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  • Awesome Music: The ending theme of the ONA is a remix of Queen's "We Will Rock You".
  • Demonic Spiders:
    • Damage Wall layers, especially in large amounts. Having just one beast that isn't immune can lead to a quick death if it starts bouncing between walls.
    • Gravity Barrier users. They will murder your momentum if you so much as graze it, which cuts down your damage potential enormously.
    • Anyone with a forcefield-esque shield will be entirely unaffected by your laser bump shots, which are usually a significant chunk of your damage.
    • Any sort of charging monster. The repositioning will screw your plans up, and their damage is horrifying; you can kiss your run goodbye if your monsters are close together and one of these bastards charges into them.
  • Funny Moments: Any time Ren breaks the fourth wall. Most notably in Episode 6 where he picks up the video bar and tells the viewer to skip to that part of the episode.
  • Goddamned Bats: Shields. They can't do much to you, but they're Stone Walls extraordinaire, so if you rely too much on non-piercing monsters you'll have a hard time with some bosses.
  • Junk Rare: A great majority of what can come out from the Rare Hatcher tends to be either common monsters you can just catch from certain levels, or just not as effective in battle as the better rare monsters. What makes this especially problematic is that (at present) no monsters other than the five starters can be evolved more than once, so any 3-star and most 4-star monsters are not considered viable team members past a certain point.
    • This has been fixed, somewhat, with a series of 5-star-restricted dungeons, forcing players to discover the utility of the more common 4-star monsters in the game rather than relying on the evolved stages of rarer 5-star monsters. On top of that, one of these rarity-restriction dungeons bosses is a 4-star that evolves into a 5-star and then a 6-star.
  • Scrappy Mechanic: Co-op quests used to have online functionality, but then XFLAG made the decision to remove it, forcing players to use local co-op instead. Which may be fine for Japan, but was a completely boneheaded decision to apply to the global version as well given that someone in the U.S. or Europe isn't going to just run into fellow MonStri players on the street. As a petition puts it:
    Did you know that the population density of Japan per square kilometer is 349 people, and the United States is 35? Take a moment to compare the culture and society of these two very distinct geographic areas and you will see that our means of social interaction and sense of community are very different. With the removal of Online and Social Media co-operative gameplay from Monster Strike, the developer is effectively forcing a culture that has 1/10th of the population density to engage in local "couch co-op gameplay". This is nearly impossible in a country that is so spread out and less condensed than that of Japan.

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