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Unlike the vocal "old-school is best!" reviewers who lathered praise on 2019's Resident Evil 2 (Remake), I found it a disappointment that in no way measured up to the 2000s Gamecube remake of the original Resident Evil. So, I went into the 2020 remake of Resident Evil 3: Nemesis with high hopes, but low expectations. To my delighted surprise, whilst still a flawed game, I found myself enjoying it much more than I did its 2019 counterpart.
This game has fixed four of my biggest complaints about RE2make; enemies are a lot more fun to take down, the internal story consistency is far stronger, enemy diversity is improved (or at least feels that way), and our different protagonists actually interact a lot more. It's generally a lot more fun to play than RE2make.
But it's not a perfect game, by a long shot. Don't get me wrong; the complaints about the length and Nemesis being more of a scripted encounter, whilst true, are also Older Than They Think—these are both elements from the original RE3. Frankly, given the Nemesis' aggression, speed, range and mobility, I consider it a plus that the active stalking is part of only a single brief portion of the early game, since it keeps Nemesis scary instead of devolving into feck-off annoying like the Xenomorph in Alien: Isolation. But even with this out of the way, there's also legit problems. Not surprisingly, these almost entirely revolve around combat. Combat is improved from RE2make, but still kind of clunky, maintaining some of the feel of Fake Difficulty that was the worst part of its 2019 predecessor. Zombies are much less Bullet Spongey, but can still feel a bit too tanky—the lack of the traditional head-crush for crawling zombies is both disappointing and irritating. The dodge mechanic, whilst superior to its original counterpart, can still prove unreliable. The worst part is the Carlos sections, since he gets saddled with an inferior punch attack instead of a dodge and a reliance on the assault rifle, which is hands-down the worst gun in the entire game. I was shocked at how much less fun Carlos is to play than Jill, exemplified by how the Hunters Beta went from keyboard-cracking frustrations as Carlos to being almost easy as Jill, whose semi-auto shotgun can take them down in as little as two hits if you're quick and accurate.
Outside of the combat issues, RE3make's biggest mechanical flaw is one it inherits from both RE2make and Resident Evil 7: Biohazard: the sluggish speed with which characters supposedly "sprint". I've played every single tank-controls game in the franchise, and whilst they couldn't make pinpoint turns, none of them were so slow in a straight line as our protagonists here. It's a design element that's been in three games now, and I wish it would go the hell away.
As with RE2make, RE3make cuts a lot of content, and whilst less noticeable than its predecessor, it still feels like a disappointment, especially the loss of the Gravedigger boss, which designers even explicitly promised would be retained.
The changed content, on the other hand? Well... I honestly find myself torn as to which version of the story I prefer. Both versions have a strong internal narrative, although I can't say one is better than the other. I think I ultimately prefer the oldschool, but that's more nostalgic bias than anything else. The RE3make's story doesn't mesh up perfectly with that of the RE2make, but that's hardly an original sin, and considering how badly Capcom did with the story in 2019, it's a major step up. The changed enemies, on the other hand, are awesome! I mean, I'm not the biggest fan of the vestigial arms on the Hunters Gamma, and I wish the Hunters Beta were a little closer to their older look because, right now, they're a bit too easy to confuse with their Alpha counterparts from RE1, but otherwise, they're major improvements. Nemesis' new forms, in particular, are awesome, even if I still wish we could have gotten an RE1make style graphical revamp of the classics.
All in all, RE3make is a solid but not brilliant game that's legitimately fun to play, and more so than its 2019 counterpart. But is it worth the full asking price as of the time this review is asked? Honestly... no; I think the price is a combination of Capcom being greedy and using the presence of Resistance, a game that nobody actually wanted, to boost the price up. Definitely check this game out, but unless you're a massive fan of the franchise or genuinely like asymmetric multiplayer and so will get a lot out of Resistance, probably best to wait until the price goes down.
As I read this review, the first thought that occurs to me is that it really, really needs paragraph breaks.
I agree, but it's also 1,582 characters over the limit, so the reviewer will also have to trim it down. That's one downside of the character limit not being enforced when you initially post it; if you're over the limit, you may not find out until you try to edit it (like what happened to me with my Breath of the Wild review).
The sluggish sprint speed is annoying, though probably enforced so that you can\'t just outrun everything and lol at all the monsters that can\'t keep up.
Was legit curious how your review of this would go since you were critical of RE 2 so much. Glad you did like it.
Though I do want to mention there\'s a neat trick with Carlos\'s shoulder check where, if you hit it with a zombie while it\'s getting up, you can knock it back over, which makes neutralizing lone zombies as him a breeze once they\'ve fallen over.
Yeah... I went with single paragraph breaks when I wrote this, and I didn\'t realize that the auto-format would erase them. I don\'t know if I should go back and rewrite this to be more spaced out because, like Valiona said, it\'ll mean having to cut and change a lot to get around that damn characters limit. Maybe the 2nd version would be better, I just... I don\'t know if I should or shouldn\'t give it a shot.
I think it\'s fine. Don\'t worry. It still flows decently enough.
I\'m so glad I had single-paragraph breaks tortured out of me in earlier grades.
I do think you could probably trim out a couple pot-shots at the preceeding game, at least. Not sure whether or not trimming out comparisons to the original would be similarly useful; I\'m not a big fan but I understand that it\'s an important component for an awful lot of people who aren\'t me.
Awful review. Super rambly and very hard to read. You should stick to worshiping Resident Evil 6.
I didnt play re3 remake ( I dont think ı ever will tbh cause it has the same issues re2 remake has. Plus for some reason; capcom\'s announced re4 remake WHILE ignoring recv. ) but ı saw footage of it and it seems the game has even more cut content when compared to re2 remake and it\'s a missed potential. The game looks like they lazily combined re7 and re2 remake into one while putting re3 skin on it; kinda feels like re2 remake dlc. I always thought re3 had good amount of unique differences when compared to re2, something ı cant say for the re3 remake when ı compare it to re2 remake.
Why do the weapon loadout feel like they lazily combined re2 remake\'s claire and leon\'s weapon loadouts into one? It doesnt seem to feel that much unique compared to re2 remake\'s weapon loadout. ( For example, her magnum is leon\'s desert eagle instead of a revolver. I mean; couldnt they bring claire\'s improved revolver from re2 remake at least? ) In the original game, her weapon loadout felt more unique when compared to claire and leon\'s weapon loadouts in re2.
Not a big fan of the new direction for the series starting with re7 and these \" remakes \". With things like; cutting things, unnecessary changes, stories that cant even connect well to canon re lore ( For example jill loses her samurai edge and you cant find it anywhere. Contradicts prelude to the fall manga and umbrella\'s end scenario. Also no barry at the end. ), unnecessarily extreme focus on realism, realism excuses etc. are annoying to me.
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