None of which is exactly difficult to fix, speaking offhand. Some of that isn't even the story's fault in the first place.
I was under the impression people thought the story was bad, not that there just weren't enough conversations between Iron Man and Megaman. The tenuous grasp on lore is a definite problem, but not one that wouldn't simply require a competent writer who actually cares about the source material.
Or, heck, an editing team whose job it is to keep lore straight - most series with any kind of backstory have them (mostly made of interns). Though it doesn't surprise me that MVCI didn't, with how lackluster and rushed it management came off as.
Also, 2v2 isn't "from" Infinite. Of the eight Capcom-made Marvel fighting games, four have been 2v2.
Edited by KnownUnknown on Sep 21st 2019 at 8:47:38 AM
"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.I agree that a proper Story mode could work (look at the success of Netherrealm games or even DBZF's fun little fanfic of a story mode) but if we get a new Marvel game I feel that Capcom will try to distance it from Infinite as much as possible, to the point of eschewing the things that made it good in favor of repeating the points from Marvel 3.
The thing is, character interactions are, in my opinion THE most important part of a crossover. You want to see characters mingle with each other, through fighting, talking or what have you. The first Avengers movie and the parts of Infinity War and Endgame where characters interact for the first time are some of the best parts of those movies, and to fail that is crippling for a crossover. It's why I think so highly of Project X Zone 2, since while the gameplay is a 6/10, and the story is whatever, the character interactions and references are top notch.
According to Reuben Langdon, the MVCI team never asked Itsuno about how the DMC characters would act.
Edited by Emperordaein on Sep 22nd 2019 at 1:52:06 AM
A corpse should be left well enough alone...Which would probably end up being a mistake in the opposite direction, mind, but one I could definitely see Capcom making at this point.
I don't disagree with that, but my point is that the idea that the reason MVCI's story was doomed to fail was because making a crossover story is so difficult is a poor take on the situation. That's why I asked the question: I wanted to know what it was about the plot which brought all these characters together that people didn't like.
Interactions are a vital thing, but they're also a different thing than story in most cases. If people say they didn't like the plot, but what they're actually saying is they wanted X and X character to speak more, then saying the former only tells the people they're trying to criticize the wrong thing and ensures it doesn't actually ever get fixed.
Plus, I already mentioned what the best way to fix that was.
Edited by KnownUnknown on Sep 21st 2019 at 9:03:20 AM
"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.Personally I play these games for the Capcom side of the equation, so I'd really want Capcom to make a crossover involving their own games instead of looking to Marvel.
Interactions can be done in intro pose, victory pose, post-match quotes, etc.
I was also thinking of making arcade mode for each character (like in MVC 3) to give them unique endings. Also ripe with cameos.
It's okay for the story itself to be simplistic, as long as characters' lore are kept and referenced well and there are good amount of interactions. The story is basically a way for the latter two to happen.
We can never truly eradicate the coronavirus, but we can suppress its threat like influenzaOne of the problems I remember being cited was that the Marvel and Capcom worlds were fused in such a way that everyone acted as though they always had been, so that took away the aspect of all of these characters meeting each other.
This thread always seems to be active in most spontaneous moments.
I thoroughly agree with this.
This is why I had so much problem with MVC 3 dialogues. Marvel was heavily favored over Capcom. The character with the most interaction on Capcom side was Spencer of all characters!
This is the 1st time I'm hearing about this. Not that I'm doubting it, but where's your source?
That's a lot easier said than done.
Well from what I can tell, they only acted that way because we skip the intro altogether.
I always said the most damning thing was starting the story 3 months after the fusion, atraight into trying to fight US. This movie wanted to be Infinity War without giving us The Avengers, ao to speak. It would have been nice to see how it all started, characters from either side learning to trust each other as they try to figure out the crisis and who was the true enemy. Same goes fornthe villains. How did someone like Dormmamu end up working for someone like Jedah? Guys a 4th dimensional warlock overlord for petes sake!
This is coming from someone who didnt think the atory was all THAT bad, has the same cheese i expect from a saturday morning cartoon, but this decade fighting games have been seriously ramping up stakes in fighting game stories, and they WILL be compared.
With that being said, Fighter Z peeks around the corner with a smug look on his face, having 3 different story campaigns with varying interactions between characters for each, with a giant love letter for just about the entire franchise. Being strong armed by Marvel to make their characters seem untouchable also sucked, restraining their ability to make more interesting scenarios.
Also, I thought that Sigma fusing with Ultron and attaining the Infinity Gauntlet was a good idea for a Marvel vs Capcom villain, but now they've blown it.
Another fusion or mix of concepts would be good, even if it's Thanos with the Dark Hadou.
I've said this before, but I think the story mode should've just been an adaptation of a comic storyline such as Secret Wars (1984), written as a Pragmatic Adaptation also featuring Capcom characters.
This is not the greatest signature in the world, no... this is just a tribute.You know what always bothered me about that? Apparently, Marvel wouldn’t let any of their characters get beaten up by Capcom characters, but you’d think they would’ve had the Marvel characters actually beat up each other more. Cuz seriously, on that roster outside of Iron Man, Doctor Strange, Hulk, Thanos, and Ultron actually do something in the story mode. Plus they missed out on so many opportunities regardless. How did Iron Man and Morrigan not even flirt with one another.
And then the final boss would be a Oni version of Thanos where Ryu and Wolverine join up to take him down? That’d be cool. Who should the other villains be? Wouldn’t mind if Gill, Lord Raptor or Jedah, Doc Ock, Green Goblin, Loki, got their hands in the mix.
[Up]. So I’m assuming that’d be like the season 5 mini arc of Spider-Man where a hero and villain make the Earth’s heroes and villains of both worlds battle each other as part of a universal chess piece? So guess The Beyonder would be the good faction while Grandmaster Meio leads the bad one?
Edited by STRX on Sep 22nd 2019 at 7:01:32 AM
@agent, well I found the reddit post where Reuben talked about the team not contacting Itsuno. https://www.reddit.com/r/TwoBestFriendsPlay/comments/71qgtr/reuben_langdon_dantes_va_speaks_about_dantes/
You're giving too much credit to Fighterz (which isn't a bad thing either) in that regard since a lot of the appeal (for me anyways) has to do with how the characters interact with each other. Namely how the villain interacted with the heroes in the villain story & how Good 21 interacted with the cast.
I actually don't recall that ever occurring in the story mode. The only I can think of is Thanos getting that treatment.
Like all of Marvel & Capcom good guys being on one side & the bad guys on other or one faction has the Marvel characters & the other has the Capcom cast?
No ever remembers that Ryu crossover BFF is Cyclops.
I'm still trying figure out who should pair up with Osborn & Octavius on the Capcom side.
It's working, but there's something weird about your link.
Either way, thanks for the source.
Although, this does reinforce my fears on how indifferent Marvel is toward the VS series.
Edited by agent-trunks on Sep 22nd 2019 at 7:57:54 AM
This is gonna be super controversial, but I hope the next MVC gets rid of the absurd overuse of Calling Your Attacks. Marvel isn't anime, characters hardly ever call their attacks or give them elaborate names. It might have seemed cool when the series was young, but it's just cringey now. Hulk should not be prefacing his attacks with "Gamma Crush/Wave/Slam/Charge/etc!", that's just not something he does. Ever.
Also, fix the movesets to be more accurate to the source material. Hulk has all of this original "Gamma" nonsense, but he doesn't have a Thunderclap? Really? That's like one of the few canonical signature moves he does have.
Those have gameplay purpose though and it fits the hyper style of the game.
Now Spidey's terrible 1995 pose? That needs to go.
That's kind of being part of a Capcom game, too. Tekken characters were a lot more chatty and exaggerated in that crossover.
Apparently there is a semi-canonical Capcom crossover Marvel verse, too, so these guys are just from that and that's how they operate in it.
Well Spider-Man's pose is reminiscent of toku heroes and his Japanese show. Even some of his traditional poses are similar to his Marvel vs Capcom pose.
Back in MVC 3 I thought it sounded super weird how the Marvel cast were announcing their attacks. I just thought they didn't sounded as charming compare how they sounded back in the 2D sprites days with the exception of Spidey. Eventually I got used to it & I prefer them calling their attacks. I rather call Wolverine's "Berserker Barrage" than say fireball motion punch.
They don't need to fix his moveset, they need add more to it & Hulk does have his Thunderclap. It's his air medium attack in the 2D sprites & his air launcher attack button in MVC 3. There's no harm into making the Thunderclap into a special move
In Infinite, they replace Thor's Mjolnir beam attack with him chucking like he usually does. It didn't do anything to fix his moveset as whole & I still think Thor is most boring character to use in both MVC 3 & Infinite.
I really should've known that but I didn't.
Thanks for that.
This thread got active out of nowhere.
This is a 99.9% dumb question, but with PlayStation having a State of Play event (their answer to Nintendo Directs) around the corner, think Capcom will announce a proper Marvel vs. Capcom 4 like how they announced Infinite at PSX three years ago?
Given the originally tepid reaction to SFV and the outright failure of Marvel Infinite, I wonder if Capcom will want to approach Sony.
Ooh I know! Get Nintendo to fund an all-Capcom fighter on Switch!
And making unique moves for Miles would be easy, he has powers unique to him.
"They truly were a Aqua Teen Hunger Force"I think the main problem with getting Miles in is that his codename is also Spider-Man, and you can't change his name without devaluing his character like "Kid Arachnid" does.
What if you call Miles "Spider-Man II" or "Spider-Man (Miles Morales)"?
I did talk about my issues with it before, but it was the bad animation and voice acting (Of course), how it has a loose grasp on several lore elements from the home series, particularly from the Capcom side, and most damningly, a huge lack of good interactions between the two worlds, not helped by starting in In Medias Res.
A corpse should be left well enough alone...