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YMMV / Cattails

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  • Spiritual Successor:
  • Tear Jerker:
    • While most cats' zero and one star dialogue is snarky at best and hostile at worst, your kittens' dialogue is downright depressing. Creative-type kittens are too intimidated to talk to you and ask why you don't like their art as they get older, and explorer-type kittens cry about running away and ask why you never take them with you when you go places. Given that you have to sabotage your relationships to get your affinity that low that means you're actively terrorizing your own kittens to see this dialogue from them.
    • If the player has gotten a good name for themselves in another colony, they will allow you to change your faction. When you next speak to your current colony's leader, they will give you a gift, saying they really appreciate everything you do. Definitely painful if you plan on accepting that offer.
  • That One Achievement: Several of the Steam achievements can take a long time to earn, and as such only a small percentage of players have completed them:
    • Several require catching rare bugs or birds, which is simply down to RNG: some only appear during certain seasons and times of the day, and even during their possible spawn times, have only a 1% spawn rate.
    • While most achievements have been completed by at least 7% of players, there's a steep dropoff from there to the last few (completed by 3% or less than players), and this is due to the amount of gameplay/grinding required. The lowest-completed one is the one for completing 10 in-game years, with only 0.6% of players as of the time of writing having earned it. Unless a player plays an extremely long amount of time in the game, this is typically earned simply by waking up and sleeping repeatedly to skip time, which still takes dedication (each season is 10 days long, and even if you wake up and sleep back to back it takes around 2 sleeps for a day to pass, meaning one year alone requires you to do this around 80 times).


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