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ReynTheLord Monster Eater Champion from In the Dungeon (Troper Knight) Relationship Status: Gone fishin'
Monster Eater Champion
#276: Jun 4th 2019 at 5:08:38 PM

  • Name:Dunban
  • Age:30
  • Appearance: Here
  • Universe: Xenoblade Chronicles
  • Personality: Dunban is mature, Determined, and One hell of a leader, as the war hero of the battle of sword valley should be.
  • Backstory: Dunban is a veteran of the Battle of sword valley, one of the final battles in the war for Homs survival in the world of xenoblade. Losing use of his right arm from events in the battle,and severely injured, it took ten years for dunban to fight again, Remaining mostly bedridden. His sister, Fiora, Cared for him, but he also acted as a father figure towards fiora, and towards fiora's friends, shulk and reyn. As of now, Dunban has regained his ability to fight, and seemingly does so better than ever.

  • Powers/Abilities: Able to manipulate the wind and magical energies to generate battle auras, daze foes, generate exectrical currents, Buff himself, And even get back up from what would seem like certain death, through some of his arts. Arts are listed here
  • Skills: Skilled swordsman, Talented at leadership, Extremely agile.
Equipment: Anti Mechon Glaive (Yes it's actually a katana or something similar.), Light armor.
  • Canon/Fanon: Canon
  • Territory/Followers:None, As of Starting

Edited by ReynTheLord on Jun 4th 2019 at 6:10:01 AM

Makaioh Since: Jan, 2015
#277: Jun 4th 2019 at 6:36:03 PM

The sheet is going to need a lot more work to be accepted, I'm sorry to say.

In-depth explanations on various abilities and the limitations of such along with clarifications about who he is and where he comes from so people can better easily gauge the character would be necessary to be allowed acceptance.

ReynTheLord Monster Eater Champion from In the Dungeon (Troper Knight) Relationship Status: Gone fishin'
Monster Eater Champion
#278: Jun 4th 2019 at 7:11:08 PM

Understood, I'll try to get a more complete sheet done.

Tigergrimm For Narnia! from Valhalla Since: May, 2019 Relationship Status: Chocolate!
For Narnia!
#279: Jun 19th 2019 at 5:22:42 PM

Here's my signup for Iceland. I boosted some of his powers, since I'm pretty sure he'd get eaten alive by the rest of the characters and also because Rule of Cool. Other than that, he's pretty much like he is in canon.

Name: Iceland

Age: Not sure; going by the date his country was founded, he's about 75, but he's appeared in comics set well before that, implying he might be much older. Looks about 25.

Appearance: With his demons. De-chibified.

Universe: Scandinavia and the World

Personality: To put it simply, Iceland is a pretty boy and knows it. He's narcissistic to the point of (possibly) being self-sexual, but he's more-or-less covert about it and is normally a friendly, adventurous Nice Guy. He's a bit of a thrill-seeker as well, given he's seen parachuting into a volcano in the background of one comic and it's implied he does this a lot. That said, he's still a textbook example of Beware the Nice Ones, given that he's a sore loser with a temper that can be set off by something as small as putting weird things on pizza, he lives next to a portal to hell, and he keeps demons as pets (cute demons, but demons nonetheless). He also borders on mad scientist/general crazy person at times.

Backstory: Long version: google the history of Iceland and imagine all the countries as characters interacting. Short version: he's Norway's younger brother who gets a), taken over by Denmark, who treats him pretty badly since he's not Norway, and b), eventually manages to gain independence and become his own country (vastly oversimplified, but that's the basics).

Powers/Abilities:

1. Iceland is basically fireproof and can walk on lava.

2. Taking that up a notch, he can also control lava as long as there's a steady source nearby.

3. He can also summon up to 10 volcano demons, though he has very little control over them in vast numbers (or, heck, even in small numbers; the minimum he can feasibly control is about 2 or 3,) and they have a tendency to run amok. The demons themselves can be killed by something as small as a rolled-up newspaper, so their strength comes in numbers. They also lack supernatural abilities, but even without them they're still pretty vicious.

Skills:

1. Is a mad scientist and a very good parachuter.

2. He can understand multiple languages (and speak a few of them, given that America, who's too stubborn to learn anything but English, can understand him).

2. According to Word of God, he's also pretty tolerant to cold, mostly due to the "ice" in his name.

Equipment: None.

Canon/Fanon: Fanon, I guess, since I boosted his lava abilities and changed how they work because Rule of Cool. Other than that, he's basically the same as in canon.

Territory/Followers: None...yet.

Edited by Tigergrimm on Jun 19th 2019 at 4:40:01 AM

“What is pride without honor? What is honor without truth? Honor is not what you say. It is not what you read. It is what you do.”
Azure Mahou Shoujo Lyrical Fist from The World Since: Nov, 2012 Relationship Status: We finish each other's sandwiches
Mahou Shoujo Lyrical Fist
#281: Jun 21st 2019 at 9:36:47 AM

  • Name:Ruby Rose
  • Age: 18
  • Appearance: Red Like Roses
  • Universe: RWBY
  • Personality: Outgoing, nice, an all around friendly and approachable person. While she is a sweet girl she generally doesn't take bullshit and will assert herself if she feels its needed. She's a leader and doesn't mind being the one forge the path, unfortunately she'll also end up leaving more reticent people in the dust as rushes ahead to whatever's next. This doesn't mean she's uncaring though, if you can keep up with her she'll protect you with her life.
  • Backstory: Being a Hunter Ruby has sworn her life to fight the Grimm. Creatures born of and attracted to negative emotions given off by humans. They are a plague on the whole world and only Hunters like Ruby are equipped to deal with them. More about this in the Canon Fanon Section.
  • 'Powers/Abilities:
    • Aura: The main thing that separates a Hunter from the average human in Remnant. Aura is a manifestation of a person’s soul capable of protecting them physically like invisible armor. It isn’t invincible however and can only take so many hits before disapating and opening the weilder up to mortal wounds.
    • Semblance: Like Aura the Semblance is another manifestation of a person’s soul. It is a special power that reflects someone's personality. Ruby’s is the ability to move quickly over short distances to the point where it seems almost like she’s teleporting. It also tends to leave a trail of spectral rose petals in her wake. Though the Semblance draws on the same resources as a person’s Aura. Using it means having your Aura run out faster and possibly turn a wound that would be glancing into a fatal one.
    • Silver Eyes: Ruby is a rare person possessed of Silver Eyes. These eyes allow her to channel pure positive emotion into massive eye beams that can damage and even petrify the creatures of Grimm which in this world are manifestations of human negativity that feed upon siad emotions by litterally eating humans.
  • Skills: Being a Hunter of her world means that RWBY is a capable fighter, marksman and even pretty good at surviving, as well as moving quickly in both wilderness and urban environments. That means scavenging cooking, climbing and peforming feats of acrobatics and athletics that you wouldn't think a normal girl could do. This is really just a quality of the people of remnant. Anyone can train themselves up to anime levels of competency.
  • Equipment:
    • Battle Skirt: Despite how it looks, her outfit is actually quite durable. Though it probably wouldn't stop a bullet its not gonna get torn easily and in this world could probably keep her from losing a limb to a blade. Though its malleable nature means its less effective against blunt attacks. TL;DR its light armor that affords some protection while allowing the maximum range of movement.
    • Crecsent Rose: Ruby's signature weapon. The Crescent Rose has two modes. A Rifle form and A Great Scythe form. As a Rifle it of course can shoot bulltes but its got an incredible range allowing Ruby to snipe enemies from afar though she generally only does this if she wants to thin out a horde of enemies before jumping in with the Scythe form. Speaking of the Great Scythe is a much more versatile form especially when combined with her acrobatic fighting style. She can use its incredibly sharp blade to cut things of course, she can jam the scythe into the ground and fire from the rifle barrel at the top. Its strong enough to support her weight allowing her to use it as a platform if she jams it into something stable. One of her favorite tricks is using the kickback of the rifle to get a bit more leverage in order to cut things that are especially resilient.
    • Dust Bullets: In the World of Remnant Dust is refers to crystals that are charged with elemental energies. The most common being Fire, Lightning, Ice, and Earth Dust. Certain people can manipulate Dust directly but others usually use it ground into a fine powder. Like this its good as both a power source and ammo for weapons. It is capable of infusing things with elemental attributes and not always just the raw element but the concept. For example. Rwby can use her Lightning Dust Bullets to give herself a burst of intense speed.
  • Canon/Fanon: This Ruby is a bit different from the Canon one. First of all Beacon Academy is not an Academy that offers a cushy dorm life. Graduating from Signal and entering Beacon means you are a full fledged Hunter, if still something of a Greenhorn. Beacon is now a training base where Hunter’s gather to hone their skills and occasionally find a place to relax. New Hunters are Assigned teammates and a Mentor that sends them on missions designed to test both their physical ability and their very morality. This intense training either drives teams of Hunters apart or forges ironclad bonds that each teammate will be able to draw on in times of need. In this AU team RWBY did not know who their mentor was and seemed to be put through all of the most arduous trials, it turned out to be Ozpin later. Heck they didn’t even always succeed barely escaping with their lives on multiple occassions. This has forced Ruby to grow up much faster and realize that people need someone strong to guide and support them. She intends to make herself into that person.

Edited by Azure on Jun 21st 2019 at 11:43:35 AM

PM box is Closed, Indefinitely Friend Code: 3368-4181-6850
Makaioh Since: Jan, 2015
Meanken Since: May, 2013
#283: Jun 26th 2019 at 4:22:19 PM

I'm going to continue using Arenea until the big scene at Bandit Town is done, but once that finishes, I'm going to be bringing in another character. No spoilers in the signup, unless you consider powers a spoiler.

  • Name: Miriam

  • Age: 28

  • Appearance: One of many weapons she has

  • Universe: Bloodstained

  • Backstory

    • In the mist of the advent of the Industrial Revolution, society as a whole underwent a drastic, unprecedented shift, and spirituality started to fall out of favor in exchange for more worldly ideas. A group of jackasses calling themselves the Alchemist guild, fearing a loss of power, hatched one of history's dumbest plans in response to this. Having discovered a mysterious type of crystal that seemed to be linked to the power of demons, they arranged for several children to be kidnapped so they could implant the crystals into them and enable them to grow in size and power.

    • Miriam was among these children, who were termed Shardbinders, gifted with a curse that would enable them to absorb the power of demons and use it as their own. But in return, their bodies would slowly turn to crystal, and eventually kill them. It wasn't exactly a pleasant experience, and the knowledge of what she was nearly broke her, until some choice words from a boy who would become like a brother to her convinced her that it was her choices that made her who she was, not her powers.

    • Soon after she turned 18, Miriam, for reasons unknown to anyone, suddenly fell into a coma like state, one no one was able to wake her from. This event ended up sparing her from what happened next, when the majority of the Shardbinders were killed in a sacrificial ritual to bring demons into the world. The world managed to scrape through this event, and the retaliatory strike from the church, lead by one of the remaining Shardbinders all but obliterated the Alchemist Guild.

    • That was 10 years ago, and Miriam, who had slept the whole time under the eyes of a defector from the guild, suddenly awakens without warning, only to learn her old friend from days past has turned on the world, summoned a demonic castle, and has all but declared war on the world. Determined to save her friend and fulfill a promise they made to each other long ago, she steps onto a ship, weapons in hand, and sets sail for the demonic castle.

  • Personality: Miriam's taken a lot of shit in her life, between the giant chunk of crystal sticking out of her back that might kill her, being raised to be sacrificed, her best friend turning on the world and seemingly devolving into a madman, and so forth, but she doesn't let any of that get to her. In normal day to day life, she maintains a tough, confident aura, assured of her own ability to deal with any crap that comes her way. Despite this, she's typically very polite and nice, reserving her anger for those who truly disserve it.

  • Powers

    • Shardbinder: Miriam's primary source of power is the crystals embedded in her body. These crystals make her tougher, faster, and stronger then your standard human. But their primary benefit is the ability to allow her to channel the power of demons that she slays, who's own shards are added to her crystal. This is managed via a slowly regenerating mana pool. For ease of tracking, I will divide her powers into 5 categories, each based off of how much it costs her to cast any given power from that category. Her mana takes a full minute to replenish from 0 to full.

    • No mana cost spells

      • Double Jump: She sprouts a small set of energy wings from the crystal on her back that allows her to jump again in midair. They do not allow flight and after use, she will fall as normal. Cannot be mixed with High Jump

      • High Jump: Miriam can use magic to blast herself about 30 feet into the air in the span of a second in a manner somewhat like a rocket. However, she cannot change this distance, and hitting the ceiling at the speeds it sends her is going to hurt, so this is only really viable outdoors or in large rooms. Cannot be mixed with double jump and cannot be used repeatedly, her feet must hit the ground again before she can reuse it.

      • Invert: This skills allows Miriam to reverse gravity for herself, and only herself, allowing her to walk on ceilings. For obvious reasons, she will only use this indoors or in areas with large, sturdy coverings over her head.

      • Summon Chair: It's a chair. Literally just a chair. Doesn't move, doesn't attack. She can summon different types, some fancy, some less so. But sometimes, you just wanna sit down, and if there's no chairs around, what's a girl to do, sit on the floor like a savage?

      • Deep Sinker: A skill she can turn on and off at will, this allows her to sink to the bottom of any body of water like a rock and ignore any nasty issues with pressurization and shit. Also allows her to breath underwater whenever or not the skill is active.

    • 25% mana cost

      • Cerulean Splash: She fires a ball of water that bounces on the ground several times as it bounces toward whatever she launches it at that explodes for minor damage. Mostly for use against fire based enemies.

      • Summon Bat: Summons a bat to fly at enemies. Does minimal damage and is more intended as a distraction while she does something else. Note that this and anything else under the Summon X header is restricted to one summon, be it a copy of the current one or another one, can be active at any one time. Each summon lasts about 10 seconds and can be killed by anything more powerful then a normal human punching it.

      • Summon Ghost: Summons a ghost about the size of a human head to fly at enemies. Does small damage and can go through walls, but this relies on her knowing someone's on the other side of it.

      • Summon Gieremund: Fancy word for a demon dog, which will rush enemies upon being summoned.

      • Shuriken: Summons a ninja style Shuriken to her hand that she can then throw at an enemy. Will vanish if not thrown within a few seconds, something which applies to anything of this type.

      • Throwing Axe: Summons an axe, which she throws forward. It spins while traveling forward about 5 feet, and if it fails to impact anything, will turn around and fly past her towards anything behind her.

      • True Arrow: Launches three standard arrows out of her hand in a spread pattern.

      • Va Ischa: A basic ice spike attack that fires an ice spike in front of her, impaling what it hits.

    • 50% mana cost

      • Gale Cutter:She launches a blast of wind that travels across the ground about 10 feet, cutting whatever it hits.

      • Summon Buer: A demon in the shape of a wheel with a wolf head in the center. This demon does not move on its own and she must send it at foes, most likely with a swift kick, but once sent, anyone in its path will be run down. Great for narrow hallways.

      • Summon Tracer: Effectively a landmine, this demon hides under the ground and ambushes anyone who nears it as it rises up and turns into a mouth that attempts to bite into them.

      • Upbeat Heat: She summons a girl with an electric guitar above her, who proceeds to rock out for a second on the guitar while fireballs shoot out of it in a long arc and fly forward.

      • Teps Oceus: Fires a bolt of lightning that can arc to two additional enemies within a few feet if it impacts

      • Tis Raiff: Launches 2 beams of holy light at the enemy, which impact like an arrow.

      • Fald Ciu: Launches a quick moving ball of dark energy that, on impact, explodes and splashes additional dark energy around, acting as a weak corrosive

    • Full mana cost

      • Thrashing Tentacle: Imagine getting punched in the face by a large tentacle from a sea squid. That's pretty much what this is, she summons a large tentacle that slaps you in the face with great force.

      • Draconic Rage: She summons the majority of a dragon, which sticks out of a giant glyph next to her and proceeds to slash at the target in front of her with its giant claw before vanishing.

      • Teps Salrenda: She drops a glyph on the ground in front of her, inside of which a number of lightning bolts strike repeatedly. Works indoors, size is about 5 feet in a circle.

      • Riga Dohin: Launches a quick moving fireball that explodes 3 times after impact. Requires several moments to charge.

    • Channeled spells

      • Aqua Stream: Turns her arm into what is effectively a low powered fire hose, shooting water about 10 feet in front of her. Can use it for at max 10 seconds at full mana. If she is underwater, use of this skill becomes free and she can use it to launch herself around water quickly as an alternative to swimming.

      • Inferno Breath: A large dragon head appears next to her and launches flames out of its mouth. Can use it for at max 5 seconds at full mana.

      • Directed Shield: Summons a large shield into her hand, one which also has a grinder attached to the front of it that will turn a shield bash from "Ow" to "Oh god my face just got sawed off!" Activation of this power requires a moment for the shield to form and for her to get it into position, this will be used more to block ranged attacks and heavier melee attacks, not something she can use with swiftness in a heated melee. Can use it for at max 10 seconds at full mana

      • Void Ray: Summons a narrow beam of dark energy that shoots out of her hand. Causes more damage the longer it remains in contact with an enemy, has no stagger or actual force to it. Can use it for at max 5 seconds at full mana

      • Tis Rozain: The same as the above Void Ray, only with holy energy rather then dark energy. Can use it for at max 5 seconds at full mana

  • Skills

    • Multi-Weapon Expert: Miriam is skilled with a host of different weapon types, including Daggers, Swords, Greatswords, Katanas, Rapiers, Maces, Axes, Whips, Guns, and kick focused melee strikes. She can wield each of them with a high degree of proficiency. However, as a result of her large spread, she is unlikely to be able to best a true master in a pure sword vs sword, katana vs katana, etc 1V1, which is of course what all the other powers are for.

    • Basic cooking skills: She's at least semi-competent when it comes to cooking. She's not going to be cooking a 5 star meal but so long as she can get her hands on ingredients, she won't starve.

    • Demonic Knowledge: Because you kill enough things, you learn a thing or two about them. Miriam knows about all of your various standard demon types, and she maintains notes about them and what they do, how to fight them, and so on.

  • Equipment

    • Weapons: Knowing how to use nearly a dozen weapon types doesn't count for much if you don't have it, and so she carries a generic weapon of every type she knows how to use. These weapons all have no special properties outside of those shared by the weapon class as a whole, if she wants anything unique, she'll have to resort to on site procurement.

    • Random Fashion Items: Miriam's not without her own quirks, and while she has a favored outfit and accessories, she's stumbled on a lot of random items in the castle, and when the mood strikes her or she's in an area where the item may be appropriate, she'll put the item on. None of these items have any special properties beyond looking cool or silly.

    • Journal: A large book Miriam maintains, which contains, among other things, notes on demon types she's encountered, alchemy and cooking recipes, notes on tasks she's been asked to accomplish, a few notes on special maneuvers she's developed for specific weapon types, and a map of a castle.

  • Canon/Fanon: Canon

  • Territory/Followers: None

HilarityEnsues Since: Sep, 2009
#285: Oct 26th 2019 at 8:32:37 PM

Think I'm gonna move Destoroyah to NPC status and bring in someone else instead.

  • Name: Alice Liddell
  • Age: Mid 20s
  • Universe: Alice In Wonderland
  • Appearance: This young lady.
  • Personality: One of the original isekai protagonists, Alice is a willful, curious woman who wants to learn all she can about the world. Though generally a nice person, she can have a bit of a temper at times and her disdain for authority sometimes puts her at odds with other people.
  • Backstory: Alice lived a pretty ordinary life in London until she followed a white rabbit to a strange place called Wonderland. She ended meeting many strange beings like the Cheshire Cat and the Mad Hatter who confounded her with their strange, nonsensical actions. She changes size multiple times throughout her journey by eating strange foods, something she later learns to do on command. Her adventures culminated in a conflict with the tyrannical Queen of Hearts, whom she soundly defeats. She is awarded the Vorpal Sword and offered the position of Queen, but refuses as she’d rather go back home.
  • Powers/Abilities:
    • Size-shifting: Alice can change the size of herself and things she touches. The applications of this power are numerous: aside from the obvious one of making herself giant, she can also heal herself by shrinking her wounds and growing back lost flesh. This process takes significantly more time than a typical use of her power (days or weeks depending on the severity of the injury). It can also be used in more mundane ways like enlarging food to provide herself with more sustenance. One major limitation is that she can’t use this ability on other people, be they humans, robots, or whatever else.
  • Skills: Alice is very handy with a sword. She also has a quick wit, in spite of her spacey nature.
  • Equipment:
    • Vorpal Sword: A huge greatsword that serves as her signature weapon.
    • Armored Dress: A Battle Ballgown that can be magically summoned at a moment’s notice, it provides decent protection while still being elegant.
  • Canon/Fanon: Fanon. She’s been aged up and made a lot more anime, plus Wonderland is a real place. Takes just a bit of inspiration from the Jabberwocky as well by giving her the Vorpal Sword.
  • Territory/Followers: None.

josh6243 Akuma Shogun from Dragon Shrine Since: Apr, 2009 Relationship Status: Anime is my true love
Akuma Shogun
#287: Nov 7th 2019 at 9:03:27 PM

  • Name: Gatomon
  • Age: Not telling.
  • Appearance: 
  • Universe: Digimon Adventure.
  • Personality: Gatomon desires to see a world free from tyranny. She's willing to assist anyone who fights against evil anywhere in the world. She doesn't trust devils, but she's willing to work them if her goals can be achieved.
  • Backstory: Gatomon was designed by the Digital World to restore the balance between good and evil. However, Devimon invaded one day and took over the island. The first thing Devimon did was to brainwash her friends into submission. Luckily, she escaped with the help of Scrooge McDuck, setting her path as a leader of the Frontiers.
  • Powers/Abilities: 
    • Eye Lasers: Gatomon can fire eye-lasers from her eyes. Normally, they should hypnotize a person, but her trip to the Frontiers removed that ability entirely.
    • Digivolution: Normally, Gatomon can digivolve into more powerful forms with the help of a Digidestined and a Digivice. She can still do that with her tail ring, but her transformations tend to take a lot out of her. Because of this, her Digivolutions aren't as devestating as in normal Digimon-canon.
      • Angewomon: Specializes in holy and arrow attacks. Has a weak cure ability for support.
      • Silphymon: Specializes in wind and fire attacks.
  • Skills: Gatomon specializes in a martial-arts focused on claw and kick attacks.
  • Equipment: Her holy ring, which enables her digivolutions.
  • Canon/Fanon: Normally, Gatomon would have Kari Kamiya as her partner, but the Digidestined never showed up when File Island got transported to the Frontiers. On top of that, Myotismon never kidnapped Gatomon and forced her to work for him. Instead, Devimon brainwashed her friends. Also, her tail-ring isn't a transformation trinket. Her Digivolutions aren't exactly the same as canon because the tail ring got scuffed up during her escape from File Island.
  • Territory/Followers: Gomamon is her only follower for now. He can use claw attacks, bubble attacks and summon fish to attack his opponent for him. Gomamon can turn into Ikkakumon in a pinch, but this burns through his energy quickly. Ikkakumon specializes in turning his horn into a weapon. He can even fire it like a missile. Ikkakumon can breathe ice if his horn isn't available. For some reason, he has been shrunk down to the size of an adult. Using this much power can be painful for the poor seal Digimon.

Edited by josh6243 on Nov 7th 2019 at 9:18:53 AM

nman Since: Mar, 2010
#289: Dec 24th 2019 at 7:36:46 PM

  • Name: USS Prinz Eugen
  • Age: Mid-20's (in robot years)
  • Appearance: Casual mode.
  • Universe: Azur Lane
  • Personality: Snarky, cocky, faux-apathetic, a bit of a tease, and usually has a smile on her face. Also happens to have had her consciousness merged with a gun-toting robot, coloring her personality a bit with more Americanisms and a bit of flippancy.
  • Backstory: She spent a while fighting in a war. Eventually she figured out she was actually the bad guy, so she and her pal Nürnberg eventually managed to defect, though that commie bitch went North while Eugen went West. After the war she got involved in experimental weapons research, using her abnormal hardiness to field test prototypes until she took a bad hit and sank.
  • Powers/Abilities:
    • Ridiculously Human Robot (Boat-type): Eugen is is a robo-boat. She can drink bunker fuel or eat metal for sustenance, or even, if the situation calls for it, normal food. She thrives in the water, able to stand on the surface naturally, or run along the surface nearly as fast as a car could drive down a road. Has communications built into her, and also has a powerful sonar that facilitates detecting things in or underwater. She has the armor and vitality normally found on larger ships, meaning that she can resist small arms or light weapons, and makes it possible to survive several direct hits from larger arms before taking critical damage. She has considerable strength as well, able to carry her rigging that weighs roughly a half-ton without significant strain. Also she is weirdly resistant to radiation, practically unaffected by it.
      • Combat Rigging: She can conjure up an equipment change, pseudo-magical girl style, where she gains access to her guns and a quick costume change. The hull itself is like a large metal mass that functions as either a shield or battering ram. Her main weapon is the Admiral Hipper Class cannon, effectively an anti-material rifle that can fire an armor-piercing shell once every several seconds. For smaller arms she has paired guns on each piece of her rigging that consists of a main gun that's the equivalent of a hunting rifle, and an anti-air gun that functions like a large-bore shotgun. She has torpedoes tubes that fire small torpedoes that work like guided self-propelled grenades in the water. While she usually carries enough ammo for a few engagements, if she runs out she can substitute physical rounds with pure energy ones that are only half as effective as normal.
    • Shields: She can project a sort of energy shield "dome" in an area around her several meters in radius, made up of a bunch of hexagonal pieces. Each hex can block a powerful blow before vanishing, but the dome has to recharge after either several seconds or after several pieces vanish.
  • Skills: Swimming, sailing, and the conventional skills M16A1 had.
  • Equipment: An M16A1 rifle and a KA-BAR knife.
  • Canon/Fanon: Mostly canon, except for the part where she winds up being one of the good guys in the end and then gets conjured over to the Frontiers.
  • Territory/Followers: Since she got brought in as a result of M16A1 goofing up a wish, she has the same things M16 had up until this point.

FergardStratoavis Stop Killing My Titles from And Locations (Not-So-Newbie) Relationship Status: And here's to you, Mrs. Robinson
Stop Killing My Titles
#291: Jan 3rd 2020 at 4:40:15 PM

Alright. I guess I can give it a try. Apart from returning Shigure into action, I have some newcomers in mind as well.

  • Name: Pyrrha Nikos
  • Age: 17
  • Appearance: The Hero of Argus, 5'8 without heels.
  • Universe: RWBY
  • Personality: A hero so selfless she died for the cause. While mild-mannered and prone to overapologizing, one should not mistake these traits for meekness. Pyrrha is firm like steel, with a strong moral compass, and a desire to do good. Yet, at the same time, her traits of an ideal hero left her isolated on the pedestal, and eventually led to her death - the consequences for her character are yet to set in. Calm and rational, unlikely to get angry (though she might sometimes come off as almost passive-aggressive in her politeness).
  • Backstory: Pyrrha Nikos was a prodigy, the Hero of Argus, the cut above the rest, the face of Pumpkin Pete's, and a Beacon Academy freshman taken too soon from the sorry earth. At the end of her first year she was presented with a unique opportunity to become someone - or something - bigger. A cynical observer might have commented that the reason she was picked wasn't out of her martial skill, but because she was unlikely to turn that offer down, as the kind of self-sacrificing person that she was.
    • Long story short, a crazy Cinderella foiled the plan, acquired the mystical powers Pyrrha was meant to get, and then killed her after a valiant effort was made to stop the villainess. Now she's fresh out of death and in a completely new world that's never heard of such things as Aura, Semblances, Grimm or Maidens...
  • Powers/Abilities:
    • Aura - A basic ability possessed by Huntsmen - her world's elite warriors meant to engage the countless enemy of Grimm. In the simplest of understandings, it's a forcefield that blocks oncoming damage until it is depleted. While a Huntsman with a broken Aura is not down for the count yet, they can be truly and properly hurt then. Aura damage needs a while to repair itself, longer if it's been completely spent. On the bright side, it passively fixes minor scratches, bruises and the like. On the other, maintaining Aura is a conscious effort and requires active focus.
    • Polarity - Pyrrha's Semblance; the ability to manipulate metal objects. Her mode of operation usually involves gently steering weapons - her own or her opponent's - to her desired location, but she can just chuck heavy metal things at her enemies instead. Using Semblance costs Aura, and so it's unavailable should it be broken.
    • Martial Skill - While even fledgling Huntsmen are nothing to scoff at in terms of flashy acrobatics and impressive martial feats, Pyrrha is a cut above the rest. While her fighting style is less bombastic than the average - mostly due to her fairly subdued weapons of choice - she moves fluidly and with purpose, able to deflect blows as they come and match larger and more physically imposing enemies with ease.
    • Wrasslin - Pankration, more specifically. Pyrrha's not often without her weapons, but she can lay down the hurt with her bare hands if need to.
  • Equipment:
    • Miló & Akoúo̱ - Pyrrha's weapons of choice:
      • The former is a hybrid weapon with three forms: a javelin, a xiphos sword, and a hunting rifle, come with a scope (it's also a gun, yes). Dust rounds are used, but ordinary ammunition could likely also be applied just fine. In the javelin form, the gun mechanism reinforces the throw to give it more power and range as well.
      • The latter is a shield. Nothing fancy about this one other than its impressive durability. Pyrrha can also throw it like a discus.
    • Her Huntress outfit, incorporating a few pieces of armor.
    • Scroll - A sci-fi smartphone of the future. Paper-thin and light as a feather, it comes equipped with a wi-fi, a flashlight, and an Aura tracker. Most of its functions are unlikely to be accessed, but it can still function as a phone if calibrated properly.
    • An assortment of ordinary Dust rounds. Given the lack of Dust in Frontiers, these are going to run out in short order.
  • Canon/Fanon: Canon
  • Territory/Followers: N/A

  • Name: Inosuke Hashibira
  • Age: 15 and change.
  • Appearance: PIG ASSAULT! World's most shredded fifteen year old at 5'4 of height. Unmasked.
  • Universe: Kimetsu no Yaiba
  • Personality: A societal savage with no proper understanding of his contemporary culture, much less fancy things from other worlds. (he's slowly getting better) Loud, wild, irascible from the simplest and pettiest of things, can and will try to pick a fight, seeks constant praise. Not the sharpest tool in the shed, though full of animal cunning. Has no taste or patience for refined strategy, although he's much more open for teamwork than he used to. Being straight up nice to him turns him into a happy - if confused - mush.
  • Backstory: Literally raised by boars, Inosuke once accosted a hapless Demon Slayer putzing around the mountain where he lived at. Hearing the tales of terrible adversaries that go bump in the night, he decided to get in on the action, went to the initiation, aced it, and moved on to keep doing his thing. A fateful meeting led him to becoming a battle partner of Tanjiro Kamado and Zenitsu Agatsuma (and Tanjiro's demon sister who lives in a box - long story) while subsequent encounters with powerful demons gave him a few kicks in the ribs - literally and metaphorically. While the realization that ascending to the top of the pecking order wasn't as easy as defeating the strongest guy around was a bitter pill to swallow, Inosuke recovered and went on to continue his dream, now fully appreciative of the strange team and the strange fellows he came to fight together with.
    • ...at least until some asshole Power That Is whisked him away to Frontiers...
  • Powers/Abilities
    • Breath of the Beast - All Demon Slayers use a form of breathing-based techniques that enhance their physical capabilities and let them match their inhuman adversaries. Inosuke's is unique in that it's entirely self-taught, to a point where he refers to his attacks as Fangs rather than Forms. Most of these special attacks involve Inosuke slashing something really hard, but a few stand out:
      • Seventh Fang: Spatial Awareness - Using his already stupid strong sense of touch and enhancing it with the breathing technique, Inosuke can sound out his surroundings for people in the vicinity by studying disturbances in the air. He has to remain in place while using it, and this kind of search offers no information on the person beyond their position.
      • Ninth Fang: Godly Undulating Slice - Whip sword? Why not a whip arm? Inosuke can dislocate his joints to a disturbing degree for a moment to greatly increase the range of his attack.
      • Tenth Fang: Spinning Fangs - A series of rapid spins with his swords can disperse gaseous substances or stop oncoming wind and small projectiles.
    • Rubber Man - Flexible to a disturbing degree. There's no yoga position too difficult for him, and any hole larger than his head he can fit into and squeeze through if given enough time.
    • Enhanced Touch - To a point where he can sense air vibrations, whether someone is looking at him (and if they're hostile) or even which direction they're looking at the time.
    • Poison Resistance - Exactly what it says it is. This, however, makes him conversely resistant to antitoxins in case something does punch through him.
    • Pig Assault - Outside of his wild swordfighting, Inosuke is also a wild melee fighter. Due to his upbringing and mentality, he keeps low to the ground not unlike an actual boar which makes him more inscrutable to ordinary opponents.
  • Equipment:
    • Nichirin Swords - A pair of (purposely) jagged katanas made of a unique alloy, the only steel that can fell a demon (back home) for good. They fill out with color depending on their wielder - faint blue in Inosuke's case. There's nothing otherwise extraordinary about them: they're two damn fine swords.
    • Pig Head - Inosuke's boar mask. His. Don't touch.
  • Canon/Fanon - Canon.
  • Territory/Followers - N/A

grah
Makaioh Since: Jan, 2015
TheodoreHastings Since: Jan, 2013
#293: Jan 19th 2020 at 12:33:00 PM

Alrighty, since Mr. Scratch likely won't be sticking his nose into much nonsense anytime soon, I might as well try to go with someone a little more proactive!

Name: Krillin

Age: Late Thirties to Mid-Forties...? I couldn't really pinpoint his age through wikis.

Appearance: No Hair, No Nose, No Confidence

Universe: Dragon Ball Super, post Tournament of Power for strictly lore-related reasons (he's a cop, and knows that other universes exist and that there's tons of scary-strong fighters living in them). Obvious and much-needed nerfs featured below.

Personality: Krillin is an incredibly supportive person—which shouldn't be surprising since his role in the series is often to sit on the sidelines and root for his friends. That said, Krillin is also an incredibly gifted martial artist in his own right, and willingly jumps into harm's way to protect others. Over years of fighting uphill battles, Krillin has earned a reputation for fighting with his head as much as his fists; in organized ring matches, he's even bested much stronger opponents by using the environment around him. He holds life as something valuable and precious, and therefore tries his best not to kill his opponents, even if it seems like they will never change. Hey, if someone like Vegeta can stop being a genocidal maniac, there's not a whole lot of people that can't have a change of heart!

As a staple member of the "Waiting for Goku" trope (which owes its name in part to his efforts), Krillin has a habit of using himself as a stalling tactic; if he can hold off this enemy for just a little longer, then the cavalry can arrive and finish the job. Yet despite being "The Strongest Humannote  on Earth," Krillin has developed some big insecurities over the years. Faced against galaxy/universe destroying enemies like Dabura, Majin Buu, and Lord Beerus, Krillin has come to recognize that his own abilities can't even slow the enemies down anymore. This realization has crushed his confidence as a fighter, and only through the support of his best friend Goku and the drive to make his family proud has he been able to inch out of that mindset, and out of retirement.

Although he has trained in martial arts his entire life, Krillin falls in line with half the champions of Universe 7 who believe that training and fighting (and the spoils that come from it) aren't the most important things in life; the others being Master Roshi, Gohan, and Androids 17 and 18. Krillin has a stable job as a police officer, and seems highly regarded in the force as a fearless officer of the law. Now that he finds himself on the Frontiers, Krillin will likely try to resume his duties and join whatever police efforts he stumbles upon.

...He is not making friends with the murderhobos anytime soon.

Krillin is a very expressive person. He is easily startled, frightened, and flustered, and has a habit of speaking in an outside voice a liiiiiiittle too often. While he might try to cover up his anxiety in front of people, he's even less convincing than Mr. Satan. Unless you're dense or just not paying attention, you'll know what he's feeling most of the time.

Backstory: Joining the Turtle School of Martial Arts at the age of 12, Krillin was the first true rival of the Dragon Ball franchise's protagonist: Son Goku. Their rivalry was short lived, and even though he first hated Goku for besting him at every turn, Krillin soon grew to like the young Saiyan, and became his closest and lifelong friend.

As the years went by, the dangers Krillin and Goku faced only grew with them. During the rise of King Piccolo, Krillin was killed by one of the Namekian's children: a warrior named Tambourine. After Goku defeated King Piccolo and used the Dragon Balls to revive Krillin and their teacher, Master Roshi, it was believed that Krillin's chances of being revived were up: Shenron would not grant the same wish twice.

Even so, Krillin continued to train and support Goku and their friends in defeating enemies. He trained under Kami, the Guardian of Earth, in order to build downright superhuman feats of agility and strength. Krillin was among the band of Z Fighters who stood to confront the Saiyans Nappa and Vegeta, where only he, Goku, Gohan, and Yajirobe survived the battle. As the last fighter standing, Krillin was moments away from killing a fleeing Vegeta, but was stopped by Goku's pleas to spare him—this act of mercy resulted in a great deal of good fortune later on, and it stuck with Krillin as something to consider when facing a fallen enemy: almost anyone can change, so long as they're offered the chance.

Hoping to revive Kami and their friends with a newly-discovered set of Dragon Balls, Krillin traveled with Bulma and Gohan to Planet Namek. On that alien planet, he met the Grand Elder Guru, who was able to unlock Krillin's hidden ki to boost his power even more. Yet even with his new power, his enemies—the infamous Ginyu Force—proved to be too powerful for Krillin to face in head-on battles. After a lengthy game of cat-and-mouse, a shaky truce with Vegeta, and a few calls too close for comfort, Goku arrived to help defeat the Ginyu Force for good.

With the Namekian Dragon Porunga, Krillin and Gohan wished for Piccolo's (and subsequently Kami's) revival—just in time for the Evil Emperor Frieza to arrive and attempt to seize the Dragon Balls for himself. Forced into yet another truce with their former enemy Vegeta, the Saiyan Prince faced off against Frieza with the support of Gohan, Krillin, and a fashionably late Piccolo. As the battle turned for the worst, Goku arrived, and complied with Vegeta's dying wish to avenge the Saiyan race. Yet even with a massive amount of energy gathered into a Spirit Bomb, Frieza was too powerful to be stopped. He surprised the exhausted Z Fighters, maimed Piccolo, and killed Krillin in quite a...explosive, display. His best friend dead (possibly for good this time), Goku was sent into an uncontrollable rage, and became the one being Frieza feared: a legendary Super Saiyan.

Krillin was later revived using the Namekian Dragon Balls, and spent much of his time on Earth perfecting his martial arts until a horribly disfigured Frieza arrived on Earth to exact his revenge. Another Super Saiyan appeared to kill the Galactic Emperor for good a while, then warned a late-to-the-party Goku and his friends about an even greater threat arriving three years from now: Androids created by the Red Ribbon Army's mad scientist, Dr. Gero. Krillin trained with the others to prepare for this threat, but when the Z Fighters failed to stop the activation of Androids 17 and 18, Krillin found himself crippled by a technique he'd never seen an enemy use against him before: HOTNESS! With most of his comrades pummeled to a pulp by Androids 17 and 18, Krillin tried to reason with the enemies and talk them out of killing a now bed-ridden Goku. They civilly refused and departed, but not before Android 18 planted a kiss on Krillin's cheek and wished him good luck stopping them.

Unfortunately, the Androids weren't the only monsters the Z Fighters had to deal with; another one of the late Dr. Gero's creations has emerged to wreak havoc on the planet. Krillin saved a few civilians from being absorbed by the bug-like android known as Cell, but (in true Krillin fashion!) could not truly harm the enemy, and was forced to retreat once the civilians were out of harm's way.

Cell's objective appeared to be to absorb Androids 17 and 18 in order to obtain his perfect form. To prevent this from happening after 17 was absorbed, Bulma created a special shutdown switch that would deactivate 18, thus stopping Cell from reaching his goal. Krillin was assigned the task of deactivating Android 18, but when he found her frightened and hiding for her life, Krillin had a change of heart and destroyed the shutdown switch. Unfortunately, Cell found 18 soon afterwards and absorbed her, despite Krillin fighting the monster the entire time. With his Perfect Form realized, Cell lost all interest in fighting such weak opponents, and instead sought to organize an event not unlike the World Martial Arts Tournaments from Goku and Krillin's childhood—The Cell Games.

Krillin's participation in the Cell Games was minimal, but he managed to rescue an unconscious Android 18 after Gohan forced Cell to spit her back out. When the battle was over and the Dragon Balls were used to bring everyone the Andoids and Cell killed back to life (except for Goku, who refused to return), Krillin and Android 18 started a relationship, and eventually got married and had a little girl together.

Over the seven years that passed after the Cell Games, Krillin slipped into retirement to focus on being the best husband and father he could be. An unforeseen problem with this plan was that when trouble finally did arise with the sorcerer Babidi attempting to revive Majin Buu, Krillin was completely shoved aside. He was petrified by the Demon King Dabura's stone spit, and (in his most humiliating death to date) was turned into candy and eaten by Super Buu.

Krillin was forced into the sidelines once again when the God of Destruction Beerus arrived to destroy the Earth. As he watched Goku ascended to an even higher level of power, Krillin had a decision to make. To confirm his decision, he approached Goku one day to ask a peculiar favor: to punch him as hard as he could in the face! With some hesitation, Goku complied. Krillin was sent flying for miles, landing face-first into a boulder. So as Android 18 applied medicine to his black eye, Krillin made the decision to fully retire from martial arts.

Krillin became a police officer, and quickly grew a reputation for being fearless and cool under pressure—luckily, nobody knew that the occasional bank robber was child's play compared to the enemies Krillin faced throughout his life! One day, Goku approached him with a sort of training exercise concocted by Master Roshi. Since Goku dearly wanted to lean a new technique from his old teacher, and Roshi refused to teach it without Krillin's participation, the recently retired martial artist was persuaded to tag along. The training exercise was to collect a plant called the Paradise Herb that only sprouted on a deserted island, but when Goku and Krillin arrived to search for the herb, they were bombarded by visions of their worst enemies. Faced with the three figures who killed him, Krillin panicked and tried to escape the island—despite Goku's Pollyanna delight that they could "get to fight these guys all over again." It was only when Krillin decided to calm himself down through meditation that these larger-than-life enemies became manageable, and in a plot twist, it was Krillin who managed to save Goku!

After the old friends collected the Paradise Herbs and returned to Master Roshi, Krillin told Goku that he was envious of the Saiyan's ability to keep smiling no matter how terrible things got. He wanted that strength for himself, so in order to become someone who could push through the worst situations with a smile—someone his daughter Marron could be proud of—Krillin decided to become a fighter again.

This decision to jump back into the ring wasn't met without hesitation from others. When the Tournament of Power was announced, Gohan expressed some concerns that Krillin wasn't strong enough to be part of the 10 fighter team—concerns that were soon put to rest when Krillin used a makeshift arena to knock the Half-Saiyan out of the ring. Although he was the first champion of Universe 7 to be knocked out in the Tournament of Power, Krillin did manage to hold his ground far more than anyone expected him too. And he continues to train and better himself to this day—when he opens a door and stumbles into another world!

Powers/Abilities: Hooooooooooooooooo boy.

While the words "Krillin needs some serious nerfs" make me chuckle, they are 10,000% needed. At this point in the franchise, Krillin could probably destroy entire planets if he wanted to. While I'm quite confident Krillin will never go all-out against anyone or anything in Front because he cares too much about not killing anyone, don't just take my word for it. Let's stamp this out so there's no ambiguities!

Like always, every technique and detail in this section is subject to GM approval, and I'm fine with changing all of it to suit Grey's wishes.

  • Superhuman Strength and Speed: Through years of intense training under Master Roshi and Kami, Krillin has harnessed power that far exceeds the capabilities of normal humans. He can punch through walls and turn boulders into pebbles, and has reflexes that can spot and avoid blows from even the most masterful martial artists. What these abilities do not translate to is physical invulnerability (he's still a squishy human) and Super Sanic speeds (he's not faster than a speeding bullet). Krillin can take a lot of punishment, but only from energy-based and melee strikes. Since no amount of physical training will turn his skin into a shell, there's not much he can do to stop blades and bullets from piercing through him, and wearing clunky protective gear will only slow him down and mess with his reaction time; in other words, he can't throw on SWAT gear and treat it like it's just weighted clothing. The full extent of Krillin's speed will be mentioned later in the Flight and "Teleportation" abilities.

  • Flight: By controlling the core of his energy, Krillin can raise his body off the ground and even fly high in the air, Superman style! He can use this ability to charge an opponent much faster than someone charging on foot, and quickly travel long distances without the need of a vehicle. To throw in some nerfs in disguised as physics, let's say that he can't fly higher than a mile above sea level (getting lightheaded could easily lead to free falling to the ground), and he can't travel faster than 50 mph for any distance over half a mile (he doesn't wear goggles or have a supply of oxygen, and his body is bearing all the Gs taken during flight). The flight speed must gradually increase—he's not a vehicle, so no 0 to 50 in mere seconds—and subsequently he speed must also decrease gradually or else he'll probably hurt himself. From what I've read, this seems below what the human body can take, but going above these limitations just feels unfair.

  • "Teleportation": For a sharp split-second period, Krillin can move to the point that his body no longer appears visible to the average person's eye so we don't have to animate it. This ability is in quotation marks because it's misleading, and I can't seem to find a better name; it's not real teleportation because Krillin isn't transporting his matter somewhere else, he's just moving super fast for less than a second. The distance he can travel is at a hard limit of 25 feet including whatever maneuvers around obstacles he'd have to make, and I'm happy to lower that limit if that's too much. There is a cooldown period of 10 seconds after using this technique (no spamming), and his movement is still detectable for anyone with artificial senses and/or extensive experience in either martial arts or facing speedsters.

  • Ki Sensitivity: Krillin is able to sense the energy of others, and can use it to estimate their strength. The stronger the individual, the farther away their energy can be sensed (let's set it at 5 miles for God-Tier opponents like Nightmare, 3 for the upper-tier P Cs and NP Cs, 1 for lower-tier, and within 100 yards for mooks and civilians). An important canonical exception to this ability are characters with an artificial/mechanical source of energy (like Monokuma or Starscream), characters with Divinenote  origins (I can only think of Nameless right now, but there are probably others), and those who have studied meditation and other practices to suppress their energy. Right now, I'm making a distinction between Divine beings and angels/demons because there have been demonic characters like Dabura who emit their energy. I'm willing to include angels and demons as undetectable beings, if requested.

  • Ki Blasts: Harnessing his energy, Krillin can fire what appear to be yellow balls of light from his hands and shoot them at opponents. The power behind these blasts are equatable to very strong punches; they'll hurt most people, might even fracture a bone if they land just right, but nothing you can't walk away from. While Krillin can send at most 5 ki blasts in quick succession, throwing volleys like that leave him open for a sneak or counter attack. Needless to say, relying on these attacks for a long fight is going to be very very costly.

  • Solar Flare: A technique developed by Krillin's friend and fellow fighter: Tien Shinhan. Krillin fans his fingers on both sides of his forehead, and uses his ki to emit a powerful bright light intended to temporarily blind nearby opponents. This attack can be used quickly, but cannot be used in succession. It is often used to escape a dire situation, like being relentlessly chased or getting backed in a corner.

  • Kamehameha: The signature technique of the Turtle School of Martial Arts, Krillin cups his hands by a hip and pools energy in between his hands to unleash a power blast. The extent of power in a Kamehameha depends on the amount of energy collected into it, and more energy takes more time to collect. At its absolute strongest (let's say a full charge of 10 seconds), its power may be equivalent to the blast of a rocket launcher. We don't need any Destructive Finishes in this game!

  • Destructo Disk: Krillin's signature technique and arguably his most powerful attack. By facing his palm flat above him, Krillin can pool his energy and spin it into a thin and rapidly moving razor-sharp disk, which he can throw to slice through most substances. I believe there are RP limitations for lightsabers that would be applicable for this attack. For obvious reasons, I refuse to successfully use this attack on most characters, unless the player wants to use the successful blow to get their character something later—after all, robot arms are cool!

Skills: As stated a number of times, Krillin is a highly-skilled martial artist, and would have proficient knowledge of criminal law due to his job as a police officer. What might be considered a superpower in it's own right is his vast amount of combat experience: he's fought everything from invisible men to aliens who can distort time, and has had front row seats to battles that could tear not only Earth, but the entire 7th Universe apart! The amount of abilities he's witnessed is incredible, and even if he hasn't fought (let alone beaten) all the warriors who harness those techniques, it seems safe to say that Krillin will not be seeing tons of firsts on the Frontiers.

Equipment: Just a badge, a pair of handcuffs, and probably a cell phone.

Canon: Dragon Ball Super, post-Tournament of Power. No Broly stuff or the A Us featured in movies and video games. My source material's the anime.

Fun fact: as of posting this signup, I have not seen past the first arc of TFS' Dragon Ball Z Abridged series. I have, however, seen way too many videos of TFS Gaming's "Krillin Plays Horror Games." They. Are. Hilarious. XD

Territory: Wherever civilians need protecting and the law needs enforcing! Maybe he'll be stationed somewhere, maybe he'll be a wandering supercop. Who knows?

Edited by TheodoreHastings on Mar 28th 2020 at 8:17:10 AM

Bored_Man Since: Jun, 2015 Relationship Status: Abstaining
#295: Jan 20th 2020 at 6:40:48 PM

Name: Dark Samus

Age: ???

Appearance: https://i.imgur.com/hd1V6Sf.jpg?1 (Normal) https://i.imgur.com/6HguBQY.png?1 (Alien)

Universe: Metroid Prime

Personality: When her personality comes through, she comes off as quiet but ultimately docile unless something forces her hand. When stressed out enough, she will mentally shut down and act more bestial with a new look to match, letting primal instincts take control and lashing out or attacking anyone nearby.

Backstory: Once a simple Metroid, exposure to a strange meteor filled with a bizarre and heavily radioactive substance called Phazon transformed it into an abomination dubbed 'Metroid Prime', and it was sealed off in the crater the meteor left by the guardians of the planet, the Chozo. There it remained, undisturbed for years, until finally an intruder entered its lair. For all the technology and weaponry the beast had absorbed, it simply could not fell the attacker, and even once it shed its shell and continued its assault, the intruder somehow used the Phazon against it to critically injure it.

In a last ditch effort, Metroid Prime latched out onto the attacker that had done this; whether to absorb its power to stay alive or simply a random attack of a creature in its death throes is hard to say, but either way, the being known as Metroid Prime died. However, after its killer had left the planet, a new being arose from its remains. It was both Metroid Prime and not at the same time, and with the new form it wore came unfamiliar and painful thoughts, one that the Metroid's previously simple existance had no frame of reference for. As a being unequipped to handle its newfound mental state, the creature left the long forgotten crater and drifted off into the galaxy, bearing the face and form of its slayer, Samus Aran...

Powers/Abilities/Skills:

  • Flight: Dark Samus can fly, plain and simple. Height is not an issue, but her duration is not infinite, and she will eventually need to touch down.
  • Phazon: As a being created from such, Dark Samus can use it to attack, be it with tentacles, shots, or even just pure pools of generated Phazon. On the rare occasion her natural durability is called into question, she can also use it as a shield.
  • Enhancement: As stated above, Dark Samus has inhuman strength and durability, but with no real idea of her limits, she will attack and take hits with reckless abandon.
  • Invisibility: An ability retained from her previous life, Dark Samus can turn invisible; however, much like in her previous life, thermal and X-Ray vision can track her when she does this.

Equipment:

Canon/Fanon: Fanon

  • In canon, Metroid Prime only absorbed the Phazon Suit from Samus and not the human form underneath, so Dark Samus never had a Zero Suit form to her, or showed any signs that it had gained a human mind.

Territory/Followers: None

Edited by Bored_Man on May 30th 2023 at 7:32:23 AM

Proud member of the AGOG community.
TailsDoll I have a plan. Since: Apr, 2012
I have a plan.
#297: Mar 7th 2020 at 5:11:37 PM

  • Name: Dr. Ivo Robotnik
  • Age: 68
  • Appearance: Evil grows in the dark, where the sun, it never shines.
  • Universe: Sonic AU
  • Personality:
    • Robotnik is a short-tempered yet eccentric genius. From a young age, he grew up in an abusive system and was unable to connect to people; Now, he is obsessed with creating and abusing systems of his own design, actively taking pride in how much he hates other life. Robotnik's primary goal is world domination, and he doesn't particularly care how much of a mess he makes on his way to becoming a global dictator, or how long it might take him. An extreme narcissist, Robotnik enjoys naming his creations and theming his buildings after his own personage, right down to putting his exaggerated face on mundane objects.

    • Robotnik is normally very immature despite his great intelligence, and enjoys taking out his anger on anyone who is unfortunate enough to be below him in ranking. He doesn't mind the concept of working with someone else as an equal partner, but his temper and incompetence tend to end any relationship where he is not a superior. Although Robotnik usually throws childish temper tantrums when his plans don't go his way, he can become stoic and even-toned when extremely aggravated or during very serious situations.

  • Backstory:

    • Dr. Robotnik was an orphan raised in the US foster care system, where he was abused. After earning a doctorate (or a few), Robotnik lent his services to the same system that raised him, as an asset of the United States Department of Defense.

    • Robotnik was assigned by the US government to track down and discover the source of a electromagnetic pulse that caused a power outage in the American Northwest. Robotnik discovered the source (Sonic the Hedgehog), and secretly planned to use Sonic's powers to take over the Earth, but was defeated.

  • Powers/Abilities:
    • Tough Egg to Crack: Robotnik is unusually strong for someone of his age and stature, and is capable of picking up and throwing objects (including living people) that are larger and heavier than he is.
    • Eggs-ercise: Robotnik is equivalent to an Olmpyic athlete in running speed and stamina. He could probably do other sports at an Olympic level.
    • Cyborgbotnik: Robotnik has completely halted his aging with cybernetic enhancements!
  • Skills:
    • Robotnik: Dr. Robotnik is a brilliant roboticist, capable of building sentient machines, military grade vehicles and warships, technological fortresses, and even whole cities if he has the resources to do so.
    • Chemicalnik: Dr. Robotnik is also knowledgeable in chemical engineering. He knows how to build the infrastructure required to create fuel to power his machines, or poisons to stop his enemies.
    • Petrochemicalnik: He also knows how oil works, and has the capability of designing all sorts of fuels and polymers using a petroleum base.
  • Equipment:
    • Eggwalker/Egg Mobile: A weaponized mech that serves as Dr. Robotnik's primary method of transportation. It comes with a variety of systems, including a gun that fires large caliber bullets, a missile launcher with a laser targeting system, and a pair of jets that allows it to hover above the ground. Without its default weapons systems and legs, the Eggwalker becomes the Eggmobile, which is a vehicle that is capable of floating via anti-gravity technology, and can be fitted with multiple varieties of weapons and attachments.
  • Canon/Fanon: Fanon
  • Territory:
    • Eggman Empire: Dr. Robotnik's technocratic 'empire'. While its secret goal is to remake the world in Robotnik's image, Robotnik is content for the time being of running his nation like a for-profit corporation. The Eggman Empire does not occupy a static region—It is spread throughout all of Robotnik's operations. Robotnik's bases generally employ the citizens of Gotham to do those pesky tasks that are too intricate or expensive for mass-produced robots to handle; Robotnik's Badniks perform the brunt of security work, and the GCPD is allowed to enter and enforce law within most Eggman Empire facilities.
    • Oil Wells & Petrochemical Plants: The wastelands to the southeast of Gotham have the heaviest concentration of Eggman Empire-owned oil facilities.
    • Offshore Oil Platforms: Three exist to the seas east of Gotham, and have a very high concentration of Badniks aboard in the event of an attack.
    • Eggman Empire Chemical Plant (Zone): Constructed in Slaughter Swamp, south of Gotham City. All sorts of crazy concoctions are developed here for civilian and military use!

  • Egg Carrier: Robotnik's seagoing flagship, serving as the mobile command center for the Eggman Empire. She operates as a military-grade supercarrier and a civilian cruise ship in one, and tourists are allowed onboard. Most of her laser cannons and missile launchers are hidden during normal operations, and she is not designed to carry out offensive campaigns. With the use of flying vehicles designed by the Eggman Empire, just about anyone can request a (paid) arrival to the Egg Carrier using a phone app or web service, and departures are free (if ship security allows it). Was created using a Permit of Perpetuity.
    • Top Deck: The surface of the ship. Features a miniature aircraft runway and a suspended monorail passenger system that snakes above and below deck.
    • Bridge: Robotnik rules the Eggman Empire from this well ventilated command center.
    • Living Quarters: Robotnik's unusually furnished bedroom and study, accessible through the bridge.
    • Swimming Pool: Robotnik's private swimming pool, located behind the bridge. Serves no real purpose, and is restricted to just about everyone but Robotnik himself.
    • Main Hall: Located below deck. Acts as a major station for the onboard monorail transport system, and includes all the amenities you're expecting from a casino cruise aircraft carrier.
    • Brig: Troublemakers end up here, if they aren't thrown overboard.
    • Aquarium (Hot Shelter Zone): This exotic aquarium contains many rare and endangered species. Enjoy them with a delicious soy glaze at the Bucket-O'-Sushi restaurant.
    • Engine Room (Hot Shelter Zone): The fuel-guzzling machinery that powers the Egg Carrier, located in the deepest bowels of the ship. Employees only.
    • Factory (Hot Shelter Zone): Eggman Empire Badniks are produced in this industrial facility deep below deck, and placed into crates on a high speed rail system. Employees only.
  • Followers:
    • Badniks: Robotnik's mass-produced combat automatons. Badniks come in many shapes and sizes, but almost always are designed to resemble colorful animals. Like most of Robotnik's other weapons and defense designs, Badniks can be purchased from the Eggman Empire for private and military use.
    • E-Series: An elite series of Badniks who possess a high level of intelligence and incredible combat ability, these elite machines are assigned to protect the most important facilities in the Eggman Empire, or to spearhead Robotnik's territorial takeovers. Due to their special power source, only six E-Series models have been created.
    • Gothamites: The vast majority of Robotnik's squishy human workforce is selected from the fine citizens of Gotham City.
    • Agent Stone: A former MIB working for the US Defense Department, and Robotnik's loyal adjutant. Was summoned into the Frontiers using a Permit of Perpetuity.

Edited by TailsDoll on Apr 4th 2021 at 7:41:07 AM

"@[=g3,8d]&fbb=-q]/hk%fg"
PhilosopherStones Anyways Here's Darude Sandstorm from The North (lots of planets have them) Since: Apr, 2013 Relationship Status: You can be my wingman any time
Anyways Here's Darude Sandstorm
#299: Apr 1st 2020 at 11:10:36 AM

Is this open?

GIVE ME YOUR FACE
Makaioh Since: Jan, 2015
#300: Apr 1st 2020 at 1:58:56 PM

You're still banned here.


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