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YMMV / Lost in Harmony

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  • Annoying Video Game Helper: Aya is constantly vocalizing to alert the player of Incoming! obstacles, in a music based game.
  • Breather Level: Dream 14 of Kaito's Adventure has 0 obstacles, is mostly tapping, and takes place on a peaceful shore. Justified in how it implies to be Aya being free of her pain and happy in the afterlife.
  • Shipping Fuel: It's easy to interpret Kaito and Aya's close bond as also being a mutual attraction that neither of them could confess.
  • Tearjerker:
    • Several of the text message exchanges as Aya's health deteriorates, especially her not wanting to see any movie with a sad ending as it implies she wants all the new memories she can make with what little time she has left to be happy ones.
    • The ending of Kaito's Adventure, even if you see it coming: Aya dies and the final level symbolizes Kaito's subsequent reaction and grieving. Possibly even moreso if you interpret their relationship as having a budding romance.
  • They Changed It, Now It Sucks!: Originally the game cost money, but microtransactions were fairly minimal and there wasn't a life system in play. Naturally the change to free-to-play didn't sit well with some people.

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