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YMMV / The Room (Mobile Game)

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  • Awesome Music: The very mysterious-sounding main theme.
  • Complete Monster: The Craftsman is a diabolical man who seeks to harness the power of the Null itself. For ages, the Craftsman has tricked hundreds of people into being trapped inside puzzle boxes, forcing them to constantly try to escape in futile efforts that the Craftsman uses to feed on their souls and minds. He has outright killed some victims, while others who annoy him are put in even worse conditions than the rest, such as Maggie, who the Craftsman turns into a fortune telling machine to mock. The Craftsman's ultimate goal is to unleash the Null onto Earth without care for the devastation it will cause, simply wanting to witness and control it for his own ends, and he nearly succeeds after using a detective as an Unwitting Pawn and leaving them trapped in a void.
  • Genius Bonus: Certain mechanical items in the game series carry Classical or biblical references. The designer of these pieces obviously believes Smart People Know Latin.
    • The clock in the first game carries the motto "Non est ad astra mollis e terris via", which translates to "There is no easy way from the earth to the stars." The very last puzzle has you operating a model of the solar system to make use of the Null, with surprising results. This one is a double whammy, because the fourth and hardest-to-obtain ending to The Room 3 ends with the protagonist arriving on Mars in search of the source of the Null.
    • The time written on the back of the photo in the first game is also a verse from Revelations: "When the Lamb opened the third seal, I heard the third living creature say, “Come!” I looked, and there before me was a black horse! Its rider was holding a pair of scales in his hand." And with the fact that solving the clock puzzle opens the last of 3 seals on the box, to reveal the next one, well...
    • The drum table in the epilogue to the first game carries a Talisman Company label, which includes a reference to Job 38:17: "Have the gates of Death been shown to you? Have you seen the gates of the deepest darkness?". Later in The Room Two, you have to conduct a Spooky Séance and explore the lab of a scientist who attempted to revive his sister from the dead using the Null. He was partly successful.
    • In The Room 3 there's a blink-and-you'll-miss-it moment when you lift the first pyramid out of its box. Directly under is a small plaque reading "Elpis." Elpis was the God of Hope, who chose to remain in Pandora's Box after all the horrors had escaped. Yes, the very first puzzle in the game has you opening Pandora's box.
    • Also in the third game: the tokens you put in the fortune teller booth read: "Exitus acta probat" which translates to "The end justifies the means." Later you discover that the Craftsman locked up Maggie Cox's soul in the mechanical fortune teller body inside the booth, as punishment for defying him.
    • The Observatory chapter of the third game refers to two Bible verses on tiles on the floor. The first is Revelation 12:9, "And the great dragon was cast out, that old serpent, called the Devil, and Satan, which deceiveth the whole world: he was cast out into the earth, and his angels were cast out with him.", which may refer to either (or both) the constellation Draco, which is part of the solution of the puzzle or the Craftsman himself, who deceives you into trapping yourself in the Imprisoned ending. The second verse referred to is Proverbs 14:15, "The simple believeth every word: but the prudent man looketh well to his going." This is clearly a further hint that the Craftsman is lying to you.
    • In The Room 2, the boat in The Crossing has a nameplate reading "Kharon", the Ancient Greek ferryman of the dead, who carries the souls of the dead across the rivers Styx and Acheron: a very appropriate name for the boat that takes the player across to Professor de Montfaucon's lab, where he has been attempting to use the Null to bring his sister Back from the Dead.
  • Memetic Mutation: It's practically impossible to hear people talking about this game without someone eventually making a reference to the other The Room (2003).

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