Saw it on the floor today.
That does look nice, I'm also cautiously optimistic.
"Sandwiches are probably easier to fix than the actual problems" -HylarnLooks like they cleaned up the animations. Looks quite interesting now...
I told the PR rep at Focus Home, "So, Mass Effect with vampires." She agreed, and then we both said that wasn't a bad thing at all.
Delayed to 2018 due to fixing big bug, apparently.
That's... somewhat reassuring?
Means more time for Life Is Strange means they have confidence in their initial product without adding supplemental crap to it, like new outfits, or a new chapter that tells you nothing important.
"This is a purely solo experience; we did not plan DLC. We would prefer, if the reception of the game justifies it, to think about a sequel," Lagarrigue said. "We and Dontnod already have some ideas, as there are so many incredible things to offer in such a universe."
Gosh darn do I adore this mentality. I wish more developers thought like this.
I'M MR. MEESEEKS, LOOK AT ME!No content after release? I am simply overjoyed. DLC can expand the game significantly, and when done right is great.
"Sandwiches are probably easier to fix than the actual problems" -HylarnJust so everyone knows, it has a page: Vampyr
edited 12th Nov '17 3:30:10 PM by Bisected8
TV Tropes's No. 1 bread themed lesbian. she/her, fae/faerMy only issue so far is that it just is so... dark. Visually. I mean lacking in light.
Which is true to the period, but I find those sorts of games a pain to navigate. Yeah i can turn the brightness up but feels too much.
May give it a go - certainly looks interesting. Especially the whole idea a Vampire needs to kill to feed. VTM: Bloodlines let you drink people WITHOUT killing (In fact killing whilst feeding is a big no-no)
Yeah it's certainly interesting, though I have to wonder the logistics of it. How many people does a vampire have to kill to be sustained? Because that sounds kind of unsustainable (depending on how many vampires there are and how they breed).
"Sandwiches are probably easier to fix than the actual problems" -HylarnPerhaps that will be noted in some way in the game proper, given that they've implied going on a, ahem, feeding frenzy will certainly destabilize London around you.
They've said that a Pacifist Run is possible, even if it basically means you'll be getting next-to-no experience points, so I assume within the setting most vampires don't have to kill too often to survive and are probably small enough in number that they don't seriously destabilise the world.
From what we can tell so far, vampires don't need to kill to survive, just to get more powerful.
So I'd guess that it's your classic "conflict will destabilise everything" scenario (vampires start warring amongst themselves or with other factions —> Vampires start feeding more to get more powerful —> Non vampire factions start an arms race to stop them —> GOTO 10)
TV Tropes's No. 1 bread themed lesbian. she/her, fae/faerI had forgotten about that, good point.
Interesting, it certainly makes the actively Predatory one's more malevolent. They don't have to kill but do it anyway.
edited 13th Nov '17 9:18:04 AM by Fourthspartan56
"Sandwiches are probably easier to fix than the actual problems" -HylarnOne interview mentioned something about feeding on rats which would grant you no experience points but give you blood, so my assumption is that vampires do kinda need blood to survive - though perhaps the aforementioned "blood" could just be a resource or hitpoints that is arguably more gameplay than story.
Although our character is, at least at the start, relatively low-down and has the ability to reload the game, it's possible within the setting a vampire who literally never feeds (apart from on rats) — in spite of hunters, other supernatural baddies and simple cutthroat vampire politics — might be treated as either new and naive or virtually suicidal. If you were the leader of <Insert Clan Here>, how would you really expect to survive if all you could do was slightly teleport and meanwhile all your enemies could do that, benchpress a bus and run at superfast speeds? Or maybe there's some idea of diminishing returns, so that every vampire eventually kind of stabilises at a certain point bar some really long-lived, elder ones.
I'm really just speculating here.
edited 13th Nov '17 9:48:14 AM by Lavaeolus
I have no idea what a lack of rats would do an ecosystem.
In all honesty, the effect of having less rats in a city ecosystem is that the rats are gonna breed more rats. You cannot stop the rats. They are eternal.
edited 13th Nov '17 10:01:27 AM by Lavaeolus
Rats seem like the perfect prey for a city bound Vampire, they have will always exist and unlike most humans no-one will notice their disappearance.
"Sandwiches are probably easier to fix than the actual problems" -HylarnGood excuse to keep cats around, though.
TV Tropes's No. 1 bread themed lesbian. she/her, fae/faerNo humans will notice. Prediction: the ending to a no-kill run is actually the rats rising against you in anger. They take over the world. Then you have to replay the game without ever killing a rat.
Really, the biggest problem with rats as prey is — other than that they're small, can hide in places you'd never expect them to, and can just generally be a nuisance to get a hold of — that they're probably going to carry disease. (Let's assume for a moment that one rat is enough to 'feed' a vampire a reasonable meal.) I mean, this bit kind of depends on how the setting handles it. Can vampires suffer from disease? Probably not, I guess, because they're already dead and let's not think too much about obvious supernatural workings. Can they carry diseases? Well, maybe, and doctor or no it's just generally really inconvenient to be spreading the plague.
edited 13th Nov '17 10:16:57 AM by Lavaeolus
This is a The End Times: Vermintide prequel?
edited 13th Nov '17 10:20:59 AM by Ghilz
Have some gameplay.
It looks quite nice. I'm cautiously optimistic.