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RAlexa21th Brenner's Wolves Fight Again from California Since: Oct, 2016 Relationship Status: I <3 love!
Brenner's Wolves Fight Again
#51: Nov 13th 2016 at 5:22:14 PM

Also, do you have a legend for the tiles? And how does "AI" functions? Does the boss move?

Where there's life, there's hope.
Wryte Pretentious Git from A Disney Pocket Dimension Since: Jul, 2010 Relationship Status: Wishfully thinking
Pretentious Git
#52: Nov 13th 2016 at 5:22:39 PM

@Stanman: Yes on all counts.

@RA: There's a terrain key in the player's ebook, but I'll copy it to the battle book, too. Spaces with special terrain also have their effects noted in notes if you mouse over them.

edited 13th Nov '16 5:24:18 PM by Wryte

What matters in this life is much more than winning for ourselves. What really matters is helping others win, too. - F. Rogers.
SabresEdge Show an affirming flame from a defense-in-depth Since: Oct, 2010
Show an affirming flame
#53: Nov 13th 2016 at 5:29:54 PM

Strategy suggestion

I would be personally inclined to task Grendan to clear out some of the enemies on the river's far side, especially that archer. With Eridan in the forest providing ranged fire support, I think we can gain superiority over that sector; as a bonus, we might be able to knock down that dead tree on the far end at our timing, not the enemy's. Red force archers are the main threat there.

(I assume the archers are like the GBA archers—able to fire through walls, heh—instead of FE9 archers.)

I would also recommend holding the chokepoints for now. Too easy to get swarmed if we advance.

A big question is enemy "AI", as has been noted. The GBA AI is, to put it in a word, dumb. Unsupported units will charge the moment they see you, instead of hanging back and waiting for you to come to them, meaning that you can dictate the initiative of the battle. I don't expect this to be the case here. So, until we learn otherwise, I must assume that Wryte will be playing the opponent as if they were controlled by a thinking general instead of a bunch of simple algorithms.

Also, Operation Cumbrian Accent is go. tongue Don't worry, I'll be sure to keep it at least semi-comprehensible.

edited 13th Nov '16 5:32:09 PM by SabresEdge

Charlie Stross's cheerful, optimistic predictions for 2017, part one of three.
Wryte Pretentious Git from A Disney Pocket Dimension Since: Jul, 2010 Relationship Status: Wishfully thinking
Pretentious Git
#54: Nov 13th 2016 at 5:35:48 PM

Let's just say that some of the commanders and armies you guys go up against are going to more competent than others. >;)

What matters in this life is much more than winning for ourselves. What really matters is helping others win, too. - F. Rogers.
Suttungr Clueless Slacker from Right here, pal Since: May, 2010 Relationship Status: Maxing my social links
Clueless Slacker
#55: Nov 13th 2016 at 5:37:53 PM

In other words, this battle: Us vs. GBA AI. Some future battle: PVP. Something like that?

edited 13th Nov '16 5:38:30 PM by Suttungr

I did not expect to have cause to use the line "STOP DROPPING YOUR ASSES!" but DQ 11 gave it to me.
Wryte Pretentious Git from A Disney Pocket Dimension Since: Jul, 2010 Relationship Status: Wishfully thinking
Pretentious Git
#56: Nov 13th 2016 at 5:38:47 PM

You'll just have to gauge your foes as you come across them. wink

What matters in this life is much more than winning for ourselves. What really matters is helping others win, too. - F. Rogers.
TehStanman Master Saboteur from Standard Since: Feb, 2012 Relationship Status: You can be my wingman any time
Master Saboteur
#57: Nov 13th 2016 at 5:40:41 PM

@Sabre

I'll agree that controlling the timing of the dead tree is important, but I think our primary objective right now is to regroup and focus on repelling the small force in front of us should they choose to advance. If we try to take on the forces on the other side of the river now, Eridan can only really hit one tile, and we'll leave Grendan with little else for support.

If the enemy decides to try to attack the tree, we can always plant a bulkier character (like Grendan or maybe even Gramps) at the chokepoint, and they'll probably survive the two attacks they'll take.

But if the 4-5 units in front of us advance, we'll probably need all hands on deck to repel them with minimal damage.

edited 13th Nov '16 5:41:32 PM by TehStanman

"Why does everything have to loop back to YGO?" -Guy who ruined YGO
nman Since: Mar, 2010
#58: Nov 13th 2016 at 5:47:11 PM

Yeah Gramps is just dead weight this first round until someone gets injured next round, so just tell me where to plonk him down. [lol]

SabresEdge Show an affirming flame from a defense-in-depth Since: Oct, 2010
Show an affirming flame
#59: Nov 13th 2016 at 5:48:36 PM

Good points. We have something of a deficit of tanky characters, I believe? Gertrude at 7 (and it is very odd realizing that she's got more DEF than Alastair, the armored brick), and below that two 5s. Buck and Ab'zeera (yes, Buck is going shorten that to a nickname) can dodge-tank to some extent, but hopefully in rough terrain, not on flat open ground, and the rough terrain in front is too easily surrounded.

You know, is there some way to indicate proposed move orders on the map?

Charlie Stross's cheerful, optimistic predictions for 2017, part one of three.
nman Since: Mar, 2010
#60: Nov 13th 2016 at 5:49:45 PM

The reason I gave Gramps less defense is because he's armored, so it was more important to sink his points into the other defenses.

Also take a screenshot and draw on it with Paint to show proposed moves, I guess? [lol]

edited 13th Nov '16 5:50:23 PM by nman

CathariSarad Since: Jan, 2014
#61: Nov 13th 2016 at 5:51:53 PM

Dunno about going for the boss right away, but here are my thoughts.

  • Gertrude and Grendan did probably what I would have done in those circumstances, though now that we know houses can be passed through without difficulty, the swordsman at K9 might be a problem.
  • I'm thinking one of the mages should go into the bush on E4, though I'm not sure who would be better. Eridan does more damage, but Zeera has more accuracy and avoidance stuff. Also denies the enemy access to the tree bridge and stuff. The other mage should probably move more towards the center (I3 most likely) to be able to offer support to Gertrude's flank.
  • F5, G4, H4, and I4 seem to be the main spaces the enemy can threaten this turn, aside from the east and west flanks. It would probably be best to cluster our forces above those spaces for the time being so as to deny the enemy a few otherwise free attacks. After this round though, it will probably best to have two melee units stationed at F4 and G4, have Zeera occupy the bush/forest at E4, have Eridan at G3 (occasionally going to F3), and have Alastair running around as necessary.

RAlexa21th Brenner's Wolves Fight Again from California Since: Oct, 2016 Relationship Status: I <3 love!
Brenner's Wolves Fight Again
#62: Nov 13th 2016 at 5:54:23 PM

Well, that archer's definitely dead.

Had I known about the house thing, M3 would've been a better choice.

edited 13th Nov '16 5:56:04 PM by RAlexa21th

Where there's life, there's hope.
nman Since: Mar, 2010
#63: Nov 13th 2016 at 5:55:05 PM

Also does a diagonal move count as 1 movement point, or 2?

RAlexa21th Brenner's Wolves Fight Again from California Since: Oct, 2016 Relationship Status: I <3 love!
Brenner's Wolves Fight Again
#64: Nov 13th 2016 at 5:56:23 PM

2.

Where there's life, there's hope.
Wryte Pretentious Git from A Disney Pocket Dimension Since: Jul, 2010 Relationship Status: Wishfully thinking
Pretentious Git
#65: Nov 13th 2016 at 5:56:27 PM

2.

What matters in this life is much more than winning for ourselves. What really matters is helping others win, too. - F. Rogers.
TehStanman Master Saboteur from Standard Since: Feb, 2012 Relationship Status: You can be my wingman any time
Master Saboteur
#66: Nov 13th 2016 at 5:57:30 PM

I think we might have to just tell Wryte the move order we want in the DT.

@Cathari:

I think Eridan to E4 is the better choice, since Zeera can move to K4 to finish off the bandit while Gertrude walls off.

"Why does everything have to loop back to YGO?" -Guy who ruined YGO
SabresEdge Show an affirming flame from a defense-in-depth Since: Oct, 2010
Show an affirming flame
#67: Nov 13th 2016 at 5:57:35 PM

/tries to work out all of that on the map

Okay. Archer probably eliminated.

So, who wants to tanking duty for the three chokepoints? Buckley probably can for a turn or so.

...maybe we should look into Roll20 or something similar. Eesh, this is a bit of a pain.

Charlie Stross's cheerful, optimistic predictions for 2017, part one of three.
CathariSarad Since: Jan, 2014
#68: Nov 13th 2016 at 5:57:52 PM

Also, can magic shoot past walls like arrows?

Also, Zeera can't reach K4, and she'll probably be better able to tank any archer hits when they come while Eridan won't have to worry about stuff like that unless the archers literally walk up to the melee wall, if the formation I described above is executed.

edited 13th Nov '16 6:00:26 PM by CathariSarad

Suttungr Clueless Slacker from Right here, pal Since: May, 2010 Relationship Status: Maxing my social links
Clueless Slacker
#69: Nov 13th 2016 at 6:00:02 PM

I'd really have to agree with Cathari on this one. Remember, we're all level 1 characters (with the exception of Tigra, if we count her), and none of us can kill an enemy in one turn unaided (unless we crit, which I wouldn't count on); thus, charging straight down the center would just get us dogpiled, which is a REALLY good way to get characters killed early-game.

Personally, I'm more worried about Gertrude than anyone else.

I did not expect to have cause to use the line "STOP DROPPING YOUR ASSES!" but DQ 11 gave it to me.
Wryte Pretentious Git from A Disney Pocket Dimension Since: Jul, 2010 Relationship Status: Wishfully thinking
Pretentious Git
#70: Nov 13th 2016 at 6:01:48 PM

Characters will make their moves in the order posted, unless otherwise specified.

All ranged attacks can bypass walls and other barriers.

What matters in this life is much more than winning for ourselves. What really matters is helping others win, too. - F. Rogers.
TehStanman Master Saboteur from Standard Since: Feb, 2012 Relationship Status: You can be my wingman any time
Master Saboteur
#71: Nov 13th 2016 at 6:06:51 PM

Oh right. 5 movement. I keep thinking 6 for some reason.

In that case.... it doesn't really matter, since the enemies will be at low enough HP that either Eridan or Zeera can finish them off.

Buckley and Gertrude can ORK some archers, I believe, while Eridan can ORK the 2 spd bandits. Other than that yeah.

Also, since there are no counterattacks, I think Gramps is pretty much our meatshield.

"Why does everything have to loop back to YGO?" -Guy who ruined YGO
RAlexa21th Brenner's Wolves Fight Again from California Since: Oct, 2016 Relationship Status: I <3 love!
Brenner's Wolves Fight Again
#72: Nov 13th 2016 at 6:08:36 PM

Gertrude will survive but with heavy damages assuming no crit and both attacks connect (is true hit a thing?)

Gramps and another attacker (preferably mage) should move near Gertrude's position but away from the enemy. Gramps will heal Gertrude next turn and Gertrude and the other teammate will kill the brigand and mercenary.

edited 13th Nov '16 6:11:34 PM by RAlexa21th

Where there's life, there's hope.
SabresEdge Show an affirming flame from a defense-in-depth Since: Oct, 2010
Show an affirming flame
#73: Nov 13th 2016 at 6:10:58 PM

Without counting our newest not-yet-made archer, and assuming Lady Tigra isn't going shift, we currently have Gramps, Buck, and Gertrude to plug the three entrances, with Zeethra providing ranged fire support.

!

IDEA.

See space F4? That's an ideal place to park a character. Enemy forces don't have the movement to reach F5 and G5, meaning that on the southern front at least, we can avoid getting attacked entirely! Then, next turn, we crash forward and get the first strike off, since there are no counters.

What say you?

(Correction: whoever's in G4 will probably still eat an arrow, so that's not a good space to be in. But the idea holds. If we stay out of range of that damned archer...)

edited 13th Nov '16 6:13:31 PM by SabresEdge

Charlie Stross's cheerful, optimistic predictions for 2017, part one of three.
Wryte Pretentious Git from A Disney Pocket Dimension Since: Jul, 2010 Relationship Status: Wishfully thinking
Pretentious Git
#74: Nov 13th 2016 at 6:11:31 PM

Remember that you can also post contingency moves. "Move to XX, attack Y. If Y is dead, move to ZZ and attack A," etc.

What matters in this life is much more than winning for ourselves. What really matters is helping others win, too. - F. Rogers.
Suttungr Clueless Slacker from Right here, pal Since: May, 2010 Relationship Status: Maxing my social links
Clueless Slacker
#75: Nov 13th 2016 at 6:11:34 PM

Buck to I3 maybe? It's close enough to help Gertrude, while still in a "safe spot" so he doesn't get shot before he can fight.

I did not expect to have cause to use the line "STOP DROPPING YOUR ASSES!" but DQ 11 gave it to me.

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