- Awesome Music: Captain House, the theme of World 6-1 in Jumping Flash! 2. A slightly ominous and futuristic sounding track that fits the level theme nicely and really makes you feel like you're trespassing in the big bad's domain.
- Ensemble Dark Horse: The Kiwi enemies are perhaps one of the series' more fondly remembered characters, as many have taken a liking to their simplistic and adorable design.
- Fridge Logic: How can you have a Universal City Hall?
- Most Wonderful Sound: The "whoosh" sound heard whenever Robbit jumps is oddly satisfying to the ear, which is good considering you'll be hearing it a lot.
- Sequel Difficulty Spike: The first game's Extra mode rearranged the collecting stages and cut the timer down, but it left the boss fight mechanics in place. The second game applies cosmetic changes to the stages and alters the boss fights to make them harder (shrinking the room you have to maneuver, altering the boss's attacks. etc...)
- Spiritual Successor: To Geograph Seal. Not that anyone outside of Japan even knows this.
- Notably, Jumping Flash focuses more on the platforming in contrast to Geograph Seal's focus on First-Person Shooter action with plenty of Goomba Stomping.
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