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YMMV / Drill Dozer

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  • Annoying Video Game Helper: Mission Control has a bad habit of explaining what you need to do immediately after you've already done the thing.
  • Anti-Climax Boss: The Final Boss battle against Croog. The game-play is centered around using your drill in innovative ways. So how does this one particular battle play out? The Drill Dozer breaks down and Jill takes out Croog with a single punch. Though this doubles as Hilarious in Hindsight for fans of Tengen Toppa Gurren Lagann when you realize it's very similar to how Simon had to punch out the Spiral King when his gunman broke down. Remember, the game was released in Japan in 2005, approximately 2 years before Gurren Lagann's start, let alone when that scene aired.
  • Disappointing Last Level: Croog's Doom Dozer has no puzzles, let alone exploration, and is basically just a straight line towards the end of the stage.
  • Hilarious in Hindsight: Aside from the Tengen Toppa Gurren Lagann example above, one of the costumes for Jill turns her into a blue-haired nurse. Come Skullgirls...
  • That One Boss:
    • The Drizzler, boss of Metal City Skyline, is a pain in the ass to fight. There is a very high chance of you dying repeatedly during the obstacle courses it puts you through in the first half of the fight (especially the third one; it's a straight up vertical course, but electric ladybugs and the rather poor control over the drill propeller can create serious frustration). Although things get significantly easier as soon as you hit the second half (from the second phase, all you have to worry about is the pieces of itself and the occasional laser, on which you have to hit it after said laser fires), you'd better hope you have some health left over, lest you'd likely suffer having to do that all over again.
    • The rematch with Detective Carrie is possibly even worse, as the boss launches blue bombs that need to be drilled into with R button, and red ones with L. The boss is also very tricky about launching these and forces you to think quickly about which button you need to press. You also need to time up shooting the bombs back and be careful since the boss can fire a bomb that will explode instantly.
    • The Commissioner boss fight. You must travel through several red and blue tubes with the correct Gear to bypass its security all within a time limit, you must do it three times and every next part is more difficult than the last one. In Hard Mode if you mess up the fight on the outside you'll have to start all over again.
  • That One Level:
    • Area 3-2, Sunken Ruins. The Submarine Dozer has awkward controls and the level feels much slower than it should due to its sluggish movements.
    • Area 4-2, Metal City Skyline. Piloting the Air Dozer is nowhere close to easy and the level also houses one of the most difficult boss fights which is a raw test of your piloting skills.
    • Clink Prison is infamous for the one-block high jump in the first half, poison turrets, infrared sensors, annoying cannon clamps, and the jetpack soldier with the poison-dart machine gun, and of course, the Towebot. The secret level is even worse.
    • Area 6-1, the Drill Missile. Especially the part where you have a limited time to finish with and said timer does not reset or stops until you defeat the boss. Expect to fail or die a lot here, especially on Hard Mode.

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