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Tangent128 from Virginia Since: Jan, 2001 Relationship Status: Gonna take a lot to drag me away from you
#6126: Oct 2nd 2011 at 8:48:22 PM

Special explicitly does not have a limit. We see Red struggling to manage a couple dozen Poké Balls, which is why Bill offers him the use of his system in the first place.

Do you highlight everything looking for secret messages?
SilentReverence adopting kitteh from 3 tiles right 1 tile up Since: Jan, 2010
adopting kitteh
#6127: Oct 2nd 2011 at 8:51:11 PM

^^ If I'm counting right, at least three episodes of the anime suggest that a Trainer can or does carry more than six Pokémon at a time (granted, one of those is on the first season).

In game canon, the 6-mon limit is implicitly stated to be only a strategy/regulation limitation, since if you see Battle Frontiers do have more than 6 mons in a team at the same time; things do change once a battle is started. There's also the legacy factor.

However, I can see where the concern and the practicality clash against each other. If, after a seventh or later capture has been successfully performed, either the Pokéball or the Transfer System determine that a transfer can not be safely performed as well, then it is actually more dangerous for both the mon and the trainer to lock the new capture's Ball. Like in the case of a capture carried out during a life-threatening scenario or in a very complicated or unreachable environment. At least, the idea of locking the ball for transfer when your six-mon team has managed to catch a rampaging Groudon seems way off for what the Pokéverse knows of what the mons are capable of (transferred mons are instantly fully healed!). It simply wouldn't make sense to lock a Pokéball in such cases.

For anything else, well, the TS itself suffices... I could surmise that a Trainer who keeps a seventh ball can only do so for a minimal amount of time, like, until reaching a road or the next towm where a transfer can be automatically carried out...

Can't really speak about Special. But I see Tangent did for me...

edited 2nd Oct '11 8:51:42 PM by SilentReverence

Fanfic Recs orwellianretcon'd: cutlocked for committee or for Google?
JusticeMan You complete me. from Maryland ! Since: Mar, 2011
You complete me.
#6128: Oct 2nd 2011 at 8:51:33 PM

That's my point; the system always has a 6-poke cap.

Let's make a TCG!
SilentReverence adopting kitteh from 3 tiles right 1 tile up Since: Jan, 2010
adopting kitteh
#6129: Oct 2nd 2011 at 9:31:42 PM

Yeah, only it isn't a "hard" cap. And it models different concepts in every canon, which in a very convenient way the anime has avoided to touch ever since that Krabby (or the Primeape, I think). The game canon does merge two concepts that the other canons do explicitly separate...

edited 2nd Oct '11 9:32:37 PM by SilentReverence

Fanfic Recs orwellianretcon'd: cutlocked for committee or for Google?
Bloodmonkey Parisse/Paresse from The land of Oz Since: Oct, 2011
Parisse/Paresse
#6130: Oct 2nd 2011 at 9:54:28 PM

Just a newbie posting here but I'd like to chip in my two cents at random, sorry if it changes the subject or anything but this is just my personal view on Tyranitar specifically. I always liked to imagined Tyranitar as having a low birthrate with the females choosing a territory and defending it constantly and the males being more nomadic and moving from female to female with numbers of the species low due to a low birthrate with the young that are born, normally in numbers of 1-2 with the rarity of 3-4, being viciously defended by their mother.. But meh. anyway I'm new, would like to contribute.

Edit: If I am allowed may I call dibs on the Combee line and Maractus?

edited 2nd Oct '11 11:01:55 PM by Bloodmonkey

Live the rebound, welcome to the breakdown!
Neo_Crimson Your army sucks. from behind your lines. Since: Jan, 2001
Your army sucks.
#6131: Oct 2nd 2011 at 11:12:58 PM

Wasn't Combee already done?

Sorry, I can't hear you from my FLYING METAL BOX!
Bloodmonkey Parisse/Paresse from The land of Oz Since: Oct, 2011
Parisse/Paresse
#6132: Oct 2nd 2011 at 11:55:12 PM

There's no link on the page from what I can see and no one has it on the dibs page.

Live the rebound, welcome to the breakdown!
rmctagg09 The Wanderer from Brooklyn, NY (USA) (Time Abyss) Relationship Status: I won't say I'm in love
The Wanderer
#6133: Oct 3rd 2011 at 8:20:37 AM

Yeah, Combee's gone unclaimed for the longest.

Eating a Vanilluxe will give you frostbite.
Neo_Crimson Your army sucks. from behind your lines. Since: Jan, 2001
Your army sucks.
#6134: Oct 3rd 2011 at 8:21:25 AM

Maybe I was confusing it with Beedrill...

Sorry, I can't hear you from my FLYING METAL BOX!
JuiceBoxHero from the butthole of Texas Since: Aug, 2009
#6135: Oct 3rd 2011 at 10:04:37 AM

Wonder if I should start on the Silph and Devon entries right now, or wait until the Pokeball article is cleaned up.

Either way, will probably start on Munna this week.

DonaldthePotholer Since: Dec, 2009
#6136: Oct 3rd 2011 at 10:17:18 AM

Returning to the >6 Pokeball debate: the one time Ash had 7 active Pokemon outside of a Tournament was when he was taking a Larvitar to a nature preserve near Mt. Silver. 1) He never actually "caught" it, and 2) it was an official mission for Prof. Elm, so even if #1 is not enough, he could've been given a waiver. (Though I'm not sure why it wasn't just given to Brock, who, IIRC, still had spots open on his team.)

At least, the idea of locking the ball for transfer when your six-mon team has managed to catch a rampaging Groudon seems way off for what the Pokéverse knows of what the mons are capable of (transferred mons are instantly fully healed!).

Except that at that point, the Groundon hasn't been transferred back yet. The data limitations restrict it. (Or hasn't yet been transferred at all under my hypothesis; ergo it's in its immediate pre-capture state unless it was captured with a Heal Ball. Of course, if it was caught with a Master Ball, (or a Quick Ball) then its immediate pre-capture state should still be good for battle.)

Granted, the concerns for the safety of the trainer and his team are valid (Call to Witness: Mr. Ash Ketchum!) but ours is not to modify the system; ours is rather to explain how the system works.

For anything else, well, the TS itself suffices... I could surmise that a Trainer who keeps a seventh ball can only do so for a minimal amount of time, like, until reaching a road or the next towm where a transfer can be automatically carried out...

I still think that it's more believable to have a Pokeball be an emitter that requires a PC to be put into the system than for it to merely be transported in thin air. It's kind of like a thumbdrive with data (a Pokemon) on it: The data itself could be cut-pasted to a database by connecting the thumbdrive to a smartphone (the PokeDex). (And even if we can't do it now, it's quite possible theoretically.) The thumbdrive then is "locked" until you use the PC's own matter teleporter to send the thumbdrive to the tech for unlocking.

Teleporting the thumbdrive itself in situ would require an automatic beam-out of a pinpoint object with the right coordinates. Even accounting for GPS trackers, you still have the problems of penetrating several meters of rock or water. (Or being so high up on a magnetically-charged mountain, though if the system operated on satellites, this wouldn't be a problem.)

On the other hand, if the system was that powerful, then I could see no reason why it wouldn't be used on a blacked-out trainer, though the inability of it being used on a trainer with active Pokemon does carry problems of its own... maybe long-range human transport is only possible in a sedated state...

EDIT: Yeah, we definitely need an entry on the Pokemon Storage System

Anyway, no objections to the Resorting of the Variants?

edited 3rd Oct '11 10:27:06 AM by DonaldthePotholer

Tangent128 from Virginia Since: Jan, 2001 Relationship Status: Gonna take a lot to drag me away from you
#6137: Oct 3rd 2011 at 11:16:05 AM

You can restore the variants, yes.

Our job is not, however, to blindly follow source material at the expense of common sense, especially when we can draw a simpler explanation from another canon already.

"Verisimilitude" is our primary goal here.

Thin-air teleportation has enough consistency problems to safely discard, I think. (I think the same with the storage as data, for a number of other reasons, but see no big issue with sender/receiver teleportation. But don't have very much time today to elaborate.)

Do you highlight everything looking for secret messages?
JusticeMan You complete me. from Maryland ! Since: Mar, 2011
You complete me.
#6138: Oct 3rd 2011 at 2:47:35 PM

Wait, now we're disregarding Teleportation? That breaks the Pokemon world.

Let's make a TCG!
Marioguy128 Geomancer from various galaxies Since: Jan, 2010
Geomancer
#6139: Oct 3rd 2011 at 2:58:11 PM

I don't think we should discard that. A lot of places in the Pokemon world has been consistently using it, plus it's a gimmick for some gyms.

You got some dirt on you. Here's some more!
DonaldthePotholer Since: Dec, 2009
#6140: Oct 3rd 2011 at 5:18:15 PM

Basically, what I'm saying is that there is now evidence that the Pokemon teleportation system does not necessarily teleport its remote emitters (i.e. Pokeballs) when it teleports what is contacting the emitter (i.e. a captured Pokemon). "Remote Emitters" teleporting themselves is what I think is meant by"Thin-Air" teleportation.

In-Gym and In-Hideout teleport emitters are permanent fixtures which remain while the human standing on top of it enters (and exits) the system. PCs seem to work the same way. Ergo, these are not "Thin-Air" systems. Heck, the Human teleportation systems in these locations may be direct wires to address safety concerns; it's definitely single-point to single-point.

Perhaps we can have the title of the companion article be "Pokemon Teleportation and Storage Service" (emphasis mine)

T128: I'm thinking that the problem of Logistics is the chief counter to the "physical storage" argument: in the Anime, the only people we've seen with more than a dozen Pokemon are affiliated with either Laboratories, Gyms, or other Pokemon-related institutions. Granted, this could be the same issue as Trainers on the Street only carrying 3 or 4 on their person while you can carry up to six.

edited 3rd Oct '11 5:20:01 PM by DonaldthePotholer

Tangent128 from Virginia Since: Jan, 2001 Relationship Status: Gonna take a lot to drag me away from you
#6141: Oct 3rd 2011 at 5:36:58 PM

I didn't say chucking teleporters. I agreed we could chuck (non-psychic) teleporters that took the device with them. Warp tiles are fine.

PC-controlled teleporters, probably okay too, though there's always the Fridge Logic of why humans don't use those instead of Fly.

I think we can assume most people do not keep nearly as many Pokémon as your typical game protagonist.

Do you highlight everything looking for secret messages?
Kexruct nonarySpade from Vvardenfell Since: Mar, 2011
nonarySpade
#6142: Oct 3rd 2011 at 6:31:37 PM

I had an idea for if we ever do articles on type- how about every single type is somewhat linked to the "Ghost dimension" and that determines how much damage Ghost-type attacks do to them? Normal types wouldn't be linked to it at all, so Ghost type moves don't affect them.

They call themselves seamstresses -Feet Of Clay
SalFishFin Since: Jan, 2001
#6143: Oct 3rd 2011 at 8:39:47 PM

Wanted: Someone who knows about Pigs And/Or Monkeys.

Mankey Line

Morphs [Oak Catalog #]

  • Mankey [056]
  • Primeape [057]

Notable Biology

~Gonna do this~

Habitat

Grassland

~Gonna expand this~

Diet

~Gonna do this~

Hazards

Blah Blah, Mankey and Primape are Berserk Button incarnate.

~Gonna expand this~

Courting and Childrearing

They like it rough and are tough parents.

~Gonna expand this~

Social Structure

~Gonna do this~

JuiceBoxHero from the butthole of Texas Since: Aug, 2009
#6144: Oct 3rd 2011 at 11:45:56 PM

I just realized that these guys basically poop dreams.

Munna Line

Morphs [Oak Catalog #]

  • Munna [#517]
  • Musharna [#518]

Physical Description

Munna is a small, round Pokemon with a prehensile snout and four stubby legs. The coat of a Munna is short, velvety, and marked with a floral pattern. A Munna's coat is usually pink, with its "flowers" being varying shades of purple. However, yellow fur has been seen on some rare individuals, with their floral patterns in green.

By the time a Munna evolves into a Musharna, it has grown to roughly one and a half times its original size, and the floral pattern has disappeared entirely. The head of a Musharna is pink; the lower bodies of most Musharna are purple, though pink and blue Musharna are occasionaly seen.

Both morphs have a small pink orifice on their snouts. Commonly mistaken for a nostril, this is actually a filter through which the line expels digested dreams.

Notable Biology

Munna and Musharna eat mostly dreams. After the dreams are digested, the filter on their snout emits a foggy, ethereal substance called Dream Mist. The images that can be seen if one looks into the Dream Mist are the remains of recently-eaten dreams; often, these are just as bizarre and disjointed as the dreams themselves.

The mist produced by a Musharna is bright pink. It is also thicker and heavier than a Munna's, and a Musharna will almost never be seen without a cloud of Dream Mist surrounding it.

While this line can walk, its preferred method of getting around is by levitation. Juvenile Munna will usually walk, however, as their psychic abilities are not yet fully developed.

Munna sometimes evolves into Musharna through prolonged exposure to a full moon. The full moons near the vernal and autumnal equinoxes yield the most evolutions. Trainers looking for a more reliable way to evolve their Munna can purchase a Moon Stone for this purpose.

The Munna line is a very distant relative of Drowzee, a Pokemon commonly found throughout Johto and Kanto.

Habitat

Munna and Musharna prefer to live in industrial ruins near human towns and cities across Unova. Abandoned buildings and the surrounding areas can house dozens of the creatures at once. The entire line is nocturnal; while humans and other Pokemon are sleeping, they move from their homes into the cities to feed.

Diet

Munna and Musharna eat dreams, and prefer this over other foods. For additional nutrition or in sparsely populated areas, they can also make do with leaves, fruits and berries.

Hazards

Unlike its distant cousins Drowzee and Hypno, Munna and Musharna lack a reputation for mind control and snatching children. But because they still enter peoples' homes at night, they can be bothersome. If you work in the evenings or are otherwise nocturnal, you may see Munna as uninvited guests, come to eat the dreams of your Pokemon and family members.

Both morphs are generally docile and will almost always choose flight over fight. If, however, they are directly attacked or cornered, they will not hesitate to attack you. They can cause unbearable pain by sending waves of psychic energy after you, use telekinesis to leave you helpless in midair, and give you or your loved ones nightmares. Munna and Musharna are also skilled in hypnosis, and can lull you to sleep against your wishes.

Upon finding a Munna or Musharna in your home, DO NOT try to remove or attack it. It will become frightened and may attack. If these visits become frequent and seriously disrupt your nightly routine, remember to lock all doors and windows in the evening. If you live in a house with a fireplace, consider investing in a heavy screen to prevent Munna and Musharna entering through the chimney.

If you are foolish enough to threaten a young Munna around its mother, the best defense is a strong Ghost or Dark type Pokemon. Trainers should also exercise caution when exploring abandoned areas and junkyards where Munna are known to live, since they perceive encroachments into their territory as a very real threat. If one sees you, it's best to keep your distance.

Trainers' Notes: As mentioned earlier, Munna and Musharna are most dangerous when frightened. Avoid sudden movements and loud noises around your newly-captured companion, and always remember to be gentle and patient.

Both members of the line become ill if they consume too many bad dreams. Persons suffering from recurring nightmares are best kept away.

Courting and Childrearing

Munna become sexually mature after two to three years, or upon evolving into Musharna—whichever comes first. Female members enter heat every twelve weeks. Upon finding a receptive female, two or more males may fight for the right to mate with her by showing off their psychic prowess. After the female picks the one she likes best or the others flee, the victor gets the spoils.

The pair will first find a body of water, be it natural or artificial. Copulation can occur either wholly or partially submerged, but after the deed is done, the two part ways.

Gestation lasts about one year, after which the mother will give birth to a single Munna or, more rarely, twins. As soon as the newborn Munna can move on its own, it accompanies its mother on her nightly excursions, where she teaches it how to hunt for dreams. After 18 months, the new Munna is ready to fend for itself.

Social Structure

Apart from a mother and her young, Munna and Musharna are both solitary creatures, seeking each others company only to mate.

I really want to do a "In Human Society" bit describing its relevance to hippie culture, but I'm tired right now and out of ideas.

edited 4th Oct '11 7:16:54 AM by JuiceBoxHero

rmctagg09 The Wanderer from Brooklyn, NY (USA) (Time Abyss) Relationship Status: I won't say I'm in love
The Wanderer
#6145: Oct 4th 2011 at 7:44:33 AM

It looks fine so far. Perhaps you should try mentioning their different abilities in Notable Biology.

Eating a Vanilluxe will give you frostbite.
Neo_Crimson Your army sucks. from behind your lines. Since: Jan, 2001
Your army sucks.
#6146: Oct 4th 2011 at 9:54:04 AM

The Social Structure, Diet, and Habitat sections needs expansion too.

edited 4th Oct '11 9:54:27 AM by Neo_Crimson

Sorry, I can't hear you from my FLYING METAL BOX!
rmctagg09 The Wanderer from Brooklyn, NY (USA) (Time Abyss) Relationship Status: I won't say I'm in love
The Wanderer
#6147: Oct 4th 2011 at 10:16:58 AM

Like for Diet, you could mention what kind of dreams Munna like best, and whether or not nightmares can give them indigestion.

Eating a Vanilluxe will give you frostbite.
SilentReverence adopting kitteh from 3 tiles right 1 tile up Since: Jan, 2010
adopting kitteh
#6148: Oct 4th 2011 at 10:27:49 AM

The habitat section reads well, although a bit "micro" in that it simply examines them as living them near industrial ruins and moving to human settlements at night, but doesn't describe how is that affected by the presence of other native mons in the area. Also, the Hazards section makes them read as too unavoidable, which in realistic circumstances would invite more than a response from pest control groups in suburbian areas, not to mention it forgets the fact that people also have Pokémon as guards or pets at home, who would be far less than welcoming to a dream-eating creature.

edited 4th Oct '11 10:28:38 AM by SilentReverence

Fanfic Recs orwellianretcon'd: cutlocked for committee or for Google?
JuiceBoxHero from the butthole of Texas Since: Aug, 2009
#6149: Oct 4th 2011 at 12:00:55 PM

Got it and got it, going to edit those bits in a couple days.

rmctagg09 The Wanderer from Brooklyn, NY (USA) (Time Abyss) Relationship Status: I won't say I'm in love
The Wanderer
#6150: Oct 4th 2011 at 12:36:55 PM

As a suggestion for your "In Human Culture" section, you could compare and contrast between how both Munna and Drowzee are compared as well as your hippie idea.

Eating a Vanilluxe will give you frostbite.

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