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YMMV / Racial Holy War

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  • Adaptation Displacement: While the game is infamous in RPG circles for its unplayability and racism, the white supremacist cult behind its creation (the Church of the Creator) remains fairly obscure.
  • Alternate Character Interpretation: Considering that the player characters can be bribed with money in the middle of combat by Jews, the White Warriors seem less like valiant defenders of the white race and more like cowardly opportunists who will happily abandon their cause for personal gain.
  • Bile Fascination: The only reason the game is still talked about. It's just both so poorly made and so deeply hateful and offensive that it's sort of horrifyingly fascinating that it even exists.
  • Broken Aesop: The White Race is superior! Except... if so, how come it needs saving? Why do all the other races have hilariously broken racial abilities but not the Whites? Seriously, Asians get extra attacks (up to 5) in melee (despite supposedly learning them from watching "fake martial arts movies"), Latinos almost always win initiative (despite being depicted as lazy), black people have powerful debuffs and Jews can bribe your character to skip their turn with no save (and since you don't get any money after being bribed this way, one has to assume that you decided to do this on the mere promise of cash, which really makes it no surprise that white people are endangered). White people on the other hand, are just people. Unless you count the inexplicable ability of some (who took the Holy Books skill) to heal others by reading from Nature's Eternal Religion or the White Man's Bible. All in all, it seem to unintentionally perfectly encapsulate one of Umberto Eco's observations on the ideology of fascism, namely that through constantly shifting rhetoric the fascists portray their (perceived) enemies as a bunch of weaklings that can easily be vanquished one moment, only to then claim that they are an overwhelming and powerful existential threat the next.
  • Crosses the Line Twice: Briefly ignoring the fact that the game's creator at least partially believes them to be true, the fact that the ethnic minorities have a Special Attack based on racial stereotypes is kind of hilarious in a messed-up, insanely offensive way.
  • Game-Breaker: Not that there was much of a game to break in the first place, but...
    • The Athlete player class. See, Athletes get an additional 10 hitpoints per level, and by level four or five could have as many as the rest of the party combined, without spending one point from their ongoing character progression.
    • The Hero class gives a substantial boost to the Heroism stat and makes all Rouse checks automatically succeed. Because the Morale Mechanic works by adding the whole group's Heroism together for defense and Intimidation for attack and Rouse checks add a set amount to both stats for EACH character based on the Hero's ranks in Rouse, this means that it's nigh-impossible for the party to be intimidated by opponents and will almost always make enemies run in panic. And fleeing opponents can't fight back. And give the party free turns to shoot at them. Worst of all, since multiple Heroes' Rouse checks can stack with each other this means this trick can be pulled at character creation.
    • The Intimidate skill has you automatically get scared away if you are outnumbered 5:1 or more, but has no modifiers based on what's doing the outnumbering, meaning your four level 26 White Warriors could get scared away by 20 babies attacking them.
  • Obvious Beta: "Beta" is being rather kind; the game is, simply put, not finished. There are multiple integral rules and systems missing, most famously the entire system of attacking and damaging the opponent, and what rules do exist would likely need several additional passes before they could be deemed publication-worthy.
  • Popular Game Variant: Player-improvised rules are needed to play, since basically nothing is finished.

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