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And The Fandom Rejoiced: Super Smash Bros.

Just like the image in the main Video Games article, only Up to Eleven.

"What Mr. Sakurai said then was a specific idea to make Smash Brothers for both Nintendo 3DS and WiiU."
Satoru Iwata, E3 announcement

Let's face it, there's a reason this series is so popular: Super Smash Bros.'s nature as a Massive Multiplayer Crossover featuring many different Nintendo characters is just about every fan's wet dream. Then, sometimes, the hype goes through the roof even more.
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    Super Smash Bros. Brawl 
  • Any new character that was confirmed to be playable, especially Snake and especially, especially, Sonic. R.O.B. was the only exception, as he was a Replacement Scrappy to many fans' dream additions. He didn't stay hated for long, though.
  • "Cool, new Smash Brothers game. Wait, what's this, a new Metal Gear? What, they're discussing the game? An invitation? YEAH!"
    • And a few months later, after enduring years of waiting and April Fools Jokes about his appearance in Melee, Sonic the Hedgehog joins the fray complete with Crush 40's Live and Learn blaring in the background, allowing players to pit Sega's iconic mascot against his long time rival. There's a reason why that screenshot from Brawl is on the main video game page.
  • A more subdued moment happened when it was revealed that the character-specific battle introductions from the original Nintendo 64 Super Smash Bros. came back for Brawl.
  • Brawl's Stage Builder.
  • Shortly before the game's release, the full soundtrack was leaked. The internet practically squealed like 5 year old girls upon learning about (and hearing) the remixes of King Dedede's theme, King K. Rool's theme, Pokemon Red's Route 1 song, and the final boss theme from Golden Sun, among other songs that can be seen in the Awesome Music page.

     Super Smash Bros.
Actually, make that up to twelve.
  • For the fourth installment, it all started when they stated that development for Smash Bros 4 would begin after Sakurai's then-current project was finished. Now that Kid Icarus: Uprising has finished production...
  • New Smash Bros?! ON THE WII U AND 3DS?! Our bodies were not ready.
  • For players who were burned by the previous games' lack of balance, especially Brawl, producer Sakurai has mentioned that he may involve the other members in his staff with balance.
  • And then Namco Bandai was announced to be part of the development team of Smash Bros 4. Considering Namco's track record with Fighting Games in the past, this could probably turn out to be a VERY good thing. Not to mention the fact that this opens up more possibilities for 3rd party characters.
  • Trophies return in the game, and like the stages, both versions will have trophies from handheld and console games!
  • We can stop opponents from Ledge hogging?
  • Get your brown pants (of excitement this time), because the trailer has dropped!
  • There's a new game mode for the 3DS version called Smash Run, where players travel a giant stage to power up their characters before duking it out, just like the City Trial in Kirby Air Ride. What's more, instead of mostly using original characters like the Subspace Emissary, existing characters from many of Nintendo's franchises appear as enemies, including enemies from Mega Man (the Mettaur) and Namco (the Pookas).
    • Among enemies fans noticed were the Kremlings, which took nearly everyone by surprise. Kremlings haven't been seen in the Donkey Kong franchise since Mario Super Sluggers (a Mario spinoff game since 2008), and if you want to take it even further in the mainline series, since Donkey Kong 64 (which was released in 1999). This led to increased hopes that a certain Kremling King will be playable. It's also surprising considering the post-Rare Country games didn't feature any instances of the Kremlings.
    • Every character's special move has three variations, or in the case of Palutena and the Miis, three different moves altogether.
    • Players can use parts to customize their fighter's attack power, defense power, and agility, sometimes with additional effects.
    • Oh, and these features are only allowed in battles with friends, so you don't have to worry about Game Breaking combinations showing up online.
  • For records in the solo modes, The game uses a ranking system called "Global Smash Power". Instead of ranking people the traditional way (1st, 2nd, 3rd, etc.), it ranks people based on how many people they outscore (100,000 would mean you outscore at least 100,000 people).
  • In a move fitting the seasons the games will be released in, the release dates' windows have been announced: the Wii U version is due Winter 2014... while the Nintendo 3DS version is due summer 2014! This means the series' handheld debut will be pushed forward (Summer Rushed worries aside)!
    • However, the 3DS version has been delayed to October for North America, Europe, and Australia, while Japan gets it in mid-September.
  • The Wii U version will have a MASSIVE music library like Brawl did.
  • The announcement that a demo of Super Smash Bros. would be playable at certain Best Buy locations during E3 was met with an uproar of positive feedback. Not to mention that Nintendo would also be holding an Invitational Tournament involving some people that are big on the tournament scene.
  • Hey, are those trophies of the Wonderful 101 I spy?!
  • Remember in the previous games where if you played a team battle, all of you had to either be red, green, or blue? Well in this game, you can choose to be any color you want regardless of what team you're on - the outlines/Player symbols will let you know what team you're on.
  • Super Smash Bros. for Wii U has GameCube Controller compatibility! A special GameCube Controller adapter makes this happen!
  • Much like Kid Icarus: Uprising, the game uses a difficulty slider ranging from 0.0 to 9.0.
  • Even third-party franchises that don't have playable characters can at least appear as trophies, like Rayman!
  • Now you won't lose a match just because the opponent went off in a Twinkle In The Sky and died after the time limit! Instead, after a certain point in a timed match, Star K Os stop occuring!

Single Player
  • Classic Mode now allows players to choose between branching paths, with rewards like trophies visible on the map.
  • Clearing stages in Classic Mode will net you a prize on a roulette wheel.

Online Multiplayer
  • Most of Brawl's online play often boils down to beating up Sandbag for many players, given the game's apparent inability to find opponents. Well, guess what, Sandbag beaters? Rejoice!
  • One of the problems that plagued Brawl's online multiplayer was Griefers doing anything they could to ruin everyone else's fun, like doing nothing, deliberately antagonizing just one person, self-destructing repeatedly, dropping in the middle of a match, and cheating. Now, anyone that tries to do that will be temporarily banned, with the bans becoming longer the more they do it. It also discourages people from baselessly reporting others by penalizing them.
  • Online multiplayer has two separate modes: "For Fun", which removes Final Destination from the map list and only tallies win count, and "For Glory", which adopts the "No Items, Final Destination" format, tracks wins and losses, and has a variety of Final Destination-like stages based on the standard stages for aesthetic variety. Both sides of the casual-hardcore spectrum were very happy.
  • There's a matchmaking system that groups players based on their skill levels.


  • Gerudo Valley's confirmed as a stage in the new game (The 3DS version at least). Pretty awesome considering that only the theme existed in the previous game.
  • There's also a stage for Spirit Tracks too, at least if only for the Realm Overworld theme playing.
  • And let's not forget Arena Ferox!
  • Kid Icarus: Uprising stage confirmed!
  • Alongside Sonic's announcement, his Wii U home stage appears to be none other than Windy Hill Zone.
  • There's a Super Mario Galaxy stage!
  • There is a new Rainbow Road stage for the 3DS version, and it will apparently be a Rainbow Cruise-like stage!
  • What's this? We're off to Tortimer Island for some Smashing?
  • Tired of the same old Final Destination? Now, almost all of the stages have a Final Destination form!
  • Some of the stages from previous games are back, like the Battleship Halberd.
    • And the first retro stage shown for the 3DS version? Jungle Japes from Melee!
  • Certain stages will feature bosses that players can fight in the middle of the battle. Whoever lands the final blow will be granted an advantage of some sort. The Yellow Devil on Mega Man's stage is one such example.
  • The Super Mario Galaxy stage is cool and all, but people might be wondering where is the classic Mushroom Kingdom iteration (Mushroom Kingdom in SSB, Kingdom in Melee, Mushroomy Kingdom in Brawl). Fear not, as the WiiU version gets yet another awesome exclusive stage: Mushroom Kingdom U, representing, you guessed it, New Super Mario Bros. U! Even better, Sakurai revealed this stage just in time for E3, where, you guessed it again, it will be playable!
    • One week later, with the Wii U version ahead by one stage (see Coliseum below), the 3DS version gets its own take on the NSMB series, namely a New Super Mario Bros. 2 stage: enter Golden Plains, complete with NSMB 2's emphasis on coins! Yeah, coins are everywhere here as well, and can be collected: now everyone who gathers 100 coins first will get a golden form, as opposed to just Mario and Luigi! Becoming a "Gold Fighter" gives players a significant buff in power.
    • There's also 3D Land, a stage based on Super Mario 3D Land. Futhermore, this stage is a scrolling stage, but has a more interesting take on it.
  • The Wii U version gets its own Fire Emblem stage: the Coliseum!
  • And after months of waiting, there is finally a Star Fox stage, based on the version of the Great Fox from Star Fox Assault, and it looks great.
  • One day later, not wanting to leave the number of stages between versions uneven (again, as it happened with Coliseum and Golden Plains, above), Sakurai revealed that the 3DS version would also get a Megaman stage based on Wily's Castle, and it's a daytime variant of the Wii U version - complete with Yellow Devil! It's nice to see one of the most hyped stages in the new Smash title made available in the portable version as well, as it also might pave the way for other Wii U stages going portable and vice versa, which in turn could open up possibilities for the so-far-considered-impossible option of cross-play between versions.

  • They've brought back the Bumper?
  • Look at that Badass redesign of the Motion-Sensor Bomb!
  • The Smash Ball is back!
  • We're gonna see Cuccos in the game?
  • The Master Ball joins in on the Pokemon fun and they hold Rare and Elusive Pokemon to help! You can summon Arceus to kick ass.
  • The Blue Shell is coming as a new Item, as shown here!
  • Two words: Super Leaf.
  • The first hints that you can definitely expect some Namco Bandai nods in the game: among the items include the S-flag and the Boss Galaga.

New Super Mario Bros.AndTheFandomRejoiced/Video GamesThe Legend of Zelda

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