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* SugarWiki/AwesomeMusic: The ending theme of the ONA is a remix of Music/{{Queen}}'s "We Will Rock You".

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* SugarWiki/AwesomeMusic: The ending theme of the ONA is a remix of Music/{{Queen}}'s Music/{{Queen|Band}}'s "We Will Rock You".



--> Did you know that the population density of Japan per square kilometer is 349 people, and the United States is 35? [[ValuesDissonance Take a moment to compare the culture and society of these two very distinct geographic areas and you will see that our means of social interaction and sense of community are very different.]] With the removal of Online and Social Media co-operative gameplay from Monster Strike, the developer is effectively forcing a culture that has 1/10th of the population density to engage in local "couch co-op gameplay". This is nearly impossible in a country that is so spread out and less condensed than that of Japan.

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--> Did you know that the population density of Japan per square kilometer is 349 people, and the United States is 35? [[ValuesDissonance Take a moment to compare the culture and society of these two very distinct geographic areas and you will see that our means of social interaction and sense of community are very different.]] With the removal of Online and Social Media co-operative gameplay from Monster Strike, the developer is effectively forcing a culture that has 1/10th of the population density to engage in local "couch co-op gameplay". This is nearly impossible in a country that is so spread out and less condensed than that of Japan.Japan.
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* JunkRare: A great majority of what can come out from the Rare Hatcher tends to be either common monsters you can just catch from certain levels, or just not as effective in battle as the better rare monsters. What makes this especially problematic is that (at present) no monsters other than the five starters can be evolved more than once, so any 3-star and most 4-star monsters are not considered viable team members past a certain point.
** This has been fixed, somewhat, with a series of 5-star-restricted dungeons, forcing players to discover the utility of the more common 4-star monsters in the game rather than relying on the evolved stages of rarer 5-star monsters. On top of that, one of these rarity-restriction dungeons bosses is a 4-star that evolves into a 5-star and then a 6-star.
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* ScrappyMechanic: Co-op quests ''used'' to have online functionality, but then XFLAG made the decision to remove it. Which may be fine for Japan, but was a completely boneheaded decision to apply to the global version given that someone in the U.S. or Europe isn't going to just run into fellow ''[=MonStri=]'' players on the street. As a [[https://www.change.org/p/mixi-stop-the-removal-of-online-and-social-co-op-in-monster-strike-na?recruiter=262268591&utm_campaign=signature_receipt_twitter_dialog&utm_medium=twitter&utm_source=share_petition petition]] puts it:

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* ScrappyMechanic: Co-op quests ''used'' to have online functionality, but then XFLAG made the decision to remove it. it, forcing players to use local co-op instead. Which may be fine for Japan, but was a completely boneheaded decision to apply to the global version as well given that someone in the U.S. or Europe isn't going to just run into fellow ''[=MonStri=]'' players on the street. As a [[https://www.change.org/p/mixi-stop-the-removal-of-online-and-social-co-op-in-monster-strike-na?recruiter=262268591&utm_campaign=signature_receipt_twitter_dialog&utm_medium=twitter&utm_source=share_petition petition]] puts it:

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* ScrappyMechanic: A number of Event quests are locked to local multiplayer only; there's no online / long-distance multiplayer like in other mobile games with co-op. Outside of Japan, this game is particularly obscure by mobile game standards, to say nothing of players who live in sparsely-populated areas, meaning that most non-Japan players will never get to play these quests at all.

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* ScrappyMechanic: A number of Event Co-op quests are locked ''used'' to local multiplayer only; there's no have online / long-distance multiplayer like in other mobile games with co-op. Outside of functionality, but then XFLAG made the decision to remove it. Which may be fine for Japan, this game is particularly obscure by mobile game standards, but was a completely boneheaded decision to say nothing of apply to the global version given that someone in the U.S. or Europe isn't going to just run into fellow ''[=MonStri=]'' players who live in sparsely-populated areas, meaning on the street. As a [[https://www.change.org/p/mixi-stop-the-removal-of-online-and-social-co-op-in-monster-strike-na?recruiter=262268591&utm_campaign=signature_receipt_twitter_dialog&utm_medium=twitter&utm_source=share_petition petition]] puts it:
--> Did you know
that most non-Japan players will never get the population density of Japan per square kilometer is 349 people, and the United States is 35? [[ValuesDissonance Take a moment to play compare the culture and society of these quests at all.two very distinct geographic areas and you will see that our means of social interaction and sense of community are very different.]] With the removal of Online and Social Media co-operative gameplay from Monster Strike, the developer is effectively forcing a culture that has 1/10th of the population density to engage in local "couch co-op gameplay". This is nearly impossible in a country that is so spread out and less condensed than that of Japan.
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* SugarWiki/FunnyMoments: Any time Ren [[BreakingTheFourthWall breaks the fourth wall]]. Most notably in Episode 6 where he ''picks up the video bar'' and tells the viewer to skip to that part of the episode.
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* SugarWiki/AwesomeMusic: The ending theme of the ONA is a remix of Music/{{Queen}}'s "We Will Rock You".
Is there an issue? Send a MessageReason:
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* ScrappyMechanic: A number of Event quests are locked to local multiplayer only. Outside of Japan, this game is particularly obscure by mobile game standards, to say nothing of players who live in sparsely-populated areas, meaning that most non-Japan players will never get to play these quests at all.

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* ScrappyMechanic: A number of Event quests are locked to local multiplayer only.only; there's no online / long-distance multiplayer like in other mobile games with co-op. Outside of Japan, this game is particularly obscure by mobile game standards, to say nothing of players who live in sparsely-populated areas, meaning that most non-Japan players will never get to play these quests at all.
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* ScrappyMechanic: A number of Event quests are locked to local multiplayer only. Outside of Japan, this game is particularly obscure by mobile game standards, to say nothing of players who live in sparsely-populated areas, meaning that your chances of getting to play these quests have a very high chance of being "never ever".

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* ScrappyMechanic: A number of Event quests are locked to local multiplayer only. Outside of Japan, this game is particularly obscure by mobile game standards, to say nothing of players who live in sparsely-populated areas, meaning that your chances of getting most non-Japan players will never get to play these quests have a very high chance of being "never ever".at all.
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* ScrappyMechanic: A number of Event quests are locked to local multiplayer only. Outside of Japan, this game is particularly obscure by mobile game standards, meaning that for many players, their chances of being able to do these quests amounts to "never".

to:

* ScrappyMechanic: A number of Event quests are locked to local multiplayer only. Outside of Japan, this game is particularly obscure by mobile game standards, to say nothing of players who live in sparsely-populated areas, meaning that for many players, their your chances of being able getting to do play these quests amounts to "never".have a very high chance of being "never ever".
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* GoddamnedBats: Shields. They can't do much to you, but they're {{Stone Wall}}s extraordinaire, so if you rely too much on non-piercing monsters you'll have a hard time with some bosses.

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* GoddamnedBats: Shields. They can't do much to you, but they're {{Stone Wall}}s extraordinaire, so if you rely too much on non-piercing monsters you'll have a hard time with some bosses.bosses.
* ScrappyMechanic: A number of Event quests are locked to local multiplayer only. Outside of Japan, this game is particularly obscure by mobile game standards, meaning that for many players, their chances of being able to do these quests amounts to "never".
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* DemonicSpiders:
** Damage Wall layers, especially in large amounts. Having just ''one'' beast that isn't immune can lead to a quick death if it starts bouncing between walls.
** Gravity Barrier users. They will ''murder'' your momentum if you so much as graze it, which cuts down your damage potential enormously.
** Anyone with a forcefield-esque shield will be entirely unaffected by your laser bump shots, which are usually a significant chunk of your damage.
** Any sort of charging monster. The repositioning will screw your plans up, and their damage is ''horrifying''; you can kiss your run goodbye if your monsters are close together and one of these bastards charges into them.
* GoddamnedBats: Shields. They can't do much to you, but they're {{Stone Wall}}s extraordinaire, so if you rely too much on non-piercing monsters you'll have a hard time with some bosses.

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