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Far from Allurand: Dragonwings (A Reboot)

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GrimHelm Sumanai Man from Somewhere Out There Since: Jun, 2013 Relationship Status: And they all lived happily ever after <3
Sumanai Man
#1: Jan 9th 2019 at 5:14:07 AM

Father was dying...

It was all they could think of. Father, tough as nails father, the legendary Odysseus Drakon, was dying.

It wasn't even in battle. Illness, of all things, robbing him of his strength.

What would they do now? Would the troupe survive? Who would lead them?

These thoughts and more were at the forefront of their minds as Father called them to his tent for the last time, the air filled with the roar of dragons...


Hello! This is another new RP set in the fantastic world that my friends made. As always, general setting info can be found here.

Word of advice: setting is very Dungeons and Dragons based.

I've tried to run this RP before, a few months back, but due to problems of a personal matter, I was in no shape to actually start the game. I'm in much better shape now, so I thought I can actually go for it now.

The setting itself has also evolved and some of the stuff in the old thread has been rendered obsolete.

The premise of this one is simple. Unlike the other games, set in the continent of the Great West, this one is set far away in the continent of the Great South. The players are part of a group of, let's say jack of all trades (read: mercenaries) trying their best to earn some cash and getting into big trouble now and again. The twist being that as a result of where this is set, everyone is riding on wyverns: non-sentient draconic offshoots. Basically, if you've played Fire Emblem, you have an idea.

Tone and plot-wise, this RP is inspired by the likes of the MCU Guardians of the Galaxy movies (bunch of misfits try to get cash, not screw up, and occassionally save the world) so yes, we can have bits of comedy despite the grim blurb up there. There's a little bit of Critical Role's second campaign in here too, if you've watched that.

Before we get to the plot set up and stuff, here's some lore bits pertaining to the RP itself.


The Great South

The continent long ago decided as the southern landmass of the world, the Great South has the reputation of being quite literally the most dangerous place to live in the world, ever.

Three great powers rule over most of the continent, struggling with each other for dominance. Though there hasn't been open war in quite a while, tensions remain.

The Eternal Empire of Dys - a proud and powerful human-centric nation whose greatest ambition is to unite the world under its vision of perfect order. Created by the god of tyranny, Asphodel the Betrayer himself and even in his imprisonment, Dys survives, waiting, growing stronger...

Where Allurand stands strong in the belief that even the youngest godsworn race is capable of greatness and nobility, the Eternal Empire of Dys stands as its cynical, malevolent opposition. First formed in the early years of the Third Age by the newly-empowered god Asphodel, its rise and expansion from a mere city-state to over a quarter of the Great South’s land, with ambitions to ally with other gods and spread outward into the other Great Lands. Asphodel’s desire to see the world run under one order led directly to the Gods’ War, where it persisted for a little while after his own banishment until the rest of his allies were thrown down The Scar.

Even with the end of the Gods’ War, the Empire of Dys endured without its gods to lead them, save for the Sins of Man who guarded the wings and borders of the Empire jealously, as well as his greatest mortal servants in the Dyspaters who rise to be the mortal rulers of the empire while Asphodel is gone. For even while Asphodel remains imprisoned in the Abyss, they fear their master’s wrath should his life’s work fall.

The Dragonhold Triumvirate - Long ago, the dragons of malevolent leanings decided that as powerful as they are, they needed to unite themselves. They chose the Great South and conquered a massive portion of it to serve as their homeland to store their hoards and lay their eggs. The Dragonholds are generally considered suicidal to go to unless you're a dragon.

The Orc Wilds - The stomping ground of the ten major orc tribes of the world, the orc wilds are, as the name suggests, harsh and untamed. A land of mountains and deserts and plains, of nomadic war bands and constant tribal warfare.

Aside from these three large territories, there are multiple smaller nations and fiefdoms, six of which came to be known as the Unconquered Realms so named because they have managed to stay independent of the three great powers for so long.

These Unconquered Realms is where our story begins...


The Kingdom of Raein

The smallest and youngest of the Unconquered Realms, Raein is a tiny (twice the size of real life Switzerland) country between Dys and the northernmost Dragonhold.

Once a province of the Empire, Raein became independent in the mid 1000's, around the same time as The Reunited Kingdom of Allurand was forged.

The governor of the province at that time, Viscount Alexander Til Raein, balked at the harsh policies the Empire wanted him to enforce.

The Viscount mounted a rebellion, but it seemed they would be crushed by the Empire's might.

And then, a miracle. No one knows the circumstance, but Alexander Til Raein made a blood pact with Ophidian, a Black Dragon god, and gained his patronage.

Ever after, soldiers of Raein could make almost supernatural bonds with lesser draconic creatures like wyverns and basilisks.

The Age of the Dragonlords had begun.

In the year 2223, General Callisto Sahn enacted a coup d'etat against the current royal family, who had become deeply unpopular for allegedly living in extreme excess and hedonism while Raein suffered from poverty.

General Sahn succeeded in her aim, and for the last thirty years has ruled Raein with an iron fist. Rumors spread that the general has been negotiating Raein's reintegration with the Empire of Dys...


Knights for Hire

Captain Odysseus Drakon was a Dragonlord soldier who worked directly under Callisto Sahn. When the coup ended, Drakon immediately left the military, taking his wyvern with him.

Perhaps it was a sign of respect for an old friend that Sahn let Drakon train his children and others who came to him in the art of the Dragonlord. Perhaps it was the same reason why Drakon and his crew were allowed to operate freely as mercenaries (or, knights for hire, as Odysseus insisted on calling them) even as Sahn grew more and more dictatorial....

The year is now 2253, and the Dragonwings, Drakon's Knights-for-hire, find themselves without their leader. Odysseus Drakon passed away a year ago, and everyone is lost on what to do next...


Alright, so there's the lore. You are a member of the Dragonwings, left to find your way in the world.

An interesting bit here is that Odysseus Drakon, famed cassanova, has quite a bit of children and almost all of them eventually became members of the Dragonwings.

You may, if you so desire, sign up as one of Drakon's children, changing the plot slightly with each one.

Here's a few rules if you want to:

  • Odysseus was 63 when he died, so plan your age so that it would be plausible to be his kid.
  • Odysseus had a lot of affairs, soI'm not barring you from being a different race than his own (full blooded human).
  • If your child is less than 20 years old, then they're human - the child of the only woman he married, Penelope Dyne.

With that said, CHARACTER SHEET.


Character

  • Name:
  • Age:
  • Gender:
  • Race:
  • Origin: eg, Raein, Dys, even outside the Great South
  • Appearance:
  • Skills and Abilities: Magic known also goes here.
  • Equipment:
  • Personality:
  • Bio:

Mount

  • Name:
  • Color: Wyverns come in different colors, much like true dragons do. And just like dragons, each color has a specific physical quirk as well as an associated breath weapon. (Or in green's case, a psychic scream.)
  • Appearance:
  • Temperament: Wyverns aren't sentient, but much like other animals they do tend to exhibit consistent behavior.
  • How did you find/Bond with your mount:


Breath Weapons of the Dragon Races

  • Brown: “Thunder” (Actually just sound. Ear splitting, painful sound.)
  • Gray: Force
  • White: Radiant
  • Black: Necrotic
  • Red: Fire
  • Blue: Cold
  • Yellow: Lightning
  • Purple: Poison
  • Orange: Acid
  • Green: Psychic

Draconic Quirks by Race:


With that done, have fun~

Hoo. Better Luck this time, eh?

Edited by GrimHelm on Jan 9th 2019 at 2:48:49 AM

Nothing is what it seems. Master of Shipping and Sadism.
Insano Mad Pinoy from At my laptop, refusing to waste time Since: Mar, 2011 Relationship Status: What is this thing you call love?
Mad Pinoy
#2: Jan 9th 2019 at 7:56:37 AM

Pasting my character from the first time, but I'm gonna work some minor edits.

Character

  • Name: Grafon Inspira Drakon (please, just call him "Graf," the rhyming is embarrassing)
  • Age: 28
  • Gender: Male
  • Race: Half-Elf
  • Origin: Human father from Raein (Odysseus), elven mother from Rona (Carmen)
  • Appearance: Aside from the pointier ears and blazing orange eyes, Graf is nearly the spitting image of his father, though with a bit of elven leanness passed down from his mother, standing nearly six feet tall. He tries to wear clothing along with his riding leathers that give him as much freedom of movement as possible while wearing various sheaths that hold his daggers along with his belt that holds his wands.
  • Skills and Abilities: Besides the wyvern-taming prowess he gained from his father, Graf possesses the following abilities.
    • Knife Fighter: Despite his ambitions for higher and more refined things, Graf understands that he is brutally efficient at working with knives and short blades, both holding and throwing them.
    • Magical Education: Though he doesn’t do much in the way of casting spells himself, only capable of throwing minor bolts of fire, Graf has quite a bit of magical knowledge thanks to his mother's education.
    • Polyglot: Graf knows well the languages of elves, dwarves, orcs, and even dragons, capable of communicating fluently with members of those godsworn races.
  • Equipment: As one of the more experienced members among the Dragonwings, as well as part of the new leadership since Odysseus' death, Graf has collected many objects for personal use. Aside from the items listed below, Graf usually keeps stocked what one could call a typical explorer's pack, comprised of a backpack, a bedroll, a mess kit, a tinderbox, a waterskin, at least 10 torches and 10 days’ rations, and 50 feet of hempen rope strapped to the side.
    • Head Rider's Helm: Inherited from Odysseus after his death, this scary-looking helmet is from Graf's father's days in service of Raein, and can make his eyes glow an intimidating red as well as project his voice for a hundred yards. However, it also allows him to understand languages that he isn't fluent in.
    • Collapsing Anglers' Pole: This 1-foot rod can switch between a 10-foot pole, space permitting, and a fishing pole with hook, line, and reel that are magically enchanted against breaking. A practical gift from Odysseus.
    • Sending Stone: A small ornately-carved stone whose matching unit usually rests in either Penelope or Pyrrha's hands these days, since Odysseus isn't around to hold it anymore. It allows Graf to send short telepathic messages to whoever holds the other stone, as well as receive messages back.
    • Elven Cloak and Boots: Gifts from his mother when he left home to live with his father, to help him survive the journey across the Great South. The cloak helps him blend into the environment with dye that shifts like camouflage, and the boots utterly silence his steps wherever he goes, making him pretty good at sneaking around when wearing one or both of these items.
    • Ruby-Socketed Gauntlet: Another gift from his mother that he worked into his armor set, it's what Graf uses to focus the practical education he has into real magic, though he can basically only cast Fire Bolt.
    • Dagger of Warning: Carmen's last gift to Graf before sending him to his father. An enchanted dagger distinguished from the rest of Graf's knives by both its design, how it faintly glows when orcs and their kind are within 40 yards of it, and how it always warns him of impending danger almost like Spider-Sense. It even wakes him and nearby allies before they're attacked in their sleep, which has proven useful every now and then.
    • Moon-Touched Shortswords: A pair of otherwise unremarkable shortswords Graf looted that can emit light in a small radius around it in the dark. Also capable of "telling" its wielder which way is north, acting as magical compasses.
    • Mundane Daggers: Whenever Graf is dressed, you won’t catch him with fewer than six of these somewhere on his person.
    • Goggles and Mask: For protecting his face while he's in the air and concealing his identity on more clandestine missions by covering his entire head. The goggles are magically capable of doubling the range of his natural elf-like night vision, a gift from Odysseus, and a magical circlet Graf looted has been worked into the mask, which allows him to shoot scorching rays of fire from it once a day.
    • Glamoured Leather: A set of studded leather armor with particular enchantments upon it. First, it's quick to take off. Second, Graf can cause it to look like a normal set of clothing or some other kind of armor while he's wearing it. He can decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight.
    • Magic Rings: So what if he spent a lot of money on this and his leather? They're damn useful in and out of the field! The one on his left hand makes him light as a feather when he falls, never putting him in danger from falling, and the one on his right hand lets him walk on liquid like it was solid.
  • Personality: Graf’s personality is as varying as the fire that seems to glow in his eyes, but the consistent thread is that when he gets an opinion about something, he feels it very strongly, whether openly or in private. There is…well, a lot that he feels happened between him and his parents that he mostly holds Odysseus responsible for, resenting his old man for bringing him into the violent and dangerous (yet no doubt unique and exciting) world of the so-called dragonlords of Raein. Graf feels that his heart is set on more creative and artistic pursuits, particularly in becoming an accomplished writer, but he can’t help but acknowledge two things: that he is very good at the things his father taught him that he hates, and that he’d never forgive himself if he abandoned his family, especially at such a difficult time in their lives.
  • Bio: Graf was born to a union between Odysseus Drakon and Carmen Inspira, a woman of the Kindled Elves from Rona. Initially raised under his mother, Graf was sent to live with his father at the age of 12, with more or less the full story of his parents’ brief life together and the life he could secure for himself under his father’s wing. Though he resented this, he obeyed, devoting himself to training under Odysseus and establishing a strong relationship with his wyvern Muse. With his other siblings they embarked on many missions with their father and his human wife Penelope, and for a moment Graf almost forgot the indignant fire raging within him.
    • Then the news came of disaster in Rona that claimed his mother’s life. Though he hasn’t spoken much on the matter in the years since that incident, his siblings understood that a greater tension had formed between him and their common father up until his dying day, even standing close to the tent’s entrance when Odysseus passed. Now Graf has been looking after his siblings in the year since their father’s death as best as he can while wrestling with the intense emotions swirling within him.

Mount

  • Name: Muse
  • Color: Red
  • Appearance: Muse is a blood-scaled wyvern with two pairs of wings, a main pair and an extra minor pair, suiting her kind, with an intimidating pair of horns on her head that evoke the image of true red dragons. She’s a bit larger than most wyverns her age, at 28 feet in length from nose to tail, owing to her life before meeting Graf out in the wild and her life afterwards, eating plenty of food to stay strong.
  • Temperament: Aloof, yet sharply observant, as if ready to make anything else its prey. Wary around anyone that doesn’t smell of Graf or his blood, but surprisingly nonviolent unless provoked, thanks to Graf's training.
  • How did you find/Bond with your mount: Graf was a boy of 13 when he found himself entranced by the sight of Muse flying above him. After tracking down her home, he would only reveal himself when Muse was around, sitting patiently and offering food until one day a rapport had been built between them, and Odysseus woke up one day to find his son returning home with the young wyvern as his mount.

Speaking of edits, I'm gonna have to edit the worldbuilding info to make sure it matches current information. >.>

Edited by Insano on Jan 14th 2019 at 6:51:21 AM

Allurand and surrounding world loading, 28%...
guyshane Combat mode, engage Since: Jan, 2012 Relationship Status: You can be my wingman any time
Combat mode, engage
#3: Jan 9th 2019 at 9:01:14 AM

I'm back:

  • Name: Kore Arai
  • Age: 24
  • Gender: Female
  • Race: Beastkin- Kitsune
  • Origin: Raein, however she's been in Genzai for a while
  • Appearance: A short and shapely girl, both her hair and fur on her ears and tails is ink-black. She has grey eyes and has to wear glasses. Due to her time in Genzai she tends to wear mage robes in the style of that country when not working but when she’s riding with the company she has her own set of riding leathers, including a helmet with goggles built in that function as glasses for her, as well as cut-out for her ears and tail
  • Skills and Abilities:
    • Dragon riding: Like all of Odysseus' children she knows how to ride her wyvern. However she is nowhere near as good as the rest owing to her having to treat it basically as a hobby.
    • Magic: Kore has spent the last twelve years training in the magic traditions of her mother's people. However where Kore's mother was skilled at Enchantment and Illusion, Kore is a Battlemage, specializing in Evocation and Abjuration
    • Engineer/inventor: While not especially skilled at the actual crafting of the objects, Kore's whole riding ensemble has been either wholly designed or at least heavily modified based on specifications she's drawn up.
  • Equipment:
    • Riding leathers: As noted before the helmet to her riding suit has special goggles that serve as her glasses. These can be detached but Kore generally doesn’t, preferring to just pull out her glasses if she needs to take off her helmet. Additionally there are a great deal more pouches on her riding leathers to accommodate spell ingredients and scrolls.
    • Casting gauntlet: a metal gauntlet born of her own designs to make mid-air casting easier. It has a storage space from her wrist to her elbow where Kore can slot in vials of spell components as well as highly articulate finger joints with clawed tips for melee combat if things get desperate. She also had the smith who made it for her color the gauntlet green to match her wyvern.
    • Hand axe: Every mage needs a backup weapon, hers is based on a design local to Genzai
  • Personality:A sweet but shy woman who really wants her half-siblings' approval but is extremely nervous around them because this is her first time seeing any of them in more than 10 years. Of course threaten anyone she cares about and you’re going through a wall. Additionally she does have a bit of a rebellious streak as any order that she finds too binding or controlling will quickly get her to do the opposite in most cases. Also when she’s decided on a course her personality flips, becoming stubborn, and focusing to the degree of tunnel vision. She's mostly willing to go along whenever Meli has a prank or joke in mind.
  • Bio: Kore is the elder twin of Odysseus by a visiting Kitsune mage from Genzai. While their mother was on long term assignment in Raein, Kore and Meli were free to train with the family’s wyverns and associate with their half siblings. Unfortunately when their mother had to return to Genzai she took Kore and Meli with her, citing the need to teach the girls the other half of their family heritage. The twins left Raein at the tender age of twelve. As the years went by Kore trained in her mother’s mystical traditions. However her lack of knowledge and odd habits left her isolated from most of her peers in Genzai, the closest thing she had to a friend being Meli. When the twins and their mother heard word of Odysseus' illness and death recently and now that she was trained enough to defend herself and continue her training by herself, and her sister having turned into a terrifying martial force, Kore and Meli immediately booked travel to Raein to be with their family and to help cover for their father's loss while the Dragonwings recover. Kore also wants to try out the family business and to see if it's something she actually enjoys rather than just having fond memories of.

Mount

  • Name: Jade
  • Color: Green
  • Appearance: Jade is surprisingly slender for a wyvern of riding size, Kore theorizes that she was the runt of the liter of a larger than normal brood of green wyverns, an assumption Emerald's appearance seems to support.
  • Temperament: Pushy and energetic. She loves attention and hates waiting around
  • How did you find/Bond with your mount: When Kore was first told she was being taken back to Genzai she ran off into the wilds, pursued by her sister. While there they found a pair of hatchlings whose family was nowhere to be found. The girls spent the day with the wyverns comforting each other until they were found by family members.

-dramatic music ensues-
Aquatica1000 Since: Oct, 2012
#4: Jan 9th 2019 at 1:13:26 PM

I want in again! Sorry for not sending this sooner, I felt this needed some proofreading before I submitted again.

Character

  • Name: Sir Reverence Drakon, Paladin of the Order of Nieve Born Daimon Drakon
  • Age: 26
  • Gender: Male
  • Race: Tiefling
  • Origin: Raein
  • Appearance: About average in height, but definitely fit, with messy reddish-brown hair and golden eyes. His skin is fair, but with reddish tones due to his tiefling heritage, and his horns poke out behind his bangs and angle towards the back. Rev still somewhat retains his pretty boy looks, but his years of serving the Order of Nieve have not been kind to him, and he still has a myriad of scars on his body, including one running over his left eye, and several where his left arm was severed. He's still somewhat self-conscious of these wounds, and in order to make them less obvious, he often has his bangs obscure his left eye as well as wearing cloaks with whatever outfit he decides to wear.
  • Skills and Abilities:
    • Skills: Reverence learned to ride a wyvern since he was a child, and that knowledge has not waned during his training with the Order of Nieve. He's also had training with a large selection of weapons including longswords, lances, and shields (although his skills with the last category have waned since he got sent home, for obvious reasons). He's surprisingly pretty good with people for a fighter, with an eye for figuring out people's intentions, and a knack at persuading and/or intimidating them to get results.
    • Divine Magic: While Reverence is no longer an active member of the Sapphire Order, he has not strayed from the oath he took when he joined. As such, he can still draw upon feats of divine magic. Particularly notable uses tend to be to heal people up, detect the use of divine or abyssal magic, and ward things and/or people against the latter sort of magic.
  • Equipment: A longsword, a lance for when he's riding on Winter, plate armor (for both himself and Winter), and a sapphire dragon pendant that he uses as a spellcasting focus.
  • Personality: Personality-wise, Rev is the epitome of a paladin — compassionate and courageous to a fault, and always eager to help, even at great risk to himself. That being said, he's not without flaws, and there have been times that his stubbornness and borderline recklessness caused problems for him and others. He also has a bad habit of bottling up whatever problems he's having until they get so bad that he can't deal with them. In addition, Rev is dead-set on maintaining a good appearance, not out of any vanity, but out of the understanding that as a tiefling he tends to come off as intimidating or untrustworthy otherwise.
  • Bio:
    • Reverence was born Daimon Drakon, the son of Odysseus and a succubus, and was left under his father's care as a baby. He grew up training to fight and ride dragons. Deep down, though, he always desired to do more, to make the world a better place. Sometime after he turned 15, he would get the chance to do just that, thanks to Lady Natalia, a member of a paladin order that worshipped the Mother of Dragons, who wished to take the young Tiefling under her wing, so to speak. Daimon enthusiastically took her offer to train as a paladin, leaving home and taking on the name of Reverence to symbolize his new life.
    • For the most part, he did well with his training, and would be knighted and sent on various missions to help protect Raein and its neighboring kingdoms. During Rev's last, mission, though, the town he and the order were supplying aid to was subjected to a monster attack courtesy of the Empire of Dis. Reverence and his fellow knights were able to keep destruction in the town to a minimum and slay the beasts, but not before getting near death's door due to, among other injuries, one of the beasts ripping his arm off. Being sent back home was supposed to give him time to recover, but when he learned his father was ill, he went to dragon-riding as soon as he was physically well enough to, hoping to keep the business afloat until his father would be well enough to resume work.
    • That, unfortunately, wasn't the case. Odysseus passed away, throwing the state of the Dragonwings into doubt. To that end, Reverence's return to the Sapphire Order has since been delayed — as much as he'd wish to prove his use and resume his duties as a paladin, he couldn't leave his family's business in the unsteady state it is now. Still, Rev wishes to do something more than shipping cargo — especially with the rumors of Sahn's plans to reintegrate Raein with Dis spreading still...

Mount

  • Name: Winter
  • Color: Blue, much like Rev's patron goddess
  • Appearance: Winter is an ice-blue, bordering on white, with gold eyes. She's definitely on the strong side — not a surprise, considering she's got to carry Rev, plate armor and all.
  • Temperament: Winter is just as helpful as her master, but where Rev is friendly and good with people, she's serious and takes a while to warm up to people
  • How did you find/Bond with your mount: Winter was a hatchling gifted to Reverence by Odysseus before he left home for the Order of Nieve. She grew and trained with him, and the two of them have proved to be inseparable.

Eachiunn Rise Above Fate from Yes Since: Jun, 2013 Relationship Status: YOU'RE TEARING ME APART LISA
Rise Above Fate
#5: Jan 9th 2019 at 2:47:12 PM

Rider

  • Name: Theris Rhandir
  • Age: 86
  • Gender: Male
  • Race: Elf
  • Origin: Kallian, wandered south over the last decade or so.
  • Appearance: Like so
  • Skills and Abilities:
    • Archery and mounted archery (still becoming acclimatized to mounted archery when on a flying beast).
    • Hunting and gathering
    • Woodland navigation
    • Basic herbalism and wound treatments
    • Gryphon Riding, but Theris isn't the best at it.
    • Speaks fluent elvish and common, semi-fluent in orcish (great southern dialect)
  • Equipment:
    • A composite recurve bow
    • A quiver of 50 steel tipped broadhead arrows
    • A quiver of 50 steel tipped bodkin point arrows
    • A steel kukri
    • A steel hatchet
    • Flint
    • Bedroll + Blanket
    • Tent
    • A full set of boiled leather armour
  • Personality: Theris is currently searching for something resembling his purpose in life, or at the very least, something he's good at that he feels good about doing. For the time being, serving as a member of the Dragonwings has helped Theris find his way a bit, because doing good in the world feels good, and as such he tries his damndest to be a good person. Other than that, Theris has taken something of a personal oath to do his best to try and be the person that he saw Odysseus Drakon as. Additionally, Theris has a soft spot for animals and has been known to occasionally adopt various stray dogs, cats, birds and anything else that happens to cross his path on the few occasions he and the Dragonwings have been in cities (Though currently he only has a cat and dog with him).
  • Bio: Born and raised in Kallian, Theris Rhandir's early life was what can only be described as 'generically elvish'; a great deal of focus on nature, the gods, all that good stuff, and even though he rather liked it there, Theris always felt like he didn't belong. In his mid-70s, Theris finally grew tired of his homeland and decided to get to know the world more and figure out just what the gods had in store for him (if anything). It was during his travels out of Kallian that Theris encountered a young Gryphon with one of her hindpaws stuck in a bear trap. Taking pity on the poor creature, Theris pried the trap off of it and set about doing his best to treat the wound and nurse the Gryphon back to health. After the Gryphon was back in good health, she simply refused to leave Theris' side, and thus, an unbreakable bond was formed.
  • As Theris and his new friend, now named Mereth, made their way south, things began to become more and more inhospitable, with Theris struggling to feed himself and Mereth and water becoming scarcer, things started looking grim. It was only when things were beginning to look their worst that Theris and Mereth were taken in by a small, friendly enclave of orcs. It was over the course of a few months that Theris became barely conversational in orcish, with the help of a few of the tribe's elders working with him to teach him the language. It was during his time with the orcs that he both learned that they weren't associated with any of the southern tribes, as well as learning how to better survive in the southern lands. After spending a few years with the enclave to try and repay the favour he felt he owed them, Theris, once again, wandered off further into the south. It was here that Theris met Odysseus Drakon.
  • While their meeting was rather random, Odysseus seemed to take something of a liking to Theris, though Theris would never quite learn why, he simply assumed it was a mutual bond over being friends with flying beasts. Whatever the case, Odysseus took Theris under his wing so to speak and inducted him into the Dragonwings fairly quickly, where he helped teach Theris and Mereth how to work as a unit, as well as teaching Theris how to ride Mereth (something that Theris hadn't done, partially out of a fear of flying, and partially out of respect for Mereth). Over the course of the next few years, Theris would serve as something of a scout for the Dragonwings, as well as the one in charge of finding and preparing food when supplies ran low. But, alas, all good things must come to an end, and when Odysseus passed, Theris didn't really know what to expect off the Dragonwings. One thought was that they'd simply disband over time, which was yet to come, but what the elf didn't see coming was the sudden influx of Odysseus' children joining the band of mercenaries. With the new arrivals, Theris is trying his best to help them fit in with the rest of the Dragonwings and, should the need arise, help teach those who aren't combat ready how to handle themselves in a battlefield scenario should the need arise.

Mount

  • Name: Mereth
  • Color: N/A
  • Appearance: Not actually a wyvern and slightly larger than a horse
  • Temperament: Mereth is something of a narcissist and takes a great deal of care into maintaining her fur and feathers, and greatly appreciates praise, even if she can't understand it. Other than that, she's fiercely loyal to Theris as well as rather affectionate towards him, much like an incredibly loyal cat.

GrimHelm Sumanai Man from Somewhere Out There Since: Jun, 2013 Relationship Status: And they all lived happily ever after <3
Sumanai Man
#6: Jan 9th 2019 at 9:38:53 PM

Not much changes here, so everyone is reaccepted.

Welcome back!

Nothing is what it seems. Master of Shipping and Sadism.
JumpingFruit An Ordinary Oddball from R'lyeh Since: Feb, 2018 Relationship Status: Having tea with Cthulhu
An Ordinary Oddball
#7: Jan 9th 2019 at 10:06:12 PM

Re-posting Zephyr. Glad to see this come back.


Character

  • Name: Zephyr the Drunk
  • Age: 55
  • Gender: Male
  • Race: Human
  • Origin: Mesis
  • Appearance: 5'5" and 170 lbs. Will kick your ass even though he's half-sloshed. His hair is greying, but don't you dare mention it!
  • Skills And Abilities:
    • Zephyr is really, really good at swordfighting and archery while drunk. He staggers around so much that it's really hard to judge where he'll strike or if he'll miss his shot. The drink also dulls the pain he feels from wounds and "makes him stronger" (or at least he believes so), so good luck stopping him when he's fighting drunk. He can also hold his drink pretty well.
    • While he isn't mainly magic-user, he's managed to learn some spells which are useful to him as a fighter—a collection of healing spells for various degrees of wounds. The other spells that he knows cure hangovers and prevent alcohol poisoning. The latter is the only reason why he hasn't keeled over dead from drinking too much.
    • He's heard a lot of rumors and gossip over the years, and holds some scraps of magic knowledge. The main problem with this is that the authenticity of the things he hears are often questionable. His "knowledge" still makes for some great conversation pieces, though.
  • Equipment:
    • He's got a pair of really good swords and a bow that were his share of the loot from some previous escapade of the Dragonwings. If only he'd stop wasting arrows shooting at deer that turn out to be rocks...
    • During a particularly inspired bender, he cobbled together a saddle for Scorn. It's still a fine piece of craftsmanship, with straps to hold his legs when doing complicated air maneuvers. Since Scorn is so bonded with him (he says), he doesn't need reins.
  • Personality: He's pretty jovial most of the time, and likes joking around. Since Odysseus' death, he's acquired some Jade-Colored Glasses and shows some Knight in Sour Armor tendencies, but he still tries to be cheerful for the sake of the new members. He tries to be The Mentor to Odysseus' children, and because they remind him of his late friend, he will go Papa Wolf on people who hurt them.
  • Bio: He was a child from Mesis who became a wandering sellsword because he thought it would be "cool" to do so. He was violently stripped of that notion in his fifth and bloodiest battle, when Odysseus saved his life, and that battle was the reason why he started drinking. He joined the Dragonwings out of gratitude, and bawled his eyes out for days on end after Odysseus died.

Mount

  • Name: Scorn
  • Color: Red
  • Appearance: Scorn's 35 ft. long and just as wide with his wings spread. He's scarred all over and is missing an eye.
  • Temperament: Because of his age, he seems to be more intelligent than other wyverns, and appears to understand what is being said to him (actually he's just responding to people's tone). He mostly sleeps a lot, demands scritches, and is tiredTM of the younger wyverns' antics, though he does try to teach them things sometimes. He listens to Zephyr's commands most of the time. Scorn is the Cool Old Guy of wyverns.
  • Finding & Bonding W/ Mount: Zephyr found this fellow as a hatchling while he himself was still a child. They basically grew up with each other, and consider each other "siblings." Zephyr gave him the name "Scorn" after observing him repeatedly rolling his eyes at random things.

Edited by JumpingFruit on Jan 9th 2019 at 10:06:34 AM

I wear the skin of the Elder Things, having come unto my own.
SolusLupus Since: Apr, 2013
#8: Jan 10th 2019 at 1:33:24 AM

Character

• Name: Meli Arai

• Age: 24

• Gender: Female

• Race: Beastkin - Kitsune

• Origin: Raein born, lived in Gensai

• Appearance: Her appearance is nearly identical to that of her twin sister, short and shapely, with ink black hair and fur. Meli on the other hand primarily wears her hair tied up, and only wears glasses to read. Generally her outfits are much less armored than her sisters, favoring sleeveless leather armor and baggy pants meant to maximize agility.

• Skills and Abilities:

- Dragon Riding: As typical of her siblings, Meli is proficient with riding on her Wyvern. However, unlike her sister, Meli dedicated quite a lot of time to figuring out how to work ninjitsu while atop a wyvern, and so is a little more experienced than her sister.

- Ninjitsu: Looking away from the magic her sister and mother practiced, Meli turned towards a more martial, and yet still somewhat mystical profession. She is trained in Ninjutsu arts, influencing her combat practices, stealth, and equipment choices. Ninjutsu also involved learning how to channel one’s life energy into mystical techniques. Meli’s particular ninjutsu techniques include fire breath, the ability to run on air for a short interval, creating duplicates of herself, and a substitution technique for dodging attacks.

- Weapon Master: Meli learned well during her time with her father, and took that time to master as much of melee combat as she could. She is proficient with swords, spears, shields, archery, as well as hand to hand combat. What weapons she doesn’t know how to use, she can generally figure out.

• Equipment:

- Gaia and Aegis: A sword and a shield that acts as it’s sheath. The shield is also of the type that leaves Meli’s hand free in order to keep her hands on the reigns of her wyvern, or to hold another weapon.

- Kasai: A giant shuriken with a handle in the middle. Able to slash with it or throw it, with it seemingly always able to return unless embedded in something.

- Anemos: A set of longbow and arrows.

- Mizu: A specific sword polearm known as a Nagamaki, though this one has a wider blade than most.

- Ninja Bombs

- Explosive Tags

- Ignition Tags

- Saddle mounted mini crossbow turrets.

- Kunai and Shed Wyvern Scale Knife

• Personality: Meli is confident and a thrill seeker. She is conversational enough, but much more prefer her actions speak for her. Much like her twin, she is protective of her family and rebellious, but unlike Kore, she tends to be to able to remain calm in most situations despite how it may seem. She is able to keep a view on the larger picture of the task at hand, and is often the one to help her sister in line during her stubborn streaks. Meli can however, be a bit mischievous at times.

• Bio: The younger of the twin daughters of Odysseus and a Genzai Kitsune mage. She lived in Raein until she and Kore were twelve, during that time she spent time with her family and how to fight like a soldier, but it was not all meant to be. She and Kore were taken back to Genzai, with naught but her memories and her wyvern hatchling to tie her to her home and father. Training in the ninja arts while her sister progressed in magic, Meli bloomed into a splendid soldier over the years. When Kore, Meli, and their mother heard of Odysseus’ death, Meli and Kore immediately set out to return to Raein and their other roots.

Mount

• Name: Emerald

• Color: Green

• Appearance: Emerald is rather typical in his appearance, though, standing out because of his larger size.

• Temperament: Lazy and hungry. When he gets moving though, it’s like trying to stop a boulder rolling down a mountain.

• How did you find/Bond with your mount: After her sister had run off in response to their coming return to Gensai, Meli ran after her, understanding her pain, as well as wanting to make sure her sister was alright. The two found a pair of hatchlings, as alone as they were, and they spent the day comforting each other until the twins were found.

DefRevenge24601 Strongest In History from Beyond The Void (Experienced, Not Yet Jaded) Relationship Status: [TOP SECRET]
Strongest In History
#9: Jan 10th 2019 at 8:55:41 AM

Lemme go look up my old character real quick.

REGIS YOU'RE COMING HOME

"DIO is the ultimate being! The being of the future! Dare you not to rival me!"
DefRevenge24601 Strongest In History from Beyond The Void (Experienced, Not Yet Jaded) Relationship Status: [TOP SECRET]
Strongest In History
#10: Jan 10th 2019 at 8:58:29 AM

  • Character
    • Name: Regis Dveyo
    • Age: 27
    • Gender: Female
    • Race: Elf (However, her Great-Grandfather was a Dwarf, and that part has been slowly breeded out as the family married other "pure" elves.)
    • Origin: Raein, on the southern outskirts.
    • Appearance: Standing at 5'10, Regis for the most part looks like a normal elf, but she seems a tad stockier than most elves, and her long, silky hair is a bright red. She is also substantially more... well-rounded in her appearance than most elves, to be modest about it.
    • Skills and Abilities:
      • A Great Hammer: While most elves prefer a sword that can cut through anything like hot butter or a bow as light as a feather, Regis taps into her Dwarven roots with her great hammer, Breidall. She can swing it as efficiently as a normal elf can a sword, and she receives minimal slowdown in her movements as well.
      • Hit 'Em Really Hard: You know, for an Elf, Regis shows some Dwarf-ass Dwarf tendencies and abilities, one being her great raw strength. She is the definition of Unskilled, but Strong, not having knowledge in a specific kind of art, but swinging her hammer, fists, and occasionally feet around with great strength and extreme prejudice.
      • Big, Buff, and Magical: Regis only knows magic that can augment herself and her hammer, and by extension her allies. She can use spells that make her hit harder, take hits better, or heal small wounds, as well as applying fire, ice, earth, or lightning to a hammer swing.
      • Social Butterfly: Regis is good at the talking with the people. She is decent with negotiations and making new friends on the fly.
    • Equipment:
      • Breidall: A great hammer, it has an odd Gold/Wood mixture going on, with a golden hammerhead and wooden hilt with a small golden rod in the center to keep it all aligned. It also almost seems like small vines grew and spread around the hammer, giving it extra stability.
      • Crossbow: Regis picked up a crossbow on her adventures one day. Then she ran out of ammo, found another one, and used that one instead. Instead of having one specific crossbow, Regis will carry the crossbow of downed enemies, as having and caring for one is apparently too tedious for her.
    • Personality:
      • There was once an elf who was cold and brooding, yet elegant...
      • This is not that elf. Regis is a big, loud ball of fun, making her presence known quite easily and always having a smile and a story. She feels most at home somewhere lively, whether it be a party, a tavern, or a battlefield. She is always the spark of a team she's in, providing the heart and levity that keeps the cogs turning.
    • Bio:
      • Regis was born on the outskirts of Raein, immediately feeling... at home. As she grew up, she quickly made friends, and her and her family eased very well into society, even more than they had before. Sure, there was... friction between her and some of the more... "pure" Alpha Bitch elves, but that's all well and good in the end.
      • Regis strayed further away from normal elven behavior as she grew up. She grew taller, stronger, and... in-other-ways-er, and had a large hammer crafted for her, made of an odd marriage of gold and wood. Her confidence soared, and she found Ridley. They were an odd couple, but they seemed to hit it off okay, and Regis became Ridley's rider.
      • Regis, after saying goodbye to her parents, went and joined the Dragonwings, where she's been ever since. She's been with the group for about 5-ish years now.
  • Mount
    • Name: Ridley
    • Color: Purple (Poison)
    • Appearance: Thin and elegant, with large flowing wings and sharp, pearl white teeth, claws, and spikes protruding starting from the center of the spine and leading to the stinger in the back. Has a long snout and slightly smaller eyes than normal.
    • Temperament: Seems very regal and elegant, with an odd sense of style and personal grooming. Also, somehow very polite and receptive compared to other wyverns. Loves fish over other kinds of meat.
    • How did you find/Bond with your mount: Regis found Ridley one day when he was grooming himself, and she fawned over his design. She found and gave him some fish and he followed her around for a bit, and she gave him some more, and he realized he had found a lifelong friend. They've been inseparable ever since.

Edited by DefRevenge24601 on Jan 10th 2019 at 5:35:28 AM

"DIO is the ultimate being! The being of the future! Dare you not to rival me!"
Insano Mad Pinoy from At my laptop, refusing to waste time Since: Mar, 2011 Relationship Status: What is this thing you call love?
Mad Pinoy
#11: Jan 10th 2019 at 12:43:27 PM

As co-GM, I'd say that though she is an eighth Dwarf, she is basically an Elf for all intents and purposes. But you can keep the parenthetical note in that section. It's nifty and flavorful.

Allurand and surrounding world loading, 28%...
DefRevenge24601 Strongest In History from Beyond The Void (Experienced, Not Yet Jaded) Relationship Status: [TOP SECRET]
Strongest In History
#12: Jan 10th 2019 at 2:34:37 PM

Plus, it gives a little bit of reasoning for the Dwarfish tendencies (like the hammer and the nonelegance)

"DIO is the ultimate being! The being of the future! Dare you not to rival me!"
Taco Since: Jan, 2001
#13: Jan 10th 2019 at 7:13:52 PM

Well, I'm doing THE OTHER PENELOPE once again!

  • Name: Penelope Drakon. "No, not that one" has practically become an extra surname.
  • Age: 35
  • Gender: F
  • Race: Halfling
  • Origin: Raein
  • Appearance: Large for a halfling and small by all other standards. Penelope is about 4 feet tall, broad and soft and thickly built. She's got a very round face and wears her hair up in a pair of jaw length pigtails. She is dressed for travel, with sturdy clothes in very plain colors and utilitarian boots.
  • Skills and Abilities:
    • Clerk: Penelope is an accountant by trade. She gets advanced math, she can read and write blazingly fast, and she understands most of local law and bureaucracy.
    • Magic: Penelope is a magic user, specifically a Sorcerer. Ever since Great-Grandpa Thaddeus fell into a nasty pit of glowing crystals and got himself scratched up good, the family has had a knack for intuitive magic. They went to some scholars once and got it classified under Wild Magic, and it is the case that Penelope can let her spells go wild in order to make them more potent, at the cost of precision. The actual spells she throws around mostly consist of the manipulation and evocation of ice and water. It's not strong enough in scale to consistently effect more than a few people at once, though if she pushes herself she can absolutely throw her weight around at an entire large room of people too.
  • Equipment:
    • Clerical tools: The other kind of clerical. Paper, pens, ink, the works. Most importantly, the decades-old receipt that got them filed under the other Drakon family.
    • Riding Gear: Penelope had the scratch to get a harness and saddle for Selaphiel soon after she got him, and it's a plain and serviceable rig.
    • Cash: Penelope just has scratch in general actually, plenty of money to throw around or invest. She was going to try to buy a stake in the mercenaries as a show of good faith but with the company in mourning that's on the backburner.
    • Good camping gear: Penelope had a long way to go to track down the company, and she came prepared. One of the only real enchanted items she has is a super-light magic tent, small to break down but spacious and welcoming on the inside.
  • Personality: Penelope's accustomed to running damage control, and this has manifested as a supportive personality, trying to look for ways to fix things. She sees her wyvern and her magic as further tools to make things right, but really only on her personal level; she's not a big revolutionary type of person. Personally, the family business has done just fine under the coup and they don't see much reason to change that.
  • Bio: Penelope at first came to the Dragonwings out of a misunderstanding. Her family is actually a completely different Drakon lineage, but by mistake they got a single receipt for a box of hay misfiled together with the other Drakons decades ago and records of their family were falsely converged at an arbitrary point nobody actually understood. Odysseus just sort of appeared on the magically-maintained family tree, not married in but just sort of placed there. This was especially weird because her Drakons were merchants and accountants and clerks and scribes, a bunch of white collar tradesmen who wouldn't be caught dead on the battlefield. This was causing them a lot of trouble in the post-coup world, on account of Drakon being the last name of a famous defector. Penelope herself grew up with a solid head for numbers and magic; she saw numbers as intuitively as her sorcery, and her work to become the next family accountant led her to the Dragonwings. She went to track down Odysseus in order to root out this mess of a misaccounting, and found the erroneously-filed paper too late. She reached Odysseus's camp days before he died, now with no idea on who could execute the will and sign some papers for her, and now without the heart to even bring it up. The word of his failing health touched her so much she didn't want to hassle folks with her bullshit, so she lied and said she wanted to join up. Awkward.

Wyvern

  • Name: Selaphiel
  • Color: BROWN
  • Appearance: Selaphiel's big and imperious, with a heavy jaw and brow and strong wings. He's distinctly more front-heavy than many wyverns, and crawls around on all fours fairly often. He's huge, about 25 feet long and just as wide with his wings extended. His horns curl back and around, big and good for battering like a ram.
  • Temperament: Kind of like a big lazy dog. Not outwardly mean, but passively flexes his presence in a sort of bullyish way to get what he wants.
  • How did you find/Bond with your mount: Penelope found Selaphiel struggling fruitlessly against fairies not even a tenth of his side, teased mercilessly until she swatted them out of the air with a cold snap and shattered the fuckers to pieces. Selaphiel was immediately with her, and they cut a path of dead fairies out of that particular forest on their way to get this shit with Drakon sorted out.

AtlasStratus Knight Cheesebeam from Frouphut, 1337 Impossible Avenue Since: Feb, 2016 Relationship Status: In bed with a green-skinned space babe
Knight Cheesebeam
#14: Jan 10th 2019 at 7:38:14 PM

Take two.


  • Name: Veylian Miris
  • Age: 28
  • Gender: Female
  • Race: Tidewalker
  • Origin: Zemir
  • Appearance: Barbie Doll Anatomy applies.
  • Skills and Abilities:
    • Minor regeneration: Lose a finger or two? It can grow back in a week or so. However, the muscle memory gets degraded and it tends to take another week for full control to be regained. The most she's regenerated is a half a foot (toes included), and that took around a month to recover physically, and another month to regain proper control.
    • (Novice) Rider: Like most members of the Dragonwings, Veylian is capable of handling her wyvern. Unlike most members, her technique is sloppy and her endurance is lacking.
    • Amphibian: But of course.
  • Equipment:
    • Etruskit: A harpoon thing, notable for a particularly nasty barbed point. The fact that the shaft is made out of jagged coral doesn't seem to bother (or even harm) Veylian none.
    • A standard iron/wood crossbow
    • Specially-designed riding suit that constantly hydrates the wearer’s skin when worn, sort of a necessity given her physiology.
  • Personality: A very carefree individual with a penchant for levity. She habitually screws with those around her every other day or so, though she is not without her limits; her intention is to get a rise out of the recipients, not to harm in any way. While Veylian does listen to what she's told, her devil-may-care conduct and smug wisecracking does her no favours.
  • Bio:
    • Veylian was part of the typical Zemir citizenry, inheriting most of all their wanderlust. Most of her young life is what she considers "dull"; why listen to others’ recounts of their adventures when she could be experiencing them for herself? And, cliche as it sounds, she wanted an experience she could claim as her very own.
    • Somewhere along the line, she heard of a merry band of wyvern-riders in the Great South. Not only did that sound like a good time by itself, she could not resist the oddity of a Tidewalker favouring the open airs instead of water. As such, off she went without much more than an "I’ll write" back home.
    • As it would turn out, her arrival was shortly followed by Odysseus’ death. Veylian did not know the man well owing to her short time in his tutelage, and refrained from even bringing him up by herself (somewhat because she knows she’ll accidentally slip in some agonizing remark). Still, she wants to see what the troupe has in store for her.

Mount
  • Name: Ansl
  • Color: Orange
  • Appearance: Aside from having a stub on the otherwise 4-pronged claw tail, Ansl is otherwise more or less the usual orange wyvern.
  • Temperament: Pretty meek, preferring to stay around Veylian or any other thing it recognises as safe. Often needs prodding from Veylian to actually get into action.
  • How did you find/Bond with your mount: Sometime after crossing into Raien, Veylian quite literally bumped into the wyvern hiding from some guys who looked shady. Some crossbow fire later, Ansl warily came into Veylian’s care.

Edited by AtlasStratus on Jan 16th 2019 at 1:54:47 AM

Timers to measure time, thermometers to measure thermomets, mometers to measure mom, and measuring containers to measure measurements.
GrimHelm Sumanai Man from Somewhere Out There Since: Jun, 2013 Relationship Status: And they all lived happily ever after <3
Sumanai Man
#15: Jan 12th 2019 at 5:24:54 AM

All right, let's do this.

Zephyr: I see no problem. Accepted.

Meli: Good to have you back, accepted.

Regis: Also no problem here, accepted.

Penelope: ....Admittedly, I was a bit iffy at the start when I read the concept, but honestly, I've significantly warmed up to it and think it's hilarious. Accepted.

Veylian: I'm not feeling it. First of all, it's a bit too far out there, I think? And the wyvern is described as being far too aware. As I've said, wyverns are basically animals so I don't know how one can be sarcastic or condenscending.

Last thing: I'll start once we're around ten-ish? We're at eight right now, so maybe one to two more.

Edited by GrimHelm on Jan 12th 2019 at 5:27:08 AM

Nothing is what it seems. Master of Shipping and Sadism.
AtlasStratus Knight Cheesebeam from Frouphut, 1337 Impossible Avenue Since: Feb, 2016 Relationship Status: In bed with a green-skinned space babe
Knight Cheesebeam
#16: Jan 12th 2019 at 5:34:35 AM

I knew it was a bad idea, ah well. Do I edit the initial post for updated/reworked sheet or make a new post?

Edited by AtlasStratus on Jan 12th 2019 at 9:34:46 PM

Timers to measure time, thermometers to measure thermomets, mometers to measure mom, and measuring containers to measure measurements.
GrimHelm Sumanai Man from Somewhere Out There Since: Jun, 2013 Relationship Status: And they all lived happily ever after <3
Sumanai Man
#17: Jan 12th 2019 at 7:54:22 AM

Editting is okay, just give a heads up once you're done~.

Nothing is what it seems. Master of Shipping and Sadism.
Starbound2 Since: Jan, 2001
#18: Jan 12th 2019 at 12:20:09 PM

Have to go do something real soon but just posting my interest! Sorry, but I saw the limited slot mention so I wanted to get that in there - I was thinking a bird-person with a baby yellow wyvern just learning its confidence with its wings.

Booky Since: Sep, 2015
#19: Jan 12th 2019 at 12:35:15 PM

I would also like to express my interest.

Starbound2 Since: Jan, 2001
#20: Jan 12th 2019 at 10:23:55 PM

Character

  • Name: Amihan Aderyn
  • Age: Somewhere around adulthood and middle age for her race; let's say 49. Ish.
  • Gender: Female
  • Race: Featherfolk
  • Origin: Raised in an orphanage in Raein, though she presumes her ancestry is from the Great North. Somewhat of a sore point for her.
  • Appearance: Aderyn keeps the majority of her body hidden beneath a long set of white robes and her face hidden behind a hood and a long, sharp-beaked mask. Her arms are by most appearances human but have bright blue lines going straight down their sides from wrist to base - where wings expand from to allow her flight. Her long sleeved robes extend far down and break into slits at the bottom to allow these wings to sprout. However, these are not her main means of self-transportation as the back of her robes, which break off into four flowing coat tails (the outermost pair being significantly cut longer than the middle two), hide a second set of bright blue wings with which she can aerially maneuver. A regular featherfolk in the Great South is an oddity enough, but a four winged aviankin must've been quite a marvel. Hence all the coverage. Beneath her mask Aderyn has a short blue hairstyle that is almost always ruffled due to her constantly hiding it beneath her cloak, and bright yellow eyes like that of a hawk. The only indication of a genuine "beak" is a hard, black diamond shape atop her forehead. Actually quite tall.
  • Skills and Abilities:
    • Aerial Acrobat: Aderyn, despite being a member of the wyvern riding Dragonwings, is no slouch at using her own wings, using her dual sets to perform abrupt changes in flight otherwise impossible with two. However even with two wings she is quite adept and has learned to utilize her ability simultaneously with aerial bladework.
    • Wyvern Rider: Naturally. She was exceptionally in sync with her prior partner, Keren, before her unfortunate passing.
    • Animal Empathy: Whether it be magic or psychology, innate to her or to her race, Aderyn seems to have a natural talent for understanding and being understood by animals. Often moreso than people, even.
  • Equipment: Variable, though Aderyn often travels with a sword by her side and various daggers and herbs hidden beneath her robes. Otherwise she has no specialized equipment.
  • Personality: With her features more often than not hidden and her tending to stray far off from the crowds, Aderyn could come across as the silent, mysterious type. But in truth Aderyn is quite insecure, being featherfolk far from her people whom she never met but humans and others in Raein often associated her with. She considers herself "deformed," unable to decide whether she's too avian to fit into the human society around her or too human to really be called featherfolk - not helped by the mutated set of additional wings. Aderyn really only feels like herself when she's around animals or by herself - or flying in the open air with her fellow Dragonwings, whether mounted or not. Considered Odysseus to be a sort of older brother/father/mentor hybrid figure which she finds a bit embarrassing to admit, as she works alongside his actual children.
  • Bio: Aderyn always felt out of place in Raein as even though she was raised in its lands, she was always treated as somewhat of an outsider for being a member of a frequently unseen race. Seeking a sense of belonging Aderyn joined the military at age 17, hoping to serve and be a part of the country she had never seen outside of. However, after roughly a year and a half to two years in service Callisto's coup d'etat began and Aderyn was left with the potential collapse of a country she was trying to identify with. There was only one place Aderyn felt at home and that was with Odysseus Drakon's Dragonwings - so when he parted ways with the military she decided to follow with and had remained his ever faithful (platonic) companion, alongside her wyvern partner Keren. However, all things come to an end and after Odysseus's death, Aderyn disappeared for some months to grieve - already unable to be vulnerable around others, she could not bear being seen in that state. After her return Aderyn learned that her partner Keren had died as well, leaving behind three eggs without a mother to keep them warm. Wanting to grieve but also to keep the hatchlings alive, Aderyn focused her mind to doing all that she could to provide a warm space for them. With neither partner nor leader this was all Aderyn could get herself to do - until, at least, one of the eggs cracked.

Mount

  • Name: "Rascal" is what Aderyn's gotten to calling her, though she also feels she should find a more appropriate name.
  • Color: Yellow
  • Appearance: Rascal is the size of a raptor - that is, a bird of prey. A newly hatched wyvern, Rascal's feathers shimmer from head to toe from yellow to gold to bronze, and her eyes are bright blue - the reverse coloring of her "rider."
  • Temperament: Curious and just a bit mischievous - hence her name. Nonetheless super friendly and is an affection seeker. Loves pets.
  • How did you find/Bond with your mount: Rascal was the first egg to hatch from Keren's litter and after so much death in recent months Aderyn was overjoyed to be witness to the birth of life. As well, Aderyn saw a bit of herself in Rascal - an orphan in a strange place needing to learn to fly on her own. Well, not on her own - Rascal had plenty of older "siblings" to learn from, and Aderyn herself was uniquely suited to teach her as well.

HilarityEnsues Since: Sep, 2009
#21: Jan 12th 2019 at 11:30:32 PM

Can't put up something right this second, but I'm interested.

LiorVal Since: May, 2013
#22: Jan 14th 2019 at 1:59:27 PM

Character:

  • Name(s): Luna Wulfric.
  • Age: 24
  • Gender: Female
  • Race: Human
  • Origin: Dys
  • Appearance: [1]
  • Skills and Abilities:
    • Rough and Tumble: Since a young age Luna has always been right at the center of trouble, although self-taught her brawling will get most fighters in a tight bind.
    • Observatory Swordsman: By watching mercenaries, low-lifes and the like fighting, Wulfric has assimilated a modicum of sword-handling knowledge, she was also of course tutored in her service to the Wildsteel Hawks, however her personal style is obviously not orthodox to any trained eye.
    • Axewoman: Luna's well trained in using axes, especially throwing axes mostly self-taught in this aspect.
    • Urban Expert/Sense of Space: Being a hotheaded explorer in her childhood, Luna is an expert in navigation though she specializes in going about in urban environments as most of her life was in the imperial capital.
    • Cooking: Growing up as an orphan and living mostly near an inn, the innkeeper and the crew has taught Wulf a lot about the culinary art.
  • Equipment:
    • Armor and Weaponry: A moderate weight armor set and a lightweight armor set for quieter, faster missions plus an arming sword and knives/daggers, lots and lots of throwing axes. She was not really trained in archery. She also carries some makeshift spears for the possibility of mounted combat, although she is not trained in it at all so those are more emergency than expected to be used.
    • Riding Gear: The original harness she got from her commander, she didn't really think of buying another one.
  • Personality: Luna is a pretty calm and collected, down-to-earth woman, despite being an orphan from a young age she never really grew to hate the world or anything for her circumstances, she's quick to joke around, however despite all this she's a very nosy woman and if she sees something she doesn't like she's probably getting in trouble for the next couple minutes. Injustice, especially corruption from the rich and mighty against the downtrodden poor has always boiled her blood.
  • Bio: Wulfric was born to a sailor who met Drakon in one of her voyages and returned home with a child, the woman's adventurous spirit however, proved not very useful in raising a child, whom she decided to just outright give to the innkeeper she was acquainted with as she left her home for adventures again, leaving Luna an orphan in the slums of the imperial capital since she knew herself.

Luna was well aware of the underworld in the city, often getting into trouble with it and only barely getting out, When she reached the age of 20 she joined the Wildsteel Hawks, an organization under the Dysine government that serve as its border protectors, law enforcement over the empire and defense from the monsters that lay outside the walls of Dysine cities the, Luna made an attempt to make change in her homeland for the better, however soon she learned it was no easy task and only after a year and a half of service as the Wildsteel Hawks she left them. Wulfric saw that her own justice will not be met in the unmoving, corrupted and old command of the soldiers of Dys.

And so the girl returned home but not alone, her commander himself was a much older son of Drakon on the Dysine side had left a drake by her side, an investment far too big and trouble inviting to get to the slums of Dys, given the giant issue on her side, she decided that she might as well use this opportunity for good, she decided to try and bring up the downtrodden of her hometown by chasing the legends of the family she never knew, perhaps money there could help the one who took care of her, traveling to find the Knights for Hire in Raein for about 2 years now.

Wyvern

  • Name: Malocyu
  • Color: Grey
  • Appearance: Malocyu is a grey, large wyvern, capping at 10 meters in length and smaller than expected blue-ish wings, his face adorns a beard like-sail that points downward from his chin and 2 red horns resembling a ram's. His 4 eyes are a warm red color that look like a dog's rather than serpentine. From his back to the back of his large tail is a giant blue-colored sail that flops down when he is asleep.
  • Temperament: Quiet and usually lazy, Malocyu usually just sits around unless asked to do otherwise, however his demeanor can change within seconds as soon as he wants to, when he senses danger coming to his partner his gaze turns from relaxing to intensely threating, and he is very protective of Luna.
  • How did you find/Bond with your mount: Malocyu was the wyvern of the son of Drakon serving as Luna's commander in the knights, having been partners since the latter was a young man, with his last breath, he told Malocyu to protect Wulfric and since then he hasn't left her side.

Edited by LiorVal on Jan 19th 2019 at 6:38:07 PM

Izshta The Flamebringer from Mor Ardain Since: Sep, 2015 Relationship Status: They can't hide forever. We've got satellites.
The Flamebringer
#23: Jan 14th 2019 at 3:44:36 PM

Character

  • Name: Thalia Drakon
  • Age: 26
  • Gender: F
  • Race: Human
  • Origin: Raein
  • Appearance: A woman with shoulder-length jet-black hair, grey eyes and sharp features. She takes more after her mother than Odysseus, but stands tall at 6'1. She's usually found wearing her armor, which is a rather well made suit of half-plate, the faulds attached to crimson and gold cloth accents that flow down to by her feet.
  • Skills and Abilities:
    • Wyvern Riding. As is to be expected, she can ride a wyvern competently.
    • Weapon mastery. She's pretty good with most melee and ranged weapons, and can pretty quickly familiarize herself with most things unfamiliar to her.
    • Tactician. Despite her generally lazy attitude, she's actually a remarkably competent tactician, having taken rather naturally to it under her father's tutelage.
  • Equipment: She usually has a fairly well-stocked survival kit, with about 50 feet of rope, a bedroll, roughly 10 days worth of rations, a tinderbox, and a waterskin, spread about her saddlebags.
    • Adamantine half-plate. Blackened half-plate armor with golden trim and dark crimson and gold cloth. It's very well crafted, but otherwise nonmagical. It includes a helm, which does not cover the lower half of her face, nor usually the upper half because she often has the visor up for visibility reasons. it also includes a cape, fur-trimmed for warmth.
    • Riding gear. She carries goggles and a scarf because, y'know, they're useful when flying, though she generally doesn't actually wear them unless she needs to go fast.
    • Repeating Crossbow. A custom creation, it holds a magazine of 12 bolts and isn't much less accurate or powerful than a lighter crossbow, though significantly heavier. It has something of a burst fire mode, which sacrifices accuracy for quantity of shots, and tends to jam the feed mechanism, but sometimes quantity is better than quality.
    • Glaive. Her other primary weapon, a rather axe-like polearm that she finds excellent for wyvern-back combat. It's not magical or anything, but it is very well crafted.
    • Sword. Her backup weapon. It's a sword.
  • Personality: Thalia is, on the one hand, a rather driven woman, seeking to prove herself her father's equal or even surpass him. On the other, she takes nearly every opportunity she can to take a nap, regardless of where she is. On the plus side, she's good at not falling out of a saddle while asleep. She is, however, fanatically loyal to Odysseus (and now his memory), and invoking that is a good way to get her to do something. Father would be disappointed and all that. When not napping, fighting, or training, she's usually reading a book. Usually on military strategy.
  • Bio: Born to Odysseus and a loyal Dragonlord soldier of Raein, it seemed most natural for Thalia to follow in their footsteps and join the Dragonwings. Growing up trained in weapons and battle formations, it was impressed upon her that her father was a war hero, and being an impressionable youth, she decided to emulate him. Though her mother wanted her to stay and become a knight of Raein, Thalia was adamant that she was going to follow her father. The two did not part on the best of terms, but have slowly reconciled over the years. Thalia has not heard from her mother in quite a while, though, and this has distressed her, as much as she tries not to show it.
    While not cold towards her father, she always maintained something of a distant relationship with him, due mostly to something of an inability of hers to treat Odysseus as the commander of the Dragonwings and Odysseus as her father as the same person. She managed to start to move past this as Odysseus's life drew to a close, but there's much she regrets about their relationship.

Mount

  • Name: Mythra
  • Color: Grey
  • Appearance: Mythra's on the leaner and larger side of grey wyverns, roughly 28 feet from snout to the tip of the tail. She has a long scar across her left side from fighting with a hunter when she was young, and walks with something of a limp, much preferring to fly when possible. She also has some trouble using her breath weapon, though whether that's a result of injury or something else Thalia doesn't know.
  • Temperament: For the most part Mythra acts rather cold and aloof, not generally letting people near her, with the exception of Thalia, around whom she acts very warm. Secretly enjoys scritches, but not too many. It's pretty easy to get her to rescind her 'don't come near me' attitude by offering food, though it'll only be a temporary bribe.
  • How did you find/Bond with your mount: Thalia, going looking for a wyvern as something of a coming of age test, stumbled upon a young Mythra being cornered by a hunter, who was trying to turn her into alchemical reagents. Thalia killed him, and over the course of a few weeks bribed Mythra into being her friend with copious amounts of food, and also by not trying to actively kill her.

Edited by Izshta on Jan 20th 2019 at 12:21:53 PM

All are significantly abnormal in a normal world... All are significantly normal in an abnormal world.
KR_Vandal Since: Jun, 2014
#24: Jan 15th 2019 at 12:41:47 AM

Interested. Making myself the group's Haran quartermaster.

AtlasStratus Knight Cheesebeam from Frouphut, 1337 Impossible Avenue Since: Feb, 2016 Relationship Status: In bed with a green-skinned space babe
Knight Cheesebeam
#25: Jan 15th 2019 at 9:55:11 AM

Take two is up. Hopefully it fares better.

Timers to measure time, thermometers to measure thermomets, mometers to measure mom, and measuring containers to measure measurements.

Total posts: 29
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