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YMMV / Origin Realms

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  • Catharsis Factor: Much like in Minecraft Dungeons, you can kill a Glow Squid using an Ice Wand from an Iceologer as payback for the former's victory in the 2020 Mob Vote.
  • Demonic Spiders:
    • The Strata Golem (or the Ashen Golem prior to the 1.7.0 update) was quick to establish itself as a walking nightmare for a majority of the community. It's a mob that has high health, can deal high damage, has a ranged attack, can only be hurt by two thingsnote  and any player would be lucky to make it through one of the three biomes it spawns in without seeing one. It also has a Rolling Attack that makes it immune to everything, and it has the power to use this during its Ground Pound attack, resulting in either the player, their shield or both taking heavy damage. Killing one isn't worth the effort, seeing as they don't have any good drops aside from the Strata Gauntlet and don't drop any XP for items with Mending to repair themselves. As of the 1.7.0 update, they now only appear in the Blighted versions of those three biomes.
    • Grims, despite only appearing in the Blighted badlands, manage to be very annoying while traversing the biome, regardless of if they spawn naturally or from a Mangler. When a Grim spots a player, they will quickly fly over to them and start orbiting around them while firing very accurate projectiles at them all while being difficult to hit. Attacking them with a sword isn't too big an issue, but it could often lead into more enemies spotting the player or the player falling from a high place if they're not careful. You could probably guess how it would feel to be tailed by multiple of these while trying to ascend the Spirit Spire, especially the parts where you have to use the wind vents to progress up the structure where any mistake could lead you to redoing the climb up to that point or a quick death via Falling Damage.
  • Fan Nickname: Players occasionally refer to the server with the misspelling 'Organ Relms'.
  • Game-Breaker: With 1.1.0 releasing ancient cities alongside the rest of the 1.19 content, the entire playerbase was quick to agree that the structure's loot was unreasonably busted. Along with the usual loot from vanilla Minecraft, ancient cities have the chance of having legendary tools, shulker shells and power runes. The former two could only be obtained from legendary keys while the latter was just outright difficult to come across naturally. The moment the players who didn't know learned this, the prices of those items tanked on the Player-Generated Economy to the point where nearly everyone was able to afford them. 1.4.0 changed the loot to contain legendary keys instead of tools, which expanded the possible loot of what could be found in Ancient Cities, but they keys were made much rarer in turn.
  • Scrappy Mechanic: Before it's closure in December 2022 due to breaching Mojang's EULA, you would've been hard-pressed to find someone using the Arcade in Origin Isles. While the Arcade's purpose was to be a money-making method, it was the least viable method of doing so on the server, especially with the risk of just losing it all. What didn't help was how there were player-run casinos that offered better rewards for far cheaper (before they also had to be taken down).
  • That One Sidequest: The legendary cosmetics the player can obtain through Archeology fragments, like the Evoker cloak and Frostlander hammer, require the player to obtain 50 of their respective fragments to craft. What makes this difficult to do normally without resorting to the auction house is that they're crafted with the rarest fragments from their respective structures, and it could take a while to craft them given your luck in finding those artifacts and if those structures haven't already been looted by another player.
  • They Changed It, Now It Sucks!: A majority of the playerbase didn't like the changes 1.7.0 brought to the chat system. Instead of being a single global chat, it was made so that the player can only "locally" converse with other people in the same realm or Open World as them, with the ability to speak globally being restricted to a command with a lengthy cooldown, only slightly shortened with every proceeding rank. When the playerbase voiced their opinion about this, a developer responded by telling them that they intended to increase the cooldown even more in the future.

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