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A Spanish developed gothic metroidvania whose setting and themes are based off Semana Santa or Spain's Holy Week. This game boasts downright chilling and gorgeous spritework with some terrifying religious influenced horror that should be right up the ally for any castlevania or soulsborne fan. The game just came out today, so please please please check it out!
If you hadn't made the thread, I was going to. So far I'm three bosses in (two of the Three Humiliations down), and while the game feels like sleeping off a mescaline fever dream in a Gothic church in Spain, I'm really enjoying it so far. It feels a lot more forgiving than, say, Dead Cells.
I'm wondering how this game compares to, say, Salt and Sanctuary.
That I can't answer, because while I have S&S, I couldn't make it recognize any of my controller or keyboard inputs. So on that front, Blasphemous is winning hands down.
I also think it benefits from not being roguelike. Random replayability is fine and all, but you can't beat a well-crafted map.
I've never played Salt and sanctuary, however I played about 4 hours of this and am loving it so far. It's closer to castlevania(think SOTN style) than anything else in terms of gameplay. While the first two bosses weren't too hard, the 3rd(?) one gave me trouble I didn't beat it, the angel guy who shoots lightning though I only had one chance since he didn't show up a second time and the one after 3 pointy head ladies were hands down the hardest part of the game so far. I would get close to winning but just totally choke on the last phase. The fight is more demanding than anything else up to that point since you have to pay attention or you'll just eat a lot of unnecessary damage. It was a major Difficulty Spike to me personally.
Aaaand that one guy on youtube to whom every game is too easy has already beaten this on hardmode
Nani the frick
I backed this on Kickstarter so Iíve been waiting for it for a good while. Canít wait to start playing it ^^
Same here. I haven't started the game yet, but I probably will today since I just finished up Fire Emblem: Three Houses.
If this game is at least as fun as Salt and Sanctuary is, then I'll be very happy.
I've done the 3 humilations or whatever they're called and just beat the boss of the canvases. Remember the big baby from the previews way back? Yeah that one, and it's not easy. The baby is a OHKO though it's super telegraphed so you're unlikely to get ripped apart by him. However the boss regardless has a lot of moves, a some difficult to read tells, can deal a lot of damage and isn't always easy to hit. It's one of the hardest fights so far IMO, though I died more against the tristena. In fact I sort of got lucky in my successful attempt because when she did the double tail move(easily the best time to hit her for masisve damage) she hit me close towards her face and weak body segemnt which were close enough to hit both at once and deal some crazy DPS on her, I think I took out about a good 3rd of lifeand she was just one hit away after, which I was able to land though she hit me with her tail as I landed the final blow taking me down to like a pixel of health lol.
I always found out the deal about the boss that killed me in my last post. turns out she's that bellboy's sister? That fight was pretty fun actually, like at first it seemed really tough but once you figured out when he's open to damae it became a lot more manageable. The last phase is a bit tough since his sister comes down to fight alongside it. I sort of freaked out since she whooped me before lol, but first time I got that far was the attempt I beat him.
This game has some REALLY cool enemies. It reminds me of the conviction arc from Berserk, and seeing a new enemy and having this wtf is THAT? never ceases to be fun. That said, some are also REALLY annoying. The split guys who throw boomerangs can just go die lol. The book keepers are pretty annoying too.
Edited by Vertigo_High on Sep 12th 2019 at 2:42:33 AM
I've started playing the game and just beat the Ten Piedad boss. I really like the religious horror in this game; it's got some of the best designs I've ever seen.
By the way, for those who don't have the artbook, I highly recommend getting it. It's a really interesting read (even if some of the English seems a tad spotty) and I really like reading about what influenced the art design of the game.
Edited by dragonfire5000 on Sep 12th 2019 at 9:38:20 AM
I didn't back it that high, just enough to get the skin and digital comic along with the game.
Is the holiness guy after the rival petinant fight the final boss? I still haven't figured out those blasted vines...
EDIT: yes, it is. the first form is among the easiest bosses in the game, but the 2nd form, while not exactly difficult to figure out, has a particularly devastating fire attack that hits extremely hard and is difficult to avoid. I honestly felt like the 2nd form is a bit of a luck based mission because the number of times he uses the fire spell + how the platforms align has a big factor on the difficulty of the fight. The both times I did finally beat him he didn't get a chance to pull off the fire spell, while nearly every failed attempt was a result of dying to that. God help you if he uses the fire spell in conjunction with the lightning or lasers.
I finally figured out the vine thing(it's a bit weird to figure out tbh) and even beat the game, twice, as I got the bad ending the first time. To get the good ending
you need the immaculate pearl equipped, must die 3 times to corrupt it fully(it corrupts with each death), then go to the sin statues, destroy them, and go inside the portal that forms on the destroyed statue, which will have a challenge room you need to beat. Do this for each one and by the end you should have a crimson briar or such. That gets you the true ending once you beat the final boss.
Edited by Vertigo_High on Sep 13th 2019 at 2:23:32 AM
Recently beat Our Lady of the Charred Visage. Yikes, the bullet hell was strong in this one.
I'm pretty sure this game is called Blasphemous due to the number of times you'll swear at your religious figure of choice while fighting anything with a boomerang projectile...
In any case, I'm two fights from the end of the game, and debating whether or not I want to try to 100% it. Probably not.
The split guys were bad enough, but the bookeepers are even worse with the boomerang nonsense.
I think the true ending is perfectly doable to get but collecting all the bones and babies seems really difficult without a guide. I still needed I think 8 more babies.
The ghosts-tied-to-bells enemies really ground my gears during the Graveyard of the Peaks section. I don't think I would've died that much during that section if it weren't for those damn ghosts.
Yeah. There's also a weird glitch (which you can tell if the whoosh sound they make keeps going) where they won't take damage from you.
Relatedly, I think if you stand at the very edge of the arena when fighting Erduas or whatever his name is, the guy on the Bridge of Three Calvaries, he'll walk into you and stand there and you won't take damage. Didn't think to check if flasking would hurt at that point.
Making more progress in this game. Just completed the Mother of Mothers level. There is a platforming bit involving a giant censer that was a little frustrating, but ultimately it wasn't that bad compared to some of the other platforming I've had to do in games (looking at you, sanctuary of the Keepers of Fire and Sky).
So apparently there's some bug in some version of this where you can appaerntly get stuck in a room, crash, and lose progress?
This is a european game after all, so of course some good old eurojank is bound to happen. I've had some bosses temporarily get stuck offscreen shenanigans and getting stuck for a bit when getting knocked off moving platforms but nothing that didn't fix itself after a bit.
However I do know what you're talking about and it seemed to happen with tres anguistas from what I've read. That case doesn't just crash your game but can outright make the game unwinnable forcing you to start over. I think that's the worst bug so far. I get the impression the switch version is the buggiest but I could be having a misconception.
The part with the giant bell was kinda fun, but the one on the vertical climb for a somewhat questionable reward was insanely annoying.
Also a lot of people keep complaining about the platforming but if you hold jump as opposed to simply tapping it you'll travel just a tad bit further which helps you more consistently land jumps especially ones over spikey pits.
Edited by Vertigo_High on Sep 15th 2019 at 10:36:24 AM
Ugh, Eurojank. It's always put me off of games I'd otherwise be able to see myself enjoying.
If this game is less polished and more buggy than Salt and Sanctuary, I'm out. That bug you mentioned in particular makes me not want to play the game.
The jumping is really kind of a pain. I'm using my old 360 controller and it makes me wince having to hold the button that hard to avoid dying in stupid ways.
Like playing through the stages you see spikes and you're pretty nervous trying to make that jump.
But when you're doing the last mea culpa quest? You're likely having a near heart attack trying to make those jumps. The pressure is real.
I had enough trouble with that passageway on the west side of the Rooftops, to the Wall of Prohibitions when I didn't have ten minutes of backtracking to do if I failed. So eventually I just decided, screw it.
Edited by RedSavant on Sep 16th 2019 at 6:18:33 AM
I recently beat Quirce. I accidentally used a healing flask on my first attempted fight with him (I'm trying to get the achievement where you beat bosses without using any flasks), but since I lost that fight, I don't know if that disqualifies me for the achievement or not. Ah well, there's always the next playthrough if I don't get it.
Edited by dragonfire5000 on Sep 16th 2019 at 1:44:49 AM
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