And a few months later, after enduring years of waiting and April Fools Jokes about his appearance in Melee, Sonic the Hedgehog joins the fray complete with Crush 40's Live and Learn blaring in the background, allowing players to pit Sega's iconic mascot against his long time rival. There's a reason why that screenshot from Brawl is on the main video game page.
A more subdued moment happened when it was revealed that the character-specific battle introductions from the original Nintendo 64 Super Smash Bros. came back for Brawl.
Brawl's Stage Builder.
Shortly before the game's release, the full soundtrack was leaked. The internet practically squealed like 5 year old girls upon learning about (and hearing) the remixes of King Dedede's theme, King K. Rool's theme, Pokemon Red's Route 1 song, and the final boss theme from Golden Sun, among other songs that can be seen in the Awesome Music page.
And then Namco Bandai was announced to be part of the development team of Smash Bros 4. Considering Namco's trackrecord with Fighting Games in the past, this could probably turn out to be a VERY good thing. Not to mention the fact that this opens up more possibilities for 3rd party characters.
There's a new game mode for the 3DS version called Smash Run, where players travel a giant stage to power up their characters before duking it out, just like the City Trial in Kirby Air Ride. What's more, instead of mostly using original characters like the Subspace Emissary, existing characters from many of Nintendo's franchises appear as enemies, including enemies from Mega Man (the Mettaur) and Namco (the Pookas).
Two words: CHARACTER CUSTOMIZATION.
Every character's special move has three variations, or in the case of Palutena and the Miis, three different moves altogether.
Players can use parts to customize their fighter's attack power, defense power, and agility, sometimes with additional effects.
Oh, and these features are only allowed in battles with friends, so you don't have to worry about Game Breaking combinations showing up online.
For records in the solo modes, the game uses a ranking system called "Global Smash Power". Instead of ranking people the traditional way (1st, 2nd, 3rd, etc.), it ranks people based on how many people they outscore (100,000 would mean you outscore at least 100,000 people).
When the Nintendo 3DS version was announced to come out in Summer 2014 instead of Winter like the Wii U version, some fans were worried that the 3DS version was being Summer Rushed. Then it was announced that the 3DS version would be delayed to October for North America, Europe, and Australia, while Japan gets it in mid-September. Not only does it show that the developers are taking more time to polish it, it also shortens the release gap between it and the Wii U version.
The Wii U version will have a MASSIVE music library like Brawl did. Many of the composers from Brawl have been confirmed to return with new tracks, as well as several new musicians as well.
One of the new composers is ACE+ of Xenoblade Chronicles fame. While it's too early to say if Shulk is confirmed, having the people behind some of the best songs from a game famous for already having a soundtrack made of nothing but Awesome Music is reason to rejoice.
The announcement that a demo of Super Smash Bros. would be playable at certain Best Buy locations during E3 was met with an uproar of positive feedback. Not to mention that Nintendo would also be holding an Invitational Tournament involving some people that are big on the tournament scene.
The main menu for the 3DS version is just as stylish as Brawl's, with the bottom screen being used to showcase artwork and whatnot. This is shaping up to be as great as anyone who's been waiting for a portable Smash has imagined.
For those who like to jam the headphones on and turn up the volume, there's a Sound Test to enjoy. Present and past songs will be included and will play in sleep mode so it can be used as a music player. Nintendo has also created a specific music section on the official Smash Bros website for people to peruse in preparation for the game's release.
For players who were burned by the previous games' lack of balance, especially Brawl, producer Sakurai has mentioned that he may involve the other members in his staff with balance.
One annoying tactic players could use in previous games was to hog the ledge so another player couldn't grab it. Now, anyone that attempts this will get the ledge taken from them by a recovering player.
Now you won't lose a match just because the opponent went off in a Twinkle In The Sky and died after the time limit! Instead, after a certain point in a timed match, Star KOs stop occuring!
Remember in the previous games where if you played a team battle, all of you had to either be red, green, or blue? Well in this game, you can choose to be any color you want regardless of what team you're on - the outlines/Player symbols will let you know what team you're on.
Trophies return in the game, and like the stages, both versions will have trophies from handheld and console games!
The 3DS version alone has more trophies than Brawl.
One of the problems that plagued Brawl's online multiplayer was Griefers doing anything they could to ruin everyone else's fun, like doing nothing, deliberately antagonizing just one person, self-destructing repeatedly, dropping in the middle of a match, and cheating. Now, anyone that tries to do that will be temporarily banned, with the bans becoming longer the more they do it. It also discourages people from baselessly reporting others by penalizing them.
Online multiplayer has two separate modes: "For Fun", which removes Final Destination from the map list and only tallies win count, and "For Glory", which adopts the "No Items, Final Destination" format, tracks wins and losses, and has a variety of Final Destination-like stages based on the standard stages for aesthetic variety. Both sides of the casual-hardcore spectrum were very happy.
There's a matchmaking system that groups players based on their skill levels.
As of E3 2014, it's gotten even better. Mario, Mega Man, Sonic, andPAC-MAN.
Mr. Game And Watch made an appearance in Pac-Man's trailer, so, in addition to what's mentioned below, there's hope that he'll show up in the fourth installment as well!
Another character seen in the whiteboard drawing released by Sakurai◊ has been confirmed to return: Marth. Which pretty much means we can expect Meta Knight, Mr. Game and Watch, Wario and a MOTHER representative by now.
Rosalina and Luma confirmed as newcomers! And Rosalina has her own puppet master playstyle rather than being a clone of Peach.
Zelda's confirmed to be returning to the fight, complete with her Phantom suit from Spirit Tracks to boot!
Yeah, it's great having all these shiny new characters, but what's really great is to have a blast from the past, and what better way to do that than with a dinosaur? Yoshi's back, and appears to be standing completely upright! This pits all of the original eight (non-unlockable) characters against each other once again!
Unlike the previous games, there won't be a mechanic where characters can change forms in the middle of battle like Zelda and Sheik. So instead, they are now their own separate character! This includes Zero Suit Samus!
And speaking of Zero Suit Samus, her new design◊ is made of pure awesomeness.
Oh, it gets even better: his 3DS stage is a very pixelated version of his usual maze backdrop, complete with wandering ghosts!
And said trailer all but confirms Mr. Game and Watch. Old school gamers rejoice!
You wanted Lucina? How about Lucina and Robin? How about Lucina, Robin and Captain Falcon?! Oh, and we got trolled by Sakurai again, almost making us think that Chrom was sitting this one out. He doesn't seem to be a character proper, rather just showing up for Robin's final smash, but still, it's good to see he's getting some recognition.
There were a lot of Fire Emblem Awakeningfans who wanted to play as Robin/Avatar/My Unit in smash because the character both represents the player and is an unique Magic Knight which is a huge departure from Fire Emblem characters being all sword users. Many of them thought that Robin never even had a chance of making into the game because s/he was a customizablePlayer Character and that s/he wasn't a popular enough character. It turns out that all the people that were secretly rooting for Robin were the Silent Majority when Sakurai picked Robin over Chrom.
You can even play as a female Robin too.
And according to screenshots, Captain Falcon's Final Smash from Brawl is returning.
Much like Link being animated in Palutena's reveal trailer, Captain Falcon looks amazing in Fire Emblem Awakening's 3D art style.
Meta Knight comes back... Now with metal gauntlets! And one of his most overpowered moves has been nerfed in a significant way, meaning even those who loathe him as a Tier-Induced Scrappy have a reason to be excited.
Among the enemies fans noticed in Smash Run were the Kremlings, which took nearly everyone by surprise. Kremlings haven't been seen in the Donkey Kong franchise since Mario Super Sluggers (a Mario spinoff game since 2008), and if you want to take it even further in the mainline series, since Donkey Kong 64 (which was released in 1999). This led to increased hopes that a certain Kremling King will be playable. It's also surprising considering the post-RareCountry games didn't feature any instances of the Kremlings.
As of July 31st 2014, N's Castle has been confirmed. This is great news because after the reveal of Greninja and 2 Kalos based stages, many fans were wondering if the 5th generation was going to be skipped.
Some of the stages from previous games are back, like the Battleship Halberd.
And the first retro stage shown for the 3DS version? Jungle Japes from Melee!
Then we get Green Hill Zone from Brawl for the 3DS version, meaning the 3DS won't be limited to Melee stages (and the Wii U version won't be limited to Brawl stages, either). Here's hoping for more!
Certain stages will feature bosses that players can fight in the middle of the battle. Whoever lands the final blow will be granted an advantage of some sort. The Yellow Devil on Mega Man's stage is one such example.
The Super Mario Galaxy stage is cool and all, but people might be wondering where is the classic Mushroom Kingdom iteration (Mushroom Kingdom in SSB, Kingdom in Melee, Mushroomy Kingdom in Brawl). Fear not, as the WiiU version gets yet another awesome exclusive stage: Mushroom Kingdom U, representing, you guessed it, New Super Mario Bros. U! Even better, Sakurai revealed this stage just in time for E3, where, you guessed it again, it will be playable!
One week later, with the Wii U version ahead by one stage (see Coliseum below), the 3DS version gets its own take on the NSMB series, namely a New Super Mario Bros. 2 stage: enter Golden Plains, complete with NSMB 2's emphasis on coins! Yeah, coins are everywhere here as well, and can be collected: now everyone who gathers 100 coins first will get a golden form, as opposed to just Mario and Luigi! Becoming a "Gold Fighter" gives players a significant buff in power.
There's also 3D Land, a stage based on Super Mario 3D Land. Futhermore, this stage is a scrolling stage, but has a more interesting take on it.
And after months of waiting, there is finally a Star Fox stage◊, based on the version of the Great Fox from Star Fox Assault, and it looks great.
One day later, not wanting to leave the number of stages between versions uneven (again, as it happened with Coliseum and Golden Plains, above), Sakurai revealed that the 3DS version would also get a Megaman stage based on Wily's Castle, and it's a daytime variant of the Wii U version - complete with Yellow Devil!◊ It's nice to see one of the most hyped stages in the new Smash title made available in the portable version as well, as it also might pave the way for other Wii U stages going portable and vice versa, which in turn could open up possibilities for the so-far-considered-impossible option of cross-play between versions.