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JapaneseTeeth Existence Weighed Against Nonbeing from Meinong's jungle Since: Jan, 2001 Relationship Status: Mu
Existence Weighed Against Nonbeing
#26: Mar 25th 2014 at 12:51:52 PM

[up][up]Quick question: what are the (3+2) things on that sheet? Also, the cutie mark you used is almost identical to the one I was going to give my character. tongue (mad scientist pony named Mad Cap; lots of craft/mechanic abilities, less than ample social skills). I'll hold off on making a character sheet until we get the virtue aspect of the rules ironed out. We don't have to change it, obviously; I just think that the game would be easier to play if we only had six stats to worry about rather than twelve. It would also mean less points to mess with.

@Sereg: I could help format it if you want. What I might do is just copy/past what you have into a different doc and see if I can mess with the formatting. I wouldn't want to mess around with your thing if you're still editing the rules themselves.

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Blissey1 insert title here from a random Pokècenter Since: May, 2010 Relationship Status: I know
insert title here
#27: Mar 25th 2014 at 12:59:11 PM

I really like JT's virtues suggestion.

Another thing I'd like to point out about the virtues is that it seems like magic really stands out from all of the rest. Unlike the others, which only really come into play to give boosts/penalties in certain scenarios(if I'm understanding things correctly), Magic is also a required stat for a lot of abilities and determines your max relationship bonuses.

I know it thematically makes sense, because friendship is magic, but from a balance standpoint, it seems like Magic is doing way to much for a single stat.

edited 25th Mar '14 1:00:36 PM by Blissey1

XP granted for befriending a giant magical spider!
Sereg Since: Jun, 2010
#28: Mar 25th 2014 at 1:16:43 PM

@Sereg: I could help format it if you want. What I might do is just copy/past what you have into a different doc and see if I can mess with the formatting. I wouldn't want to mess around with your thing if you're still editing the rules themselves.

That would be awesome.

Another thing I'd like to point out about the virtues is that it seems like magic really stands out from all of the rest. Unlike the others, which only really come into play to give boosts/penalties in certain scenarios(if I'm understanding things correctly), Magic is also a required stat for a lot of abilities and determines your max relationship bonuses. I know it thematically makes sense, because friendship is magic, but from a balance standpoint, it seems like Magic is doing way to much for a single stat.

This is exactly what I've been thinking lately and one of the reasons that I was so receptive to JT's suggestion.

edited 25th Mar '14 1:17:03 PM by Sereg

Kayeka from Amsterdam (4 Score & 7 Years Ago)
#29: Mar 25th 2014 at 1:17:49 PM

Guess I'll wait with actually filling out the stat sheet for Hassle Hoof until you've figured it out.

JapaneseTeeth Existence Weighed Against Nonbeing from Meinong's jungle Since: Jan, 2001 Relationship Status: Mu
Existence Weighed Against Nonbeing
#30: Mar 25th 2014 at 1:22:59 PM

Yeah, going through what we have so far, it really comes across like a One Stat to Rule Them All thing. That's why I suggested combining the Charisma and Presentation stats in the original version and making "Magic" the sixth stat. And "magic" the stat and "magic" the virtue would be distinct. Like for the virtues it would be:

  • Honesty: Makes player more likely to be trusted / gives big penalty to bluffs and lies
  • Laughter: Presence gives other party members a morale boost / more likely to tell jokes at inappropriate times
  • Kindness: gets a bonus in bartering (charisma bump, basically) / gets penalty whenever they take an action against a character they have a good relationship with
  • Generosity: Builds up relationships easier / penalty to diplomacy and bartering
  • Loyalty: gets bonus when taking actions on behalf of the party / penalized when taking actions against someone they have loyalty to
  • Magic/friendship: gets bonus for every team member present / gets penalized if alone or on bad terms with party

And if anyone wanted to play evil characters you could just flip it; Dishonesty would give a bonus to bluffs, etc.

edited 25th Mar '14 1:23:46 PM by JapaneseTeeth

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Kayeka from Amsterdam (4 Score & 7 Years Ago)
#31: Mar 25th 2014 at 1:32:15 PM

if that's what we're going with, we might want to think of a new word for Magic the stat. Perhaps something like "Spirit".

We might need to brainstorm a little over the penalties and bonuses the virtues would confer, though.

Sereg Since: Jun, 2010
#32: Mar 25th 2014 at 1:34:41 PM

That's why I suggested combining the Charisma and Presentation stats in the original version and making "Magic" the sixth stat.

Yeeeeeaaaaahhhh ... I have other reasons for not doing that. I'm not attached to six stats. That's just how it ended up.

Honesty: Makes player more likely to be trusted / gives big penalty to bluffs and lies Laughter: Presence gives other party members a morale boost / more likely to tell jokes at inappropriate times Kindness: gets a bonus in bartering (charisma bump, basically) / gets penalty whenever they take an action against a character they have a good relationship with Generosity: Builds up relationships easier / penalty to diplomacy and bartering Loyalty: gets bonus when taking actions on behalf of the party / penalized when taking actions against someone they have loyalty to Magic/friendship: gets bonus for every team member present / gets penalized if alone or on bad terms with party And if anyone wanted to play evil characters you could just flip it; Dishonesty would give a bonus to bluffs, etc.

Not quite what I was thinking, but I can still remove the point system for virtues. Honestly, I cribbed it off Exalted. But points in a virtue, points in an attribute and points in a skill are all very different things in Exalted.

JapaneseTeeth Existence Weighed Against Nonbeing from Meinong's jungle Since: Jan, 2001 Relationship Status: Mu
Existence Weighed Against Nonbeing
#33: Mar 25th 2014 at 1:44:12 PM

[up]True. I just thought it would add something to the game without having to have two separate sets of stats.

Anyway, Here's my version of the character sheet. It's a bit more utilitarian than Rhyme's version is, but if you copy/paste it into a spreadsheet you can just type your stats into it.

Just to recap:

Starting with 30 CP, and boosting a stat means paying CP equal to what the stat currently is. Does that mean that everyone starts out with a 1 in everything? I'm going to start putting together a tentative sheet for my character.

edited 25th Mar '14 1:47:09 PM by JapaneseTeeth

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RhymeBeat Bird mom from Eastern Standard Since: Aug, 2009 Relationship Status: In Lesbians with you
Bird mom
#34: Mar 25th 2014 at 2:06:36 PM

Honestly I'd prefer it that magic was it's own stat as well, but because I worked hard on those Element of Harmony outlines I'd like them to be somewhat point based but the current system leaves us with less for spells and attributes. I don't know what to do exactly.

The Crystal Caverns A bird's gotta sing.
Sereg Since: Jun, 2010
#35: Mar 25th 2014 at 2:08:18 PM

Starting with 30 CP, and boosting a stat means paying CP equal to what the stat currently is. Does that mean that everyone starts out with a 1 in everything?

Effectively, yes.

EDIT:

[up][up]Very nice. Love the CM for your talent.

[up]Well, this is a playtest. As such, the rules are less set in stone than normal. Also, your characters are intended to be fairly mundane at this point, but they'll get a lot more powerful later.

edited 25th Mar '14 2:12:15 PM by Sereg

JapaneseTeeth Existence Weighed Against Nonbeing from Meinong's jungle Since: Jan, 2001 Relationship Status: Mu
Existence Weighed Against Nonbeing
#36: Mar 25th 2014 at 2:08:26 PM

I'm sure we could still find a way to incorporate the outlines. My version of the sheet is pretty boring, after all.

Also, does what I have of the character sheet so far look valid?

edited 25th Mar '14 2:11:03 PM by JapaneseTeeth

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Sereg Since: Jun, 2010
#37: Mar 25th 2014 at 2:13:44 PM

Oh, I loved the outlines. But they can still be used without the virtue system being point-based.

RhymeBeat Bird mom from Eastern Standard Since: Aug, 2009 Relationship Status: In Lesbians with you
Bird mom
#38: Mar 25th 2014 at 2:16:52 PM

I have an idea of using it as like a XP system but it's probably too convoluted to use. The basic idea is that the GM can award harmony points to people depending on the characters IC virtues.You get bonuses if you get 6 harmony points. But there aren't enough categories of things to upgrade for this to work out without the system being blatantly unfair to people playing their chars a certain way.

The Crystal Caverns A bird's gotta sing.
Sereg Since: Jun, 2010
#39: Mar 25th 2014 at 2:21:21 PM

[up]Yeah. Sounds a little complicated.

@JT: I counted 31. But I may have miscounted due to wooziness. I don't trust my maths at the moment.

RhymeBeat Bird mom from Eastern Standard Since: Aug, 2009 Relationship Status: In Lesbians with you
Bird mom
#40: Mar 25th 2014 at 2:30:10 PM

I have a suggestion for differentiating our chars JT.

The Crystal Caverns A bird's gotta sing.
JapaneseTeeth Existence Weighed Against Nonbeing from Meinong's jungle Since: Jan, 2001 Relationship Status: Mu
Existence Weighed Against Nonbeing
#41: Mar 25th 2014 at 5:10:38 PM

I'm not worried too much about the characters overlapping. I just had to think of something new for a cutie mark. Also, I'll recount to make sure I didn't have an extra point somewhere. Still like to hear the idea, though.

And honestly, I think the wheel almost fits better. Being a symbol of innovation and everything.

edited 25th Mar '14 5:24:37 PM by JapaneseTeeth

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Wryte Pretentious Git from A Disney Pocket Dimension Since: Jul, 2010 Relationship Status: Wishfully thinking
Pretentious Git
#42: Mar 25th 2014 at 5:16:23 PM

I'm interested, although I'm not sure how often I'll practically be able to take part.

What matters in this life is much more than winning for ourselves. What really matters is helping others win, too. - F. Rogers.
Enlong Court Dragon from The Underground Facility Since: May, 2011 Relationship Status: is commanded to— WANK!
Court Dragon
#43: Mar 25th 2014 at 8:12:57 PM

Do we have tentative times for when sessions would be? I have a job during the day, so weekends or evening on weekdays (long as it doesn't run too long past midnight) would be best for me.

I have a message from another time...
RhymeBeat Bird mom from Eastern Standard Since: Aug, 2009 Relationship Status: In Lesbians with you
JapaneseTeeth Existence Weighed Against Nonbeing from Meinong's jungle Since: Jan, 2001 Relationship Status: Mu
Existence Weighed Against Nonbeing
#45: Mar 25th 2014 at 8:48:46 PM

I'm generally free on evenings, and weekend afternoons, but it's always subject to change.

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RhymeBeat Bird mom from Eastern Standard Since: Aug, 2009 Relationship Status: In Lesbians with you
Bird mom
#46: Mar 25th 2014 at 10:05:58 PM

I have an idea for the new magic stat. How about Spark? (SPK). In the pilot the spark was what brought the Elements of Harmony back, which I think was tied to Twilight's raw magic.

The Crystal Caverns A bird's gotta sing.
Kayeka from Amsterdam (4 Score & 7 Years Ago)
#47: Mar 26th 2014 at 12:06:05 AM

I'm free more or less 24/7, and have no problems playing during the night.

Sereg Since: Jun, 2010
#48: Mar 26th 2014 at 2:11:42 AM

Well, timezones mean that we're going to have to work off GMT.

I'm free on Tuesdays and abouty every second weekend.

On the days I work, I usually get home around ... let's say 8 to be safe, which would be 6 GMT. Then I can play after that.

Sereg Since: Jun, 2010
#49: Mar 26th 2014 at 9:30:44 AM

Okay. As suggested, I've modified the virtue system and made flight and basic telekinesis free. That should give you a bit more freedom in spending your points.

Also, we're starting in the town of Tampaddock.

RhymeBeat Bird mom from Eastern Standard Since: Aug, 2009 Relationship Status: In Lesbians with you
Bird mom
#50: Mar 26th 2014 at 10:19:56 AM

This raises the question if there are options to play as a disabled character, like if Scootaloo really is flightless would she get that point normally spent in flight back?

The Crystal Caverns A bird's gotta sing.

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