On one hand, it seems like a shameless ripoff. On the other hand, its the Wii in HD.
I still have an image of someone's sig having a black Wiimote with PlayStation buttons. That has now become Hilarious in Hindsight.
It's going to bomb so hard. The people who like motion-controlled games have already shown they don't care about HD graphics, and the Move brings nothing to the table except a higher price tag, worse controls, and a smaller motion-control library.
The market will see this as a Brand X product and react accordingly.
—R.J.
edited 11th Mar '10 1:22:15 PM by rjung
The controls seemed pretty good at the E3 demo...
(is at school and thus cannot read the article)
You can't even write racist abuse in excrement on somebody's car without the politically correct brigade jumping down your throat!The list of games sound like...well, crappy Wii games. Or tech demos.
- Motion Fighter - Move Party (NEW: More hands-on impressions.) - Sports Champions - TV Superstars - The Shoot - Slider
You'd think they'd release an FPS game that supports this.
edited 11th Mar '10 1:32:22 PM by Inkblot
YKTTW Salvage List^ SOCOM 4: US Navy Seals will support it.
Of course, people are bitching about it.
The blind man walking off the cliff is not making a leap of faith.Also, I can't believe Sony managed to out-phallic the Wiimote.
YKTTW Salvage ListIts less a knockoff, and more a Wii that actually works.
The Move's button layout is worse than the Wiimote's. You won't be able to use the D-Pad and control stick at the same time the way you would with a Wiimote.
SHIKI is dead.So it's the same as the Wii Motion+, at a higher price point and a smaller library of games. Maybe it's just me, but I don't see a big market for that.
And let's be real, the "superiority" of the Move hasn't been established yet (outside of Sony's PR department). Some hands-on reports have talked about lag in motion-sensing and pointing; if that's true, they're really going to have a hard time selling it.
—R.J.
edited 11th Mar '10 2:48:57 PM by rjung
Not to mention how the buttons are on a diagonal axis instead of the normal plus-sign. Just imagining trying to deal with that is cringe-worthy. Hopefully they still have time to change the design.
Otherwise, I think this has a bit of potential. On the other hand, I find it fascinating that no one has shouted "WTF SONY'S RIPPING OFF NINTENDO AGAIN" because...really, they are. Again. (1996: Nintendo says "Hey, a control stick!" Sony says "Hey, two control sticks!" 2006: Nintendo says "Hey, a motion controller in the shape of a remote!" 2010: Sony says "Hey, two motion controllers in the shape of a wand!") Are we just used to it by this point?
The blind man walking off the cliff is not making a leap of faith.Personally, I'm just disappointed that this is what's getting ripped off. I would never buy a Wii for the motion sensor. I have only considered getting a Wii because it can run old games going back to the NES. That level of backwards-compatibility is much cooler than motion sensing, and less likely to blow out your arm.
That's Feo . . . He's a disgusting, mysoginistic, paedophilic asshat who moonlights as a shitty writer—Something Awful^^Have you noticed how every time they did that, it ended up as the industry standard and worked way better? (see shoulder buttons, and rumble for further examples)
edited 11th Mar '10 3:01:19 PM by Indigo_Dingo
Yes, and I don't begrudge Sony for it; I just find it amusing that they basically take what Nintendo pulled off and multiply it by two.
The blind man walking off the cliff is not making a leap of faith.Disinterested, though it would be really cool if it worked with Heavy Rain. That is just about the only possibility that interests me.
1 word: LIGHTSABER.
From the topic title, I had assumed that Sony had decided to start marketing VR sex toys.
I am disappoint.
Knight, don't act like Nintendo don't rip off other peoples ideas themselves. The DS's control style was done first in the Game.Com. The analog control stick was first done in the Atari 5200, the Vectrex and the Nights controller for the Saturn. And Motion control is hardly a new idea. I'm not disputing that all of these were absolutely phenomenal failures, but they had been done before. They don't do it first, they just make it work first
edited 11th Mar '10 3:41:19 PM by Indigo_Dingo
I'd expect the design to change over the course of development. The way it looks now is just...ugh.
I hope you get tiny bits of eggshell in all your omelettes for the rest of your life!—R.J.
Going by the banana controller fiasco, this should hopefully happen if enough people complain.
The Sega Saturn didn't have an analog stick. And Sony's just doing what they need to do to compete.
edited 11th Mar '10 3:47:22 PM by Cider
Modified Ura-nage, Torture Rack^It did, but it wasn't the base controller (it came with Nights).
@Indigo Dingo: To add to the list, the whole conectivity shtick was done first by the Dreamcast (with the Neo Geo pocket), not the Gamecube.
edited 11th Mar '10 3:47:01 PM by Glowsquid
The Saturn had an analog stick near the end of its lifespan.
SHIKI is dead.
i suprised that we dont have one. According to this articlehere, it will be priced at 99, and this includes the eye thingy to play it.
Thoughts, opinions, seething rage?