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YMMV / Automation

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  • Gameplay Derailment: Because of course the devs intended for players to build spacecraft, mecha, or anything else without wheels in the Car Designer. Thankfully, this seems to have been embraced to some extent, especially with the addition of Beam-compatible aesthetics settings that let you hide parts of a car or give it monster truck or kart wheels.
  • Good Bad Bugs: Exiting a photo scene via the pause menu used to not properly unload the scene, resulting in it coexisting with the design room. The most common example of this happened with the Wet Industrial Canal scene, where the water made the design room look flooded.
  • Quicksand Box: What to expect if you don't have any experience with engineering or styling cars.
  • Self-Imposed Challenge: Many exist on the game's forum in the form of competitions between players. Popular recurring challenges include the Car Shopping Round (CSR) and Automation Gamer Challenge (AGC)—the former has you make a car to sell to someone within a specific demographic, while the latter focuses on fictional vehicles for fictional video games.
  • Sidetracked by the Gold Saucer: There are those who only play the game to make cars for BeamNG, not caring for the campaign in the slightest.
  • Unconventional Learning Experience: The primary purpose of the game is to be, as one Steam reviewer described it, the Kerbal Space Program of car tycoon games. An effect of this is that the in-game tutorials are effectively educational videos about automotive designnote —and, as it happens, very good ones.

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