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Anyone else think they might release the original Kid Icarus as a 3D Classic to promote this? That would be pretty awesome. And Uprising will be awesome, too.
... no shotacat intended. This is not a Suspiciously Specific Denial. Leave me alone.
But seriously, I love classical mythology. But I hate the God of War series. Big manly dude. Check. Violent power fantasy. Check. Everything that I don't like about what's become of a lot of modern Western games. Check. I miss you, classic Rareware.;_;
I would have liked God of War more if Kratos wasn't such a dick.
And if the game was a lot more like Devil May Cry.
^ Though David Jaffe did say it took influence from Devil May Cry (The Blood Orbs, for example_ But admits that Devil May Cry has a better combat system and that Bayonetta had one of the best combat systems he's ever experienced.
Anyhow, i never got a chance to play Kid Icarus, but I did like using Pit in Super Smash Brothers.
edited 10th Jun '11 9:16:52 AM by Demongodofchaos3
Kid Icarus NES and GB are pretty good games. But the learning curve is absolutely brutal.
I like the dungeon crawling segments a lot, but that's because I like making my maps on graph paper. I have my own system of noting which places are money farming places, what locations have eggplant wizards etc.
edited 10th Jun '11 9:23:48 AM by Schitzo
That would actually be a good strategy on Nintendo's part. Though, they could advertise the VC version, like Nintendo tried to do with Super Metroid around the release of Other M.
edited 10th Jun '11 9:25:39 AM by MrW
I'm kind of excited about this game, though I'm not completely sure.
It's a shooter, and the controls are simplified down to "stick to move, touchscreen to aim/turn (on the ground), L button to shoot/melee". Almost like Serious Sam with jumping and weapon switching removed.
The thing is, can this have enough depth to be a satisfying, fun to return to, game?
Masahiro Sakurai has experimented with minimalistic controls before. Kirby Air Ride uses only the stick and buttons and no other controls, though I found that game lacking in depth even if it did have good race courses. Meteos uses only the touchscreen.
He's also designed other games that have more complex controls but a simple overall concept, and a lot of depth (Super Smash Bros, Kirby Super Star).
But here's a game where your only controls are basically move, aim and attack. Almost Atari-like in its simplicity. Yet with high production values featuring an orchestra and lots of voice acting. Can he pull it off?
Well, it seems like there's a variety of different moves one can do with the minimalistic controls. Like, the slide pad is for running, dashing and dodging, depending on how you move the stick, and there's a bunch of weapons you can choose before the levels start, which is nice.
By the way, I'm amused by the fact that Pit still cannot fly unaided.
As for replay value, I'm expecting good things from the multiplayer arena mode.
The variety of moves is definitely a good thing, like dodging versus running, and charged shot versus rapid-fire versus melee. In a way, it kinda makes me think of Kirby Super Star, in which there were numerous uses for the same ability (as opposed to only one in most other Kirby games, in particular the ones Sakurai was not in charge of) base on a combination of jumping, running, and how you push the attack button.
Hopefully the weapons will have similar diversity. I hope it's not just one per level, though, or else players could quickly find their favorites and stick with them. The Kirby games have you frequently switching abilities, or wanting to at least. I'd like to see the player switching weapons mid-level, or finding new ones lying around or something.
Oh, there's lots of weapons. So far, we've seen the Bow, some sort of laser-flinging sword, a pair of claws, some kind of thing where he kicks wheels of energy, and a meteor cannon.
"HE CAN FLY?!"
"I think the only one who can't fly by himself is you."
Edit: Oh, um, I appear to have missed these two videos.
edited 19th Aug '11 6:58:14 PM by CandyCrazy
The bickering dragon gave me quite a chuckle.
I like this game's sense of humor. Regardless, it nicely avoids falling to self-parody.
Self-parody, no. Though it does have self-reference, but in a cute way. Medusa saying she's been gone for 24 years (not true; there was a Game Boy game in 1991, and the original came out in 1986, making it either 25 or 20 years depending on which you go by), and the bottom screen, where the dialog is, showing a screenshot of the original NES game. Got a chuckle from me.
It's also interesting to see how much has changed since earlier videos of the game. The dialog in the first chapter has been completely rewritten. Even "Bark like a dog!" has been changed to "Time to learn some new tricks! Play dead!" which is less corny (not sure how I feel about that). The level design seems to be improved as well. I'm looking forward to this game more, though I really hope it's of a good length.
edited 20th Aug '11 3:53:15 PM by BonsaiForest
Pretty sure Medusa was never in the gameboy game.
Pit is coming across as Nintendo's Spiderman, only Pit has Palutena to bounce off of as well as his enemies.
Are these chapter things actually in the final game or are they just ways of dividing up the demo into smaller chunks?
Three big anime studios will be making Kid Icarus anime shorts. Also game is looking better than ever.
Since chapters are levels, I assume they are in the final game. They all seem to have the same layout of "flying area -> ground area -> boss fight". In fact, Nintendo Japan's official website for the game (I can't link it while at work) shows a diagram demonstrating that.
Regarding the animated shorts, I'm very glad to see Nintendo heavily promoting this game. I really hope it does well and becomes popular.
And now the bad news. It's been pushed back to early 2012.
Nintendo and delays are not new to me.
edited 13th Sep '11 6:33:03 AM by s5555
"'Dark lord'? Seriously? Hasn't the whole dark lord thing been done to death already?"
"And anybody with the title Dark Lord won't be some low level minion."
"So what are we talking? Mini-boss? Final boss? Well, whatever. I hope this Dark Lord's hungry for a hot plate of punishment!"
Good lord, I love this game's dialogue!
"If you don't watch out, we'll be having barbequed angel tonight! And though spicy angel wings sound tasty, I'd best get you out of there."
"Plus, chicken is much more economical!"
edited 13th Sep '11 7:29:39 AM by Deathonabun
Palutena is... surprisingly mischievous for a goddess of light.
Then again, this is all based off of Greek Mythology.
I'm loving the new dialogue. It doesn't take itself seriously.
I wonder if the English version is basically a Gag Dub compared to the Japanese version... do you think the writers of the Mario RPG localizations did this one?
edited 13th Sep '11 7:43:21 AM by MrW
The fact that Uprising doesn't take itself too seriously is hilarious. The (very witting) voice acting during missions is also a nice change of pace.
Anyway, I'm stoked. The fact that the game has some nice, clean visuals and (as one commenter put it) is Star Fox Assault meets Kingdom Hearts makes from a very promising start. If I were to actually buy a 3DS, it would most certainly be for this game.
Given Nintendo's past track record with dialogue, I think this is just their quirky sense of humor shining through.
Oh, and I noticed that killing enemies gives you more flight time. So the 5 minute limit isn't as restrictive as it initially appears.
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