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Yup, found the Rocket Launcer, thankfully in the previous level.
So there are two slots for weapons left. I'm guessing they're for Plasma Rifle and BFG 9000.
And I looked up Doom wiki and learned that I can no longer get Chainsaw from this playthrough of the game. D'Oh!!
Don't worry, next level, Phobos Anomaly, is quite simple in design. At start you have a room full of pinkies and barrels. You know what that means!
After that, you navigate your way up to a large red star shaped room and fight two Barons of Hell, the Episode 1's Dual Bosses . Very tanky, at 1000 HP (third highest health behind Spider Mastermind at 3000 and Cyberdemon at 4000).
Since Bag of Spilling is in effect, Episode 2 starts you off with fists and pistol. It is in Episode 2 you find Plasma Rifle and BFG 9000 nevermind, BFG never appears in Episode 2, only in 3.
Also, when you start Episode 1, E 2 M 1, the Deimos Anomaly beware of red hurt floors and do not touch the red inverted cross passage. It actually hurts!
E 2 M 2: Containment Area is my favorite level of Episode 2. So. Many. CRATES!
Edited by Dhiruxide on Jun 12th 2019 at 6:02:40 PM
I agree the Doom 2016 had a demon shortage, they also didn't have enough original demons.
I beat the first episode and...wow, that felt disappointing. Well, it would've been if there weren't more episodes available.
My first encounter with Barons of Hell was a lot easier than I thought. I initially had trouble, until I realized I cak actually step into the red area and take all the space I need.
Then for the first time in this episode I took out my chainsaw and went to town with them. Yet another life lesson: when in doubt, stay far away and shoot at your problems a whole lot.
I think I'm going back to Computer Center just to find and use Chainsaw.
You pretty much die at the end of first episode and are resurrected on Deimos.
I wish work on Shores of Z Doom was still ongoing, unlike a lot of Doomers, I loved playing Knee-Deep in Z Doom. I love the fancy-ass architecture! I seriously appreciate the complexity in each level.
Edited by Dhiruxide on Jun 13th 2019 at 12:21:17 PM
One thing that the more modern Doom games get right compared to the originals is the level design.
None of that stupid maze crap.
To say nothing of the letdown that is the Icon of Sin from Doom II (though the Easter Egg is kind of funny).
Edited by M84 on Jun 13th 2019 at 6:26:12 PM
Not a fan of maze-like abstract design, eh? I heard Bungie's Marathon series is even worse in that regard. Descent, being an actual 3D flying game... is among the worst. The times slapping button to check map every 5-12 seconds is staggering. An actual 3D map! It was pretty cool for its time tho
Yeah the boss is a letdown. It relies on limitations too which is... stupid. Brutal Doom's version of Icon of Sin is a gigantic boss with tons of HP and variety of attacks but I prefer Project Brutality more.
DOOM II went ham with abstract designs... Sandy Petersen and John Romero had too much fun doing that.
And Romero's Sigil is downright sadistic most of the time with plenty of dick moves as well.
Edited by Dhiruxide on Jun 13th 2019 at 12:32:26 PM
Yup, I hate the mazes as well. If only the levels were easier to navigate, my playtime would've reduced by at least two thirds.
It is the only aspect that makes me wish I was playing a modern FPS, which teaches me where I'm supposed to be going with helpful arrows.
At least slain enemies leave corpses behind in those games so that you can remind yourself of places you've already visited.
It's a bit more gruesome than a Trail Of Breadcrumbs or string, but I'll take what I can get.
This. So much this.
It has gotten to the point whenever I face new enemies, it makes me happy: it means I'm not running around in a circle!
This is in part why the Arch-Vile is one of the most bullshit enemies ever. Resurrects enemies and has an unavoidable attack? WTF.
Good thing we're kinda past the age of hitscan, now.
Archviles can be cheesed out as long as there's a solid wall between you and the archie. Their attack has a long windup time as well.
At least they can't ever resurrect one another.
You guys do not want to sit through... Plutonia Experiment or was it TNT Evilution? Anyway in those megawads, there is a level which is nothing but archviles. Holy piss shit.
You guys played Heretic or Hexen? It gets worse there. In Hexen you have a hub system and you gotta check/do everything to truly progress...
It remains to be seen how archviles will be in DOOM Eternal because bodies disappear to save on memory.
Two enemies I would love to see in DOOM Eternal or one of the planned story expansions are Vulgars and Bruisers. Vulgars are monkey-like imps with sweet teal colored fireballs and Bruisers are like big tough demons with arm cannons like Mancubi but with a screen monitor for a "mouth" which shows human gums and teeth.
Edited by Dhiruxide on Jun 13th 2019 at 1:15:50 PM
Heretic is pretty fun, all things considered. Hexen I didn't progress further in because its puzzles are obtuse as hell and I couldn't be bothered opening a walkthrough.
As a kid I did manage to get to... Necropolis? Yeah, the final hub but didn't finish it.
Most fun with either Fighter or Mage but Cleric's end weapon is broken lol. Sending out angry souls to rip and tear enemies is fun.
I think you'd hate Hexen II, it is even more ridiculous. And I remember there being a bug in third hub that impeded progress.
You guys ever hear of Strife? I figured I'd mention it since we're talking about other Doom engine games now, and this was the last of them.
Edited by M84 on Jun 13th 2019 at 7:24:37 PM
I watched Ross Scott's review of it...
And I know sequence and script breaking could screw you over. Also, sewer levels/sections because why the fuck not?
Edited by Dhiruxide on Jun 13th 2019 at 1:33:38 PM
Sewer levels are only fun in games where all the levels are sewer levels.
I'm curious, know one?
This admittedly does require a rather generous interpretation of "sewer level".
I was thinking of games like Underrail, for example.
Also, another find by the bois at r/doom:
Interesting find... this could be the Seraphim, looks similar to the one from Book Of Daeva illustration. Or the Wretch who made the armor for DS.
He looks similar to D'Sparil too!
Edited by Dhiruxide on Jun 13th 2019 at 2:16:26 PM
So, started to play Shores of Hell, on level 2.
So far I got pistol, shotgun.
And mothafuckin Chainsaw!!!
My God, this weapon is AWESOME. It's both satsifying and immensely powerful as well! I am playing Hurt Me Plenty level and therefore a bit more cautious, but now I love to bumrush and shred the enemies.
To the monsters, I must look like a goddamn serial killer movie villain.
Just be careful of Barons. Fuckers are real bullet sponges and you gotta save up on ammo.
That said, being a chainsaw maniac means more bullets and shells and rockets for you, plasma cells as well.
Speaking of the chainsaw...
It's hilarious that in Doom II you can get it in the very beginning of the very first level just by turning around.
"Hmmmmm.... What should I use for now? Oooooh, chainsaw, I'll take that, thank you!"
My thoughts on how Doomguy's thought process with getting the chainsaw.
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