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lalalei2001 Since: Oct, 2009
#8726: Sep 2nd 2018 at 8:42:50 PM

My favorites are 2, 3, 4, 7, 9, 10, and hopefully 11. I've beaten all of them so far except Mega Man & Bass. (I have a funny story about that game—I got it used and checked the existing files to see what the person before me got. Bass's file had all the weapons and everything unlocked, while Mega Man's file had 519 screws and nothing else.)

Edited by lalalei2001 on Sep 2nd 2018 at 11:43:17 AM

The Protomen enhanced my life.
JRads47 Me Listening to You RN from Emperor Palpatine Surgical Reconstruction Center Since: Dec, 2014
Me Listening to You RN
#8727: Sep 2nd 2018 at 9:02:44 PM

2 and 5 are my favorites.

kkhohoho Deranged X-Mas Figure from The Insanity Pole Since: May, 2011 Relationship Status: Pining for the fjords
Deranged X-Mas Figure
#8728: Sep 2nd 2018 at 10:18:23 PM

3,6,7,8, and Bass are my favorites. But truth be told, I like pretty much all of the subseries' more. Though the Classic Series probably beats out the last few X games.

Doctor Who — Long Way Around: https://www.fanfiction.net/s/13536044/1/Doctor-Who-Long-Way-Around
darkabomination the Quantum Mechanic from cyberspace Since: Mar, 2012 Relationship Status: Maxing my social links
the Quantum Mechanic
#8729: Sep 2nd 2018 at 11:00:59 PM

8 for what it's worth had a lot of neat gimmicks to try and break up the formula. The two sets of 4 with more of an X-ish intro stage, the ball you can kick which I found pretty fun, the updated art design is some real eye candy, the flying stage was pretty neat if linear, the way Grenade Man breaks the floor and continues the fight below, at least it tried to do things different.

7 is just a fantastic game all around, best art design, some creative ideas, solid music, introduces proper cutscenes and Bass, the last two Classic entries before 9 and 10 definitely tried to freshen up the formula.

I think it's less that the Classic series ran out of steam and more Capcom just had so many spinoffs at once there wasn't much manpower for the main series.

"No will to break."
lalalei2001 Since: Oct, 2009
#8730: Sep 3rd 2018 at 1:05:54 AM

The really amazing thing about 7 was they made it in 3 months and still managed to cram tons of stuff in it, like Bass, the Proto Man fight, all the hidden items, the Ghosts n' Goblins stage music in Shade Man's stage, and the hidden 2-player versus mode! And a really tough Wily fight at the end!

The Protomen enhanced my life.
Vertigo_High Touch The Sky Since: May, 2010
Touch The Sky
#8731: Sep 3rd 2018 at 2:33:26 AM

They made 7 in 3 months?

Holy crap 0_0

Jaryl from Austria Since: Nov, 2010 Relationship Status: You cannot grasp the true form
#8732: Sep 3rd 2018 at 2:56:09 AM

Even tho I'm not the biggest fan of 7, I would've never guessed that based on the game alone. It's still, at worst, incredibly competently made.

darkabomination the Quantum Mechanic from cyberspace Since: Mar, 2012 Relationship Status: Maxing my social links
the Quantum Mechanic
#8733: Sep 3rd 2018 at 7:31:34 AM

Yup, they made it in 3 months. It's still a shame 3 wasn't so lucky with its development cycle, it could've turned out even better than it already was.

"No will to break."
Mr.Badguy Since: May, 2013 Relationship Status: YOU'RE TEARING ME APART LISA
#8734: Sep 3rd 2018 at 7:59:40 AM

I don't really hate any of the Classic games (except 5), they're all just so samey that it's hard to distinguish them.

I love Mega Man as a character and I'm super there for Mega Man 11, I'm just not really a fan of 8-bit games (Mega Man 2 is legitimately one of maybe three NES games I like playing), while 7 and 8 were kind of meh in the face of Mega Man X, one of the best games ever.

WolfThunder Before the storm closes in, the wolf howls at th Since: Jun, 2013
Before the storm closes in, the wolf howls at th
ZeroDozer Incinerate! ONE HUNDRED PERCENT!! from Santo André, SP, Brazil Since: Jan, 2015 Relationship Status: Owner of a lonely heart
Incinerate! ONE HUNDRED PERCENT!!
JRads47 Me Listening to You RN from Emperor Palpatine Surgical Reconstruction Center Since: Dec, 2014
Me Listening to You RN
#8737: Sep 4th 2018 at 5:56:50 PM

[up][up][up]While I agree that X1 is a GOAT game, there's one subtle addition to later games that I appreciate: you can hold down the dash button while wall jumping to do continuous dash wall jumps, whereas in X1 you had to keep pressing it. It feels great if you play the X games Zero-style.

Edited by JRads47 on Sep 4th 2018 at 6:02:16 AM

Protagonist506 from Oregon Since: Dec, 2013 Relationship Status: Chocolate!
#8738: Sep 4th 2018 at 11:24:51 PM

What's a GOAT game?

"Any campaign world where an orc samurai can leap off a landcruiser to fight a herd of Bulbasaurs will always have my vote of confidence"
MachThreeSlug Doin' stuff from Australia Since: Dec, 2011 Relationship Status: Armed with the Power of Love
Doin' stuff
#8739: Sep 4th 2018 at 11:27:10 PM

Greatest Of All Time.

I do lots of stuff. The real question is am I any good at that stuff.
ZeroDozer Incinerate! ONE HUNDRED PERCENT!! from Santo André, SP, Brazil Since: Jan, 2015 Relationship Status: Owner of a lonely heart
Incinerate! ONE HUNDRED PERCENT!!
Vertigo_High Touch The Sky Since: May, 2010
Touch The Sky
#8741: Sep 5th 2018 at 10:51:44 PM

TBH I enjoy nearly every X game sans X7/X8 over X1.

The wall climb thingy is one reason, but X1's levels feel kind of dull and samey to me thematically. Also it's too easy until sigma's levels which are kinda frustrating(I already explained how I dislike most fortress levels in megaman) and then bospider which is the worst part of the game.

Like the levels in the other X games feel more exotic and interesting. Every level in X1 feels like a base with a different element attached.

Durazno Since: Jan, 2001 Relationship Status: Drift compatible
#8742: Sep 5th 2018 at 11:53:47 PM

One backdrop in X1 I really appreciated was the waterfalls you see once you race out of the mine in Armored Armadillo's stage. I also kind of liked the dark background within the mines, with the lights extending off into the distance, though you have to be watching for it through all of the other stage elements.

While the platforms can be a little frustrating, the transition from an ordinary street into Sigma's base is also aesthetically neat, along with the sunset colors and brooding theme.

To me, a lot of the environments in X1 felt more clearly derived from the NES Mega Man games, like the goofy powerplant with big glass tubes full of electricity, or the weird cyber-forest full of robot animals. Maybe the X series started to grow more of its own identity after the first one.

darkabomination the Quantum Mechanic from cyberspace Since: Mar, 2012 Relationship Status: Maxing my social links
the Quantum Mechanic
#8743: Sep 6th 2018 at 6:18:27 AM

I know X 3 has a fair share of problems, but I really enjoy the art in that game, especially on the PS 1 version where it's been cleaned up a bit. Also the PS 1-era X games look absolutely gorgeous at times.

I definitely think the series started to explore the surrounding world as a setting after the first game while still keeping the futuristic look.

Zero just takes that edge and cranks it up to this dingy, washed out, Used Future grit that's fantastic.

"No will to break."
JRads47 Me Listening to You RN from Emperor Palpatine Surgical Reconstruction Center Since: Dec, 2014
Me Listening to You RN
#8744: Sep 6th 2018 at 4:12:23 PM

I think X5 and X6 look pretty bad at times with their frequent use of prerendered graphics. There are some parts of X4 with the same problem, but they're far less common.

Karxrida The Unknown from Eureka, the Forbidden Land Since: May, 2012 Relationship Status: I LOVE THIS DOCTOR!
The Unknown
#8745: Sep 6th 2018 at 4:15:20 PM

A demo for 11 is now available to play on the Switch.

If a tree falls in the forest and nobody remembers it, who else will you have ice cream with?
tclittle Professional Forum Ninja from Somewhere Down in Texas Since: Apr, 2010
Professional Forum Ninja
#8746: Sep 6th 2018 at 4:16:57 PM

Said demo will be out tomorrow for the PS4 and XBO.

"We're all paper, we're all scissors, we're all fightin' with our mirrors, scared we'll never find somebody to love."
Mizerous Takat Empress from Outworld Since: Oct, 2013 Relationship Status: Brewing the love potion
Takat Empress
#8747: Sep 6th 2018 at 5:02:25 PM

Demo is out for Switch

Mileena Madness
CerotechOmega Since: Oct, 2010
#8748: Sep 6th 2018 at 5:53:11 PM

Blew my way through the demo.

  • I felt that I adapted to the controls quite well, and they haven't changed in the entire time since Mega Man 10, for better or worse. There is an optional shortcut for sliding and rapid fire; I left rapid fire unused and set A to slide, but you can still slide using down+jump (B by default). A dedicated Rush Coil button is going to take some getting used to, but that can be manageable.
  • The Power Gear worked quite well in heightening Mega Man's damage output. An obvious rule patch causes him to reset his charge when booting it up so you can't just store a charge, turn it on, fire two buster rounds, and turn it off with negligible heat gain.
  • The demo starts you with the Scramble Thunder and Pile Driver, on top of the Mega Buster and Rush Coil. I think Block Man is weak to neither? Either way, good to know they aren't straight-shot abilities made redundant by the Mega Buster, and both have their perks and flaws. There's no invincibility frames or bounceback with the Pile Driver when using it on Block Man, which makes using it a risky proposition, but it does more damage than the Scramble Thunder all the same.
  • The difficulties do amp the damage accordingly, but you also get fewer lives on harder difficulties; Normal gives you two extra while Casual gives you five. You probably get more still on Newcomer; wonder how many game journalists will still screw up on this difficulty...

NesClassic Inheritor of the Wing from Flyover Country Since: Dec, 2012 Relationship Status: In another castle
Inheritor of the Wing
#8749: Sep 6th 2018 at 6:12:04 PM

Weapons seem balanced so far, at least of the two in the demo. Scramble Thunder's useable as an anti air and in general is Plug Ball but better, and Pile Driver does BIG damage with Power Gear and also functions as an air dash. I tended to rely on the Buster more than not, but S. Thunder's good at clearing Lyrics out and P. Driver's a miniboss killer. (Still haven't beaten Block Man, though.)

I have three gripes so far, one of them probably being mitigable:

  • Knockback feels bad, instead of sliding back a short distance Mega Man gets stunned and it takes a few moments to get moving again. Conveyor belts are a LOT deadlier than usual as a result.
  • Mega Man's size when jumping feels weird, I've noticed he can "bonk" on ceiling corners when jumping even if he's nowhere near physically touching them.
  • This is the one that's probably mitigable (I can only assume Auto will sell stuff that serves the funciton), but since there's no Last Chance Hit Point you can take enough damage to die without ever getting a chance to use Double Gear. This is noticeable when fighting Block Man since his second form does a LOT of damage.

Otherwise? Music's great, game looks great, game controls great, and the deaths (for the most part) felt fair and deserved. I'm liking what I see so far!

🏳️‍⚧️she/her | Vio Rhyse Alberia
NesClassic Inheritor of the Wing from Flyover Country Since: Dec, 2012 Relationship Status: In another castle
Inheritor of the Wing
#8750: Sep 6th 2018 at 6:42:03 PM

Oh! You FOUND me! I'm so embarrass- wait, wrong Robot Master.

This is a new one!

If you want a click saved: Bounce Man! A former fitness instructor that's taken over a children's theme park, his stage is devoid of spikes and pits... it IS, however, bouncy. And has a silly-looking balloon frog miniboss. His fight's mostly him using Speed Gear to rebound everywhere and his weapon, the Bounce Ball, is basically an ungodly love child between Triple Blade and Rebound Striker.

Edited by NesClassic on Sep 6th 2018 at 6:57:03 AM

🏳️‍⚧️she/her | Vio Rhyse Alberia

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