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** The "Delay" trailer mocks [[InternetBackdraft angry gamer outrage over delays]] by having the narrator sarcastically read almost-certainly-fake letters of gamers begging the developers to take their time and not ruin the game.

to:

** The "Delay" trailer mocks [[InternetBackdraft angry gamer outrage over delays]] delays by having the narrator sarcastically read almost-certainly-fake letters of gamers begging the developers to take their time and not ruin the game.


** There's a series of videos from the developers, each narrated by the… well, narrator. [[https://www.youtube.com/watch?v=AZ-IcS7mRSk This one]] is a scathing response to a smarmy, know-it-all misogynist who completely missed the point of the game, and asked for more options. The Narrator proceeds to mock him by talking of a ''very'' open-world game where you could literally do anything (like infusing a bike with the soul of your dead uncle and using it to detect mineral deposits), except you can't, because video games are meant to be linear by design, in a flippant reversion of [[SpiritualAntithesis the game's commentary of games being limited by their stories and creators]]. Then, just to annoy the know-it-all, he takes the complaint that he repeated Stanley's name a lot and ends the video repeating it constantly. The trailer also shows an anti-piracy measure that looked to do more harm than good, presumably mocking things like UsefulNotes/{{DRM}}.

to:

** There's a series of videos from the developers, each narrated by the… well, narrator. [[https://www.youtube.com/watch?v=AZ-IcS7mRSk This one]] is a scathing response to a smarmy, know-it-all misogynist who completely missed the point of the game, and asked for more options. The Narrator proceeds to mock him by talking of a ''very'' open-world game where you could literally do anything (like infusing a bike with the soul of your dead uncle and using it to detect mineral deposits), except you can't, because video games are meant to be linear by design, in a flippant reversion of [[SpiritualAntithesis a flippant reversion]] of the game's commentary of games being limited by their stories and creators]].creators. Then, just to annoy the know-it-all, he takes the complaint that he repeated Stanley's name a lot and ends the video repeating it constantly. The trailer also shows an anti-piracy measure that looked to do more harm than good, presumably mocking things like UsefulNotes/{{DRM}}.


** There's a series of videos from the developers, each narrated by the… well, narrator. [[https://www.youtube.com/watch?v=AZ-IcS7mRSk This one]] is a scathing response to a smarmy, know-it-all misogynist who completely missed the point of the game, and asked for more options. The Narrator proceeds to mock him by talking of a ''very'' open-world game where you could literally do anything (like infusing a bike with the soul of your dead uncle and using it to detect mineral deposits), except you can't, because video games are meant to be linear by design. Then, just to annoy the know-it-all, he takes the complaint that he repeated Stanley's name a lot and ends the video repeating it constantly. The trailer also shows an anti-piracy measure that looked to do more harm than good, presumably mocking things like UsefulNotes/{{DRM}}.

to:

** There's a series of videos from the developers, each narrated by the… well, narrator. [[https://www.youtube.com/watch?v=AZ-IcS7mRSk This one]] is a scathing response to a smarmy, know-it-all misogynist who completely missed the point of the game, and asked for more options. The Narrator proceeds to mock him by talking of a ''very'' open-world game where you could literally do anything (like infusing a bike with the soul of your dead uncle and using it to detect mineral deposits), except you can't, because video games are meant to be linear by design.design, in a flippant reversion of [[SpiritualAntithesis the game's commentary of games being limited by their stories and creators]]. Then, just to annoy the know-it-all, he takes the complaint that he repeated Stanley's name a lot and ends the video repeating it constantly. The trailer also shows an anti-piracy measure that looked to do more harm than good, presumably mocking things like UsefulNotes/{{DRM}}.



** There's also a TakeThat to {{Karma Meter}}s in the HD Remix when a hypothetical choice is given to dedicate one's life to helping orphans in impoverished third-world nations, or set fire to every orphan in a 30-mile radius from one's house. And it, in itself, is a jab at games that [[YouBastard set you up to fail - as with the baby/puppy game - and try to morally pound you into the dirt for failing.]]
* TakeThatAudience: The scoreboard in the ''Games'' ending mocks the player for their spectacular inability to play the game like the Narrator wants them to. Not only are you ranked dead last out of 9328 players (including a dead rat and UsefulNotes/AdolfHitler), but the board also informs you only "the worst 3% of players chose the blue door" required to get the ''Video Game'' ending, and that 98.9% percent of players are more attractive than you.

to:

** There's also a TakeThat to {{Karma Meter}}s in the HD Remix when a hypothetical choice is given to dedicate one's life to helping orphans in impoverished third-world nations, or set fire to every orphan in a 30-mile radius from one's house. And it, in itself, is a jab at games that [[YouBastard set you up to fail - as with the baby/puppy game - game, which is a more blatant deconstruction of games with YouBastard messages like ''VideoGame/SpecOpsTheLine'' and try ''{{VideoGame/OFF}}'' - the smarmy narrator [ButThouMust forces the player to morally pound do what it's accusing them of]] and then [[BlamedForBeingRailroaded insults you into for it]], despite [[{{Hypocrite}} being responsible for it in the dirt for failing.first play.]]
* TakeThatAudience: TakeThatAudience:
**
The scoreboard in the ''Games'' ending mocks the player for their spectacular inability to play the game like the Narrator wants them to. Not only are you ranked dead last out of 9328 players (including a dead rat and UsefulNotes/AdolfHitler), but the board also informs you only "the worst 3% of players chose the blue door" required to get the ''Video Game'' ending, and that 98.9% percent of players are more attractive than you.you.
** The "Delay" trailer mocks [[InternetBackdraft angry gamer outrage over delays]] by having the narrator sarcastically read almost-certainly-fake letters of gamers begging the developers to take their time and not ruin the game.


In December 2018, it was announced that the game would be receiving another UpdatedRerelease entitled ''The Stanley Parable: Ultra Deluxe'', featuring more choices and endings; this version will be available on consoles as well as PC, and will be released some time in 2019.

to:

In December 2018, it was announced that the game would be receiving another UpdatedRerelease entitled ''The Stanley Parable: Ultra Deluxe'', featuring more choices and endings; this version will be available on consoles as well as PC, and will be released some time in 2019.2020, "[[https://www.youtube.com/watch?v=8MDu3xocHV0 sometime probably before summer, but it sort of depends on the specifics of how game development goes]]".


* GoldenEnding: An ironic variant. Stanley can shut down the mind control device9 and escape to freedom. The Narrator describes how Stanley has thrown off his shackles and demonstrated what he can do when there's no one to tell him what to do. Ironically, the only way to get this ending is to do ''exactly'' what the Narrator tells you to do. Worse, the Narrator says there was no longer anyone to tell Stanley what to think or feel, and that he [[FridgeHorror is happy.]] On the other hand, the completely OffTheRails ending may be considered a GoldenEnding, since the Narrator basically gives up without killing you. (This one comes with credits.)

to:

* GoldenEnding: An ironic variant. Stanley can shut down the mind control device9 device and escape to freedom. The Narrator describes how Stanley has thrown off his shackles and demonstrated what he can do when there's no one to tell him what to do. Ironically, the only way to get this ending is to do ''exactly'' what the Narrator tells you to do. Worse, the Narrator says there was no longer anyone to tell Stanley what to think or feel, and that he [[FridgeHorror is happy.]] On the other hand, the completely OffTheRails ending may be considered a GoldenEnding, since the Narrator basically gives up without killing you. (This one comes with credits.)


* GoldenEnding: An ironic variant. Stanley can shut down the mind control device and escape to freedom. The Narrator describes how Stanley has thrown off his shackles and demonstrated what he can do when there's no one to tell him what to do. Ironically, the only way to get this ending is to do ''exactly'' what the Narrator tells you to do. Worse, the Narrator says there was no longer anyone to tell Stanley what to think or feel, and that he [[FridgeHorror is happy.]] On the other hand, the completely OffTheRails ending may be considered a GoldenEnding, since the Narrator basically gives up without killing you. (This one comes with credits.)

to:

* GoldenEnding: An ironic variant. Stanley can shut down the mind control device device9 and escape to freedom. The Narrator describes how Stanley has thrown off his shackles and demonstrated what he can do when there's no one to tell him what to do. Ironically, the only way to get this ending is to do ''exactly'' what the Narrator tells you to do. Worse, the Narrator says there was no longer anyone to tell Stanley what to think or feel, and that he [[FridgeHorror is happy.]] On the other hand, the completely OffTheRails ending may be considered a GoldenEnding, since the Narrator basically gives up without killing you. (This one comes with credits.)



** There's a series of videos from the developers, each narrated by the… well, narrator. [[https://www.youtube.com/watch?v=AZ-IcS7mRSk This one]] is a scathing response to a smarmy, know-it-all misogynist who completely missed the point of the game, and asked for more options. The Narrator proceeds to mock him by talking of a ''very'' open-world game where you could literally do anything (like infusing a bike with the soul of your dead uncle and using it to detect mineral deposits), except you can't, because video games are meant to be linear by design. The message of which, oddly, [[SpiritualAntithesis is the direct antithesis of the game's commentary on the linearity of video games]]. Then, just to annoy the know-it-all, he takes the complaint that he repeated Stanley's name a lot and ends the video repeating it constantly. The trailer also shows an anti-piracy measure that looked to do more harm than good, presumably mocking things like UsefulNotes/{{DRM}}.

to:

** There's a series of videos from the developers, each narrated by the… well, narrator. [[https://www.youtube.com/watch?v=AZ-IcS7mRSk This one]] is a scathing response to a smarmy, know-it-all misogynist who completely missed the point of the game, and asked for more options. The Narrator proceeds to mock him by talking of a ''very'' open-world game where you could literally do anything (like infusing a bike with the soul of your dead uncle and using it to detect mineral deposits), except you can't, because video games are meant to be linear by design. The message of which, oddly, [[SpiritualAntithesis is the direct antithesis of the game's commentary on the linearity of video games]]. Then, just to annoy the know-it-all, he takes the complaint that he repeated Stanley's name a lot and ends the video repeating it constantly. The trailer also shows an anti-piracy measure that looked to do more harm than good, presumably mocking things like UsefulNotes/{{DRM}}.


** Meanwhile, the "save the puppy/baby" game is a TakeThat towards and deconstruction of games with YouBastard messages like ''VideoGame/SpecOpsTheLine'' and ''{{VideoGame/OFF}}''. It points out how such games often [[ButThouMust force the player to do what it's accusing them of]] and then [[BlamedForBeingRailroaded insult you for it]], while also [[{{Hypocrite}} engaging in those activities itself]].
* DelusionsOfEloquence: For as highbrow as his narration is, the Narrator's story is rather basic and nonsensical ([[spoiler:he even admits that he had to delete the other [=NPCs=] just to make it work]]) and he has some surprisingly simple pleasures, such as his glee at the "cup game" in the demo [[spoiler:and being delighted at constructing the bare minimum of a shelter in ''Minecraft''; his idea to improve it is just to replace the blocks with diamond.]]

to:

** Meanwhile, the "save the puppy/baby" game is a TakeThat towards and deconstruction of games with YouBastard messages like ''VideoGame/SpecOpsTheLine'' and ''{{VideoGame/OFF}}''. It points out how such games often [[ButThouMust force the player to do what it's accusing them of]] and then [[BlamedForBeingRailroaded insult you for it]], while also [[{{Hypocrite}} engaging in those activities itself]].
*
DelusionsOfEloquence: For as highbrow as his narration is, the Narrator's story is rather basic and nonsensical ([[spoiler:he even admits that he had to delete the other [=NPCs=] just to make it work]]) and he has some surprisingly simple pleasures, such as his glee at the "cup game" in the demo [[spoiler:and being delighted at constructing the bare minimum of a shelter in ''Minecraft''; his idea to improve it is just to replace the blocks with diamond.]]


* YouAreAlreadyDead: Once the ''Countdown'' ending is locked in, there is nothing more to be done. The nuclear bomb will go off no matter what. Any further time you have left is merely for the Narrator's amusement.


* TheElevatorFromIpanema: The elevator plays muzak titled [[https://www.bensound.com/royalty-free-music/track/the-elevator-bossa-nova "The Elevator Bossa Nova"]] (and shakes) as soon as you press the button. To stop the music and open the door, press the button again and you're exactly where you started.

to:

* TheElevatorFromIpanema: The elevator plays muzak music titled [[https://www.bensound.com/royalty-free-music/track/the-elevator-bossa-nova "The Elevator Bossa Nova"]] (and shakes) as soon as you press the button. To stop the music and open the door, press the button again and you're exactly where you started.



* ExactTimeToFailure: The large monitor in the control room in the ''Countdown'' ending counts down from two minutes, and the Narrator adds another minute a minute and a quarter in just to be a sadist.

to:

* ExactTimeToFailure: The large monitor in the control room in the ''Countdown'' ending counts down from two minutes, and the Narrator adds another minute a minute and a quarter in just to be a sadist.


Added DiffLines:

* ResetButtonEnding: Nearly every ending, once completed, will send you back to the start of the story. This is played with in the Confusion Ending where the ending continues for around four restarts before ending for good.


* TheElevatorFromIpanema: The elevator plays muzak (and shakes) as soon as you press the button. To stop the music and open the door, press the button again and you're exactly where you started.

to:

* TheElevatorFromIpanema: The elevator plays muzak titled [[https://www.bensound.com/royalty-free-music/track/the-elevator-bossa-nova "The Elevator Bossa Nova"]] (and shakes) as soon as you press the button. To stop the music and open the door, press the button again and you're exactly where you started.


** The narrator's dialogue generally remains the same after every restart, with the Narrator parroting the same line regarding Stanley's coworkers. However, there is always a small chance that he will say something completely different, often catching repeat players off-guard. See ParanoiaFuel below.

to:

** The narrator's dialogue generally remains the same after every restart, with the Narrator parroting the same line regarding Stanley's coworkers. However, there is always a small chance that he will say something completely different, often catching repeat players off-guard. See ParanoiaFuel below.


** The narrator's dialogue generally remains the same after every restart, with the Narrator parroting the same line regarding Stanley's coworkers. However, there is always a small chance that he will say something completely different, often catching repeat players off-guard. See ParanoiaFuel below.



* UnnaturallyLoopingLocation: In the "Mariella Ending", Stanley ends up in a series of rooms that continuously repeat as he walks through them, and where he spends the rest of the ending. Catching onto the impossible nature of everything that's happening, he becomes convinced that he's just dreaming, and tries to wake himself up...only for him to discover that this is NotADream, and that he's really, truly, stuck in an endlessly looping hallway... and then he starts screaming for help.

to:

* UnnaturallyLoopingLocation: In the "Mariella Ending", ''Insane'' ending, Stanley ends up in a series of rooms that continuously repeat as he walks through them, and where he spends the rest of the ending. Catching onto the impossible nature of everything that's happening, he becomes convinced that he's just dreaming, and tries to wake himself up...only for him to discover that this is NotADream, and that he's really, truly, stuck in an endlessly looping hallway... and then he starts screaming for help.


* HopeSpot: In the ''Confusion'' ending, the Narrator seems to realize that he's being controlled too, and finally seems to somewhat empathize with Stanley due to [[NotSoDifferent feeling the same level of restriction Stanley has]], and refuses to go through with the game's plans. The game then hard-resets and things are all back to where they started.
** Also, this is pretty much the "Countdown" ending in a nutshell. There should be a way out, but there isn’t and the Narrator probably set the whole thing up because he thought it would be funny to get Stanley’s hopes up.

to:

* HopeSpot: In the ''Confusion'' ending, the Narrator seems to realize that he's being controlled too, and finally seems to somewhat empathize with Stanley due to [[NotSoDifferent feeling the same level of restriction Stanley has]], and refuses to go through with the game's plans. The game then hard-resets and things are all back to where they started.
**
started. Also, this is pretty much the "Countdown" ending in a nutshell. There should be a way out, but there isn’t and the Narrator probably set the whole thing up because he thought it would be funny to get Stanley’s hopes up.



* KilledMidSentence: In the ''Museum'' ending, when Stanley dies, [[spoiler: the second Narrator's lines cut off before she finishes.]]
** Also, the countdown finishes just before the Narrator can finish his speech in the Countdown Ending.

to:

* KilledMidSentence: In the ''Museum'' ending, when Stanley dies, [[spoiler: the second Narrator's lines cut off before she finishes.]]
**
]] Also, the countdown finishes just before the Narrator can finish his speech in the Countdown Ending.


* Foreshadowing: Early into the ''Countdown'' ending, the Narrator says "You’re going to die anyway." He isn’t bluffing.

to:

* Foreshadowing: {{Foreshadowing}}: Early into the ''Countdown'' ending, the Narrator says "You’re going to die anyway." He isn’t bluffing.


* BlatantLies: If the player unplugs the phone after already playing through the ''Phone'' ending, then the ending that the narrator reads is a blatant lie. [[spoiler:The Narrator claims that Stanley and his wife reconcile and achieve a happy ending, while in reality, the Phone ending ends in the Narrator giving Stanley a long TheReasonYouSuckSpeech and pointing out the futility of his job and his life.]]

to:

* BlatantLies: If the player unplugs the phone after already playing through the ''Phone'' ending, then the ending that the narrator reads is a blatant lie. [[spoiler:The Narrator claims that Stanley and his wife reconcile and achieve a happy ending, while in reality, the Phone ending ends in the Narrator giving Stanley a long TheReasonYouSuckSpeech and pointing out the futility of his job and his life.life before killing him yet again.]]


Added DiffLines:

* Foreshadowing: Early into the ''Countdown'' ending, the Narrator says "You’re going to die anyway." He isn’t bluffing.

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