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Characters / Capella's Promise

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The characters of Capella's Promise

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Playable Characters

    Velk 

Velk

The main protagonist, who helps his sister in her slave trading business.
  • Book Dumb: As a result of staying in Thiana's tower for most of his life, Velk has no knowledge of anything in the outside world, including its cities, countries, or basic tasks that most take for granted.
  • The Chosen One: Downplayed. Due to having Meustian and Ilnacian royal blood, he's the only one who can open the underground backdoor to Capella.
  • Heroes Prefer Swords: His default weapon is a sword, though he can also use any universal weapon or weapons with the "Free" attribute.
  • Jerk with a Heart of Gold: He's gruff and rude, but he quickly warms up to Shena and his other companions.
  • Long-Lost Relative: He's the half-brother of Wolt and Zanara, with his mother being Meldora and his father being Ilnacia's king.
  • Took a Level in Idealism: By the end of the game, he goes from being a slave trader to continuing his mother's goal of spreading Meustian technology.
  • Took a Level in Kindness: A much quicker example than most. At first, he plans on using Shena as a bargaining chip to get Thiana back from the Emissaries. After Filip points out that this would mean betraying his sister's wishes, Velk becomes much more considerate of Shena and refuses to trade her despite her consent.

    Shena 

Shena

A slave girl who is wanted by the Emissaries for unknown reasons.
  • Book Dumb: Like Velk, she's sheltered from the outside world and knows little about the geography or political climate.
  • Extreme Doormat: She's actually okay with Velk using her as a bargaining chip and is surprised when he changes his mind.
  • Handicapped Badass: She's confined to her wheelchair due to receiving the power to destroy Mother, but this doesn't seem to affect her combat ability. Downplayed in the postgame, where she's slowly regaining the ability to walk.
  • Heroic Sacrifice: Meldora secretly gave her the ability to sacrifice herself to kill Mother from the inside. This is subverted when Velk realizes that his chalice can perform the same job without sacrificing anyone.
  • Stepford Smiler: Behind her cheerful demeanor, she's so conditioned to her slave life and losing friends that she thinks her adventures with Velk and the others are good dreams that she'll have to wake up from.
  • The Straight and Arrow Path: Her main weapon is a bow.
  • Supreme Chef: She's good at cooking despite no one teaching her. This is a side-effect of the medicine Meldora gave her, which would make her the perfect bait for Mother.

    Ricky 

Ricky

An archaeologist who is forced to join the party to pay off his debts to Filip.
  • Adventurer Archaeologist: His desire to learn about ancient Ilnacian history seems to be genuine despite his flaky behavior.
  • The Alcoholic: The first thing he does in town is to find a bar.
  • The Big Guy: He's the tallest and burliest member of the team and his default weapon leans toward heavier damage.
  • Butt-Monkey: Nobody respects him due to his laziness and inability to pay debts.

    Rayne 

Rayne

A little girl who is also being chased by the Emissaries.
  • Fantastic Angst: Due to her nature as a Hute, she thinks of herself as a monster, but Harry convinces her otherwise.
  • Little Miss Snarker: Many of her lines make fun of Ricky for whimsical personality.
  • Pro-Human Transhuman: She's a failed Hute who is too sentient to take orders from the Ilnacian government.
  • She Knows Too Much: She and Mozef know about the situation in Capella, which is why they're being hunted.

    Mozef 

Mozef

Rayne's grandfather, who travels with her while avoiding the Emissaries.
  • Cool Old Guy: He's the oldest party member, but this doesn't affect him combat-wise.
  • He Knows Too Much: Moreso than his granddaughter given that he used to work the Ilnacian government.
  • Defector from Decadence: He was employed as a worker for Capella, where he disposed of failed Hutes. He turns against them when he discovers Rayne among those to be disposed.
  • Only Sane Man: He has few if any quirks compared to the rest of the party and he usually serves as the voice of reason and caution.

    Ripple 

Ripple

A reporter who wants to research about Capella.
  • Insufferable Genius: She's the most well-informed member of the team and she doesn't hesitate to tease Velk for being Book Dumb.
  • Intrepid Reporter: She'll learn about Capella, no matter what. This causes her to be targeted by Lazuli when she starts learning too much.
  • Power Fist: Her main weapons are gloves and knuckles.
  • She Knows Too Much: She's nearly killed by Lazuli when she tries to investigate the abandoned school.

    Hanna 

Hanna

An Emissary working directly under Lord Mares.
  • Enemy Mine: She, Velk, and Shena work together to escape a group of bandits, despite how her organization has a bounty on those two.
  • Heel–Face Turn: After the events of Distana village, she's no longer a Well-Intentioned Extremist. She can also be recruited in the postgame after the Ancient Beast is defeated.
  • Katanas Are Just Better: Her weapon as a Guest-Star Party Member is a katana, and all katanas provide an extra skillset for free. She also has the "Martial Arts Master" passive, which allows her to use that skillset no matter which type of weapon she equips.
  • Luckily, My Shield Will Protect Me: Averted. Her Martial Arts Master passive keeps her from using shields.
  • The Mole: She's secretly working for Vargas and is the reason why the latter is able to outmanuever Mares.
  • She Who Fights Monsters: She's horrified to realize that she's become no better than her father in being a Well-Intentioned Extremist.
  • Well-Intentioned Extremist: Her goal is to gain enough influence in the Emissaries to save Distana from Vritra, but this doesn't work out due to Vargas's betrayal. She later tries to sacrifice her father to weaken Vritra in place of Wren's lover, only to realize her folly.

    Mil 

Mil

An airheaded resident of Meusta who somehow got lost in Ilnacia.
  • Cannot Keep a Secret: She is prone to blurting out her thoughts, which makes it very fortunate that the Emissaries never captured her and interrogated her for info on Meusta.
  • Cool and Unusual Punishment: Her punishment for ditching her duties in Meusta is to be locked in a cell while an arrangement of delicious food is placed outside.
  • Did I Just Say That Out Loud?: All her attempts at Inner Monologue result in her unknowingly blurting out embarassing secrets, which doesn't bode well for her when she talks to her boss.
  • Genius Ditz: She's surprisingly skilled at using the Acrea Sphere to dive into people's minds, despite her usual incompetence.
  • The Straight and Arrow Path: Her default weapon is a bow.

    Filip 

Filip

A bandit leader associated with Thiana's slave business and with Mares.
  • Big Damn Heroes: He distracts Vargas when the latter crashes the meeting between Velk's party and Mares.
  • Guest-Star Party Member: He and Mares temporarily join Shena and Rayne to bust out of North Prison. He'll join for real in the postgame after the party learns about Felcira.
  • Tranquil Fury: He's eerily calm when admitting he was a fool to let Ricky run off with his loan. Then he threatens to push Ricky into a well unless the latter saves up enough to clear his debts.

    Danoh (Unmarked Spoilers!) 

Danoh


  • The Ace: Before becoming a Hute, she was an accomplished adventurer who was strong enough to explore the Crystal Shrine, a difficult optional area.
  • Dangerous Forbidden Technique: Her Resonance skill can weaken Felcira at the cost of also weakening herself.
  • Evil Knockoff: The Mother made a clone of her to serve as an assassin.
  • Sealed Good in a Can: Played with. She's a blank slate, but her Resonance power makes her a valuable ally against Felcira. Fortunately, Zanara never attempted to recruit her.
  • Walking Spoiler: Her existence as a perfect Hute makes her impossible to talk about without spoilers.
  • Wistful Amnesia: Despite supposedly being an empty shell, she's somehow able to remember bits of her past life, especially if she finds her own diary.

Allies

    Mares 

Mares

The (ex-)commander of the Emissaries, who bargains with the party in exchange for information.
  • Guest-Star Party Member: He and Filip join Shena and Rayne to break them out of North Prison.
  • Magic Knight: Compared to Filip, he's more balanced between physical attacks and magic.
  • Screw the Rules, I'm Doing What's Right!: He has no choice but to rely on underground connections because his allies and government are corrupt. As an example, he has to hide Velk with Thiana's slave trading family because the king might target him.
  • Token Good Teammate: He's the only Emissary to outright oppose the government's plan for Mother, though he soon gets fired for being caught colluding with Velk.

    Blue Orion 
A group of outlaws who oppose the government's heavy-handed methods to taking talented people to Capella.
  • Guest-Star Party Member: Lockwood and Ariella join the party during the Hutes' attack on Fort Pana.
  • Heel–Face Turn: After their first encounter with the party, they're more willing to work together to stop the government.
  • Large Ham: Their leader, Lockwood, likes to shout his orders while ending them with "check!"
  • Morality Pet: Ariella serves as one to their leader due to being his sister.
  • Pet the Dog: They deliver healing water from their base to Marian to treat her illness.
  • The Unfought: Despite antagonizing the party during a boat ride, their members are never fought.
  • Your Terrorists Are Our Freedom Fighters: Until Ariella joined, this group was willing to use hostages to fight the government.

    Wolt Capella 
Zanara's older brother, who is secretly leading a faction to stop Mother.
  • Afraid of Needles. Doctor Olborn once had to administer a shot to his bum when he was a child. His reaction was to run and hide in an empty wine cask.
  • Cain and Abel: He's the Abel to Zanara's Cain, since the former is a sane leader while the latter is a Mad Scientist who wants to use the Mother's power to become a god.
  • The Good King: After Zanara's defeat, Wolt takes over as king of Ilnacia and reforms Capella's invitation system to be voluntary and Hute-free.

Antagonists

    Vargas 
An ambitious Emissary who seeks to capture Shena.
  • A Lighter Shade of Black: He's still a selfish Jerkass, but unlike the real Big Bad, he doesn't want to use the Mother to achieve his ambitions.
  • Ambition Is Evil: He admits he's only concerned with power, though he's nowhere near as evil as the rest of the government.
  • Dragon with an Agenda: Combined with Evil Versus Evil. His goal is to use Shena to destroy the Mother so he can usurp the throne from the king and Zanara.
  • Fallen Hero: He was once Meldora's loyal assistant, but now he's only loyal to himself.
  • The Heavy: He's the one pushing for Shena's capture, but he's not the Big Bad.
  • One-Winged Angel: Not only is he a Hute, but he's forced into a Fusion Dance with Danoh's clone to confront the party.
  • Pragmatic Villainy: Downplayed. He wants to destroy the Mother, but not for altruistic purposes. Rather, she and the royal family are the in the way of his ambitions. That said, he was still willing to give the party advice to defeat Mother after his first boss fight, hinting that he at least disagrees with using Mother on principle.
  • The Starscream: His motivation for kidnapping Shena is to have her destroy the Mother and use the ensuing fallout to take over the government.
  • Villain's Dying Grace: Before he's taken away by the Mother to be fused with another Hute against his will, he warns the party of her plans, as well as how Shena's powers work. He also gives them the key to get into the depths of Capella to destroy Mother..

    Zanara Capella 
The prince of Ilnacia, who is next in line to become king.
  • A God Am I: As a child, he outright declares that he wants to be a god so he can freely perform his twisted experiments.
  • Always Someone Better: As a child, Wolt knew Zanara would probably inherit the throne due to being being more intelligent and physically healthier. Too bad their father didn't factor in mental health.
  • Bad Guys Do the Dirty Work: He kills his father, who was just as greedy for Mother's power as he is.
  • Big Bad: After fusing with Mother, he's the intelligence driving her.
  • Cain and Abel: He's shown to be the Cain in the opening cutscene, where his brother tries and fails to talk him out of his crimes against nature.
  • Enfante Terrible: His god complex started when he was a child trying to stitch together two animals.
  • Establishing Character Moment: Also counts as a deliberate aversion of Freudian Excuse. His very first cutscene portrays him as a mentally disturbed child who wants to play with life. Thus, it's hardly surprising that he's the Big Bad.
  • Faking the Dead: Vargas thinks that Zanara and the king died in a Mutual Kill. In reality, Zanara came out on top and fused with the Mother, though Vargas has no knowledge of this.
  • Faux Affably Evil: Upon meeting the party, he's as polite as one would expect from a royal, but he's also insane enough to fuse with Mother.
  • Final Boss: Due to performing a Fusion Dance with Mother, he serves as the last boss before the postgame content.
  • Manipulative Bastard: He tricks the heroes into unlocking the South Prison's passage to Capella, which he plans on using to sneak his Hute army into the mainland.
  • Mask of Sanity: He manages to sound very composed when speaking to his brother in the opening cutscene or to the party decades later, but he's really a wannabe Mad Scientist who sees no problem in stitching together living beings, whether they be small animals or humans. The mask falls off when Shena attempts to destroy the Mother, taking away his chance at godhood.
  • Psychopathic Manchild: He looks and acts more mature than in his childhood, but his core motivations are the same. This is shown when he throws a tantrum the moment it looks like Shena will destroy the Mother.
  • Self-Made Orphan: His father was killed at some point because the two fought over control of Mother.
  • The Sociopath: As a child, Zanara already showed a disturbing Lack of Empathy towards the animals he experimented on. Instead, he only cared about sating his curiosity about whether or not the stitching operation could be done, showing his need for stimulation. Wolt attempts to convince him of the error of his ways and explains that only a god can manipulate life, but Zanara takes this to mean that he should become a god in order to achieve his goals, showing his inability to acknowledge his own faults and his massive ego. As an adult, he has no qualms about killing his own family in order to claim the Mother and achieve his dream, showing his inability to form attachments to others. After fusing with Mother and accomplishing his goal, he states he wants nothing, but continues to ravage his own country with an army of Hutes, showing how he literally considers his people to be worth nothing to him.
  • The Starscream: Murders his own father to take Mother and becomes the Big Bad himself.

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