"The game follows the story of a man named Stanley, who spends his days pushing buttons as commanded by his boss, who issues orders to his workers via a system of monitors." It's a bit confusing to have who twice in a row in the sentence, does anyone know a better way to say this?
Hide / Show RepliesBecause, if I'm not mistaken, that's word for word from the game.
He's just this guy, you know?"It's also a rather nice deconstruction of Narrators and the whole idea of plot in a story."
As opposed to a story with no plot in it?
Fanfiction I hate.The given example for Big Lipped Alligator Moment, I have a clarification for that, but I'm not sure if it would change the trope. (first time editing): Sometimes there are pages strewn over the floor, or boxes piled up around the desks. These events are either triggered by actions in the previous playthrough, for example answering a ringing phone in the offices, or random.
I figure there's a trope for the "430" achievement, but I can't quite put a finger on what it is...
I now go by Graf von Tirol. Hide / Show Replies
I just wanna ask about the bucket. So according to this page, achieving the Escape Pod ending with the bucket removes it from subsequent runs until it just pops back up like nothing happened.
In the Stanley Parable wiki, the bucket remains gone from the game until you play the Epilogue and retrieve it from the escape pod in the desert. Afterwords, the game will make the bucket accessible again.
In my experience, the bucket immediately returned for my next run, complete with a sign that said "replacement bucket" and a comment from the Narrator telling me to not lose this one. Now I'm a little confused.
Ryoko.