Annoying thing about evil playthroughs is that you can only be one kind of evil. Namely the one that is evil for sake of being evil.
Its why karma meter is annoying in first play, it usually splits options into "obviously evil" and "goody goody" instead of anything in middle.
I tend to go neutral or Dark. Considering I've never been able to figure out the Light side ending to Manaan, it makes sense.
Seriously, how the fuck do you just Overload that damn thing instead of poisoning the field, because I can never get it to go into overload territory.
edited 15th Apr '13 9:51:55 AM by Journeyman
It involves a really complicated series of just shifting stuff around until it overloads itself.
Joy. I'll remember that for my current playthrough then. Not sure how far I'll get, but meh.
It's one of those stock puzzles. 3 + 5 = 4, to be specific. Solution is on the page, if you want to figure out how it's done. (I had to resort to trial and error when I did it, though, since I didn't know we had a page for it at the time.)
Re Starkiller, he always goes for grenades first. I find that you can sidestep those and still be able to use a stimulant before he takes his next action. I'm usually pumped up full of those before I wail on him with swords.
edited 15th Apr '13 10:02:01 AM by KylerThatch
This "faculty lot" you speak of sounds like a place of great power...Just downloaded KOTOR II, which a friend gifted to me after i beat KOTOR, which the same friend gifted to me after he grew tired of my trash-talking Bio Ware even though the only Bio Ware game i'd played to that point was Sonic Chronicles.
I was... quite iffy on the results. Some parts were compelling, but apparently i can't stand D&D-esque gameplay (or understand what half of the denominations mean) My thoughts, along with spoilers.
I had heard KOTOR II was more balanced in combat mechanics (while KOTOR biased towards the jedi melee class with its reliance on one-on-one boss fights), and I also got the Restored Content Mod.
My main question, however, is: Are the controls in KOTOR II very similar to KOTOR? I have a gamepad layout still for KOTOR, and am wondering if I need to bother with building a new one.
KOTOR II plays identically to I in terms of controls and all that.
Not Three Laws compliant.It's much worse paced though, the first 2 or 3 hours are pretty dull.
Anyone else find Carth Onansi really annoying?
Carth was, perhaps, my least favorite of the party. I understood his character arc, but it did not really grip me. Bastila also didn't interest me much. Jolee, Mission, Juhani, and Zelbaar where my favorite characters out of the old set.
It's spelled Zaalbar, actually.
Also, Jolee has all the best lines. He's easily my personal favorite. Him, and HK-47.
edited 6th Jul '13 8:40:02 AM by KylerThatch
This "faculty lot" you speak of sounds like a place of great power...I found the hype around HK 47's characterization was oversold, while Jolee was the great surprise, character-wise.
The very few instances they tried anything comedic with Juhani were pretty brilliant as well. Shame she's the only one that was apparently disappeared from the sequel (for reasons obvious in hindsight).
Edit: Well, that is indeed a fairly slow-paced opening, dealing with an abandoned mining outpost as opposed to a city-planet. On the plus side, the game feels smoother and it is more fun to start with force powers immediately.
edited 6th Jul '13 6:14:46 PM by Ogodei
I need to bring Juhani out more often. I totally missed any comedy she had.
Not that she wasn't worthwhile as a companion either way.
I wouldn't say the opening of the second game has worse pacing; it's just different. KOTOR, after the tutorial segment, basically starts you off with your first long-term plot objective (find Bastila) and in a town setting, albeit one where you get into occasional fights while just walking around. The opening of KOTOR 2 is much more akin to something like Bioshock - you start off Late to the Tragedy in a dungeon setting, piecing together clues about what happened and trying to escape with your life, all while being stalked by unknown adversaries. It's about the closest you get to Survival Horror in Star Wars games. I think it's appropriate to KOTOR 2's darker and more ambiguous story.
It did get better the further i've got in. I've now sacked the assassin droid and have Kreia and Atton following me about.
Feel a bit daft, as I did a few sections backwards and kept getting poisoned in the dormitories, just assuming i was supposed to tough my way through it (wasn't that damaging, usually a bit of waiting, a medpac, and moving quickly would see me through it), then later found the terminal to vent out the gas.
If you pick up a rebreather eventually wear it into that bar on Nar Shadaa. Makes the Force power you learn there completely useless XD
Which makes no sense since the gas there is suppose to burn through the skin as well.
If Kreia were 40 years younger, i'd swear there was Belligerent Sexual Tension between her and Atton. (Inverted, mind, Kreia seems the Jerk with a Heart of Gold , though various spoilers have made me aware that it's much more complex than that, while Atton seems a male Tsundere)
Mysterious white-haired chick. Hmm...
edited 8th Jul '13 6:56:50 PM by Ogodei
Only 40?
But seriously. Like, half of her dialogue with a Male Exile is innuendo. She's just such a dirty old lady. It's great.
I've recently(as in, just this hour) started a Dark Side playthrough on KOTOR 1 on my iPad. I had forgotten just how petty the Dark Side is in that game.
Yes. As I recall from my time with the game, part of the reason i played light-side was that the dark-side options just seemed like you were needlessly dicking with the passersby.
That's still pretty true to the lore.
"For all those whose cares have been our concern, the work goes on, the cause endures, the hope still lives, and the dream shall never die.""Hand over your credits, the Exchange needs them."
"What's going on here?"
"Stay out of this,"
"No."
"We'll have to teach you a lesson then."
-Bad guys die-
"However can I repay you?"
"Hand over your Credits."
Dick move, man. Dick. Move.
True, but i feel Bio Ware could have implemented it more subtly. For instance, a neutral-to-light side character could have more realistic, but tempting dark side options, the quick, less-complex path, then later on your options become more Evil Is Petty
Are you confusing Obsidian for Bioware, or are you saying that Bioware could have made KOTOR 2 better than Obsidian did?
Edit: Just because dark-side options exist doesn't mean a dark side player is bound to take them. There's a tendency here — and also in some discussions about New Vegas — to aggregate the various possible choices into a single personality, when it's really just an option for role play, which is what I sense that you're doing.
edited 8th Jul '13 8:21:24 PM by Nicknacks
This post has been powered by avenging fury and a balanced diet.
It's dickish but it makes sense. Zaalbar owes you a lifedebt. He stuck by Mission because they were good together, but there's no Debt involved. IIRC, anyway. He's obligated to follow you, and since you're a dark Lord of the Sith and Mission is standing in your way, he has no choice.