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YMMV / Kuukiyomi

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  • Crowning Moment of Heartwarming: In Situation 100 of Kuukiyomi 3, the player character you had been controlling up to that point is sitting on the train with her son. If you complete the situation correctly by having him move to the side so that a couple can take the seats next to him, you end the game with a smile, content with having raised a truly considerate child.
  • Porting Disaster: The PC ports lack configuration options to bind the controls and suffers from random bouts of lag that appear to be linked to the frame rate.
  • Quirky Work: There are a lot of Japanese cultural references, shout-outs and humor in the series, though some people may not understand them and don't know whether their in-game actions are correct. Fortunately, the developers manage to downplay this by adding a subtitle in some situations (such as adding "In Tokyo" and "In Osaka" for those who don't understand Japanese culture, etc.) and adding a Cultural Translation such as remodeling the ghost in the English version. And yes, this game has 2 sequels which made it overseas.
  • That One Level: Although this game can be hard due to the fact that every minigame stage doesn't have any tutorials/how-to-play information (the game only tells you to act correctly), there are some instances:
    • Kuukiyomi: Consider It More! -New Era-:
      • In the 97th situation, unless you have played similar stages like this in the previous game, this can be made annoying by the fact that the game doesn't tell you in this situation, you have to raise your hands up instead of clapping them.
      • In the 100th situation, the player controls a baby (who suddenly knows how to walk) of the player protagonist and C-Ko. Some people don't know that the actual correct action is to not stand up and walk immediately, but to wait until the player protagonist grabs the camcorder. Because if you do, both couples will panic, the player protagonist will accidentally shove the camcorder due to panicking, and they won't have a chance to record their walking baby.
    • Kuukiyomi 3: Consider It More and More!! -Father to Son-:
      • The 19th situation adds the principle of Morton's Fork. Opening the window completely will let the cool air enter the classroom so the students can feel it, but at the same time they'll be disturbed and the teacher's explanation will be overshadowed by a loud announcement by a waste collection truck outside. Close the window, the students can focus on the teacher's explanation, but they'll suffer from the high temperature. The answer? Just open the window when there's no outside sound, but partially close it when the announcement speech bubble from the waste collection truck appears, and make sure the speech bubble size from the waste collection truck is smaller than the teacher's speech bubble.
      • In the 61st situation, the player controls the player protagonist to answer the question either correctly or not. Many virtual youtubers and players fall into a trap where they answer the question correctly and quickly, because in a few seconds, the staff slowly enters the screen with a placard saying "No Budget", implying that the quiz company doesn't have money as the player protagonist's prize.
    • Minna de Kuukiyomi: CoroCoro Comic version:
      • In the situation "Time Bomb" (representing the manga Gyakushuu Spy x Caliber), player who take control of Kent Kariba must defuse a time bomb by entering the four-numbered code on it within 10 seconds. However, the only clues of the passcode are four pictures attached onto the wall: a Coro Dragon, a Book, the publisher Shogakukan and the date Monthly CoroCoro Comic release each month. The game didn't tell you to take a closer look on the numpad where button 5 and 6 are slightly worn. The correct answer is '5656', which can spell as 'CoroCoro' in Japanese.

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