant in Diner Dash Adventures, where he looks almost as young as Kingston the Kid (who has been aged up to a young adult since 2014).
  • Pungeon Master: In Diner Dash Adventures, Cookie has a penchant for making puns that Flo either finds hilarious or exasperating.
  • Supreme Chef: Duh! He's really good at cooking.

    Grandma Florence 
Debut: Diner Dash: Hometown Hero

Flo's energetic grandmother. Before Flo's birth, she ran a disco restaurant that was once successful, but she couldn't keep it afloat with the changes in trends. For this reason, she's always been proud of Flo's restaurant business.


  • Character Catchphrase: Dagnabbit!
  • Cool Car: Her considerably large and fast pink car, which Flo dubbed the "Flomobile".
  • Cool Old Lady: She's youthful and fun-loving, and used to be very caring of Flo back when she was little.
  • Drives Like Crazy: As pointed out in Avenue Flo: Special Delivery, Flo is surprised to see the car parked legally.
  • Gadgeteer Genius: She apparently smart enough to build a time machine out of a microwaves.
  • I Was Quite a Looker: Flo sure does resemble the young Florence.
  • Strong Family Resemblance: She looked somewhat like Flo when she was younger, complete with brown hair and green eyes.
  • Promoted to Playable: Much like Mr. Big in Restaurant Rescue, Florence's younger self joins as Flo's assistant waiternote  in the final restaurant of Hometown Hero.
  • Wrench Wench: Though not a proper one as the stuff she tries to fix go haywire or break.

    Mr. Big 
Debut: Diner Dash 2: Restaurant Rescue

Mr. Big is the CEO of the powerful company Big Corp., and the most recurring antagonist of the games. Once an aspiring amusement park entrepreneur, his plans went down the toilet, forcing him to turn to Grandma Florence and a then-young Flo for help. He has benefited from their kindness since then, but as his financial success grew, he became an amoral businessman who will do anything to stay on top, even after Flo tried to bring him down to reality again. Most storylines since his debut have Mr. Big trying to undermine Flo and co. so he can assimilate their businesses into his company, with the protagonists being his only obstacles.


  • Big Bad: He serves as the main antagonist in Diner Dash 2: Restaurant Rescue (wherein he debuted), Diner Dash 5: Boom! and Diner Dash Adventures.
    • In Restaurant Rescue, he seeks to demolish each restaurant belonging to four of Flo's friends by raising their rent and evicting them when they can't pay, prompting Flo to help them expand their businesses so they can save their places from being destroyed.
    • In Boom!, Mr. Big destroys Flo's Diner and tries to reposses the land, unless she is able to rebuild her business from scratch within a week.
    • In Adventures, Mr. Big wrecked plenty of havoc all over DinerTown while Flo was away, and it's up to Flo to restore the town to its former glory.
  • Big "NO!": Lets out one at the end of Boom! when his headquarters building is destroyed.
  • Corrupt Corporate Executive: He constantly tries to undermine Flo and her neighbors' businesses so he can buy out their property. It's clearly his favorite method of avoiding competition.
  • Evil Old Folks: He looks quite old and is an amoral businessman. It's downplayed in Diner Dash (2014) and Diner Dash Adventures where his appearance becomes more dashing, but still looks a tad old overall.
  • Flanderization: While he's always been a greedy and ruthless Corrupt Corporate Executive, his villainy gets exaggerated to the point of Cartoonish Supervillainy between Boom! and Diner Dash Adventures.
    • In his introductory game, Restaurant Rescue, he has a clear business goal — he wants to destroy four restaurants belonging to Flo's friends so that he can build his own food plaza without any rival.
    • In Boom!, he tries to sabotage Flo's Diner so that he can repossess its land for some unspecified use.
    • In Adventures, he and his goons wreak random havoc all over the town for the sake of being evil, and while they occasionally claim to seek to reap profits from their evil deeds, it's unclear how they can actually capitalize on their destruction, as they clearly have no further plans to build anything new.
  • Greed: So much so that he feels the need to stay on top by needlessly ruining others' businesses.
  • Heel–Face Revolving Door: He wasn't so ruthless before meeting Flo and Grandma Florence in Cooking Dash 3, who helped him reach the top of the corporate ladder with the recovery of his amusement park project. Then in Restaurant Rescue, he seeks to establish an immense restaurant of his own by attempting to force several restaurant owners who are friends of Flo to give their properties to him; he eventually changes his mind after Flo prevents such thing and shows him that it's not necessary to take over other restaurants to begin his own. Ever since Boom!, he turned back to being evil and has remained like that, save for occasional Friendly Enemy moments with Flo if Avenue Flo series is any indication.
  • Laser-Guided Karma: In Boom!, after he attracts a crowd of customers into Flo's Diner to make it inexplicably turn into rubble, the same ends up happening to his own company headquarters at the end. The method is even identical; removal of part of a sign to make it look like it's advertising a substantial product for free (with the only difference being that it was a technical accident rather than deliberate). Who says no to free money or free breakfast, after all?
  • Promoted to Playable: In the final stage of Restaurant Rescue, he joins as Flo's assistant waiter, providing the player two more item slots to use.
  • Sharp-Dressed Man: Is always seen wearing a suit. His redesign from Diner Dash (2014) onward emphasizes this trope further by making him stylishly groomed in addition to being sharply dressed.
  • Top-Heavy Guy: His redesign in 2014 gave him broad shoulders and a bigger upper torso, with skinny legs.
  • Ungrateful Bastard: As his greed reached its peak in Cooking Dash 3, Mr. Big refused to give any credit to Flo for her hardworks and contributions when his dad visited his theme park and just introduced her to him as his mere assistant.
  • We Used to Be Friends: Cooking Dash 3 reveals that he used to be on a good term with Flo when she was a teenager, as she helped him revitalized his theme park until the success of it slowly blinded him.

    Young Lady/Rosie The Regular 
Debut: Diner Dash (2003)

One of the longtime customers of Flo's Diner. She and the other Regulars were Flo's very first customers. A sweet, cute young lady. She and the other regulars don't eat too fast or too slow. She also appeared in many other Dash games. Later on, with the help of Flo and friends, she became a Soap Opera Manager/writer.


  • Alliterative Name: Rosie the Regular.
  • All Love Is Unrequited: Her feelings for Simon Star. At the end, she finally gave him up and seem to feel for Joe Wright, but of course his heart belongs to Quinn.
  • Art Evolution: Like Flo and the other older characters, she also went through art changes.
  • Cute Clumsy Girl: She's not horribly clumsy usually, but she has her moments, such as always having her car covered in leaves and dirt in Parking Dash where Karma always has to wash it or in Hotel Dash where she always ends up having faucet water spill all over the hotel room floor, where Flo has to mop it up.
  • The Cutie: She's nice, pleasant and has an adorable personality.
  • A Day In The Lime Light/Spin-Off: In Soap Opera Dash.
  • Depending on the Artist: She is one of the many characters whose art style always changes over the games.
  • Did Not Get the Girl: Inverted with poor Rosie. In 'Soap Opera Dash' Rosie Regular did not end up with Simon Star, not that he was a good deal anyway. Later she starts having feelings for Joe Wright, but unfortunately his one true love is Quinn.
  • Girl Next Door: Rosie the Regular is one of the most 'average, wholesome' characters in the DinerTown series.
  • Hopeless Suitor: Her feelings for Simon and Joe.
  • Incorruptible Pure Pureness: She's one of the few characters from 'DinerTown Detective Agency' who wasn't guilty of any of the cases.
  • Inexplicably Identical Individuals: Like most of the other customers.
  • Jack of All Stats: In terms of customers, Rosie is moderately patient, tips well and tolerates noise a bit.
  • Older Than They Look: In most of her appearances, Rosie looks like a young teenager despite being in her twenties.
  • Pink Means Feminine: She wore a pink blouse and matching boots in Soap Opera Dash.
  • Plucky Girl: It was really hard for her to even get her soap opera idea started and she didn't win the contest or get the guy but she doesn't seem to give up and she finds a reason to look on the bright side. Plus her friends help her.
  • Nice Guy: Nice Girl. She isn't mean spirited and is one of the more pleasant ones.
  • She Cleans Up Nicely: Rosie Regular's already pretty but at the end of Soap Opera Dash, she looked really gorgeous. With her formal dress, lipstick, hair slightly longer (with her headset microphone).
  • What Does She See in Him??: Simon Star is much too full of himself and doesn't take Rosie's feelings for him seriously. Even Flo and Quinn tell her to find somebody else. Even when Rosie kissed him the idiot still went out with different dates right in front of her!

Supporting Characters

    Darla 
Debut: Diner Dash 2: Restaurant Rescue

Darla made her Diner Dash debut when her cafe was nearly demolished by Mr. Big in Restaurant Rescue. Fortunately her good friend Flo came to her rescue and together, they were able to save Darla's cafe. Flo and Darla later decide to treat themselves to a much needed vacation but end up waiting tables themselves after a chaotic string of events!


  • A Day in the Limelight: In Diner Dash: Flo on the Go.
  • Supreme Chef: As we saw in Diner Dash: Flo on the Go, Darla is skilled not only in fast food-related but other as well.

    Skip 
Debut: Diner Dash (2014)

A newcomer to Flo's Diner. Skip was hired by Mr. Big to undermine Flo's restaurants through "dine-and-dashing", ensuring that Flo would lose profit and allow Mr. Big to execute a corporate takeover. He functions like any other customer... until he finishes eating, after which he'll try to skip out on paying. Clicking on Skip while he's running will stop him in his tracks and force him to give cash.


  • Characterization Marches On: He doesn't try to dine-and-dash in Cooking Dash (2016), instead paying like everyone else rather than running away immediately after eating.
  • Finger-Tenting: His default standing pose as a customer in Diner Dash (2014) depicts him doing this.
  • Lean and Mean: Is a very skinny, shady short of person.
  • Meaningful Name: He is a customer who "skips" out on paying and tries to leave the diner by "skipping".

    Hennui 
Debut: Diner Dash (2014)

A newcomer to Flo's Diner. Hennui is a gloomy customer who is in a constant state of depression, so Flo has to calm him down by giving him menus before he can be seated and served.


  • Emo Teen: Dresses like one, and acts like one, too. Flo has to calm him down by giving him menus before he can be seated. In Cooking Dash (2016), he can be seen crying while waiting for food.
  • Meaningful Name: His name is based on the word "ennui", which describes a feeling of dissatisfaction and listlessness.

    Barb the Businesswoman 
''Debut: Diner Dash (2003)

A longtime customer of Flo's Diner. Barb is a fast-eating customer who gives Flo big tips, though it is countered by her health bar depleting faster than usual the longer she waits.


  • Married to the Job: In Garden Dash, her job takes an extreme toll on her physical and mental health that Mr. Big forcibly sends her on a vacation until she was calm and de-stressed again.
  • Retcon: Despite being featured as a gardener in Garden Dash, Barb mentions that she dislikes plants and knows practically nothing about them in Diner Dash Adventures.

Debuting in the Wedding Dash series

    Quinn 
Debut: Wedding Dash

Quinn is a vulnerable, lady-like, Southern belle. Always the bridsemaid and never the bride, Quinn stumbled into the Wedding Planning business when her friend Amy roped her into organizing her nuptials at the last minute. Organized, great at multi-tasking, and possessing a natural perfectionist streak, Quinn worked through her early insecurities to become a confident and successful business owner.Debut: Wedding Dash


  • Art Evolution: Her art style changed later on in the games.
  • Damsel in Distress: Flo always has to help with her Wedding/Hotel Business situations, such as the 'Avenue Flo' and 'Hotel Dash' games.
  • The Fashionista: Her yellow skirt and purple shoes and such has gotta be just right.
  • Graceful Ladies Like Purple: She wears a purple blouse/jacket with matching heels.
  • The Heart: While Flo helps people more physically, Quinn helps people more emotionally, like with love lives and marriages.
  • Red Oni, Blue Oni: The red oni to Flo's blue.
  • Southern Belle: As her Bio say, though you don't hear her accent except for Wedding Dash 4-Ever. Her mom's also a Southern Belle.
  • Tomboy and Girly Girl: Quinn's girly girl to Flo's Tomboy.
  • Twice Shy: With Joe.
  • Will They or Won't They?: With Joe. In Wedding Dash 4-Ever, at the end of Quinn's parents' wedding, Joe said, 'This is how I imagine our wedding would be like.' and they hold hands.

Debuting in other Diner Dash spin-offs

    Bobbi Sewer 
Debut: Dress Shop Hop

A talented fashion designer who also has a real knack for fixing up machines. She's energetic and super smart, but always humble. Bobbi revolutionized shopping by inventing machines that transform a piece of fabric into a piece of clothing in a matter of seconds. Customers love shopping at Bobbi's, where they can get whatever color, style, and pattern of clothes that they want. Bobbi's inventions were inspired by her friend Flo, who claimed that shopping for clothes should be as simple as ordering a burger.


  • A Day in the Limelight: In her game Dress Shop Hop.
  • Punny Name: Bobbi Sewer.
  • True Blue Femininity: She wears a light blue short sleeve shirt.
  • Wrench Wench: As explained, she's good at inventing machines that involve clothes. This includes repairing them, as, in her words before the first level of Dress Shop Hop...
    Bobbi: It's ridiculous! With all the machines I've repaired, they should give me an engineering degree!

    Scarlett and Walter 
Debut: Doggie Dash

Scarlett is Flo's old friend and work colleague from her Big Corp days. Scarlett was the Finance Director at Big Corp but she downsized herself soon after Flo quit, in order to make more time for "herself". Deep down, though, she's still the ultimate overachieving executive always on the lookout for her next big opportunity. When her beloved fluffy uptown cat Wendy shows up with a flyer bearing the news "pet spa for sale", Scarlett senses this might just be her next big move - but she's just short of the down payment. Flo suggests becoming partners with another fellow pet lover, Walter, a struggling musician whose dog, Rocky, thinks napping is a career move. Walter moves from one job to another, always following his latest whim until Rocky brings home a flyer about a pet spa for sale. This would be the perfect gig if only he had the "do-re-mi". Walter has always been great with animals. All would be groovy in the cosmos, if only he had the money! Hearing him complain about his situation over a stack of whole wheat pancakes, Flo suggests becoming partners with Scarlett, a high-powered entrepreneur.


    Cassie Fisher 
Debut: Pet Shop Hop

Cassie is a smart college student and a good friend of Flo's. When her grandparent's struggling pet shop was almost shut down by Mr. Big's "MegaPet" super store, Cassie took on the challenge of making the business successful again. Though usually polite and unassuming, Cassie does not like to be pushed around! She has a good head on her shoulders and a keen business sense, both of which she uses to help her friends in DinerTown.

    Minerva Mink 
Debut: Pet Shop Hop

Mr. Big's other daughter besides Vicky, who competed with Cassie Fisher on who had the best Pet Shop. Her name is NOT to be confused with the one from Animaniacs.


  • Defeat Means Friendship: Once she learned that her father didn't care about the animals' happiness and is only concerned about competition, Minerva goes to her rival, Cassie for help as a last resort. They later become friends.
  • Fire-Forged Friends: With Cassie Fisher. At the end of the game, she's working in Cassie's Pet Shop.
  • Friend to All Living Things: She actually loves animals despite her Rich Bitch persona. This was foreshadowed with the reveal that her fur coats are synthetic.
  • Fur and Loathing: Wears fur coats and is a Rich Bitch. But her fur coat's intentionally fake, which shows that she's actually an animal-lover deep down.
  • Privileged Rival: To Cassie.
  • Rich Bitch: She's a spoiled rich girl.
  • Sugar-and-Ice Personality: She's a spoiled, Rich Bitch, who's unfriendly towards people, but she has a soft spot for pet animals and cares about their happiness and well-being. The humans can't sense it, but the animals can seem to sense that she likes the animals.
  • Walking Spoiler:It's kind of hard to talk more about this character, without marking spoilers first.

Alternative Title(s): Diner Dash Adventures

Top